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Barnes Almighty
Sanmatar Kelkoons Minmatar Republic
38
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Posted - 2012.06.29 10:50:00 -
[1] - Quote
Please implement a way to lock your vehicles l, heavy and light, to other players if u want to keep them out. At the moment there are stupid people jumping into my expensive gunnloggis and getting me killed. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.06.29 11:15:00 -
[2] - Quote
Dont get out |
Nick Phantom
Villore Sec Ops Gallente Federation
91
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Posted - 2012.06.29 11:27:00 -
[3] - Quote
Perhaps they can add a feature when someone tries to enter your vehicle it prompts you to let them drive it or not. Nothing that is forced though just a side option to push select or something to let them get it. This of course wouldn't stop you from firing if your in a gun fight and wouldn't be so in your face that your practically blind. If you don't let them in to the drivers seat it eventually fades. it doesn't have to be select that was just an example. Perhaps you have to hold down O for a few seconds so if your trying to enter you can just tap it and enter or if you want to let them in you hold it down. |
Threvis Valan
Doomheim
40
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Posted - 2012.06.29 13:04:00 -
[4] - Quote
good idea. the person who called in the vehicle should have priority and auto-kick other people out/to a gunseat when they get in too. |
Moorian Flav
Ectype Inc.
20
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Posted - 2012.06.29 13:17:00 -
[5] - Quote
I already discussed that in the following thread and no one was interested: https://forums.dust514.com/default.aspx?g=posts&m=139444#post139444 Here's the exact quote:
Quote:1.) Anti-Theft Vehicle Modules - I only have three examples of an anti-theft module so far. The first is a booby trap where if the vehicle starts to be hacked by an enemy, it self destructs with splash damage. Second, an anti-hack where the vehicle is unable to be hacked but is left defenseless when unmanned. Third, imprint where only the purchaser can drive the vehicle even among friendlies and even when hacked (have to be hacked back though). |
Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
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Posted - 2012.06.29 13:48:00 -
[6] - Quote
I haven't tested this yet but I heard from another player that the owner of a vehicle can force people out of their seats. If you board a vehicle you can cycle through all the seats and anyone else gets moved. |
Moorian Flav
Ectype Inc.
20
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Posted - 2012.06.29 13:57:00 -
[7] - Quote
Quote:I haven't tested this yet but I heard from another player that the owner of a vehicle can force people out of their seats. If you board a vehicle you can cycle through all the seats and anyone else gets moved. That sounds cool for the driver but not the occupants. I know the owner should take priority but such an action could make a vehicle a sitting duck until the owner gets to their wanted position. I still would like to see the vehicle modules above to at least be acknowledged by a dev. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
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Posted - 2012.06.29 18:40:00 -
[8] - Quote
Best solution join a corp where everyone knows you well enough to actually ASK if it's ok to take your 200,000 Isk tank out for a spin.
P.S. I'm recruiting |
Vergo Zen
Algintal Core Gallente Federation
2
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Posted - 2012.06.30 23:19:00 -
[9] - Quote
I may have a solution to people taking your stuff a skill called anti-theft. The skill at level three would cause a self destruct and for friendlies it would lock them out. The skill at level six if its being hacked then it would take control of car or whatever and drive away while aiming and firing at that enemy and have the same effect as level three for friendlies. |
Trevak Shi
Nephilim Fedaykin
38
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Posted - 2012.06.30 23:27:00 -
[10] - Quote
Vergo Zen wrote:I may have a solution to people taking your stuff a skill called anti-theft. The skill at level three would cause a self destruct and for friendlies it would lock them out. The skill at level six if its being hacked then it would take control of car or whatever and drive away while aiming and firing at that enemy and have the same effect as level three for friendlies.
WOW - talk about booby trapping your sh*t. I liked the module idea and then this one is nice. MAYBE a combination of both. The skill would be anti theft, and then modules would be either a lockout (electronics 3 and mechanical 3 versions) or you could rig a remote explosive, which would require you to be skilled in demolitions 3 or 4.
That way you are still incorporating the existing skill trees into the progression of the skill set and the skills are associated together in a meaningful way while developing particular character pathways.
It would almost in the lines of what a getaway driver would know in a crime crew. |
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Kieth Leola
Osmon Surveillance Caldari State
10
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Posted - 2012.07.01 00:01:00 -
[11] - Quote
I think it should be limited to when you first call in the vehicle. Lock it when it is first dropped so people can't steal it if you get distracted by an enemy. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.07.01 00:40:00 -
[12] - Quote
Lock driver's seat for 20 seconds on drop unless you are killed, at that point open it to everyone. |
Nomed Deeps
The Exemplars
91
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Posted - 2012.07.10 18:34:00 -
[13] - Quote
+1 vehicle anti-theft modules noted above |
gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.07.10 18:35:00 -
[14] - Quote
EnglishSnake wrote:Dont get out you made the decision to get out live with it adapt or die herp derp |
Moorian Flav
Ectype Inc.
20
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Posted - 2012.07.10 21:12:00 -
[15] - Quote
Quote:you made the decision to get out live with it adapt or die herp derp
I can't believe this is an edited response. Makes me wonder what the original message was. Seriously, I would appreciate actual feedback as other actual contributors here would. The "adapt or die" nonsense is annoying and not helpful at all. If you disagree, please state such with an opinion of why you disagree; not too hard although it takes a bit more effort than simple griefing. ;) |
gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.07.10 21:41:00 -
[16] - Quote
Moorian Flav wrote:Quote:you made the decision to get out live with it adapt or die herp derp I can't believe this is an edited response. Makes me wonder what the original message was. Seriously, I would appreciate actual feedback as other actual contributors here would. The "adapt or die" nonsense is annoying and not helpful at all. If you disagree, please state such with an opinion of why you disagree; not too hard although it takes a bit more effort than simple griefing. ;) It's a friendly vehicle regardless if you paid for it or not. Stay in it, problem solved and as far as the adapt or die I like to use that because the eve players beat me up with it back in the day. So when it comes to anyone using a vehicle I assume you're an eve player so i'm taking a dig at you like they did me
besides the adapt or die the other favorite was live with your decisions
If you're not an eve player i'm sorry you didn't deserve the adapt or die |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.10 21:50:00 -
[17] - Quote
Greetings,
Barnes Almighty wrote:Please implement a way to lock your vehicles l, heavy and light, to other players if u want to keep them out. At the moment there are stupid people jumping into my expensive gunnloggis and getting me killed. No! If you are stupid enough to get out of your vehicle, you deserve to have it get stolen. As the tank driver, it is your job to say in the tank. If you are foolish enough to let other people drive it and they get you killed, that is your problem. Now, if you were asking that it initially be locked on spawn, then I could agree with you.. Say the RDV delivers it and it remains locked to the caller only for 15ish seconds, but after that, it unlocks and it is fair game.
I know you don't want to hear it, but in EVE, if we are stupid enough to leave our ship in space, yes, people will come and steal it.. Piracy is alive and well in the game.
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.10 21:53:00 -
[18] - Quote
As long as it's "a way to lock your vehicles" and not a permanent lock, I'm all for it.
You should be able to call in a tank and let someone else drive it IF YOU WANT TO.
I think the simplest method is that the person who called the vehicle should be the only one who can enter it for at least a certain timeframe, because the main problem is when you call something in and another player takes it straight away. Anything else is pretty much your own fault, and most of those problems shouldn't happen in a "real" match when you have a corp to work for/with.
A lock would be nice to have, but I don't think it's as necessary as an "imprint" requirement when the vehicle first drops. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.07.10 21:59:00 -
[19] - Quote
I think just like you need keys to unlock the door to your car, so should you need keys to get into a vehicle that's not yours friendly or not... If my best friend lets me conditionally use his car that doesn't mean I can hop in it whenever I want and take it for a roll, I still have to ask...
So basically, make anyone at all who wants to get in the 'drivers' seat of a vehicle have to hack it, except the owner, that's friendly or enemy, it just changes sides depending on who hacks it, but EVERYONE has to hack it if it isn't their unless they want to ride shotgun =).
Makes sense, no herp derp ******* adapt or die bullshit here, my answer is common sense, the previous are just ignorance of common sense as it applies to reality... Remember this game basis is everything on the battlefield is owned, it has no comparisons in other games, which means to make sense of things you must draw from reality... |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.10 22:08:00 -
[20] - Quote
Jonquill Caronite wrote:Remember this game basis is everything on the battlefield is owned, it has no comparisons in other games, which means to make sense of things you must draw from reality... Why yes... But guess what? If a tank driver gets out of the M1, anyone can climb in it and get a free tank... There are no keys, just like there are no keys for fighter jets, helicopters, etc. Keys can get lost too easily.
Again, no, if you get out of your vehicle on the battle field, you deserve to lose it.
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Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.07.10 22:20:00 -
[21] - Quote
Asno Masamang wrote:Jonquill Caronite wrote:Remember this game basis is everything on the battlefield is owned, it has no comparisons in other games, which means to make sense of things you must draw from reality... Why yes... But guess what? If a tank driver gets out of the M1, anyone can climb in it and get a free tank... There are no keys, just like there are no keys for fighter jets, helicopters, etc. Keys can get lost too easily. Again, no, if you get out of your vehicle on the battle field, you deserve to lose it.
Fine valid point, counterpoint, skill requirements to pilot or steal anything required. SOOO if you wanna steal my Sagaris, you better be skilled for it, otherwise all you can do is get in and after some time maybe turn the main gun while I hot in put a cap in your dome piece and take it the hell back. |
gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.07.10 22:21:00 -
[22] - Quote
Kieth Leola wrote:I think it should be limited to when you first call in the vehicle. Lock it when it is first dropped so people can't steal it if you get distracted by an enemy. This other than that stay in your stupid tank or I will be the first to take it and crash it |
BorrowedTime TM
Algintal Core Gallente Federation
44
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Posted - 2012.07.10 22:23:00 -
[23] - Quote
Asno Masamang wrote:Jonquill Caronite wrote:Remember this game basis is everything on the battlefield is owned, it has no comparisons in other games, which means to make sense of things you must draw from reality... Why yes... But guess what? If a tank driver gets out of the M1, anyone can climb in it and get a free tank... There are no keys, just like there are no keys for fighter jets, helicopters, etc. Keys can get lost too easily. Again, no, if you get out of your vehicle on the battle field, you deserve to lose it.
As someone who just started playing with Marauders, I agree with this. However, I also agree with Garrett Blacknova that if I JUST called down my Surya, then no one but me should be able to enter it for the first 10-15 seconds of deployment. If during this current build of the beta, some jerkoff jumps into my 300k Marauder and drives off with it, I'm going to be annoyed. If the same HAV is going to cost me 500k to 1m ISK in future beta builds/launch and someone drives off with the tank I just called down. I'm going to be pissed. |
Moorian Flav
Ectype Inc.
20
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Posted - 2012.07.10 22:24:00 -
[24] - Quote
Quote:I can't believe this is an edited response. Makes me wonder what the original message was. Seriously, I would appreciate actual feedback as other actual contributors here would. The "adapt or die" nonsense is annoying and not helpful at all. If you disagree, please state such with an opinion of why you disagree; not too hard although it takes a bit more effort than simple griefing. ;) Sorry, gangsta nachos; just seen alot of flaming/griefing, unhelpful comments similar to yours. Hard to pick up sarcasm via text if you don't know the person. I am not sure if I should see that as a compliment or insult being assumed to be an EVE'er. ;)
Back to subject, on the actual battlefields of today, the soldiers do not own the vehicles their driving. I imagine if they did, they would REQUIRE the keys. That is what is happening here; the soldiers own the vehicles they are using so what is wrong with asking for some sort of security. It is kind of rediculous afterall that there is shielding and cloaking technology available yet their is not the technology to simply secure a vehicle. |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.10 22:25:00 -
[25] - Quote
Jonquill Caronite wrote:Fine valid point, counterpoint, skill requirements to pilot or steal anything required. Now, this gets my full support. But I would take that a step further... You cannot give your tank to an unskilled player either. They can be a gunner without skills, but they cannot drive or manage the main gun without the required skills. And this would apply not only to HAVs, but LAVs and Dropships as well.
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BorrowedTime TM
Algintal Core Gallente Federation
44
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Posted - 2012.07.10 22:31:00 -
[26] - Quote
Asno Masamang wrote:Jonquill Caronite wrote:Fine valid point, counterpoint, skill requirements to pilot or steal anything required. Now, this gets my full support. But I would take that a step further... You cannot give your tank to an unskilled player either. They can be a gunner without skills, but they cannot drive or manage the main gun without the required skills. And this would apply not only to HAVs, but LAVs and Dropships as well.
I fully support this notion. |
gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.07.10 22:33:00 -
[27] - Quote
Sorry, gangsta nachos; just seen alot of flaming/griefing, unhelpful comments similar to yours. Hard to pick up sarcasm via text if you don't know the person. I am not sure if I should see that as a compliment or insult being assumed to be an EVE'er. ;)
Its neither a compliment nor a insult anytime I see someone I believe to be a eve player which is anyone who uses a vehicle. Call it profiling but I have to throw in the adapt or die herp derp |
BorrowedTime TM
Algintal Core Gallente Federation
44
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Posted - 2012.07.10 22:35:00 -
[28] - Quote
gangsta nachos wrote: Sorry, gangsta nachos; just seen alot of flaming/griefing, unhelpful comments similar to yours. Hard to pick up sarcasm via text if you don't know the person. I am not sure if I should see that as a compliment or insult being assumed to be an EVE'er. ;)
Its neither a compliment nor a insult anytime I see someone I believe to be a eve player which is anyone who uses a vehicle. Call it profiling but I have to throw in the adapt or die herp derp
I`m using a vehicle now, and I`m a console player through and through....
Edit: I should say I`m partially going vehicles because it`s something new and interesting to do, but also because my clan leader asked if one of us (there are 5 of my clan-mates in this beta, I think?) to kind of scout out the pros and cons for when the final build is released. |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.07.11 02:13:00 -
[29] - Quote
Eve doesn't let you board a ship that you don't have skill to.
Apply this to Dust and 90% of the problems are gone. Pilots should be flying higher end stuff than the masses can fly, and therefore would limit who could jump in to fly it around.. yet it still would be open to it.
Gunner/Passenger spots would naturally be open. |
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