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241. no mic when dead - in Feedback/Requests [original thread]
Renzo Kuken wrote: pretty sure you cant talk while your essence is being transfered What part of instant transfer are you not understanding? Additionally, you are not talking verbally, instead you are using implants in your prime clone to co...
- by Asno Masamang - at 2012.07.02 17:04:00
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242. Regarding Dropships and Crushing Players - in Feedback/Requests [original thread]
RoBoJerk wrote: You do know swarm launchers have lock-on, right? And they're a light weapon, even scout dropsuits can carry them. This is now somewhat of a sore point for me. Yes SL can lock on and take out the dropship sitting up there, how...
- by Asno Masamang - at 2012.07.02 16:45:00
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243. DUST API? - in Feedback/Requests [original thread]
Greetings, Dewie Cheecham wrote: Will DUST receive the API love CCP have given EVE over the years? I remember reading somewhere that they will be using the same API system for Dust that we enjoy in EVE. Having said that though, IIRC they sai...
- by Asno Masamang - at 2012.07.02 16:41:00
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244. no mic when dead - in Feedback/Requests [original thread]
Greetings, Renzo Kuken wrote: it just adds to the realism Ummm, your consciousness is transferred instantly to a new body the instant you die... So why should you lose comms? Additionally were this to be changed, people would simple cease...
- by Asno Masamang - at 2012.07.02 16:03:00
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245. Regarding Dropships and Crushing Players - in Feedback/Requests [original thread]
Greetings, aces 2323 wrote: I have a related request: Don't allow the dropships to simply park on top of a really high tower where the vehicle weapons can't get to them. Ummm, if a player could get there in the first place, then a second, th...
- by Asno Masamang - at 2012.07.02 15:58:00
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246. Regarding Dropships and Crushing Players - in Feedback/Requests [original thread]
Greetings, The Priceman wrote: Were any other beta players such as myself annoyed when enemies would get into the dropships and simply fly around crushing people, never firing their weapons at all? In my opinion, the minimum flying height of t...
- by Asno Masamang - at 2012.07.02 15:31:00
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247. Is it me or is sniping impossible ? - in Feedback/Requests [original thread]
Greetings, F0nx wrote: cant hit a god damn thing, and trust me im an expert sniper in any game, can somebody explain to me the system they're using ? we have drop suits but cant hold my rifle steady ? really WTF Based on when this was poste...
- by Asno Masamang - at 2012.07.02 15:01:00
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248. Please listen on what can it be done to improve dust ,,, - in Feedback/Requests [original thread]
Greetings, Ummm, Wow... Where to start; bebe bubba wrote: Let's star by the classes ; yes I know the basics of it but clearly the menu is confusing lets be honest in here it's fps who is going to be competing again MOH , COD, and another sc/f...
- by Asno Masamang - at 2012.07.02 14:54:00
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249. [request] area point gaining - in Feedback/Requests [original thread]
Greetings, jenza aranda wrote: the big problem with this is that the one(s) hacking are facing the objective and are fairly vulnerable which is why its a good idea to have someone protecting them, these protectors are just as important as the o...
- by Asno Masamang - at 2012.06.29 22:36:00
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250. Swarm Launcher update - in Feedback/Requests [original thread]
I34NG0 xX wrote: I guess your right will it be lock on in ye offical game It is anyone's guess right now, even for CCP, but mu gut feeling is that CCP will not make it lock-on only. To be honest making it lock-on only would be way too much o...
- by Asno Masamang - at 2012.06.29 22:06:00
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251. [request] spectator mode - in Feedback/Requests [original thread]
Greetings, Mako LandSharkX wrote: Spectator mode seems like it would be a great addition to this game in particular for various reasons. While I would love to see this, I would have to say no for the simple reason that this can be exploited ...
- by Asno Masamang - at 2012.06.29 21:43:00
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252. Swarm Launcher update - in Feedback/Requests [original thread]
I34NG0 xX wrote: I tested the swarm launcher earlier and it has ent changed did it not get put in the update It changed quite a bit. Some for the better... Some for the worst. Personally I still feel it is a viable weapon to use. Some of th...
- by Asno Masamang - at 2012.06.29 21:24:00
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253. Aurum Item feedback. (Not Pay2win thead. Complain in those threads) - in Feedback/Requests [original thread]
Greetings, The2 Holgg wrote: Do any one know if you can use all the best stuff (modules and dropsuet) ISK wise if you have all the skills that reduce the CPU and PG if so am fine whit the reused (payed) versions. Even with maxed skills it is...
- by Asno Masamang - at 2012.06.29 21:13:00
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254. We need drop suit mastery skill books. - in Feedback/Requests [original thread]
Zero Harpuia wrote: they made Tech II since Minor nit, but they have made tier II available... Tech II is still not out, nor should we expect it before launch. Based on what we are seeing right now the Tech II gear should compare well with b...
- by Asno Masamang - at 2012.06.29 20:59:00
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255. Swarm Launcher Operations: A tad redundant now? - in Feedback/Requests [original thread]
Greetings, Zero Harpuia wrote: Could the skill be changed to be more pertinent to the AV role of the Launcher, like faster lock speed or maybe faster/more agile rockets? Considering the whining that went on before about the SL, I would also ...
- by Asno Masamang - at 2012.06.29 19:44:00
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256. We need drop suit mastery skill books. - in Feedback/Requests [original thread]
Greetings, Jin J'Rayle wrote: The "Tengu" dropsuit! While I would love to see my Tengu or my beloved Proteus as a dropsuit, I would much rather see the existing suits balanced out racially and get the skill ranks adjusted properly... And f...
- by Asno Masamang - at 2012.06.29 19:15:00
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257. alternative bunny hop solution - in Feedback/Requests [original thread]
Greetings, chesty cougth wrote: You would shoot the sky or your foot, so trained soldiers obviously do not fire a gun while jumping. Ummm, not true. Quote: Why cant we just make it so you can't fire a weapon while jumping. Because tha...
- by Asno Masamang - at 2012.06.29 19:07:00
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258. Distance Markers - in Feedback/Requests [original thread]
Greetings, Slighten wrote: It would be nice to have some kind of marker to tell you how many yards or meters you are from each objective instead of having to bring up the map so you can more quickly respond and decide which objective to try sav...
- by Asno Masamang - at 2012.06.29 19:01:00
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259. [Feedback] SMG Scouts, AR hipfire - in Feedback/Requests [original thread]
Greetings, Chilled Pill wrote: We all thought that with better hit detection and frame rate lag problem fixed that the Scouts will be brought down to earth, apparently that's not the case (hit detection turns to bleh with lag). Not sure who ...
- by Asno Masamang - at 2012.06.29 17:59:00
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260. Verticality and Close Quarters. - in Feedback/Requests [original thread]
Greetings, Rue Hadra wrote: I'd really like to see more element's like this worked in to future maps, with tall towers for you to climb up or buildings with various floors that people can battle on. I would love this as well, however, before...
- by Asno Masamang - at 2012.06.29 16:44:00
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