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The Priceman
Villore Sec Ops Gallente Federation
3
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Posted - 2012.07.02 15:11:00 -
[1] - Quote
Were any other beta players such as myself annoyed when enemies would get into the dropships and simply fly around crushing people, never firing their weapons at all?
In my opinion, the minimum flying height of the dropships should be just above the heads of our clones.
I understand if one would land on someone occassionally, but when people are using aircraft exclusively for crushing, it gets a bet annoying. |
Ebef Flame
Villore Sec Ops Gallente Federation
6
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Posted - 2012.07.02 15:13:00 -
[2] - Quote
Annoying yes but it is not against the rules.....it is war so to speak. In other words it should be allowed. |
Vetis Cato
Seituoda Taskforce Command Caldari State
250
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Posted - 2012.07.02 15:17:00 -
[3] - Quote
Ebef Flame wrote:Annoying yes but it is not against the rules.....it is war so to speak. In other words it should be allowed.
so nukes are allowed too? great this wrap up things nicly and quickly.
yes its war but its also a game and ment to be fun. nothing fun about people abusing mechanics to there own end. |
Ni4Ni Rhealee
Tronhadar Free Guard Minmatar Republic
6
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Posted - 2012.07.02 15:18:00 -
[4] - Quote
I fly the gorgon armor tanking drop ship probably 70% of all my battles. Most of the time i run with door gunners but when some ass hat runs up under me so my gunners cant shoot him of course im going to thrust down and kill him.
Normally i fly at street level to 100 feet up any higher than that and your gunners aint worth a **** and your the biggest juiciest target on the field. Low and slow is the way to go.
There is a bunch of ass hats out there purposely trying to ram people but its fairly useless unless your just dumb and standing in the open barely moving. And then you probably deserved it.
Also any vehicle ramming something takes damage |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.02 15:31:00 -
[5] - Quote
Greetings,
The Priceman wrote:Were any other beta players such as myself annoyed when enemies would get into the dropships and simply fly around crushing people, never firing their weapons at all?
In my opinion, the minimum flying height of the dropships should be just above the heads of our clones. I was on the receiving end of this treatment in two different battles yesterday and while it is kitten annoying, it is also a viable tactic and something that can be overcome. If / When CCP puts the price tag back in for Dropships this will cease to be an issue, but until then, simply improvise, adapt and overcome.
If CCP intends to keep the pricetag the way it is (my personal preference), I would like to suggest that Dropships get landing gear that is surface sensing. Dropships could still be used for crushing people, but it will be a bit harder as only the landing skids would crush. Of course that would create other tactics that Dropship drivers could use. ;)
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aces 2323
Algintal Core Gallente Federation
11
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Posted - 2012.07.02 15:35:00 -
[6] - Quote
I have a related request: Don't allow the dropships to simply park on top of a really high tower where the vehicle weapons can't get to them. I got killed numerous times from someone parked up on the perch and just shooting down. Nobody could reach them. I think a "lock on" type weapon would help this. I don't really play the heavy character much, so maybe it just needs to be at a higher level to accomplish this goal. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.07.02 15:36:00 -
[7] - Quote
Vetis Cato wrote:Ebef Flame wrote:Annoying yes but it is not against the rules.....it is war so to speak. In other words it should be allowed. so nukes are allowed too? great this wrap up things nicly and quickly. yes its war but its also a game and ment to be fun. nothing fun about people abusing mechanics to there own end.
Why should an artificial height limit be placed on the game? That is simply limiting the sandbox.
Look to the future. It won't be as smart to go around Whack-a-Mole on ground troops with your expensive dropships when the entire enemy team is organized and locking on to you. The only reason why people can do this at this stage is the lack of teamwork group support brings. |
BAD FURRY
Hellstorm Inc League of Infamy
247
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Posted - 2012.07.02 15:43:00 -
[8] - Quote
The Priceman wrote:Were any other beta players such as myself annoyed when enemies would get into the dropships and simply fly around crushing people, never firing their weapons at all?
In my opinion, the minimum flying height of the dropships should be just above the heads of our clones.
I understand if one would land on someone occassionally, but when people are using aircraft exclusively for crushing, it gets a bet annoying.
lol 1st the rage of SL,s Now its the DROP SHIPS LOL |
Asher Night
Villore Sec Ops Gallente Federation
79
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Posted - 2012.07.02 15:49:00 -
[9] - Quote
J'Jor Da'Wg wrote:Vetis Cato wrote:Ebef Flame wrote:Annoying yes but it is not against the rules.....it is war so to speak. In other words it should be allowed. so nukes are allowed too? great this wrap up things nicly and quickly. yes its war but its also a game and ment to be fun. nothing fun about people abusing mechanics to there own end. Why should an artificial height limit be placed on the game? That is simply limiting the sandbox. Look to the future. It won't be as smart to go around Whack-a-Mole on ground troops with your expensive dropships when the entire enemy team is organized and locking on to you. The only reason why people can do this at this stage is the lack of teamwork group support brings.
Traveling as a group would only mean more people get crushed at once
You'll never lock on fast enough to completely destroy a dropship before it gets to you, and you have to travel through multiple open landscapes to get to the objectives, so at some point no matter how many of you there are, you are susceptible to being crushed.
What I proposed they should do in another topic is just make it so landing on an enemy is like landing on a teammate: it just pushes the person about to be crushed out of the way.
Also, they need ro severely raise rhe damage from landing the dropship to fast. As it stands now, no damage happens at all when coming down fast at a complete vertical angle. Not that I noticed... |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.02 15:58:00 -
[10] - Quote
Greetings,
aces 2323 wrote:I have a related request: Don't allow the dropships to simply park on top of a really high tower where the vehicle weapons can't get to them. Ummm, if a player could get there in the first place, then a second, third, heck even a fourth player can get there.
Additionally, You are still vulnerable sitting up there. I have died to counter-snipers, tanks, and missile turrets while sitting on top of a tower... This is all in addition to enemy dropships dropping in to say hello.
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aces 2323
Algintal Core Gallente Federation
11
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Posted - 2012.07.02 16:14:00 -
[11] - Quote
Asno Masamang wrote:Greetings, aces 2323 wrote:I have a related request: Don't allow the dropships to simply park on top of a really high tower where the vehicle weapons can't get to them. Ummm, if a player could get there in the first place, then a second, third, heck even a fourth player can get there. Additionally, You are still vulnerable sitting up there. I have died to counter-snipers, tanks, and missile turrets while sitting on top of a tower... This is all in addition to enemy dropships dropping in to say hello.
Fair enough. I was just saying that in traveling as a ground squad, it would be nice if one of the players could help protect a whole squad with a gun that could reach that threat and knock out the ship, not just one player that can respawn in the ship again. |
RoBoJerk
41
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Posted - 2012.07.02 16:22:00 -
[12] - Quote
aces 2323 wrote:Asno Masamang wrote:Greetings, aces 2323 wrote:I have a related request: Don't allow the dropships to simply park on top of a really high tower where the vehicle weapons can't get to them. Ummm, if a player could get there in the first place, then a second, third, heck even a fourth player can get there. Additionally, You are still vulnerable sitting up there. I have died to counter-snipers, tanks, and missile turrets while sitting on top of a tower... This is all in addition to enemy dropships dropping in to say hello. Fair enough. I was just saying that in traveling as a ground squad, it would be nice if one of the players could help protect a whole squad with a gun that could reach that threat and knock out the ship, not just one player that can respawn in the ship again.
You do know swarm launchers have lock-on, right? And they're a light weapon, even scout dropsuits can carry them. |
aces 2323
Algintal Core Gallente Federation
11
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Posted - 2012.07.02 16:40:00 -
[13] - Quote
RoBoJerk wrote:aces 2323 wrote:Asno Masamang wrote:Greetings, aces 2323 wrote:I have a related request: Don't allow the dropships to simply park on top of a really high tower where the vehicle weapons can't get to them. Ummm, if a player could get there in the first place, then a second, third, heck even a fourth player can get there. Additionally, You are still vulnerable sitting up there. I have died to counter-snipers, tanks, and missile turrets while sitting on top of a tower... This is all in addition to enemy dropships dropping in to say hello. Fair enough. I was just saying that in traveling as a ground squad, it would be nice if one of the players could help protect a whole squad with a gun that could reach that threat and knock out the ship, not just one player that can respawn in the ship again. You do know swarm launchers have lock-on, right? And they're a light weapon, even scout dropsuits can carry them.
No I didn't. I'm new to the whole EVE universe thing and I found the system a bit overwhelming, but I love it. I spent most of my learning curve with the skill system as opposed to weaponry. I thought all of the vehicle weapons were heavy except for the AV grenades. Thanks for the help. |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.02 16:45:00 -
[14] - Quote
RoBoJerk wrote:You do know swarm launchers have lock-on, right? And they're a light weapon, even scout dropsuits can carry them. This is now somewhat of a sore point for me. Yes SL can lock on and take out the dropship sitting up there, however, I can longer use it to take out the sniper on the tower.
The other part of this is that the Dropship will disappear soon anyway unless someone is in it. I (and others) parked a dropship on top of these towers and switched over to dropships guns. Worked surprisingly well after the firing arc limits in the previous build.
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aces 2323
Algintal Core Gallente Federation
11
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Posted - 2012.07.02 16:58:00 -
[15] - Quote
Asno Masamang wrote:RoBoJerk wrote:You do know swarm launchers have lock-on, right? And they're a light weapon, even scout dropsuits can carry them. This is now somewhat of a sore point for me. Yes SL can lock on and take out the dropship sitting up there, however, I can longer use it to take out the sniper on the tower. The other part of this is that the Dropship will disappear soon anyway unless someone is in it. I (and others) parked a dropship on top of these towers and switched over to dropships guns. Worked surprisingly well after the firing arc limits in the previous build.
Ok, so if there are two of you shooting and one gets picked off by a sniper, can't you respawn in the ship? I'm still learning the game. |
Jogho
2
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Posted - 2012.07.02 17:04:00 -
[16] - Quote
Got "spawn camped" several times with multiple Dropships playing "whack-a-clone." This had nothing to do with a lack of intelligence or teamwork on our parts as has been previously suggested. We couldn't maneuver to "safe" ground or bring down the ships fast enough while also dealing with dismounts considering the predictable nature of our deployment and the limited space within which to work (all while under artillery bombardment and near complete observation by the enemy). Nor is it a viable tactic. If that were the case then every war since the advent of maneuver warfare would have devolved into a crash 'em up derby. It's a simple rule - you slam a vehicle into the ground then the vehicle gets damaged, vital pieces fall off, systems go offline, etc... which raises a pilot's stress level rather rapidly (not to mention really pisses off the guys in the repair shop) and reduces the effectiveness of the vehicle.
It was extremely frustrating and sucked the fun right out of the game. I understand the significance of air power on the battlefield, so don't think they should be completely hamstrung. On the other hand, it is a game and, for us ground pounders, nothing ruins the fun faster than a couple sky jockies dominating every single match. So, balance of game play should be the primary goal. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.02 17:19:00 -
[17] - Quote
I've suggested in another thread, but I'll repost here too.
Your shields aren't going to have much effect on a planet. Collision with the ground should either strip shields or damage armour through them. Players will learn to fly better to avoid crashing, AND it'll take a LOT more skill to "squish" people without killing yourself. |
Max Trichomes
Quantum Kittens Syndicate
68
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Posted - 2012.07.02 17:28:00 -
[18] - Quote
Asher Night wrote:
You'll never lock on fast enough to completely destroy a dropship before it gets to you, and you have to travel through multiple open landscapes to get to the objectives, so at some point no matter how many of you there are, you are susceptible to being crushed.
What I proposed they should do in another topic is just make it so landing on an enemy is like landing on a teammate: it just pushes the person about to be crushed out of the way.
Also, they need ro severely raise rhe damage from landing the dropship to fast. As it stands now, no damage happens at all when coming down fast at a complete vertical angle. Not that I noticed...
So you think a multi-ton vehicle landing on your head at a high rate of speed should cause no damage? Dude I got hit by a car going 25mph and was in the hospital for 2 weeks. I would have hated that to be a dropship, good thing they don't really exist.
It is apparent you have never flown a dropship because it does damage you quite a bit if you hit any obstacle. If you go attack someone at an angle, as opposed to straight verticle, and you hit the ground instead of pulling up and skimming the ground you die. No shield damage no armor damage, just dead.
What we really need is anti-air vehicles, both air and ground. Better map design wouldn't hurt either. More enterable buildings, more cover. All the maps so far just seem to be basically big open fields with a few obstacles littered through out. |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.02 17:29:00 -
[19] - Quote
aces 2323 wrote:Ok, so if there are two of you shooting and one gets picked off by a sniper, can't you respawn in the ship? I'm still learning the game. Yes and no. If the dropship has a CRU and if there is a pilot in the dropship then yes, otherwise no.
In addition, as I stated previously, if there is no one in the dropship will start taking decay damage and disappear within 3 (2?) minutes. |
Nova Knife
Seituoda Taskforce Command Caldari State
789
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Posted - 2012.07.02 17:32:00 -
[20] - Quote
As the person who actually started this trend of squishyness months ago, I'm sorry. But apologies aside, there is absolutely nothing wrong with players crushing others with a dropship. Doing so in this build poses great risk of instantly killing yourself and your crew. In the last build dropships were slower, and there was essentially no collision damage. They had next to no inertia so it was much easier to crush people even when they tried to avoid you, and you could bounce around off of walls and obstacles trying to pin people against stuff for the kill.
Your complaint instead should be with /why/ they are doing it. The fact that there is few things more satisfying notwithstanding, it simply is the best way for a dropship pilot to get points. Yes, you get more points for completely ignoring your gunners. This is improper and needs to be addressed. Check out this thread here. This is a collection of feedback about the dropships themselves and how they can be more useful and give the pilots more points & incentives to actually give a damn about their team and their gunners.
That said, it is incredibly easy to counter these. Two words : "Forge gun." If you don't have a forge gun, a swarm launcher can easily lock onto and kill a dropship in a couple shots. |
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