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1041. Thornton, Ryan! AKA [CCP Blam] - in Feedback/Requests [original thread]
+1'd with alts as well because this is just a great post.
- by Arkena Wyrnspire - at 2013.08.24 08:16:00
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1042. The Swarm Launcher - 1.4 - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Flix Keptick wrote: I have just lost all hope in the comunity and the devs. FYI: a proto swarm will be able to deal 10k armor damage in about 4seconds... INVISIBLY. I really don't understand this. The damage out...
- by Arkena Wyrnspire - at 2013.08.24 07:54:00
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1043. Feedback: Why none of my friends want to play Dust -Not a Complaint- - in Feedback/Requests [original thread]
Levithunder wrote: I'm pretty sure the day you can tell your friends hey there are stupid drones you can attack! They will be like geeewilikers! Lets get it on :) grinding won't be as bad because you won't be going up against someone who is ube...
- by Arkena Wyrnspire - at 2013.08.23 18:36:00
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1044. [Suggestion] The Concept of Ammunition - in Feedback/Requests [original thread]
Lillica Deathdealer wrote: Arkena Wyrnspire wrote: Nobody would really use antimatter. You are penalizing the rate of fire at pretty much an equal rate to your bonus for damage. That means that the net effect is no damage increase, except yo...
- by Arkena Wyrnspire - at 2013.08.23 17:47:00
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1045. The Swarm Launcher - 1.4 - in Feedback/Requests [original thread]
Hobo on Fire wrote: edit: You DO have to relock for every shot. This isn't as bad as you are making it sound. The Rate of Fire is broken by the lock on, between every shot. Currently, the time to lock onto a target is as burdensome (if not mo...
- by Arkena Wyrnspire - at 2013.08.23 14:22:00
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1046. [Request for information] How do you define a PvP action? - in Feedback/Requests [original thread]
1.4 Patch Notes wrote: * Implemented idle timer to prevent AFK farming in battle ground or MCC. Players not performing any PVP action in a certain period of time will be kicked out of the game How is a PvP action defined? How long is the p...
- by Arkena Wyrnspire - at 2013.08.23 14:18:00
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1047. The Swarm Launcher - 1.4 - in Feedback/Requests [original thread]
Zendeal wrote: Old stats = 1.2 lock-on, 2s interval 3.2s per shot 4 shots in a clip = 12.8s New stats= 1.2 lock-on, 0.3 interval 1.5s per shot 4.5 for 3 4.5 s reload 1st shot of next clip 1.5s Total= 10.5s It does give swarms a slight increas...
- by Arkena Wyrnspire - at 2013.08.23 14:12:00
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1048. The Swarm Launcher - 1.4 - in Feedback/Requests [original thread]
While writing this thread, I worry that it will be completely ignored. This is because CCP Cmdr Wang has openly stated that the community cannot know anything about balance from the patch notes. This is partially to prove him wrong, but mostly bec...
- by Arkena Wyrnspire - at 2013.08.23 13:31:00
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1049. [Suggestion] The Concept of Ammunition - in Feedback/Requests [original thread]
gargantuise aaron wrote: Blast charges damage -10% But I do like the idea Not even that. This is creating a pinpoint accuracy weapon that far, far out damages the MD in terms of raw dps and then giving it BLAST RADIUS so you don't even need ...
- by Arkena Wyrnspire - at 2013.08.23 07:30:00
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1050. (suggestion/idea) a more immersive and easier to use skill tre - in Feedback/Requests [original thread]
I'm... not really sure what you're trying to say here. Sorry, could you clarify your post? I agree with the opening statement though, the skill tree does need work.
- by Arkena Wyrnspire - at 2013.08.23 07:19:00
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1051. [Suggestion] The Concept of Ammunition - in Feedback/Requests [original thread]
Nobody would really use antimatter. You are penalizing the rate of fire at pretty much an equal rate to your bonus for damage. That means that the net effect is no damage increase, except you're losing accuracy and significant range. Iridium is s...
- by Arkena Wyrnspire - at 2013.08.23 07:14:00
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1052. Suns and Moons - in Feedback/Requests [original thread]
Tallen Ellecon wrote: Bump because I'm taking astronomy this semester. Oh, neat! Astronomy is quite an interesting subject for the average sci-fi game player I guess.
- by Arkena Wyrnspire - at 2013.08.21 21:35:00
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1053. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: So it looks like we've taken a wait and see attitude here but I'm unsure we should rest. One, the problem isn't resolved. Two, we don't have a road map to its resolution. Maybe I'm a sore winner but I'm happy, not satisfied. ...
- by Arkena Wyrnspire - at 2013.08.21 19:30:00
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1054. [Request/Feedback/Suggestion] DUST Maps Lack a Great Amount of Creativity and St... - in Feedback/Requests [original thread]
Good post. Unfortunately, your ideas are unlikely to happen for a long time, if ever.
- by Arkena Wyrnspire - at 2013.08.21 10:41:00
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1055. [Feedback] The problem with the Gallente assault - in Feedback/Requests [original thread]
Korvin Lomont wrote: Then Logis should get a sidearm or the same HP and speed like an assault . Man logis pay something for their slot layout. For me it seems fairly balanced at least until CCP introduces the new logi bonusses. Gal Assault:...
- by Arkena Wyrnspire - at 2013.08.21 10:24:00
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1056. [Request] add some land mines on anything that works like that - in Feedback/Requests [original thread]
We... do have them.
- by Arkena Wyrnspire - at 2013.08.21 10:16:00
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1057. dropships not exploding - in Feedback/Requests [original thread]
Shadow Archeus wrote: I'm not saying you shouldn't get a chance to bail but it should explode faster........I've seen dropships fall to the ground and sit there at 0hp for a few seconds burning before exploding....... it should explode mid air ...
- by Arkena Wyrnspire - at 2013.08.20 14:04:00
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1058. [Request] 'Mario' kills - in Feedback/Requests [original thread]
It is possible to kill someone by jumping on their head from a sufficient height. When this happens, it currently displays the kill as 'clone died'. I feel that New Eden would be a much better place if this most special of kills was honoured with...
- by Arkena Wyrnspire - at 2013.08.20 00:07:00
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1059. dropships not exploding - in Feedback/Requests [original thread]
Terry Webber wrote: I think Shadow is trying to suggest that the passengers should try to bail before the enemy damages the dropship to 0 armor and blow it up. That means if the passengers escape while the dropship is still in critical conditio...
- by Arkena Wyrnspire - at 2013.08.19 20:51:00
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1060. dropships not exploding - in Feedback/Requests [original thread]
I would prefer dropships to explode 'properly' on contact with the ground instead of kind of suddenly burning out. It seems unnecessarily harsh to kill them instantly in mid-air - bailing from a dropship is the one chance the dropship people have...
- by Arkena Wyrnspire - at 2013.08.19 19:18:00
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