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141. Corps renting mercs from other corps - in Feedback/Requests [original thread]
Kharga Lum wrote: Since we're all mercenaries, and therefor corporate assets, I'd like to see the ability for corporations to rent said assets to other corporations on a per-use/per-mission basis. In the Dust Tournament there were several ins...
- by Alldin Kan - at 2012.11.14 16:13:00
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142. Turrets reprised for CCP - in Feedback/Requests [original thread]
Ops Fox wrote: rail guns oh this poor weapons itGÇÖs a insult that the smaller forge gun has more power than tank mounted versions. Clearly you have not seen the railgun used at its full potential...
- by Alldin Kan - at 2012.11.12 17:48:00
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143. [Suggestion] Requirements to drive another person's vehicle - in Feedback/Requests [original thread]
The constant high jacking of expensive friendly vehicles needs to been heavily reduced. To anyone who is not part of the same squad (or corp), the player must be able to meet ALL the requirements of uniquely fitted vehicles in order to take the d...
- by Alldin Kan - at 2012.11.09 16:53:00
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144. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
Sentient Archon wrote: Alldin Kan wrote: there should reduced damage output just like the logistics LAV, after all it's a "dropship" not a gunship. I know a quite a few people who wont be happy about this post LOL. Dropship prices get ...
- by Alldin Kan - at 2012.11.07 21:17:00
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145. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
MSISSILES?!?!?! FORGET THAT, RAILGUNS ARE TOO OP AND NEEDS NERFING. EVERYTIME I SEE THAT OP TURRET SHOOTING AT ME I LOOSE MY TANKS IN SECONDS. CCP WY HAVE YOU NOT FIXED THIS, I CAN'T DODGE IT AND THE DAMAGE IS TOO HIGH. I TRIED USING DROPSHIPS BUT...
- by Alldin Kan - at 2012.11.07 19:13:00
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146. [Request] Red Ring of Death - in Feedback/Requests [original thread]
It would be nice to have these pop up on a spot where an installation is about to drop because, you know, getting squashed is never a good thing.
- by Alldin Kan - at 2012.11.06 19:29:00
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147. Railguns - in Feedback/Requests [original thread]
SoulRipper Cybran wrote: I know their highly underused this build but rail guns need a base damage boost. Not anything else. Both the small and large are in need of a 30-60% direct damage boost the small rail guns are pathetically weak right ...
- by Alldin Kan - at 2012.11.06 02:52:00
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148. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Sentient Archon wrote: Went in a match last night sniped people with my Missiel Gunlogi across the map in their spawn point from my spawn point. Geez when is CCP gonna fix this? Missiles are now the Rails in the previous builds LOL. Way too muc...
- by Alldin Kan - at 2012.11.05 16:10:00
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149. [Request] Unique sound effects for proto weapons - in Feedback/Requests [original thread]
Only way to tell the difference between the weapons in the battlefield is the paint job and the description on the kill feed, kind off bland with same weapon models as well. For next build I would like the top tier weaponry to have unique firing s...
- by Alldin Kan - at 2012.11.05 16:08:00
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150. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Mods, please kill this thread. The sniper rifles are in decent conditions so there's no need for unnecessary nerfs.
- by Alldin Kan - at 2012.11.05 15:16:00
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151. [Feedback] Codex Vehicle Feedback: Armor vs Shield - in Feedback/Requests [original thread]
Kleanur Guy wrote: Reimus Klinsman wrote: Don't forget infantry that armor tank. I feel all alone down here... Cold.... help me.. heeeeeeellllp Oh yeah, any attempt at armor tanking as infantry and you will move like a snail. Try addin...
- by Alldin Kan - at 2012.11.02 15:58:00
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152. [Feedback] Codex Vehicle Feedback: Armor vs Shield - in Feedback/Requests [original thread]
Fun Fact: Large missiles can blow up installations in one burst. Anyways, I went to shield tank mainly because it has far better maneuverability and speed. Fitting prices hurt but I had to go for shields because everyone had quick access to SL an...
- by Alldin Kan - at 2012.11.02 15:12:00
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153. [Feedback] Bring back the old paint jobs for shield tanks - in Feedback/Requests [original thread]
Already made a thread about it and this issue was ignored. -_-
- by Alldin Kan - at 2012.11.01 12:36:00
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154. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
EnglishSnake wrote: Im seeing more dropships used like flying tanks tbh No CRU more tank in general with gunners and flying around shooting stuff all game, now tbh a dropship is ment to be a transport ship So only way to change it is to mak...
- by Alldin Kan - at 2012.10.29 15:25:00
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155. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Sentient Archon wrote: So! I just went into a game solo and guess who I run into? Imperfects on either side of the match! Imperfects Side A: Aldin Kan Tiel Syssch Cairn Imperfects Side B: Mr Zitro xHencemen And someone else Tiel Syssch cal...
- by Alldin Kan - at 2012.10.28 03:17:00
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156. [Feedback] Marauder/Black Ops Hav Plate Colors (Caldari) - in Feedback/Requests [original thread]
bump
- by Alldin Kan - at 2012.10.27 00:14:00
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157. [Feedback] Marauder/Black Ops Hav Plate Colors (Caldari) - in Feedback/Requests [original thread]
The different plate colors on Precursor were easily noticeable; however, the Caldari tanks in Codex look too similar. At medium range, the Sagaris appeared to be having dark brown plates (Precursor had bright camo). If you go to the market to look...
- by Alldin Kan - at 2012.10.26 16:16:00
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158. [Request] Demolition Modules - in Feedback/Requests [original thread]
These modules will have requirements of the demolitions skill: Dropsuits : High Slots : 1. Grenade Damage Modifier (lv 1-3-5) - Damage increase by 8-12-15 percentages (stacking penalties apply) 2. Explosive damage radius module (lv 1-3-5) -...
- by Alldin Kan - at 2012.10.18 12:35:00
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159. HAV need a rework - in Feedback/Requests [original thread]
Avenger 245 wrote: My.bug with the splash is that forge habe more splash than tank sized railguns. Why not separate the two, its a faur trade off tanks require team effort to work in turn for more power I want reliable gunners in my million...
- by Alldin Kan - at 2012.10.16 16:34:00
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160. HAV need a rework - in Feedback/Requests [original thread]
xjumpman23 wrote: tanks are fine the way they are. Too bad everyone can use swarms in starter fits. This is not seen in many other shooters and for good reason.
- by Alldin Kan - at 2012.10.16 16:14:00
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