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161. HAV need a rework - in Feedback/Requests [original thread]
Avenger 245 wrote: Before due to how modules could be placed as well as peoples own laziness in training AV tanks ruled this got them a harsh nerg and with tank soon to be coming back I suggest a rebalance of them because regardless of thiet OP...
- by Alldin Kan - at 2012.10.16 16:11:00
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162. Overnerfing: Then and Now (AV/Tank Nerf & WP / Precision Strike Nerf) - in Feedback/Requests [original thread]
Illuminaughty-696 wrote: CCP: Please be more judicious in your use of the nerf. You have a proven tendency to overnerf. Take, for instance, the previous AV nerfs, then the unnerf of the AV AND the simultaneous nerf of vehicles (tanks especia...
- by Alldin Kan - at 2012.10.15 15:38:00
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163. UGHHHHH - in Feedback/Requests [original thread]
Gawdbotherer wrote: Theres a strangly simple soultion to this, Hit the SP cap on one character? Why not just jump on another and hit the cap with that character? Im no where near hitting the cap on my second and they both have boosters. If you...
- by Alldin Kan - at 2012.10.15 12:40:00
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164. [Feedback] Weekly SP cap & Diminishing returns - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Real problem aint the cap imo. Beside, cap is hardly debatable due to the need to see Dust and EVE offer a slightly similar progression in SP over a same time period. Imo, the main thing to tweak is the diminishing retu...
- by Alldin Kan - at 2012.10.13 18:39:00
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165. [Feedback] Weekly SP cap & Diminishing returns - in Feedback/Requests [original thread]
Mavado V Noriega wrote: needs a bit of a buff imho its way to slow and diminishing returns needs to be tweaked...kinda sucks that after 2-3 days of a 7day cycle ppl gettin like 5K SPs makes the grind even more painful. idk what the value is n...
- by Alldin Kan - at 2012.10.13 17:00:00
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166. Official Codex feedback thread - in Feedback/Requests [original thread]
I'll keep this short and only discuss the problems I'm experiencing with HAVs. 1. I'm ok with the movement speed reduction, however, the reduction of the turning speed is crippling my tank. I'm unable to make tight turns without drastically s...
- by Alldin Kan - at 2012.10.12 02:40:00
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167. [Request] Add Lock-On to vehicle Large Missile Turrets - in Feedback/Requests [original thread]
Why was this not implemented? xD Either add this to all variants or make a new Missile Turret variant. It clearly shouldn't be as accurate as the Swarm Launcher but it needs to be able to home in on moving vehicles. I feel like this turret is som...
- by Alldin Kan - at 2012.10.11 16:29:00
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168. not pay to win? - in Feedback/Requests [original thread]
Avenger 245 wrote: way to many AUR weapons and probally AUR modules going around i think AUR should be resevered for cosmetics and permenant cosmetics at that. Only Pay-To-Win if the modules require less PG/CPU. Everyone remembers the Roden ...
- by Alldin Kan - at 2012.10.09 02:33:00
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169. [Request] Active scanner buff - in Feedback/Requests [original thread]
As it is right now, it hardly affects the gameplay in any way since I can still spot the enemy in most situations. A helpful addition to this module would be the capability of detecting enemy explosives and incoming missles within a certain radius...
- by Alldin Kan - at 2012.10.09 02:31:00
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170. Skirimsh default spawns should be protected against OB's. - in Feedback/Requests [original thread]
Zekain Kade wrote: I know it's not realistic. But it's a feature that could help balance things out a bit. it gives the enemy team a small chance to recover. Getting Red lined AND OB'ed just seems kind of over kill. Barriers.
- by Alldin Kan - at 2012.10.08 15:38:00
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171. Crucified SP - in Feedback/Requests [original thread]
I'm at 1,1??,000 SP and each game gives me an average of 600 SP + booster.
- by Alldin Kan - at 2012.10.05 16:01:00
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172. [Feedback] SP cap too low - in Feedback/Requests [original thread]
Just started playing again on Tuesday in average of 6 hours per day and was close to the SP limit on Thursday. Though it's been made easier for casual players to reach the limit, it doesn't seem quite fair that many of the dedicated players would ...
- by Alldin Kan - at 2012.10.05 15:52:00
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173. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
>People complaining how ARs are OP >Not knowing how to use other weapons to their full potential >Using weak dropsuits Unless you're having problems with ISK, you may need to rethink your gameplay strategy... and aiming. Btw, ever playe...
- by Alldin Kan - at 2012.10.05 02:11:00
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174. Official Codex feedback thread - in Feedback/Requests [original thread]
CCP Cmdr Wang wrote: Hi all, In order to help us better track issues in the Codex update, please post your feedback and comments in this thread. Thank you. The main issues I'm currently facing are the following: 1. Orbitals are quick to o...
- by Alldin Kan - at 2012.10.03 21:22:00
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175. [Suggestion] I can fix the SP/WP Farming. - in Feedback/Requests [original thread]
Cerebral Wolf Jr wrote: One of the main issues we have with people farming both SP and WP at the moment is there's nothing stopping them from doing it as it's technically a part of actual game mechanics, I.E repairing a LAV while crashing over ...
- by Alldin Kan - at 2012.10.03 20:49:00
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176. Increase sp cap or return it back to last build 500sp a game wtf - in Feedback/Requests [original thread]
Jariel Manton wrote: I'm approaching that 1 mil mark and getting the same, i'm guessing the cap is at 500k 500k is the cap? http://www.youtube.com/watch?v=zfbK_dbsCu0
- by Alldin Kan - at 2012.10.03 20:43:00
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177. How should CCP handle cloaking? - in Feedback/Requests [original thread]
Not sure how cloaking will work for this game but I think I've seen enough battles with it on Crysis 2. xD
- by Alldin Kan - at 2012.09.28 15:11:00
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178. [EXPLOIT] Defend order on motionless LAV - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Alldin Kan wrote: Fix this: Step 1: LAV goes near depot, hard to reach area or in plain view. Step 2: Squad leaders use defend order on LAV. Step 3: Give little to no use of the LAV. Step 4: Obtain massive points of S...
- by Alldin Kan - at 2012.09.23 19:44:00
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179. Request: For Bigger Squads - in Feedback/Requests [original thread]
Gangsta Stephan wrote: OK 4 is Not gonna Cut it in a squad we need 6 or 8 OR even 4 but if squad gets full a new squad opens up call squad 2 @ 4 more people can join that squad but squad 1 is still in controll of match making & kicking peop...
- by Alldin Kan - at 2012.09.23 18:53:00
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180. [EXPLOIT] Defend order on motionless LAV - in Feedback/Requests [original thread]
Fix this: Step 1: LAV goes near depot, hard to reach area or in plain view. Step 2: Squad leaders use defend order on LAV. Step 3: Give little to no use of the LAV. Step 4: Obtain massive points of Squad Commision by any means. Effect: Gain qui...
- by Alldin Kan - at 2012.09.23 18:49:00
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