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21. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Community I would like to request your assistance in coming up with tips/hints that could ease our new players journey into DUST 514. Not just for brand new players, but also simple "aha, moments" Our intent is to the...
- by Alldin Kan - at 2014.07.30 21:11:00
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22. Hey Rattati I now you're busy but could you do me a small favor? - in Feedback/Requests [original thread]
Doc DDD wrote: Plz add to loot table Suit is royalty buddy, can't have that in the hands of the inexperienced.
- by Alldin Kan - at 2014.07.30 16:30:00
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23. Hey Rattati I now you're busy but could you do me a small favor? - in Feedback/Requests [original thread]
CCP Logibro wrote: Alright, so we've fixed the skill requirement. Also increased the base shield HP by +50 over the standard Assault ck.0 (this will now properly increase/decrease automatically whenever the Caldari Assault changes) As for the ...
- by Alldin Kan - at 2014.07.30 14:08:00
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24. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
I-Shayz-I wrote: Finally, will the buff to Caldari Assault make it have more cpu than the Caldari Logistics? All of the assault capacity levels seem to be bordering Logistics....not sure how everyone feels about that. I know this thread isn't ...
- by Alldin Kan - at 2014.07.23 15:57:00
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25. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Adipem Nothi wrote: JRleo jr wrote: Killer's Coys wrote: they have DPS. And base hp. And two light weapons ... Alldin Kan hails from Fantasy Land. And a bigger Hitbox And slower movement
- by Alldin Kan - at 2014.07.23 15:52:00
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26. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Killer's Coys wrote: EDIT : I think people who don't want the eHP buff for assault, haven't played the assault suit since 1.8 I know how is the assault. This bonus is the best way to have a good assault Best way of making Commando irrelevant.
- by Alldin Kan - at 2014.07.23 15:37:00
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27. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: Buffing ehp will be the final decision, but if new slot theory crafting suggests it will be too much, then we can happily reconsider. Thank you.
- by Alldin Kan - at 2014.07.23 14:28:00
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28. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: Here are new proposals for PG/CPU numbers that take into account revised slot layouts for Assaults and Sentinels. These are quite extensively tested and should allow, with all skills maxed to fit quite well. But nothing is ...
- by Alldin Kan - at 2014.07.23 14:14:00
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29. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: b.Assault will move to a 4-6-8 layout of slots, gaining one high/low slot at both ADV and PRO. This standardizes Mediums and gives Assault a huge boost towards being a viable options in competitive surroundings. e. Assault wi...
- by Alldin Kan - at 2014.07.23 01:39:00
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30. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: 2)Caldari Sentinels not having 2 low slots at PRO, so canGÇÿt fit an armor rep and regulator (for example) a.Easy fix to this is to change the matrix to 3-2 instead of 4-1 for Caldari 5 slots. b.Sentinel slots need to be chan...
- by Alldin Kan - at 2014.07.23 00:40:00
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31. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: Assault should be better slayers, that is the only way to motivate people out of slayer logis. amarr slayer logis are not a huge issue right now anyway. Instead of listening to most of the players around that really don't...
- by Alldin Kan - at 2014.07.21 15:12:00
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32. Shield rechargers/energisers are too heavy on CPU - in Feedback/Requests [original thread]
The dark cloud wrote: Lower the CPU requirement for those modules by like 40% but add some PG consumption to it in return. Caldari heavys for example have at proto lvl 40PG spare while beeing short on CPU after the changes hit. Armor modules ha...
- by Alldin Kan - at 2014.07.21 14:34:00
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33. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Rattati I'm not seeing the Officer Assault ck.0 on the spreedsheet -_- I would give it 5H/3L
- by Alldin Kan - at 2014.07.17 18:28:00
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34. The first step to balance Scouts and Assaults is to... - in Feedback/Requests [original thread]
DeathwindRising wrote: Try minmatar assault with kincats and damage mods. Use shields for bare minimum buffer and recharge. You just need them to make your escape. I run it, literally lol, by constantly relocating and capitalizing on the speed....
- by Alldin Kan - at 2014.07.16 04:54:00
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35. The first step to balance Scouts and Assaults is to... - in Feedback/Requests [original thread]
...switch the dropsuit's Shield regen rate. The second step is to switch the Shield regen rate between Minmatar and Caldari (all specializations included). Minmatar would be a class with less shielding but has better regen rate to compensate wh...
- by Alldin Kan - at 2014.07.16 03:35:00
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36. Hey Rattati I now you're busy but could you do me a small favor? - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Heck, I don't even know if they get skill bonuses - at all. (Rattati, that's one thing to remember when giving a look at them...) It gets the bonuses.
- by Alldin Kan - at 2014.07.16 02:59:00
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37. Hey Rattati I now you're busy but could you do me a small favor? - in Feedback/Requests [original thread]
The Balac's Modified Assault ck.0 currently has an incorrect dropsuit coloring with 175 Shields and 120 Armor. Originally, the suit had 175 HP on both layers (Caldari vk.0 normally having 175 SHP & 125? AHP) but on Uprising release the Shi...
- by Alldin Kan - at 2014.07.15 03:39:00
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38. shield energizers take too much cpu, feedback welcomed. - in Feedback/Requests [original thread]
JRleo jr wrote: So, as we all know, shield energizers take a bit too mich cpu, I propose they get thier cpu needed to fit by say, 20? On most tiers. Get good.
- by Alldin Kan - at 2014.07.11 13:40:00
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39. [Feedback] Small Rail Turrets - in Feedback/Requests [original thread]
Baal Omniscient wrote: You have given the small rail turret too much range. On Fracture road a player parked a Gorgon and was able park on the pipes by the tower in the center to camp A on a skirmish with his militia rail turret and 2 shot ever...
- by Alldin Kan - at 2014.06.20 15:26:00
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40. Change Large Missile Turrent reload to that of a shotgun - in Feedback/Requests [original thread]
It's silly having to wait so long just to reload a few missles used so please apply a change to it and try to deploy it on bravo hotfix. I am willing to offer security services to CCP players should the change occur.
- by Alldin Kan - at 2014.06.17 13:44:00
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