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3341. Another suit balance thread (I hate myself for this): moved from General - in Feedback/Requests [original thread]
The only reason I will argue against you is that Amarr suits are about having medium amounts of armor that rep fast, whereas Gallente are about lots of armor that rep slowly. Therefore, Amarr logistics should rep fast, and have moderate armor. oth...
- by Alena Ventrallis - at 2013.11.29 04:37:00
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3342. Why the Logistics bonus is on Logistics suits. - in General Discussions [original thread]
Zero Harpuia wrote: Another quick caveat, Amarr Logistics has further active armor repair through its bonuses to Armor Repper output. Why would it be on him instead of the gallente Logi? GalLogi in DUST tend to have more armor dependence after ...
- by Alena Ventrallis - at 2013.11.28 23:44:00
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3343. [Request] pre-Chromosome camera sights for base scrambler rifle - in Feedback/Requests [original thread]
Thurak1 wrote: So why in such a futuristic game are we stuck with such stone age sights? Stone Age sights. Just thought that phrase was funny.
- by Alena Ventrallis - at 2013.11.28 22:49:00
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3344. [Feedback] A Message From A True Logi - in Feedback/Requests [original thread]
Ulysses Knapse wrote: The reason the idea to gimp the Logi's weapon capability is so popular is because the Logi is better at assaulting than the Assault. If you have some other idea on how to fix the problem, please do share it. So many idea...
- by Alena Ventrallis - at 2013.11.28 07:11:00
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3345. Another SCR Nerf Thread - By a SCR user - in General Discussions [original thread]
KING CHECKMATE wrote: Alena Ventrallis wrote: Borne Velvalor wrote: Alena Ventrallis wrote: I can agree to more hip fire spread, but not doing reduced damage as range closes. Full damage out to optimal, but hip fire accuracy prevents c...
- by Alena Ventrallis - at 2013.11.28 07:01:00
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3346. Another SCR Nerf Thread - By a SCR user - in General Discussions [original thread]
Borne Velvalor wrote: Alena Ventrallis wrote: I can agree to more hip fire spread, but not doing reduced damage as range closes. Full damage out to optimal, but hip fire accuracy prevents cqc dominance. The thing with hipfire spread on a s...
- by Alena Ventrallis - at 2013.11.28 00:25:00
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3347. Boosting - in General Discussions [original thread]
Nirwanda Vaughns wrote: CCP Logibro wrote: R F Gyro wrote: CCP Logibro wrote: Submit a support ticket with the time of the match and the name of the player. That should be enough info for the GM handling the case to start doing their T...
- by Alena Ventrallis - at 2013.11.27 23:58:00
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3348. To CCP (not an angry post) - in General Discussions [original thread]
I really like it that you post to funny threads, because it tells me that even if you rarely respond to threads, threads are indeed being read, and that knowledge gives me some comfort. I salute you, ladies and gentlemen of CCP. Carry on. I had ...
- by Alena Ventrallis - at 2013.11.27 23:50:00
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3349. CCP, here's the player consensus on what to do about logistics suits... - in General Discussions [original thread]
Sarducar Kahn wrote: R F Gyro wrote: CCP Logibro wrote: Borne Velvalor wrote: I thought you left the rest of the post out, but then I read your signature. A 12.5% damage bonus and 10.5% rate of fire bonus? Sounds great. Can't wait to p...
- by Alena Ventrallis - at 2013.11.27 23:45:00
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3350. Does anyone else send legitimate fanmail? - in General Discussions [original thread]
I was losing HP when hiding near a cru and couldn't figure out what was happening. So I look up and see this Minnie scout with A plasma cannon launching at me. I aim with my scrambler rifle and start plugging him, and just as I land the last shot ...
- by Alena Ventrallis - at 2013.11.27 23:40:00
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3351. Another SCR Nerf Thread - By a SCR user - in General Discussions [original thread]
I can agree to more hip fire spread, but not doing reduced damage as range closes. Full damage out to optimal, but hip fire accuracy prevents cqc dominance.
- by Alena Ventrallis - at 2013.11.27 23:12:00
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3352. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
I'm for harder to kill turrets, being protected while manning them, and better placement. On the condition the AI never targets drop ships or infantry with railguns.
- by Alena Ventrallis - at 2013.11.27 21:28:00
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3353. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Make the flamethrower overheat, but instead of shutting down and dealing a set amount of damage, like the scrambler rifles do, have it deal X damage for every second its fired over the heat limit. Suddenly sentinels bonus comes in very handy.
- by Alena Ventrallis - at 2013.11.27 21:09:00
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3354. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Summ Dude wrote: I was under the impression that logis gave up assault suit qualities in exchange for being extra good at supporting other suits. I still see no reason why the support character should out-tank or out-damage the assault characte...
- by Alena Ventrallis - at 2013.11.27 09:15:00
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3355. The A-DS: Things To Work On - in Feedback/Requests [original thread]
Making the dropship transparent when aiming under it, and a toggle button for stabilization, with the same mechanics as the mlt dropships have now (reiterating, a TOGGLE FUNCTION, like R3) and I think A-DS will be set.
- by Alena Ventrallis - at 2013.11.27 05:07:00
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3356. Why the "True Logi" argument is false - in General Discussions [original thread]
Once again I quote my doc from my time in the Marines, "The best way I can help you guys out is to kill the enemy." Logis need to kill. This cannot be argued. HOWEVER Assault suits need to be better at killing than logis. Because assaul...
- by Alena Ventrallis - at 2013.11.26 19:38:00
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3357. dont nerf logi/buff assaults - suggestions - in General Discussions [original thread]
Remove 10% damage buff from all weapons Give assault 2% damage per level instead of shield recharge Require logis to fill all equipment slots.
- by Alena Ventrallis - at 2013.11.26 19:12:00
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3358. My take on how to balance Logistics and Assaults - in Feedback/Requests [original thread]
OuchKing kz wrote: How about this? All CCP have to do with Logis is to put in these two requirements: 1: All equipment slots are required to be filled on a logi suit 2: Light weapon meta level can not be higher than lowest meta level of any o...
- by Alena Ventrallis - at 2013.11.26 18:35:00
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3359. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Summ Dude wrote: My biggest issue with buffing assault suits is that it will raise the overall power scale of this game even higher, and leave heavies and scouts even further in the dust, which isn't really something I think is a good idea. But...
- by Alena Ventrallis - at 2013.11.26 17:47:00
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3360. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Summ Dude wrote: Alena Ventrallis wrote: Assault needs more damage output, that I do not question. But how can the assaults kill if they're support goes down? Plus, increasing range on tools and hives won't help them rep, because they stil...
- by Alena Ventrallis - at 2013.11.26 08:45:00
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