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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2485
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Posted - 2013.11.28 05:40:00 -
[61] - Quote
Daxxis KANNAH wrote:1. Increase the hip fire spread and fix the overheat glitch. or 2. You can make it heat up quicker (2-3 quick shots) to stop the spam or 3. drop aim assist from the weapon. or 4. You can drop dmg each quick shot does but increase the multiplier for charged shots so the damage remains the same. This should promote using the weapon as a charge rifle more than spamming of powerful quick shots.
Hope you follow
This would actually work pretty well i think.
4. You can drop dmg each quick shot does but increase the multiplier for charged shots so the damage remains the same. This should promote using the weapon as a charge rifle more than spamming of powerful quick shots.
The Best Damage Mod, its a Headshot....
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2485
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Posted - 2013.11.28 05:44:00 -
[62] - Quote
Rei Shepard wrote:KING CHECKMATE wrote:Rei Shepard wrote: Being able to weapon switch and for someone to do a 180 degree and cream a scout suit is OP now ? If you had been in your regular assault suit, youd be fine, but you had to go and do it in a scout suit....
ACtually that was my 690 HP Amarr A/1 Assault Series. My SHield was already gone from the Firefight thou.But i had more armor than him. everyone knows the breach versions are crap...for all you know he did a midturn charge shot on you, i know i use that allot...they wanna surprise me, well they will be surprised...
Not really.
You just follow somethingcalled the ''META GAME'' ARS + SCR Med Frames.
Not saying this is bad, but its BORING imo. so i try different weapons. Breach AR didnt quite do it for me...
I Like to fully research weapons and let me tell yo my Breach SMG does a LOT of damage with perfect hipfire, helping me use to full extent the Movement speed of my suits and not Miss a single bullet. Around 45 per bullet (2 cx sidearm dam mods) .... around 450 Damage every 10 bullets.
The Best Damage Mod, its a Headshot....
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Ivy Zalinto
Bobbit's Hangmen
34
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Posted - 2013.11.28 06:18:00 -
[63] - Quote
I like the suggested fix for the scr's here. It'd be refreshing change from running away to trying to get in close vs them. Paper thin armor vs scr at most ranges has me running unless i have the drop on you guys.
Dedicated scout. Because the suit is underpowered. Imagine the good ones when we get buffed people ;)
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SponkSponkSponk
The Southern Legion The Umbra Combine
539
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Posted - 2013.11.28 06:34:00 -
[64] - Quote
KING CHECKMATE wrote:SponkSponkSponk wrote:
I don't understand. scram hipfire spread is atrocious.
AA makes it Great.
oh. I don't have AA on.
Kittening AA :(
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Alena Ventrallis
Osmon Surveillance Caldari State
172
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Posted - 2013.11.28 07:01:00 -
[65] - Quote
KING CHECKMATE wrote:Alena Ventrallis wrote:Borne Velvalor wrote:Alena Ventrallis wrote:I can agree to more hip fire spread, but not doing reduced damage as range closes. Full damage out to optimal, but hip fire accuracy prevents cqc dominance. The thing with hipfire spread on a semiautomatic gun that does 100+ damage a shot is that a degree of luck comes into play. I sometimes use my TAR at short range while getting shot at. Half the time most of my bullets connect and the guy dies before he can drop my shields. The other half of the time most of my bullets miss and he tears me a new one. That just it. It isn't the gun being OP or the player abusing some gimmick. Its luck, plain and simple. A more reliable way to ensure his survival would be to switch to his sidearm, and finish off his foe. Honestly, I HATE the laser rifle, specifically because of the sweet spot. It .Ames no sense with real physics, it makes the gun useless outside of a small defined range, and it just... bugs me. Plus, it does constant damage as long as the trigger is held, unlike the scrambler which requires multiple trigger pulls. Hip fire dispersion, I can understand. But that wonky-ass damage profile on my weapon... I will not cede this point. YOUR WEAPON? You are funny Caldari Champion... The Damage Efficiency nerf its only up to 10MTs (maybe 15) so its not used as some kind of Cheap a** Shotgun. I just played 3 games with a 300HP scout and the Scrambler rifle.MAKES.The.SHOTGUN. POINTLESS ...
GEt near/behind enemy, Spam R1.Get kill Its not even ''LUCK'' . At 10 or less Mts the SCR hipfire + AA will help you connect 100% Shots of what's supposed to be , a Mid-LONG ranged weapon... I claim the weapon because I love semi-auto weapons. Even the 10m thing makes me finicky, but I would be more inclined to bite if SCRs had less heat buildup to compensate.
I do not believe the shotgun is useless because of it, as I've had many deaths to them vs my scrambler. But I can see it from your perspective, because I have gotten kills on shotgunners. Because there is no hipfire spread. Imagine doubling it (That seems excessive, but I can concede it without much fuss) That would give shotguns ample opportunity to kill, since it takes about 2 shots to down a logi suit (which is all tank, no damage mods) MAYBE 3 if a few pellets don't connect/rare hit detection which I've heard is pstill with shotgun.
I propose a compromise. Scambler gets the range buff and full damage out to optimal. In return, hip fire accuracy starts out slight-moderately more than it is, slight increase to dispersion when firing, and takes 1.75 times longer to reset back to the normal dispersion. This mitigates it for the first few shots, and ensures that reset doesn't happen immediately, giving shotguns an advantage.
However, shotguns should not auto win vs everything (to include scramblers) in cqc. Only that they have a large advantage over other weapons in cqc. |
Rei Shepard
The Rainbow Effect
1173
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Posted - 2013.11.28 07:27:00 -
[66] - Quote
KING CHECKMATE wrote:Rei Shepard wrote:KING CHECKMATE wrote:Rei Shepard wrote: Being able to weapon switch and for someone to do a 180 degree and cream a scout suit is OP now ? If you had been in your regular assault suit, youd be fine, but you had to go and do it in a scout suit....
ACtually that was my 690 HP Amarr A/1 Assault Series. My SHield was already gone from the Firefight thou.But i had more armor than him. everyone knows the breach versions are crap...for all you know he did a midturn charge shot on you, i know i use that allot...they wanna surprise me, well they will be surprised... Not really. You just follow somethingcalled the ''META GAME'' ARS + SCR Med Frames. Not saying this is bad, but its BORING imo. so i try different weapons. Breach AR didnt quite do it for me... I Like to fully research weapons and let me tell yo my Breach SMG does a LOT of damage with perfect hipfire, helping me use to full extent the Movement speed of my suits and not Miss a single bullet. Around 45 per bullet (2 cx sidearm dam mods) .... around 450 Damage every 10 bullets.
No i don't follow anything, i just play with what i percieve of what is fun to me, ive ran the SCR since day one it came out, i was one of the Pioneers to go b*llz deep when the Meta was all about the Un-nerfed Tac, i didnt care, i got 12 characters in eve they are all Amarr.
I can't help it that everyone else has now found out theres something other then the AR and are starting to put points into it...
But i was playing SCR before it was cool, or before it had an addional cooldown on the weapon skill...
I see allot of people play with the SCR, i don't see anyone of them run in the high 20's every match, they still get just average scores as if they used the AR.
the problem with the Tac back when it was hot, was that anyone picking it up ran allot higher then average numbers, that showed the gun had an issue, this is not the case with the SCR.
I know the Breach variants, ive played em all, but on one thing you say you run a scout suit, then you correct it saying you were in a medium frame suit with its shields down, so you HAD less EHP left then a scout suit and now you sprout Complex damage mods on a Breach SMG to try and make a point, it doesnt even need damage mods to wreck.
also i dont see why you should be missing when using an assault version...
Appart from the sometimes WTF Pwn i get from a random SCR user, surprising me and creaming me in sub 1 seconds, ive also had that happen when a guy surprised me with a Militia AR and WTF creamed me in less then a second....
What you most likely did when you aproached the guy from behind and started shooting, is relaxing yourself, because you had this kill "bagged", skinned and sold already ....but the target didnt think so...
The only thing that needs fixing is the overheat exploit because it turns scrubs into killing machines
Quote:Its not even ''LUCK'' . At 10 or less Mts the SCR hipfire + AA will help you connect 100% Shots of what's supposed to be , a Mid-LONG ranged weapon...
Yes, please fix the AA on this gun, i use KBM so i dont have any AA, i just aim myself...it works flawless if there are no sudden frame drops....but yeah i agree...if everyone else didnt have AA with this gun (including you) its gonna be very fun times for me....
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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matsumoto yuichi san
SVER True Blood Public Disorder.
24
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Posted - 2013.11.28 08:20:00 -
[67] - Quote
this whole cqc thing you keep mentioning mush be the result of the AA as much as anything, cause if i try and hipfire at all even pointed right at people i miss ~60% of shots.. and even then it'll overheat pretty fast... so i might maybe get one guy
and i have prof 4 and damage mods going on, i shoot at not CQC but close ish range somewhat and do fin there but always ads. i never hipfire the thing never has worked out for me, but i am running kb/m and no AA obviously so... |
Rei Shepard
The Rainbow Effect
1173
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Posted - 2013.11.28 08:32:00 -
[68] - Quote
matsumoto yuichi san wrote:this whole cqc thing you keep mentioning mush be the result of the AA as much as anything, cause if i try and hipfire at all even pointed right at people i miss ~60% of shots.. and even then it'll overheat pretty fast... so i might maybe get one guy
and i have prof 4 and damage mods going on, i shoot at not CQC but close ish range somewhat and do fin there but always ads. i never hipfire the thing never has worked out for me, but i am running kb/m and no AA obviously so...
Before the new AA came into the game, there was no talk about SCR CQC QQ at all....most likely because almost noone of the DS3 users could use it, except a few good players...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Korvin Lomont
United Pwnage Service RISE of LEGION
281
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Posted - 2013.11.28 08:39:00 -
[69] - Quote
Thurak1 wrote:I think the AR needs to be re-balanced before the scrambler. Once that happens then this should be visited. As or right now at least the scrambler overheats so taking out multiple attackers at once requires much more control than with a AR.
First of all I really don't get why people always compare the AR with the SCR they are two different weapons for different purposes. If you want compare the SCR to another weapon the Tac AR is the weapon to go.
And the SCR is way more powerful than the Tac AR. And the Tac gets a nerf while the SCR gets a buff.
CCP nerfs the AR by AsCR and introducing new even more powerfull ARs. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2490
|
Posted - 2013.11.28 23:02:00 -
[70] - Quote
Rei Shepard wrote:matsumoto yuichi san wrote:this whole cqc thing you keep mentioning mush be the result of the AA as much as anything, cause if i try and hipfire at all even pointed right at people i miss ~60% of shots.. and even then it'll overheat pretty fast... so i might maybe get one guy
and i have prof 4 and damage mods going on, i shoot at not CQC but close ish range somewhat and do fin there but always ads. i never hipfire the thing never has worked out for me, but i am running kb/m and no AA obviously so... Before the new AA came into the game, there was no talk about SCR CQC QQ at all....most likely because almost noone of the DS3 users could use it, except a few good players...
I could use it, and i've been a SCR user since day 1 too.No need for all the Drama. Actually ,BEFORE the RESPEC, i was an Amarr Assault Proto with Imperial.
AA is the thing that needs to go , yes but nothing guarantees its going, so thinking in other solutions to BALANCE the SCR even WITH AA , is needed.
The Best Damage Mod, its a Headshot....
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2490
|
Posted - 2013.11.28 23:03:00 -
[71] - Quote
Daxxis KANNAH wrote:1. Increase the hip fire spread and fix the overheat glitch. or 2. You can make it heat up quicker (2-3 quick shots) to stop the spam or 3. drop aim assist from the weapon. or 4. You can drop the damage each quick shot does but increase the multiplier for charged shots so the damage remains the same. This should promote using the weapon as a charge rifle more than spamming of powerful quick shots as it is now.
Hope you follow
I actually re edited my post so i could include your option 4.
The Best Damage Mod, its a Headshot....
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Daxxis KANNAH
Distinct Covert Initiative
476
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Posted - 2013.11.29 00:47:00 -
[72] - Quote
Respect |
PEW JACKSON
s i n g u l a r i t y
105
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Posted - 2013.11.29 02:44:00 -
[73] - Quote
How about No changes to anything until we've seen the other rifles in action.
One thing to speculate over numbers. Another to see things in action. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2512
|
Posted - 2013.11.29 02:46:00 -
[74] - Quote
PEW JACKSON wrote:How about No changes to anything until we've seen the other rifles in action.
One thing to speculate over numbers. Another to see things in action.
Oh mr PEW but i AGREE WITH YOU!
But in the Case of a SCR nerf i think these should be the points addressed. DO NOT MISUNDERSTAND ME, me being a SCR user love my weapon as it is, BUUUUUUUUUUT.....
Call it Preventive measures....
The Best Damage Mod, its a Headshot....
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Tectonic Fusion
629
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Posted - 2013.11.29 02:47:00 -
[75] - Quote
KING CHECKMATE wrote:Aisha Ctarl wrote:Checkmate you're now dead to me.
SCR is fine as is. Denying what is obvious to other people wont do any good for OUR weapon Aisha. Its better to have its CQ efficiency nerfed but keep the Damage with Longer ranges than ; keep abusing the weapon until the QQ gets so strong, they nerf it... FLAYLOCK style.... OF COURSE i would love to keep the SCR as it is. Its an Amazing weapon. But once ARs get nerfed and are not here anymore to counter us SCR users, what will...? Im thinking about balance not my weapon. And , Since i want it s AMAZING damage and AMAZING range to stay, i can take a CQ nerf. Anyways, its not a CQ weapon so i dont see what the big problem is... Buff all the others weapon ranges.
Solo Player
Squad status: Locked
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calvin b
Molon Labe. RISE of LEGION
1030
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Posted - 2013.11.29 02:51:00 -
[76] - Quote
Take away the charge shot and I will be happy. Its freakin reduckulis when a charge shot from an Imperial does almost the same as a proto sniper rifle. When I get zinged by one these shots it does not matter if its shields or Armor, I lose over 400+ EhP which to me is absolute BS. Now I use the AR and I agree the AR is a bit over toned, but at least it doesn't have a charged shot that cuts you down in three shots. Nerf the charge of the scrambler and reduce the heat build up.
F* the Snowflake
http://www.youtube.com/watch?v=TgKd3cdKdak
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2517
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Posted - 2013.11.29 03:55:00 -
[77] - Quote
calvin b wrote:Take away the charge shot and I will be happy. Its freakin reduckulis when a charge shot from an Imperial does almost the same as a proto sniper rifle. When I get zinged by one these shots it does not matter if its shields or Armor, I lose over 400+ EhP which to me is absolute BS. Now I use the AR and I agree the AR is a bit over toned, but at least it doesn't have a charged shot that cuts you down in three shots. Nerf the charge of the scrambler and reduce the heat build up.
I LOVE the Charged shot of the SCR and i oppose taking it away from it. however,I DO SEE how it would balance the weapon incresing its TTK, but the real problem with the SCR is its high effectiveness in CQ, not necessarily its Damage output. Would you consider a higher HEAT penalty on the charged shot maybe?
The Best Damage Mod, its a Headshot....
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calvin b
Molon Labe. RISE of LEGION
1030
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Posted - 2013.11.29 04:20:00 -
[78] - Quote
KING CHECKMATE wrote:calvin b wrote:Take away the charge shot and I will be happy. Its freakin reduckulis when a charge shot from an Imperial does almost the same as a proto sniper rifle. When I get zinged by one these shots it does not matter if its shields or Armor, I lose over 400+ EhP which to me is absolute BS. Now I use the AR and I agree the AR is a bit over toned, but at least it doesn't have a charged shot that cuts you down in three shots. Nerf the charge of the scrambler and reduce the heat build up.
I LOVE the Charged shot of the SCR and i oppose taking it away from it.however,I DO SEE how it would balance the weapon incresing its TTK, but the real problem with the SCR is its high effectiveness in CQ, not necessarily its Damage output. Would you consider a higher HEAT penalty on the charged shot maybe?
That's a possibility. Problem is this will weaken the weapon that if you not fully skilled into it, it becomes a one shot weapon. Until the new weapons come out all we are is grasping at straws, So I am going to try and deal with the ScR until then
F* the Snowflake
http://www.youtube.com/watch?v=TgKd3cdKdak
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2522
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Posted - 2013.11.29 04:44:00 -
[79] - Quote
calvin b wrote:
That's a possibility. Problem is this will weaken the weapon that if you not fully skilled into it, it becomes a one shot weapon. Until the new weapons come out all we are is grasping at straws, So I am going to try and deal with the ScR until then
Well Calvin, Good news is MOST Scrubs dont even USE The Charged shot anyways.
The bad news is that when someone does, he is probably good and you are 300-400 HP less ... : /
Just put on a DUVOLLE or Run with another team mate and everything solved. SCRs are horrible to deal with multiple enemies,specially after a charged shot.
The Best Damage Mod, its a Headshot....
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Alena Ventrallis
Osmon Surveillance Caldari State
173
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Posted - 2013.11.29 05:05:00 -
[80] - Quote
After some personal deliberation, I support increasing hip fire in order to mitigate cqc. However, no other changes, save the upcoming range buff, should be introduced. We don't want to break our new toy before it's even out of the box. |
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