Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1267
|
Posted - 2013.11.28 20:26:00 -
[31] - Quote
Meeko Fent wrote:No class should get innate rep.
The only suit set I see this as ok with is the minis, because it's so small it's really almost negligible.
But a free complex armor repper? While other suits have to fit one?
Yeah, no. Logis can fit a repper just like everybody else.
That alone would bring their potential HP lead down to reasonable levels, where I would shut up about it.
That bonus could be used to improve their primary use, equipment use. Bonus. To general equipment efficiency, fitting reduction, ect.
Firstly, all suits have 2 bonuses, as of typing. Some EVE ships have as many as 6. I'm sure the DEVs will give Logi's bonuses to equipment when they get that coding snafu fixed.
As for the rest of your post, you didn't even read what I posted did you?
I explained why the Armor Repper doesn't change your 'potential HP'
I explained why Logis are the only ones that benefit from having this bonus, and how that benefit translates over to the other classes.
Just curious, but are you aware how much SP it costs to get that 'free' proto repper? To get Proto Reppers in general, you need to V out a x3 skill. Not too bad. To get the 'free' Proto repper, you need to V out a x8 skill.thats abit more than 2.6 times the amount of SP for something so minor.
So yea, no. Logis can NOT fit a Complex Repper like everyone else doesn't. Logi spent so much SP to keep himself alive between scraps and keep you alive.
Shields as Weapons
|
Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
908
|
Posted - 2013.11.28 20:28:00 -
[32] - Quote
Zero Harpuia wrote:Sky Kage wrote:+1 great point but the assault bonus for the gallente is pretty darn stupid for an armor user, a hp regen for them would make sense. That's true, but I felt trying to say what would be better on Assaults would just complicate the issue and cause undue strife. I just wanted to clear up why this one isn't a good bonus. If I had to state something though, there really shouldn't be classwide bonuses. Just two or three bonuses per suit derived from the suit's skills. A bonus that works well on a Caldari suit might work horribly on a Gallente suit, so they need to be tailored to the individual suits. i think the assault bonuses need to be more attack oriented than 5hps..want traits that effect the racial weapons like the amarian assault with laser weapons |
Meeko Fent
Commando Perkone Caldari State
1690
|
Posted - 2013.11.28 23:22:00 -
[33] - Quote
Zero Harpuia wrote:Meeko Fent wrote:No class should get innate rep.
The only suit set I see this as ok with is the minis, because it's so small it's really almost negligible.
But a free complex armor repper? While other suits have to fit one?
Yeah, no. Logis can fit a repper just like everybody else.
That alone would bring their potential HP lead down to reasonable levels, where I would shut up about it.
That bonus could be used to improve their primary use, equipment use. Bonus. To general equipment efficiency, fitting reduction, ect. Firstly, all suits have 2 bonuses, as of typing. Some EVE ships have as many as 6. I'm sure the DEVs will give Logi's bonuses to equipment when they get that coding snafu fixed. As for the rest of your post, you didn't even read what I posted did you? I explained why the Armor Repper doesn't change your 'potential HP' I explained why Logis are the only ones that benefit from having this bonus, and how that benefit translates over to the other classes. Just curious, but are you aware how much SP it costs to get that 'free' proto repper? To get Proto Reppers in general, you need to V out a x3 skill. Not too bad. To get the 'free' Proto repper, you need to V out a x8 skill.thats abit more than 2.6 times the amount of SP for something so minor. So yea, no. Logis can NOT fit a Complex Repper like everyone else doesn't. Logi spent so much SP to keep himself alive between scraps and keep you alive. I understand the first part. its the blanket bonus every logi suit gets. Replace the current with a equipment based one.
And a few complex repper adds a TON of extra EHP.
It opens another low slot, which logis already have TONS of, for another 150 HP.
Let me show some fits to show you my reasoning.
gK.0 With no comp repper- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdDh1STNtRTd1R1pvMlRUbzJsRUFMeHc&usp=drive_web#gid=32
Even with 3 advanced equipment, the logi still has a hefty lead over the assault variant. 200 HP, roughly, so a logi can get 3 advance gear, with a 200 HP lead, the same DPS, with just a 20K increase in cost. Don't bring up "But its slower!" because we ALL know speed tanking has long since been sent to the graveyard, if it was worth a damn, then scouts should technically be winning EVERY gunfight.
Now, lets look at a fit WITH a complex armor repper. Linky.
Now, in this fit, it is the exact same as before, only the lows are changed to accommodate a complex armor repper. This is what I am hoping to be achieved. The only diference between this and a assault is 60 more HP, which is quite negligible, and a sidearm when it comes to straight up gun fight.
If you want more proof to this, just ask, and I'll make more fits that show how losing the passive rep will balance the assault and Logi in 1v1.
Please note, what I'm going for here is that, a logi suit in 1v1 with a assault should be a battle won by player skill, not the fact that a logi can eat more bullets,
Refunding a few AUR militia Blueprints pertaining to vehicles because their respective modules will not exist anymore
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1268
|
Posted - 2013.11.28 23:35:00 -
[34] - Quote
Meeko Fent wrote:Zero Harpuia wrote:Meeko Fent wrote:No class should get innate rep.
The only suit set I see this as ok with is the minis, because it's so small it's really almost negligible.
But a free complex armor repper? While other suits have to fit one?
Yeah, no. Logis can fit a repper just like everybody else.
That alone would bring their potential HP lead down to reasonable levels, where I would shut up about it.
That bonus could be used to improve their primary use, equipment use. Bonus. To general equipment efficiency, fitting reduction, ect. Firstly, all suits have 2 bonuses, as of typing. Some EVE ships have as many as 6. I'm sure the DEVs will give Logi's bonuses to equipment when they get that coding snafu fixed. As for the rest of your post, you didn't even read what I posted did you? I explained why the Armor Repper doesn't change your 'potential HP' I explained why Logis are the only ones that benefit from having this bonus, and how that benefit translates over to the other classes. Just curious, but are you aware how much SP it costs to get that 'free' proto repper? To get Proto Reppers in general, you need to V out a x3 skill. Not too bad. To get the 'free' Proto repper, you need to V out a x8 skill.thats abit more than 2.6 times the amount of SP for something so minor. So yea, no. Logis can NOT fit a Complex Repper like everyone else doesn't. Logi spent so much SP to keep himself alive between scraps and keep you alive. I understand the first part. its the blanket bonus every logi suit gets. Replace the current with a equipment based one. And a few complex repper adds a TON of extra EHP. It opens another low slot, which logis already have TONS of, for another 150 HP. Let me show some fits to show you my reasoning. gK.0 With no comp repper- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdDh1STNtRTd1R1pvMlRUbzJsRUFMeHc&usp=drive_web#gid=32Even with 3 advanced equipment, the logi still has a hefty lead over the assault variant. 200 HP, roughly, so a logi can get 3 advance gear, with a 200 HP lead, the same DPS, with just a 20K increase in cost. Don't bring up "But its slower!" because we ALL know speed tanking has long since been sent to the graveyard, if it was worth a damn, then scouts should technically be winning EVERY gunfight. Now, lets look at a fit WITH a complex armor repper. Linky. Now, in this fit, it is the exact same as before, only the lows are changed to accommodate a complex armor repper. This is what I am hoping to be achieved. The only diference between this and a assault is 60 more HP, which is quite negligible, and a sidearm when it comes to straight up gun fight. If you want more proof to this, just ask, and I'll make more fits that show how losing the passive rep will balance the assault and Logi in 1v1. Please note, what I'm going for here is that, a logi suit in 1v1 with a assault should be a battle won by player skill, not the fact that a logi can eat more bullets,
Your argument isn't about getting rid of the Logi bonus, you just want the Logi to have less slots. I can agree with that, but please keep it to your own thread. Just because my thread has the word Logistics in it doesn't mean you can bring up every aspect of the Logi here. My thread is about why the Logi has his bonus, not why the Logi has so many slots or why the Logi has so much fitting. I have, in fact, stated that they shouldn't have quite so much. Just up above in fact, when asked by CHECKMATE. It is irritating to have to restate myself because you read only part of the thread. Thanks for the bums though. It's hard to keep these kinds of threads on topic before people start going off on tangents, so sorry if I'm being short with you.
Shields as Weapons
|
Alena Ventrallis
Osmon Surveillance Caldari State
173
|
Posted - 2013.11.28 23:44:00 -
[35] - Quote
Zero Harpuia wrote:Another quick caveat, Amarr Logistics has further active armor repair through its bonuses to Armor Repper output. Why would it be on him instead of the gallente Logi? GalLogi in DUST tend to have more armor dependence after all, and that still holds true for the Logi. Maybe they're just trying to stick to themes, with Amarr having the Heavy and therefore more HP while Gallente have reduced fitting costs? Nothing so silly.
Amarr have increased personal reppers because they are the grey area. They are half Assault half Logistics. They are expected to be in closer proximity to combat then their contemporaries like the GalLogi. They have the added self repair rate to make up for the greater armor loss incurred, but also to de-incentivize using Armor Plates and other Low Slot versatility modules. This makes them good for entering and maintaining themselves in combat zones, healing and scanning, while still maintaining their life with a full selection of arms and a decent self-repair rate, while making sure that the other Logis (like the Minmatar) have more hacking or (like the Gallente) have better equipment, while still having less in-combat survivability than Assaults, who can afford to use those low slots to buffer themselves with Plates. Especially if they have a Logi who can afford to stay right there with them.
Hence, Amarr logi bonus :D I think its more along the lines of Gallente being about brick tanking, ie: lots of armor, and Amarr being about medium armor, but repping it faster. |
Chunky Munkey
Amarr Templars Amarr Empire
2373
|
Posted - 2013.11.28 23:59:00 -
[36] - Quote
Zero Harpuia wrote:Chunky Munkey wrote:OP you're missing the point that this 5hp/s bonus = one more armour plate that can afford to be fitted.
It's a bonus that really only benefits the traditional logis, best embodied by the current Gallente logi. It may allow 'one more plate' but that isn't the point I'm making. The point is that with the bonus the Logi doesn't need to equip a self repper, nor does anyone else because the Logi is their repper. I'm not trying to bog the thread down in useless speculation on 'Logi OP, Nerf X' just stating why the Logi has this bonus and why it makes far more sense than most care to admit. Also, by 'traditional' I hope you mean ones that do Logi things. Like I stated in the OP, 5HP per second won't help you in a combat situation.
Like talking to a wall.
No.
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1269
|
Posted - 2013.11.29 00:09:00 -
[37] - Quote
Chunky Munkey wrote:Zero Harpuia wrote:Chunky Munkey wrote:OP you're missing the point that this 5hp/s bonus = one more armour plate that can afford to be fitted.
It's a bonus that really only benefits the traditional logis, best embodied by the current Gallente logi. It may allow 'one more plate' but that isn't the point I'm making. The point is that with the bonus the Logi doesn't need to equip a self repper, nor does anyone else because the Logi is their repper. I'm not trying to bog the thread down in useless speculation on 'Logi OP, Nerf X' just stating why the Logi has this bonus and why it makes far more sense than most care to admit. Also, by 'traditional' I hope you mean ones that do Logi things. Like I stated in the OP, 5HP per second won't help you in a combat situation. Like talking to a wall.
Thanks for the bumps then, don't trip over the thread on your way out.
Shields as Weapons
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |