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2801. Why can't I fly! - in General Discussions [original thread]
First off, check out Judge Rhadamanthus' videos on dropship flying. He has excellent videos to show you how to fly. Link to the first video in the series is here, and you can navigate to the others from there. My personal advice, stay deep in y...
- by Alena Ventrallis - at 2014.02.18 05:01:00
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2802. On Swarms. Damage is close to fine. - in General Discussions [original thread]
ratamaq doc wrote: Alena Ventrallis wrote: Toby Flenderson wrote: Alena Ventrallis wrote: Again, the issue isn't damage, but the application of such. These numbers are to give a general idea. I won't run numbers for all possible combin...
- by Alena Ventrallis - at 2014.02.17 20:39:00
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2803. On Swarms. Damage is close to fine. - in General Discussions [original thread]
Toby Flenderson wrote: Alena Ventrallis wrote: Again, the issue isn't damage, but the application of such. These numbers are to give a general idea. I won't run numbers for all possible combinations of Swarms vs tanks because that'd take for...
- by Alena Ventrallis - at 2014.02.17 20:22:00
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2804. On Swarms. Damage is close to fine. - in General Discussions [original thread]
ratamaq doc wrote: Alena Ventrallis wrote: Again, it seems a lot of the issue is proto swarms and standard tanks. I'm for a swarm buff, don't get me wrong, but not a buff to its raw damage. I would also see a hardener limit, and have all har...
- by Alena Ventrallis - at 2014.02.17 20:17:00
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2805. On Swarms. Damage is close to fine. - in General Discussions [original thread]
TYCHUS MAXWELL wrote: Alena Ventrallis wrote: I pointed this out in the OP. Proto AV vs Standard vehicles is going to cause imbalances. Honestly, a simple solution might be making the current proto swarms into standard swarms, and removing a...
- by Alena Ventrallis - at 2014.02.17 20:11:00
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2806. On Swarms. Damage is close to fine. - in General Discussions [original thread]
To ratamaq: I may not be on at that time, but I've got you in my contact list, so we can figure out a time to do it. I'm able to be on dust most evenings, just that Mondays I have a set evening plan.
- by Alena Ventrallis - at 2014.02.17 20:10:00
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2807. On Swarms. Damage is close to fine. - in General Discussions [original thread]
Foundation Seldon wrote: No, the problem is ABSOLUTELY damage. The fact that you had to use Proto Swarms as the baseline for your argument is as much proof of that as anything else. STD and ADV swarms are, in most cases, not even worth mentioni...
- by Alena Ventrallis - at 2014.02.17 20:08:00
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2808. On Swarms. Damage is close to fine. - in General Discussions [original thread]
I pointed this out in the OP. Proto AV vs Standard vehicles is going to cause imbalances. Honestly, a simple solution might be making the current proto swarms into standard swarms, and removing advanced and proto swarms. Then when advanced and pro...
- by Alena Ventrallis - at 2014.02.17 19:50:00
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2809. On Swarms. Damage is close to fine. - in General Discussions [original thread]
ratamaq, I sent you an in game mail.
- by Alena Ventrallis - at 2014.02.17 19:43:00
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2810. On Swarms. Damage is close to fine. - in General Discussions [original thread]
Again, it seems a lot of the issue is proto swarms and standard tanks. I'm for a swarm buff, don't get me wrong, but not a buff to its raw damage. I would also see a hardener limit, and have all hardeners have the same long cooldown, to emphasize ...
- by Alena Ventrallis - at 2014.02.17 19:42:00
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2811. On Swarms. Damage is close to fine. - in General Discussions [original thread]
I saw you were using advanced swarms. What were the others using? And you were attacking while his hardener was up. Therein lies the problem. I have also said that hardeners should all have the same cooldown, have resistance go up through the tier...
- by Alena Ventrallis - at 2014.02.17 19:32:00
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2812. On Swarms. Damage is close to fine. - in General Discussions [original thread]
Yan Darn wrote: Alena Ventrallis wrote: INFINITE DIVERSITY IDIC wrote: Maths good, your logic based on a lack of experience though is profound. Without all the maths, heres how you know its weaksauce, 10 tanks on the field and none get ki...
- by Alena Ventrallis - at 2014.02.17 19:16:00
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2813. On Swarms. Damage is close to fine. - in General Discussions [original thread]
ratamaq doc wrote: I don't think your math is accounting for all the factors. Not many tanks worth worrying about would be running without reps for armor, so though you said no mods, you should at least account for the 100hp per second the lowe...
- by Alena Ventrallis - at 2014.02.17 19:14:00
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2814. On Swarms. Damage is close to fine. - in General Discussions [original thread]
INFINITE DIVERSITY IDIC wrote: Maths good, your logic based on a lack of experience though is profound. Without all the maths, heres how you know its weaksauce, 10 tanks on the field and none get killed by swarms. Simple maths. Now all your cli...
- by Alena Ventrallis - at 2014.02.17 19:00:00
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2815. On Swarms. Damage is close to fine. - in General Discussions [original thread]
Again, the issue isn't damage, but the application of such. These numbers are to give a general idea. I won't run numbers for all possible combinations of Swarms vs tanks because that'd take forever. But they aren't as bad as people make out. The ...
- by Alena Ventrallis - at 2014.02.17 18:49:00
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2816. what if the weak spots on a tank were different? - in General Discussions [original thread]
The problem then becomes, will swarms automatically gravitate to a tanks weakpoint? This makes swarms OP, since they can garauntee hitting a weakpoint, unlike forges which must be aimed. If they do not, then forges are better, since they can aim f...
- by Alena Ventrallis - at 2014.02.17 18:39:00
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2817. On Swarms. Damage is close to fine. - in General Discussions [original thread]
First, some math. Swarms do 220 per missile. x6 missiles at proto is 1320 damage. This is without proficiency or any damage mods. I can do math vs hardeners if someone wants, but the point of hardeners is to severely hinder AV, and as such AV sho...
- by Alena Ventrallis - at 2014.02.17 18:36:00
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2818. My Thoughts On Fixing The V/AV Problem - in General Discussions [original thread]
Atiim wrote: Alena Ventrallis wrote: I'm for limiting hardeners to one per vehicle, and I've suggested that myself. But in return, hardeners need to resist more. 80% and 60% for shields and armor respectively. I should be nigh unkillable w...
- by Alena Ventrallis - at 2014.02.17 17:33:00
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2819. My Thoughts On Fixing The V/AV Problem - in General Discussions [original thread]
Countermeasures are extremely unlikely to be implemented, considering things we were told about months ago are nowhere to be found, let alone things that CCP has not mentioned. The problem with swarms, at least in relation to tanks, is not raw da...
- by Alena Ventrallis - at 2014.02.17 06:43:00
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2820. My Thoughts On Fixing The V/AV Problem - in General Discussions [original thread]
I'm for limiting hardeners to one per vehicle, and I've suggested that myself. But in return, hardeners need to resist more. 80% and 60% for shields and armor respectively. I should be nigh unkillable while my hardener is up. It should take mult...
- by Alena Ventrallis - at 2014.02.17 00:29:00
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