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2781. Shield tanks passive shield rep - in Feedback/Requests [original thread]
I know the problem. It's alpha damage. a proto forge does 1440 damage per shot. the 6 missiles of a proto swarm do 1320 damage. Npw the difference is, the forge does its damage with a single projectile (read: a single impact) while the swarm does...
- by Alena Ventrallis - at 2014.02.20 01:43:00
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2782. Swarms vs Tanks. Video - in General Discussions [original thread]
Fox Gaden wrote: - Militia Swarms on the free starter suit are supposed to be supplementary damage. For a primary AV weapon you need to skill into them. It is not just Damage on the Forge Gun that scales up, the charge time scales with Operatio...
- by Alena Ventrallis - at 2014.02.19 21:36:00
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2783. Swarms vs Tanks. Video - in General Discussions [original thread]
Billi Gene wrote: I'm sorry but i got thru two pages before i couldn't take it any more: there is a subtle but significant logic fail to the OP's suggestions. you want swarms buffed because militia tanks are too strong? why not nerf militia...
- by Alena Ventrallis - at 2014.02.19 21:34:00
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2784. Turret proficiency not working - in Technical Support/Bugs [original thread]
I have proficiency 3 in large railguns. I see no turret rotation improvement over someone who has no proficiency (tested with ratamaq doc) The first video is me rotating by myself. You can time it (18 seconds) and get a no skills alt and time it a...
- by Alena Ventrallis - at 2014.02.19 20:29:00
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2785. Turret proficiency not working. - in Feedback/Requests [original thread]
I'll put it there as well, but it seems this section gets more visibility than bugs.
- by Alena Ventrallis - at 2014.02.19 20:28:00
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2786. CCP you are stupid. - in General Discussions [original thread]
PVE will make this game so much better for new players. somewhere where they need not fear being wiped out instantly.
- by Alena Ventrallis - at 2014.02.19 18:39:00
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2787. Turret proficiency not working. - in Feedback/Requests [original thread]
Only tested it with Railguns. I haven't spent sp in other proficiencies, but I assume its the same. I'll try and test out others once I get sp to dump. Subject 36 wrote: Sitting in the red line are we? For testing, yes.
- by Alena Ventrallis - at 2014.02.19 18:14:00
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2788. Swarms vs Tanks. Video - in General Discussions [original thread]
Fox Gaden wrote: Alena Ventrallis wrote: Make current proto swarms the new militia/basic swarms. All versions would shoot 6 missiles.Militia/basic would do 220 damage per missile. Advanced would do 235 per missile. Proto would be 250 per mis...
- by Alena Ventrallis - at 2014.02.19 18:11:00
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2789. Swarms vs Tanks. Video - in General Discussions [original thread]
Bendtner92 wrote: As the others said the video doesn't really say much. Swarms need either more lock-on range or more damage. More lock-on range preferably. I'm thinking like 250 meters. The other problem with Swarms is the 50% damage increas...
- by Alena Ventrallis - at 2014.02.19 08:04:00
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2790. Swarms vs Tanks. Video - in General Discussions [original thread]
The point was to see how much effort a swarm needed to do to destroy a tank, period. This wasn't theorycrafted on a calculator. This was actual footage of how many swarms were needed to kill a militia tank. The point is, even sitting there letting...
- by Alena Ventrallis - at 2014.02.19 08:03:00
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2791. Swarms vs Tanks. Video - in General Discussions [original thread]
NK Scout wrote: Alena Ventrallis wrote: Video test of how much damage swarms do vs militia tanks. All militia tanks were as they come, nothing extra added. The Gunnlogi at the end was fitted with two basic hardeners and a complex heavy shiel...
- by Alena Ventrallis - at 2014.02.19 06:40:00
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2792. Swarms vs Tanks. Video - in General Discussions [original thread]
Video test of how much damage swarms do vs militia tanks. All militia tanks were as they come, nothing extra added. The Gunnlogi at the end was fitted with two basic hardeners and a complex heavy shield extender. Swarm user (ratamaq doc) had profi...
- by Alena Ventrallis - at 2014.02.19 06:23:00
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2793. Turret proficiency not working. - in Feedback/Requests [original thread]
I have proficiency 3 in large railguns. I see no turret rotation improvement over someone who has no proficiency (tested with ratamaq doc) The first video is me rotating by myself. You can time it (18 seconds) and get a no skills alt and time it a...
- by Alena Ventrallis - at 2014.02.19 05:45:00
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2794. Back from ban!!! - in General Discussions [original thread]
Vegetation Monster wrote: N1ck Comeau wrote: Increase sniper base damage. Nerf damage mods. Make them low slots, thats my opinion. If damage mods were low slots, then you cant stack armour and damage. More balanced. but then we'll just ...
- by Alena Ventrallis - at 2014.02.19 00:40:00
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2795. Tankers Please Read - in General Discussions [original thread]
Should you need my tank as mobile defense, run up next to me and start shooting the side. I'll do my best to shield you, though without comms I can't really figure out where you need me to go.
- by Alena Ventrallis - at 2014.02.19 00:39:00
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2796. The info we will be getting in between now and fanfest (CPM words) - in General Discussions [original thread]
Rather than promises, why not give us something that already was promised last fanfest?
- by Alena Ventrallis - at 2014.02.18 19:06:00
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2797. TAAAAAAANKS WTF STAY AND FIGHT - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Their quick retreat is the worst part of fighting tanks. We need stasis webs to slow them down https://forums.dust514.com/default.aspx?g=posts&t=141358 Better yet, slow them down natively, and increase swar...
- by Alena Ventrallis - at 2014.02.18 17:59:00
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2798. Blaster tanks are horribly unbalanced and the chief source of Infantry frustration. - in General Discussions [original thread]
Tanks should be the kings of AV. Blasters should be short range AV. The problem now is, if we made them AV turrets instead of AI, tanks would have next to nothing to shoot at. Once MAVs and MTACs are released, I'm for making blasters an AV turret.
- by Alena Ventrallis - at 2014.02.18 17:36:00
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2799. Assault dropship costs are insane - in General Discussions [original thread]
Honestly, have any of you who are against ADS price decrease actually flown one? For one match? Any takers? At a minimum, ADS need a price decrease, hands down. 120k would be optimal. They need some more work beyond that, but a price decrease at ...
- by Alena Ventrallis - at 2014.02.18 07:23:00
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2800. Modern vs Dusty - in Feedback/Requests [original thread]
Kitt 514 wrote: You realize that for a missile, the re-entry process (or entry if it was built in a station) would be measured in number of minutes, right? And, on top of that, the sheer size of the missile would mean it would likely burn up ...
- by Alena Ventrallis - at 2014.02.18 05:17:00
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