Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2201. a call out to everyone - in General Discussions [original thread]
Who has the most expensive vehicle fit? Practicality doesn't matter. Only requirement is it must be drivable ie: it doesn't go over your pg/CPU. Mine is 487,350. Can anyone top that?
- by Alena Ventrallis - at 2014.06.05 05:25:00
|
2202. fixing tanks: I want my top turret dammit! - in General Discussions [original thread]
Can we please be able to fit a top turret without a front one? PLEASE. Name me the animal I must sacrifice and I'll do it. Just please let me roll with my top turret.
- by Alena Ventrallis - at 2014.06.05 04:50:00
|
2203. On large blasters: the dispersion - in General Discussions [original thread]
At optimal range for ion cannons, which is 85m, the dispersion is the size of an installation. Thus makes hitting most anything beyond 40m very difficult. I don't want them to be pinpoint precise like before, just a 30-50% reduction to what we hav...
- by Alena Ventrallis - at 2014.06.05 04:48:00
|
2204. On large blasters: the dispersion - in General Discussions [original thread]
You both have a point. Tying dispersion to heat is a good idea, and you have a point on feathering the trigger. But a slow reset would help mitigate this. Perhaps instead employ option 1 only. As long as I can be confident in the massive majority ...
- by Alena Ventrallis - at 2014.06.04 20:15:00
|
2205. On large blasters: the dispersion - in General Discussions [original thread]
I'm liking the dispersion, but a few small changes. 1. Tone down the dispersion some. I have shots missing at 40m on a tank. Ideally, the dispersion should allow 90% of my shots to hit a tank broadside at optimal range. 2. Add in recoil. Ideally...
- by Alena Ventrallis - at 2014.06.04 19:28:00
|
2206. A change to blasters - in Feedback/Requests [original thread]
Harpyja wrote: Large blasters just need a damage reduction. If they are the best for anti-infantry of the large turrets, they should also be the worst at AV. Right now they are competitive against other vehicles as well. Especially Ion Cannons...
- by Alena Ventrallis - at 2014.06.04 18:34:00
|
2207. A change to blasters - in Feedback/Requests [original thread]
A simple change I want to see to blasters. Small: add dispersion, add splash damage. These things should chew up any infantry in under 3 seconds, easy. Dispersion means aiming from a moving vehicle is far easier, and it means I can more consisten...
- by Alena Ventrallis - at 2014.06.04 07:57:00
|
2208. Plasma Cannon's Gonna Be Proud! - in General Discussions [original thread]
Unless the numbers have changed, a standard swarm will still outdps a proto plasma cannon. Hopefully, however, things have changed. I long for AV to have multiple options.
- by Alena Ventrallis - at 2014.06.04 07:49:00
|
2209. When are Vehicle Damage Mods being removed? - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Iron Wolf Saber wrote: If removed hardeners would be the order of the day against other vehicles. ADV and PRO rails fit that role to a T. Edit: Also, Missiles. I mean seriously, then it would take a bit o...
- by Alena Ventrallis - at 2014.06.03 02:14:00
|
2210. [Not Up For Debate] Nerf Basic & Adv Remote Explosive Damage - in Feedback/Requests [original thread]
Damage needs to increase at the adva Ced and proto tiers. Remotes take planning to use, and reward risky play styles to use.
- by Alena Ventrallis - at 2014.06.02 02:54:00
|
2211. Can we please cut vehicle/module/turret prices in half? - in Feedback/Requests [original thread]
I'd rather them up the price of the base hull and decrease the cost of the modules. Tank prices are fine, it's militia tanks that are too isk efficient for their power.
- by Alena Ventrallis - at 2014.06.01 20:55:00
|
2212. Tanker Feedback - Madrudgers repair rate - in Feedback/Requests [original thread]
My problem is that they do a better job of passive reps than a shield tank, which should be the passive repper.vehicle shields should constantly rep, and only stop telling if the shield breaks completely. As it stands, armor has more health, can r...
- by Alena Ventrallis - at 2014.06.01 07:37:00
|
2213. CCP Rattati: About small railguns. - in General Discussions [original thread]
Within optimal. Tested at 50m against a guristas saga.
- by Alena Ventrallis - at 2014.05.30 16:59:00
|
2214. CCP Rattati: About small railguns. - in General Discussions [original thread]
I don't know if you know this, but in-game, small railguns display 77% efficiency against shield and I think 63% against armor. If these values are true, you could simply adjust the efficiency against vehicles, and it wouldn't affect the balance a...
- by Alena Ventrallis - at 2014.05.30 16:03:00
|
2215. Tweaking ADS mechanics - in Feedback/Requests [original thread]
Here's a thought. Suppose ADS had a built in resistance to forge guns, and tanks got a built in resistance to swarms. Then buff both swarms and forges. Now each has a particular vehicle it can take out effectively, while not being king of all vehi...
- by Alena Ventrallis - at 2014.05.28 02:47:00
|
2216. Snipers in 1.8... - in General Discussions [original thread]
Snipers need to consistently kill light suits in one body shot, mediums in one headshoot , and heavies in 2-3 headshots. They need power. Far more than what they have. To counteract this, light suits need to be the go to suit when making a sniper...
- by Alena Ventrallis - at 2014.05.27 08:08:00
|
2217. CCP Rattati, a question on Rifle variations - in Feedback/Requests [original thread]
The mimics should follow the designs of the other races, but keep the same racial idea of the parent race. For example, all Gallente rifles should follow the racial idea of the Gallente (high DPS, low range) while mimicking the function of the ot...
- by Alena Ventrallis - at 2014.05.25 08:10:00
|
2218. Legion beta-testers - in General Discussions [original thread]
4/1
- by Alena Ventrallis - at 2014.05.25 07:53:00
|
2219. Hot fixing infantry but not vehicles? - in General Discussions [original thread]
HOWDIDHEKILLME wrote: Joseph Ridgeson wrote: They want to make steps. One at a time. Probably because they have so few people working on the game right now but it is better. One of the problems with all of CCP's patches is that they have cha...
- by Alena Ventrallis - at 2014.05.25 07:49:00
|
2220. CCP, the silence is doing harm. - in General Discussions [original thread]
@ Logibro: What exactly is the gameplan for Dust now? Are we going to get new content, even f just to test it out for implementation into Legion? Are we just going to waiti until Legion is green-lit or not? What happens to us now? Also, if LEgio...
- by Alena Ventrallis - at 2014.05.05 10:12:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |