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1261. HAV limits on all gamemodes - in General Discussions [original thread]
Tanks need to be slower, and large turrets need to be built around the idea of destroying vehicles and installations. Should a tanker want anti-infantry capabilities, he should fit small turrets and get some people to fill them. Tanks should fear ...
- by Alena Ventrallis - at 2014.01.31 21:04:00
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1262. Is there any girls playing dust - in General Discussions [original thread]
I play with some girls from time to time in my corp. I won't name names since it's not my place to call them out, but they do exist.
- by Alena Ventrallis - at 2014.01.31 20:52:00
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1263. How can MAVs and MTACs be useful in DUST - in General Discussions [original thread]
Tanks should be specialized towards killing other vehicles. Give LAVs a bonus for using small turrets (buff to damage, etc.) and make large turret about killing enemy vehicles. Blasters would be best for killing LAVs, rails for killing MAVs/dropsh...
- by Alena Ventrallis - at 2014.01.31 19:59:00
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1264. How a respec would effect the game - in General Discussions [original thread]
Dropsuit command should be refunded since they are giving us racial parity (Huzzah!) and changing existing suit skills radically. Dropsuit upgrades should be refunded, because you may be moving from logi to assault, and don't need skills in all t...
- by Alena Ventrallis - at 2014.01.31 19:56:00
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1265. Dropships are in a good place - in General Discussions [original thread]
Make railguns have a optimal of 350, effective off 450, and dropship will be good. If tanks want to kill dropships, they'll have to leave the redline. Also, ADS need a huge price reduction.
- by Alena Ventrallis - at 2014.01.31 19:52:00
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1266. HAV limits on all gamemodes - in General Discussions [original thread]
Atiim wrote: Inb4 Tankers saying "Well then limit infantry too." There is an infantry limit. 16.
- by Alena Ventrallis - at 2014.01.31 19:48:00
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1267. (DEV/CPM) Damage mods. - in General Discussions [original thread]
Damage mods should be in the lows for both dropsuits and vehicles. Shields are about getting in, dealing damage, getting out. Armor is about standing and delivering, albeit with less damage and more EWAR. Move damage mods to lows, move all dropsui...
- by Alena Ventrallis - at 2014.01.31 18:44:00
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1268. Don't be a Madrugar Blaster Pilot - in General Discussions [original thread]
I run rails on my gunnlogi, and I specifically look for and hunt other tanks. Got 8 tank kills one match. Feels good to stem the tide of scrubs.
- by Alena Ventrallis - at 2014.01.31 01:48:00
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1269. Tankers against OP Tanks - in General Discussions [original thread]
Limit one hardener per vehicle. Have a uniform uptime and cooldown amongst the tiers. Have resistance increase as you go up the tiers. Slow tanks by 25% if not more. Let all turrets, large and small, keep their power. Add some freaking dispers...
- by Alena Ventrallis - at 2014.01.31 01:22:00
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1270. Rail Rifle - what it should be - in General Discussions [original thread]
Not a tactical variant. you hold down R1 and it charges up for you, as opposed you charging once and then firing til you let go. A tactical variant would charge, shoot, then require you to release R1 and press it again in order to charge the next ...
- by Alena Ventrallis - at 2014.01.31 01:19:00
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1271. Logic Loop - in General Discussions [original thread]
train hacking skills, run hacking mods. Theoretically, you can hack a point in under 5 seconds with proto minmatar logi, some complex hack mods in the lows, and level 5 hacking.
- by Alena Ventrallis - at 2014.01.30 17:33:00
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1272. Remember Chromosome Tank Balance? Want it again? - in General Discussions [original thread]
trollface dot jpg wrote: And one last time, with GUSTO Step 1. Increase the strength AND duration of STD hardners by 3%, ADV hardners by 5% & PRO hardners by 10% Step 2. Stop hardner stacking. Step 3. Make hardners have drawback effects...
- by Alena Ventrallis - at 2014.01.30 17:30:00
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1273. Rail Rifle - what it should be - in General Discussions [original thread]
KGB Sleep wrote: Alena Ventrallis wrote: Dust 514, which is set in New Eden, the same universe as Eve, therefore it should follow New Eden rules, just as Eve does. They're in the same universe but unfortunately different genres. Beside...
- by Alena Ventrallis - at 2014.01.30 17:13:00
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1274. Rail Rifle - what it should be - in General Discussions [original thread]
D legendary hero wrote: This is a good point. The only reason why I said the CR should have the highest dps (or highest potential) is because it is a burst fire weapon with tons of recoil. the PR has virtually no Recoil and is fully automati...
- by Alena Ventrallis - at 2014.01.30 16:57:00
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1275. Rail Rifle - what it should be - in General Discussions [original thread]
Obodiah Garro wrote: Lulz, caldari have been the least mobile sobs in history. You misspelled Amarr.
- by Alena Ventrallis - at 2014.01.30 08:54:00
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1276. Scanning changes - in General Discussions [original thread]
Snapshot means that it will mark everyone who is in front of the scanner, based on angle and distance, and track them for X amount of seconds. the wording sounds weird, but it means the scan happens instantly instead of taking a second or two as i...
- by Alena Ventrallis - at 2014.01.30 08:50:00
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1277. Rail Rifle - what it should be - in General Discussions [original thread]
N7 Operative Anthony wrote: Alena Ventrallis wrote: I use the rail rifle, and I'm wanting these changes. It's how rails in Eve perform, so the rail rifle should emulate this. EVE , not dust 514. Dust 514, which is set in New Eden, the s...
- by Alena Ventrallis - at 2014.01.30 08:26:00
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1278. Demolitions expert - Acceptable slayer logi? - in General Discussions [original thread]
Slayer Logis forgo equipment entirely in order to fit more mods. You have not described this. Therefore you are not a slayer logi.
- by Alena Ventrallis - at 2014.01.30 08:12:00
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1279. The fix for MLT tanks, as said by a tanker - in General Discussions [original thread]
Vehicles should be limited to one hardener per type (allowing one shield and one armor, for those who dare dual tank) There should be a window where vehicles can shrug off AV. But there should also be a window for AV to retaliate, once the hardene...
- by Alena Ventrallis - at 2014.01.30 08:09:00
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1280. Rail Rifle - what it should be - in General Discussions [original thread]
m twiggz wrote: Alena Ventrallis wrote: IT needs to be a high alpha, low dps weapon. Low ROF, high damage per shot, long range. So give it a 10 point per shot increase. and make it charge between each shot. Adjust charge time accordingly to...
- by Alena Ventrallis - at 2014.01.30 07:58:00
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