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901. Whats the purpose of having active scanners - in General Discussions [original thread]
1. Vehicle scans are 80m, not 20m. 2. Vehicle scanners are all set at 35 dB, ie: It's not hard to get under their scan range. 3. There is no way to improve their scan precision. so 34 DB beats all vehicle scanners forever, no matter what.
- by Alena Ventrallis - at 2014.04.06 11:35:00
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902. Logstics vehicles + adv and proto - in General Discussions [original thread]
Logistics vehicles need a major rework before we reintroduce them. Something like having them resupply friendly ammo (both infantry and vehicle) as well as a better repair module (perhaps have the resupply rep armor as well). As they stood, they w...
- by Alena Ventrallis - at 2014.04.06 11:24:00
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903. Is this scout fit OP? - in General Discussions [original thread]
Shotgun might be considered OP when paired with the cloak. But since you aren't stacking health and are using mods that help you scout better, I would say no.
- by Alena Ventrallis - at 2014.04.06 11:22:00
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904. On dropsuits and the passive scans of vehicles - in General Discussions [original thread]
IceShifter Childhaspawn wrote: Passive scans do not register/detect/recognize HAV/LAV/DS any differently than dropsuits. So the onboard latent scanning equipment doesn't register the loudest, biggest moving chunks of metal at any greater dist...
- by Alena Ventrallis - at 2014.04.06 11:15:00
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905. TTK? - in General Discussions [original thread]
TTK is fine. Shotgun scouts make TTK too low, but this isn't the fault of the shotgun or the cloak. The scout should have 2 sidearm slots, which would make a cloaked shotgun have way less PG/CPU to go around, since scouts wouldn't be able to fit s...
- by Alena Ventrallis - at 2014.04.06 07:15:00
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906. @Judge Dredd - in General Discussions [original thread]
Judge Rhadamanthus wrote: we need a period of adjustment before we can fully assess the changes. I am talking to CCP about this. I will let them know if the changes ruined the rail tank role. At the moment we have the redline railers, used to i...
- by Alena Ventrallis - at 2014.04.05 21:10:00
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907. When is the large blaster going to get it's range nerf? - in General Discussions [original thread]
As soon as the forge gets a range nerf. Considering it's 100% range of the rail now.
- by Alena Ventrallis - at 2014.04.05 21:06:00
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908. I Can't Think of a Good Reason Not to Run a Rail Tank... - in General Discussions [original thread]
Sgt Kirk wrote: Jackof All-Trades wrote: Rails are awkward at close range, but that's literally about it. They are, but a Militia Railgun out DPSs my Ion Cannon in a head to head fight. There's a huge problem with that. The issue is t...
- by Alena Ventrallis - at 2014.04.05 06:23:00
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909. Shotgun = ez mode - in General Discussions [original thread]
As a scout that runs a magsec and nova knives, i support this.
- by Alena Ventrallis - at 2014.04.05 06:20:00
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910. A call to forge gunners. - in General Discussions [original thread]
Appreciation to those volunteering. I'll send messages in game after I get some PC training in.
- by Alena Ventrallis - at 2014.04.04 23:47:00
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911. A call to forge gunners. - in General Discussions [original thread]
Awesome. Also, love your name.
- by Alena Ventrallis - at 2014.04.04 23:11:00
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912. A call to forge gunners. - in General Discussions [original thread]
I need a forge gunner to run some testing against my tank. I want someone with prof 5 and proto modules. I want the most possible forge damage against my highest repping tank under a number of situations. The tests will be video recorded and poste...
- by Alena Ventrallis - at 2014.04.04 22:53:00
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913. Vehicles vs AV is almost balanced - in General Discussions [original thread]
medomai grey wrote: Alena Ventrallis wrote: medomai grey wrote: Agree for the most part. As for large turrets, blasters are supposed to be good at killing infantry and rails good for vehicles. If a large blaster turret has a greater DPS ...
- by Alena Ventrallis - at 2014.04.04 20:35:00
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914. Vehicles vs AV is almost balanced - in General Discussions [original thread]
medomai grey wrote: Agree for the most part. As for large turrets, blasters are supposed to be good at killing infantry and rails good for vehicles. If a large blaster turret has a greater DPS than large rail turrets, we will see the return of...
- by Alena Ventrallis - at 2014.04.04 20:25:00
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915. Vehicles vs AV is almost balanced - in General Discussions [original thread]
The-Errorist wrote: Alena Ventrallis wrote: As I poi ted out in the thread OP linked, the math used was horridly flawed. AFG has nearly 900 DPs, and reps can do just shy of 475 HP/s. A single forge gunner can kill a repper tank. Two makes it...
- by Alena Ventrallis - at 2014.04.04 20:12:00
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916. Vehicles vs AV is almost balanced - in General Discussions [original thread]
As I poi ted out in the thread OP linked, the math used was horridly flawed. AFG has nearly 900 DPs, and reps can do just shy of 475 HP/s. A single forge gunner can kill a repper tank. Two makes it even easier.
- by Alena Ventrallis - at 2014.04.04 18:22:00
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917. Can somebody explain to me how having vehicles in ambush is fun? - in General Discussions [original thread]
Because vehicle people need somewhere to chill too. And the two vehicle limit means AV has far less to contend with, so 2 AV people should be able to counter the vehicles easily. Of course they are vulnerable to infantry attack, but this is by de...
- by Alena Ventrallis - at 2014.04.04 18:14:00
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918. Something about the Cal Scout... - in General Discussions [original thread]
I havent seen any abberrant behavior in mine. Sounds like more player skill than anything wrong.
- by Alena Ventrallis - at 2014.04.04 07:12:00
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919. So why does a Large blaster outrange swarms? - in General Discussions [original thread]
Optimal for blasters is 80m, just tested it. at 200, people's info won't show up. Also lock on range is 175m.
- by Alena Ventrallis - at 2014.04.04 05:58:00
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920. One way to fix the protostomps, Ads/ Tank/cloaky spam - in General Discussions [original thread]
rubber band on the control stick in the MCC. It's so much fun, and you can multitask as well.
- by Alena Ventrallis - at 2014.04.04 04:13:00
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