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121. New mode for shooting into EVE - in Feedback/Requests [original thread]
It's not that no one wants to be able to shoot at EVE ships, it's that we already know shooting at EVE ships is going to be a thing, and all you're doing is presenting a gimmicky way to go about it that is almost certainly inferior to what CCP alr...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.04 12:03:00
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122. New mode for shooting into EVE - in Feedback/Requests [original thread]
If you're curious, they're called "Skyfire Batteries".
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.03 23:32:00
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123. Cloaking on special tanks - in Feedback/Requests [original thread]
Would probably work similarly to in EVE: can't attack shortly after cloaking, severely reduced speed. Y'know, like they said in the dev blog.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.03 22:22:00
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124. Make Us Lock items without it the fitting becomes annoying - in Feedback/Requests [original thread]
Alternate solution to this problem: pay attention to what gear you're using.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.03 19:58:00
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125. Capturing the MCC (Skirmish) [Request] - in Feedback/Requests [original thread]
It really doesn't have to be anything this complicated. Just implement a mercy rule where when one side controls all of the NULL cannons a surrender timer starts. Your 150 second idea seems as good as any for the timer's duration. If the timer hit...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.02 13:39:00
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126. [Feedback/Request]Forge Gun Signature Rating - in Feedback/Requests [original thread]
This isn't so much a benefit for HAVs, the better of which can survive about nine forge shots, as it is for dropships. Many of them can't even survive one, they're almost always too far from forge gunners to be able to see the blue glow, and havin...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.02 11:31:00
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127. Forge Gun Range too short? - in Feedback/Requests [original thread]
I would argue it's too long as it is. It's basically an AV sniper rifle, hitting near-instantly from across the map. I've seen people use it for counter-sniping!
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.01 16:09:00
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128. [Feedback] High Heels - in Feedback/Requests [original thread]
Why would you resurrect a two month old thread just to say "big deal"? We know it's a big deal. We're all tired of sexism and male gaze in our video games.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.01 02:03:00
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129. [request] resolving "newbie vs protogear" problem. - in Feedback/Requests [original thread]
The difference isn't all that extreme anyway. I can survive just fine and I use militia gear pretty much exclusively.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.31 22:12:00
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130. Increase first person fov - in Feedback/Requests [original thread]
I have no idea what we're even arguing about. Can someone explain, please? Ideally with pictures?
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.31 17:04:00
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131. Lets get fuelled! (Fuel and Ammunition for Vehicles) - in Feedback/Requests [original thread]
Vehicles in New Eden use capacitor. It hasn't been stated that capacitor will be required to move, but I think it could make for an interesting mechanic. Especially for aircraft. Neut the crap out of a dropship and it just falls to the ground ...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.31 12:07:00
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132. [Feedback] Can't Play Because Sprinting Makes Me Feel Sick - in Feedback/Requests [original thread]
Regardless of it it's rare or not, some people do experience motion sickness, and I would argue that developers should do what they can to make the game as available as possible. I'm told they need to work on the names and HP bars, too, because ...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.31 00:06:00
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133. Skill points now match My Warpoints... - in Feedback/Requests [original thread]
Man, that' must've taken forever at 2k/battle.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.30 23:45:00
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134. Random pressing L3 during vehicle driving brings up player list or deployment wi... - in Feedback/Requests [original thread]
I haven't gotten it with L3, but I've had moments where pressing L1 brings up the neocom. That was happening in or out of vehicles, though. Certainly made it hard to take off in my dropship, though.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.30 12:58:00
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135. Homing Ability of AV - in Feedback/Requests [original thread]
I'll say the same thing I said last time this came up: the seek lock-on range should be a function of the vehicle's signature radius. It wouldn't really affect HAVs, but it's make things a lot less "OMG Insti-kill" for LAVs. I don't really have t...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.30 12:19:00
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136. Dropship improvement - in Feedback/Requests [original thread]
Can you imagine a dropship full of people shooting forge guns and/or mass drivers? OP. As. Hell.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.30 09:41:00
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137. Why merc no wait for revire? - in Feedback/Requests [original thread]
Someone proposed the last time a thread like this came up that it be less about actually plunging the injector into the fallen ally, and more about tossing them one, so they have the option of reviving themselves. That way they can wait a moment i...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.28 13:21:00
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138. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Harpyja wrote: Alan-Ibn-Xuan Al-Alasabe wrote: Dude, my Sica has more HP than that. Say that to my 60% resists If you're talking about 4x 15% resist mods, then you're actually looking at about 40% resists . It's not possible to have 60...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.27 23:45:00
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139. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Dude, my Sica has more HP than that.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.27 21:48:00
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140. Idea for Vehicles Later On [Feedback] - in Feedback/Requests [original thread]
I doubt it'd see much utility. HAVs aren't that hard to kill as it is. Taking the time to cripple them before destroying them just seems like time wasted.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.03.27 12:55:00
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