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81. [Suggestion} To fix the pay to win situation - in Feedback/Requests [original thread]
Not that anyone will, the way the market is right now. Why exchange aurum for isk when there is no scarcity of isk?
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.23 17:00:00
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82. [REQUEST] Bunny Hopping - in Feedback/Requests [original thread]
I dunno, guys, he might have a point. If there's one good metric of skill, it's the ability to hold down the jump button the entire match. It's right up there with the ability to mash the thumb stick to the left or right during CQC. Strafing and b...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.21 15:38:00
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83. Why tanks are broken - in Feedback/Requests [original thread]
One of the more frustrating things is that a HAV's main survival technique is the tactical retreat. This isn't really a fun way to play for anyone involved. For HAV pilots, this means fighting for thirty seconds, then spending ninety seconds hidi...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.21 03:16:00
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84. [Request] 30 secs to get in your Hav Dropship LAV - in Feedback/Requests [original thread]
I want to see vehicle hot drops. Instead of calling in a vehicle, I have the option of picking vehicle fittings when I go to spawn in. That way, when the RDV lands I can start shooting as soon as my treads hit the ground.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.19 15:41:00
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85. To the guy that ninja fixed the Manus Peak Glitch - in Feedback/Requests [original thread]
If some lone dev actually made a ninja fix, you totally just got them in trouble. Software Project Managers hate ad hoc changes.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.19 11:22:00
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86. Feedback on AV - in Feedback/Requests [original thread]
Ludvig Enraga wrote: Dropships are always in the sky begging to be dropped instead of hiding most of the game and only emerging to quickly shuttle squads to an objective - the latter being a wiser tactic. Boy, that sounds like a fun way to p...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.18 13:23:00
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87. pilot-able RDVs - in Feedback/Requests [original thread]
I'd be more interested in RDVs being able to hot drop vehicles like they've done in a few of the trailers. HAVs just shooting as soon as they land and whatnot. Would be awesome.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.18 01:07:00
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88. [Petition] Enough Games, Let's Get Serious - in Feedback/Requests [original thread]
PIMP MAC DADDY 2100374163 wrote: What if you were ganged up on by a full squad of protos with no limits? Yes, what if non-consensual PvP, the best part of New Eden, were to happen? Wouldn't that be...awful?
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.17 21:49:00
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89. Open world without persistent world: ameliorating "tech limitations" - in Feedback/Requests [original thread]
I've actually looked at the job requirements, since I'm a software developer by trade, and they require developers to have more experience with the specific tools of game making than I have (which is 0). So alas, there's not going to be a CCP Repo...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.17 12:05:00
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90. [Petition] Enough Games, Let's Get Serious - in Feedback/Requests [original thread]
D'aww, you used one of my "picture this with me" posts! And my open world write-up! That said, I'm not really interesting in trying to dictate development priorities to CCP. They've got a roadmap, and following it will get us to whatever idea...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.17 11:58:00
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91. Dust/EVE battles - in Feedback/Requests [original thread]
slypie11 wrote: Which is why I was thinking of our batteries like this http://upload.wikimedia.org/wikipedia/commons/1/1d/DoraVSScarab.svg but three times bigger. Like, really damn big. Three times bigger than that would be almost as big...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.17 00:44:00
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92. My optimal vehicle balance - what's yours? - in Feedback/Requests [original thread]
I'm not huge on the idea of destroying turrets, simply because you run the risk of ending up stuck in a HAV that can't defend itself, but you have to stick out the match with it because it's too expensive to just abandon. It has the potential to t...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.16 23:49:00
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93. Dust/EVE battles - in Feedback/Requests [original thread]
I think you're underestimating the size of the "small" turrets in EVE. Take a look at this picture of a Rifter . Take note of the turrets. Now compare it to this . Look how freaking huge those turrets are! The barrels are at least 125mm ! Tha...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.16 23:43:00
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94. Feedback on AV - in Feedback/Requests [original thread]
What we need isn't so much a nerf/buff cycle as a fundamental change to how vehicles work .
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.16 13:53:00
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95. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
People don't talk about the small turret gunners because they're irrelevant. Ask yourself instead how often people say "I couldn't get within AV grenade range of that HAV, his infantry support is too good!" That is how they're squad oriented. N...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.13 18:33:00
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96. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
HAVs are super squad oriented. Their performance increases drastically if they run with squad support. I would argue that they are far more team dependent than dropsuits. It's just that that support is almost always better from outside of the HA...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.13 17:02:00
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97. [Suggestion][Pub.Matches] Catch-Up feature for public matches - in Feedback/Requests [original thread]
Or just a red-line mercy rule. One team completely controls the field, and holds it for a little while? Boom, match ends. No need to spend 15 minutes waiting for the MCC to die.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.13 14:11:00
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98. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Can't speak for the other guy, but I don't like two. HAVs are supposed to have one purpose: balls out fighting. If HAVs can deploy a drone to hack installations, or have any similar such capabilities, then there's essentially no reason to ever no...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.13 13:56:00
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99. [PROPOSAL] HAV. Redesignation for purpose. - in Feedback/Requests [original thread]
The idea of repurposing HAVs is good. I had one of those too . I may be biased, but I like mine better. Largely because it applies to all vehicles, not just one class of them. The fact that under my idea you never have to worry about a lucky shot...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.13 13:46:00
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100. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Either they would have to nerf HAV HP, thus effectively requiring a full squad to not get one-shot, or leave HAV HP where it is and allow high-end HAVs to have ridiculous amounts of eHP. So there's your options, either you're making a full squad a...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.04.11 16:31:00
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