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41. Swarm Launcher Does 9860 DMG - in Feedback/Requests [original thread]
Hobo on Fire wrote: Proto swarm is 330 damage per missile, x 6 missiles per shot for 1980 total damage if they all hit. Proficiency 5 could bring that up to 2277, but even with a stack of complex damage mods I don't think you'll crack 3k damage...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.06.15 08:35:00
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42. armor tank rep modules = super health - in Feedback/Requests [original thread]
All numbers from here, which is up-to-date as far as I know: http://wiki.dust514.info/index.php?title=Armor_Repairers_ (Vehicles) http://wiki.dust514.info/index.php?title=Large_Blaster_Turret So, the best armor rep can do 2070 health over 15 s...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.06.11 10:56:00
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43. Request: a word other than "prototype" - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Simple solution: swap officer and prototype. Now, officer gear is the most expensive, only affordable by those who've worked bloody hard for it, and prototype gear is found on the battlefield, is extremely limited in amount...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.06.11 10:47:00
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44. Request: a word other than "prototype" - in Feedback/Requests [original thread]
A prototype is, in essence, a proof-of-concept. When prototypical equipment is demo-ed for a military only a small amount exists, and what exists may be unreliable, as it will not yet have gotten much field testing. You would probably not want to ...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.06.11 04:30:00
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45. Request. .personal turret - in Feedback/Requests [original thread]
CCP has expressed very understandable reticence to implement any sort of player controlled drones. Turrets, which are essentially just immobile drones, would probably be included in this category. I hope they find a way to do them fairly some ti...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.06.03 22:55:00
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46. Spawning directly into vehicles - in Feedback/Requests [original thread]
I am interested in mitigating some of those risks (I'm not sure why they "should be there."), but since those are fairly uncommon, easy to avoid, and really only a problem in Ambush I'm mostly interested in reducing the turnaround time between w...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.06.01 17:02:00
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47. Spawning directly into vehicles - in Feedback/Requests [original thread]
Cosgar's Alt wrote: Closest you can get to this is a portable CRU module in a vehicle. The mCRU is something else. That's for spawning other troops into a vehicle you're piloting. I'm talking about you, the pilot, spawning directly into yo...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.06.01 14:38:00
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48. Spawning directly into vehicles - in Feedback/Requests [original thread]
Idea I had while pooping this morning: Add a fitting slot to vehicle fittings for a dropsuit fitting. Now when I enter the field I can spawn in with one of my dropsuits, or with one of the vehicles that has a dropsuit fit built in. With ground ve...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.06.01 13:53:00
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49. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
It's not going to be enough to tweak HP and damage. Either vehicles will have enough HP to stand against AV or they won't. At best vehicle operation becomes a game of "fight for a minute, hide behind a building for a minute and regen", which isn't...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.29 00:04:00
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50. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
I say feel free to charge Aurum for an cosmetic change you want.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.27 14:14:00
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51. Starter fits - in Feedback/Requests [original thread]
I think it should go the other way. Take away all but the frontline suit. We want to discourage the use of starter fits. Free things are bad for the economy *significant glance at free LAVs*.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.25 15:11:00
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52. [REQUEST] Orbital Strike Kill Assists - in Feedback/Requests [original thread]
ladwar wrote: no, then it would be possible to get an orbital strike from an orbital strike. I would argue that any WP earned from an orbital shouldn't count towards the next orbital. Then squaddies can get the assist points without the risk ...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.25 12:42:00
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53. Different levels for PC - in Feedback/Requests [original thread]
This is actually a common complaint about sovereignty in EVE, too. There are huge swaths of space in nullsec that are essentially empty, and the large empires control them simply for the sake of controlling them. A lot of people, myself included, ...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.25 12:15:00
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54. awesome tanking game mode idea - in Feedback/Requests [original thread]
Something like this ?
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.23 22:57:00
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55. New Dropship Controls, Physics and Features - in Feedback/Requests [original thread]
CCP Blam! wrote: Bomber variant of the dropship I find this bit confusing. Is every aircraft intended to be a dropship variant? CCP Blam! wrote: and we have been playing around with ideas on whether or not we allow passengers to use module...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.23 12:07:00
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56. Dropships are usless - in Feedback/Requests [original thread]
The problem with dropships isn't the lack of fitting space, the speed, or the HP. It's the lack of defined role. Even if they implemented points for CRU spawning, and points for troop transport (as we pilots have been requesting for months) the ma...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.23 11:34:00
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57. Reduce Dropship prices - in Feedback/Requests [original thread]
Mary Sedillo wrote: Alan-Ibn-Xuan Al-Alasabe wrote: They're pretty good in the sense that they perform about as well as a standard dropsuit, I guess. With the aiming difficulties and the fact that the presence of one forge gun on the field m...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.23 11:27:00
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58. Reduce Dropship prices - in Feedback/Requests [original thread]
They're pretty good in the sense that they perform about as well as a standard dropsuit, I guess. With the aiming difficulties and the fact that the presence of one forge gun on the field means you're restricted to some little spot behind the moun...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.23 10:47:00
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59. [Feedback] Impact physics of Flaylock vs Dropships. - in Feedback/Requests [original thread]
Remember about six months ago when the impact from your own missile launchers could rock the dropship that hard? Hell, I remember literally being flipped upside down by swarm missiles.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.22 01:36:00
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60. WHY OUR OWN TEAMMATES DESTROYING UNCONTESTED (YELLOW) TURRETS?!? - in Feedback/Requests [original thread]
I say working as intended. There are legitimate tactical reasons to destroy a turret before either side has claimed it. I could see an argument for reducing the WP payout, though.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.05.21 11:19:00
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