Pages: 1 2 3 4 5 6 7 8 9 10 |
281. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
So the general impression I'm getting is "if you call in a HAV in anything but a corp match, and use it for anything but hiding in the redline and sniping, you deserve to lose it."
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.21 17:18:00
|
282. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
Why even have militia vehicles if we decide that calling them in is going to be a waste of money? It's possibly to contribute to a team in militia infantry gear, why not in militia vehicles?
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.21 15:13:00
|
283. Idea for Heavies/ mobile shield system - in Feedback/Requests [original thread]
Make it a heavy melee weapon. Then, in battle, the heavy hits "melee" and instead of smacking someone he puts a heavy-sized shield in front of himself and breaks out his sidearm. It only protects his front, and his offensive capabilities are sever...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.21 15:10:00
|
284. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
Reimus Klinsman wrote: Forge guns need their range increased and accuracy improved. Hitting a tank at 200m can be difficult because of the inaccuracy, especially when you have to worry about avoiding all infantry and the tank itself. Stack that...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.19 21:24:00
|
285. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
I miss flying with Caeli. His insistence on referring to Militia gear as "militant" was a constant source of humor for me. I agree with the overall message of "Make AV for challenging, but more rewarding", though I'm not familiar enough with AV g...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.19 16:06:00
|
286. Removing the majority of starter fits. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: There needs to be at least 1 free vehicle for transportation purposes. If the militia LAV were prohibitively expensive or SP intensive I might agree with you, but it's not. If people want a disposable truck to get...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.17 22:20:00
|
287. [REQUEST/IDEA] Lots of people requesting vehicle locks i have better idea - in Feedback/Requests [original thread]
Or a universal lock would be better because then if I get out and die I at least have the option of coming back to get in my vehicle later, rather than some ignorant blue dot grabbing it and crashing it into a building.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.16 13:19:00
|
288. Dropshp ROBBERY!! - in Feedback/Requests [original thread]
Qubot Sendai wrote: he's giving it time, dude.. right here. you're right though.. this is a beta and providing feedback is not only logical but highly encouraged. so stop patronizing, dude.. also, it would help if you posted a link to these '...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.15 14:24:00
|
289. Dropshp ROBBERY!! - in Feedback/Requests [original thread]
There are plans in place to make dropships a more rewarding role to spec into. This is a beta, not all features have been implemented yet. Give it time, dude.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.14 15:39:00
|
290. [Request] Damaged camera effect when killed by headshots - in Feedback/Requests [original thread]
What happens if you get revived?
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.12 17:19:00
|
291. [Request] Harvester: tag enemies, drain them when they die & buff self - in Feedback/Requests [original thread]
As it is I have a hard time finding anyone willing to wait two seconds for me to stick a needle in them. Let's not give people one more reason to mash circle every time they go down.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.12 17:15:00
|
292. planetary modifiers idea - in Feedback/Requests [original thread]
How are we defining a gas giant's "surface"? They don't really have one. They're, y'know, gas. Sure, they often have a metallic or rocky core, but you can't walk on it. Not even in a hardened space suit. The heat and pressure would be far too inte...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.12 14:14:00
|
293. Shield Tank PG [Feedback] - in Feedback/Requests [original thread]
If you're talking about Shield Enhancements it only decreases CPU cost of shield mods. Dead on otherwise, though. Get Combat Engineering up and focus on PG cheap variants. Remember that militia turrets use 10% more PG than meta 1, so there's an e...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.12 14:08:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |