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Georgia Xavier
Incorruptibles
1
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Posted - 2015.10.17 16:01:00 -
[31] - Quote
KEROSIINI-TERO wrote:Georgia Xavier wrote:To encourage proper racial fittings most likely which is cancer You're cancer
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Kierkegaard Soren
Eridani Light Horse Battalion
993
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Posted - 2015.10.17 16:46:00 -
[32] - Quote
According to Rattati the AR actually looks solid on paper, so he assumed that people didn't use them because we all just *assumed* them to be bad and it just became a self-reinforcing Truth. I heartily disgree with the man but I do understand the logic. He buffed the Galassault to promote AR-play and provide a solid buff to the suit itself; two birds burned with one PLC volley.
Now, here's the issue.
Anyone with half a brain and a crumb of critical thinking could see that the Scrambler was pretty well balanced when it wasn't bolted onto the Amarr assault, because it's higher-than-average stats were all "payed" for by its heat mechanic; it was the premeier 1v1 Tactical weapon, as it was designed to be, but try and actually assault a point with it and you'd either burn yourself or duck out of the fight to cool your weapon, giving your opposition time to regroup and counter-push. I used to hate running the thing on my Amarrando, it always looked better on paper than its actually in-game performance. The assault bonus just flat-out breaks the gun. Change the bonus, you fix the problem. The End. I'm a bit miffed that they've hit the gun with the N-bat first, although I grant that the changes to charge-fire are emminently sensible.
The opposite is true of of the AR and GalAssault; whilst the assault was hardly overpowering, it wasn't terrible, and could have been buffed into competitiveness in other ways. Conversely, the AR's, *especially* the vanilla, are just flat-out bad. They have to play within the optimal of shotguns, HMG's and knives, and they are not coming off well against them. And clearly, against RR's and CR's they were clearly outclassed at 30m+. But the assault suit gets the buff, and it's mega popular because good god do they tear stuff up now.
If you're an assault player. Everyone else gets left with sub-par weapons.
My suggestion? Split the bonus; give half of it as an inherent buff to the AR family so that they're just...better...and then give the rest to the assault so that, <30m, it is supreme.
Oh, and give us STD Burst and TACs. Please. Pretty, pretty please.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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shaman oga
Nexus Balusa Horizon
4
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Posted - 2015.10.17 17:07:00 -
[33] - Quote
Kierkegaard Soren wrote:
My suggestion? Split the bonus; give half of it as an inherent buff to the AR family so that they're just...better...and then give the rest to the assault so that, <30m, it is supreme.
That is exactly my point.
Regressed to blueberry level.
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.17 17:17:00 -
[34] - Quote
shaman oga wrote:Kierkegaard Soren wrote:
My suggestion? Split the bonus; give half of it as an inherent buff to the AR family so that they're just...better...and then give the rest to the assault so that, <30m, it is supreme.
That is exactly my point. I don't think that'd hurt. Assuming, of course, that neither the AR family or GalAssaults are presently OP.
Dropsuit Usage Rates
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shaman oga
Nexus Balusa Horizon
4
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Posted - 2015.10.17 17:28:00 -
[35] - Quote
Adipem Nothi wrote:shaman oga wrote:Kierkegaard Soren wrote:
My suggestion? Split the bonus; give half of it as an inherent buff to the AR family so that they're just...better...and then give the rest to the assault so that, <30m, it is supreme.
That is exactly my point. I don't think that'd hurt. Assuming, of course, that neither the AR family or GalAssaults are presently OP. Would advise against doing the same with Rail Rifles and CalAssaults (the RR family is plenty strong as is). Try AR on a suit other than gal ass and test if it's OP in your opinion. I would use other rifles even at short range.
On gal ass i still have to evaluate AR OPness, i can see with my eyes it's very good at DPS, but you also have to manage the fire because the rifle tend to shake more.
Even without being totatly OP, gal ass now is slightly better than other assaults if we look only the use of racial weapons. From the useless bonus to the better ass bonus in a single patch
Regressed to blueberry level.
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.17 18:17:00 -
[36] - Quote
shaman oga wrote:Adipem Nothi wrote:shaman oga wrote:Kierkegaard Soren wrote:
My suggestion? Split the bonus; give half of it as an inherent buff to the AR family so that they're just...better...and then give the rest to the assault so that, <30m, it is supreme.
That is exactly my point. I don't think that'd hurt. Assuming, of course, that neither the AR family or GalAssaults are presently OP. Would advise against doing the same with Rail Rifles and CalAssaults (the RR family is plenty strong as is). Try AR on a suit other than gal ass and test if it's OP in your opinion. I would use other rifles even at short range. On gal ass i still have to evaluate AR OPness, i can see with my eyes it's very good at DPS, but you also have to manage the fire because the rifle tend to shake more. Even without being totatly OP, gal ass now is slightly better than other assaults if we look only the use of racial weapons. From the useless bonus to the better ass bonus in a single patch I've used the AR off-and-on over the years and never found it to be a bad gun. It's my opinion that armor pools got out-of-control along the way, which indirectly detracted from the weapon's relative strength. Even so, still found that the pre-Foxfour AR paired nicely with a PLC or Shotgun on a GalMando.
Post-Foxfour, it's tough to say what is or isn't OP at the moment, and I think that's a very good thing. The ScR being slightly OP on the AM Assault is OK in my book. Same with the CR on MN Assault. Same with ARs and RRs on Gal and Cal Assaults (respectively). Racial weapons being slightly OP when run with their respective suits is a great way to guarantee battlefield diversity ... so long as there isn't a clear "best option".
Dropsuit Usage Rates
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Vicious Minotaur
3
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Posted - 2015.10.17 21:45:00 -
[37] - Quote
Adipem Nothi wrote:Georgia Xavier wrote:Adipem Nothi wrote:Another interesting experiment might involve knocking armor down a notch (or two) then seeing what shakes out in the meta. What I think will happen is a mass respec to cal and min suits with mostly laser weaponry being used Yeah, you might be right. Did bump into quite a few dual-tanked CalAssaults last night. Not sure how they'd address dual tanking without over-penalizing one side or the other.
I may be a bastion of shltposts and bad ideas, but (blah blah, regurgitates some of what Shaun said because imma loser who didn't read the whole thread, blah blah):
Why can't we make it so Armor mods have some mod Shield penalties, and Shield mods have Armor mod penalties?
Maybe it could be said that just one of the four races should be able to dual-tank a bit, and if so, the above theoretical penalties could be mitigated by some innate racial skill for whatever rusty race might have claim to it.
More on topic: AR bonus on Gallente Assault directly increases DPS, and is the odd man out in the Assault pantheon. AR should gotten a direct buff, and the Gallente Assault should get a bonus that is inline with ALL the other Assault suits. You know, for consistency.
But if consistency is to be thrown out and the Gallente retain a direct DPS bonus, consistency should be thrown out consistently.
I'm the Minotaur
You! Yes, you! You are an illiterate little twit.
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.18 01:09:00 -
[38] - Quote
Wonder if HP Modules could be wired with frame-specific and/or race-specific penalties?
Plates on a AM Sentinel? Little-to-no movement penalty. Plates on a Cal Assault? Big fat movement penalty.
Also like the idea of implementing HP module stacking penalties, but I'm not sure how they could go about doing that without shafting Minmatar Meds and Heavies.
Dropsuit Usage Rates
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