Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
541. Announcement:Dev Blog: Weapons free with DUST 514 Events in July and August - in Announcement and Events [original thread]
Kelvin Bueno wrote: my only question is if i cap out on the 3rd and then cap out on triple sp week since i have active booster on, can someone tell me if my math is off? (190,400 x 1.5) + ((190,400 x 3) x1.5) = ?, just want to make sure i got m...
- by Absolute Idiom II - at 2013.07.02 11:38:00
|
542. Announcement:Dev Blog: Weapons free with DUST 514 Events in July and August - in Announcement and Events [original thread]
castba wrote: Absolute Idiom II wrote: CCP Cmdr Wang wrote: Absolute Idiom II wrote: Could you perhaps clarify the dates/days of Mordu's challenge? The 11th and 18th of July are not Mondays, they are Thursdays. Yes, this time around...
- by Absolute Idiom II - at 2013.07.02 10:21:00
|
543. Announcement:Dev Blog: Weapons free with DUST 514 Events in July and August - in Announcement and Events [original thread]
Atom Heart Mother wrote: Chances Ghost wrote: Atom Heart Mother wrote: ...if we only had the Omega boosters available on the market...that would be a 6x instead of a 4,5x.... damn it passive boosters are not being effected by this ev...
- by Absolute Idiom II - at 2013.07.02 08:56:00
|
544. Announcement:Dev Blog: Weapons free with DUST 514 Events in July and August - in Announcement and Events [original thread]
And sorry for the triple post, but could you explain the link between installation destruction and the logi suit reward? You need a tank, or a forge/swarm to destroy installation - so a logi suit is not a particularly suitable reward. Did you cons...
- by Absolute Idiom II - at 2013.07.02 08:29:00
|
545. Announcement:Dev Blog: Weapons free with DUST 514 Events in July and August - in Announcement and Events [original thread]
CCP Cmdr Wang wrote: Absolute Idiom II wrote: Could you perhaps clarify the dates/days of Mordu's challenge? The 11th and 18th of July are not Mondays, they are Thursdays. Yes, this time around we are doing the Mordus' Challenge event fro...
- by Absolute Idiom II - at 2013.07.02 08:25:00
|
546. Announcement:Dev Blog: Weapons free with DUST 514 Events in July and August - in Announcement and Events [original thread]
Aran Abbas wrote: CCP Cmdr Wang wrote: Thank you for the interest in the July events everyone, below are answers to your questions regarding the events. Triple SP Event 1. The weekly SP cap will reset on Wednesday, July 3rd as usual afte...
- by Absolute Idiom II - at 2013.07.02 08:22:00
|
547. Announcement:Dev Blog: Weapons free with DUST 514 Events in July and August - in Announcement and Events [original thread]
Could you perhaps clarify the dates/days of Mordu's challenge? The 11th and 18th of July are not Mondays, they areear:]Thursdays'.s.
- by Absolute Idiom II - at 2013.07.02 06:43:00
|
548. Announcement:Dev Blog: Weapons free with DUST 514 Events in July and August - in Announcement and Events [original thread]
I don't understand the logi suit reward for installation destruction - how does that match? You need a tank or a forge/swarm to take them out..
- by Absolute Idiom II - at 2013.07.01 20:14:00
|
549. GAME DATA CORRUPTED - in Technical Support/Bugs [original thread]
derp
- by Absolute Idiom II - at 2013.07.01 10:17:00
|
550. [Fittings] Allow use to fit any suit we own (not just suits we have skills for) - in Feedback/Requests [original thread]
I can't make a fitting with a SUIT that I don't have skills for - it's won't let me. E.G. Proto Minmatar Logi suit. If you are able to do this, please let me know the method that you are using.
- by Absolute Idiom II - at 2013.06.28 15:08:00
|
551. [Fittings] Allow use to fit any suit we own (not just suits we have skills for) - in Feedback/Requests [original thread]
I really like that I can make suit and vehicle fittings with modules that I don't have the skills to use yet. It lets me plan ahead for the SP that I want to buy and allows me to test in advance if I have have enough CPU/PG etc for the intended fi...
- by Absolute Idiom II - at 2013.06.28 14:00:00
|
552. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
+1. I too would like to see skirmish control point spawning removed. This is one thing that Domination mode does right!
- by Absolute Idiom II - at 2013.06.27 15:37:00
|
553. Planetary conquest, pc bug - in Technical Support/Bugs [original thread]
3rd alternative - attackers have a forced cooldown because they lost and they cannot immediately attack the district.
- by Absolute Idiom II - at 2013.06.24 15:27:00
|
554. Dust 514: Diary of a Knifing Instructor - in General Discussions [original thread]
Reserved
- by Absolute Idiom II - at 2013.06.24 13:36:00
|
555. Planetary conquest, pc bug - in Technical Support/Bugs [original thread]
Surely it should be a draw - if both sides suffer a losing state? (MCC destroyed and zero clones left) Or better: match ends immediately when MCC dies or zero clones remain.
- by Absolute Idiom II - at 2013.06.24 13:03:00
|
556. Announcement:Skill Respec // AUR Account Reset Delays - in General Discussions [original thread]
Goodbye you whiners
- by Absolute Idiom II - at 2013.06.21 12:54:00
|
557. Announcement:Dev Blog: Uprising 1.2 brings ISK transfers, Planetary Conquest changes, and more! - in Announcement and Events [original thread]
CCP FoxFour wrote: Avallo Kantor wrote: Fenix Alexarr wrote: Removing the ability to kick players mid battle really neuters the feature. Sometimes you don't know an AWOX'er until you're all in the fight. It's better than the current situa...
- by Absolute Idiom II - at 2013.06.19 15:53:00
|
558. Announcement:Dev Blog: Uprising 1.2 brings ISK transfers, Planetary Conquest changes, and more! - in Announcement and Events [original thread]
Any indication on corporation tax? Or has that decision not been made yet?
- by Absolute Idiom II - at 2013.06.19 14:34:00
|
559. Announcement:Issues regarding PS3 4.45 firmware update - in Announcement and Events [original thread]
If you installed the update and it bricked your console: wait for the fixed update boot into recovery mode and install it via USB.
- by Absolute Idiom II - at 2013.06.19 13:05:00
|
560. [BUG] Vehicle active module resource usage doesn't not drop when idle - in Technical Support/Bugs [original thread]
WASTED MERC wrote: There is a bug in the tank active modules, when they are idle they use the same amount of my power and cpu resources as when they are active. It's 514 centuries into the future, dont people care about power saving any more? ...
- by Absolute Idiom II - at 2013.06.19 11:38:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |