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281. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
DUST Fiend wrote: KA24DERT wrote: Still needs a random trajectory deviation to make sniping infantry a little harder. I've thought something along those lines too, but it would need to stabilize if you kept it aimed at a vehicle, otherwise...
- by AP Grasshopper - at 2013.12.05 18:06:00
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282. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Rebalance assault forge gun to how it should function in comparison to standard and breach variants. Add fall off damage to prevent one sole forge gunner on a roof locking down the entire map of vehicles while also holding an objective. The damage...
- by AP Grasshopper - at 2013.12.05 18:04:00
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283. So, How About Those Commandos - in General Discussions [original thread]
I think they just cost a little too much. If the price was on par with the current sentinel prices im sure you'd see more commando's running around.
- by AP Grasshopper - at 2013.12.05 17:39:00
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284. FotM 514 Game Show - in General Discussions [original thread]
Gal logi Armor buffer with triage nano's, damage mods and rail rifle.
- by AP Grasshopper - at 2013.12.05 05:39:00
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285. i thought heavies were bad... - in General Discussions [original thread]
Dexter307 wrote: As a HMG heavy i think the heavy is good as it is. Only a couple things need to change. 1. HMG needs a buff. My HMG is only good because its the proto HMG with proficiency 5 and a complex damage mod. The HMG accuracy is fine a...
- by AP Grasshopper - at 2013.12.05 02:37:00
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286. 1.8 time (1.7 is old news) - in General Discussions [original thread]
Iron Wolf Saber wrote: There is a forge gun change, CCP Logibro is trying to get it posted now, it seemed to been a late change and didn't make the presses in time. As for 1.8 what would you like to see in it? Play controlled, permanently,...
- by AP Grasshopper - at 2013.12.05 01:07:00
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287. Spoilt f*cks - in General Discussions [original thread]
- by AP Grasshopper - at 2013.12.05 01:04:00
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288. FG Stats Missing - in General Discussions [original thread]
It's almost like they left that part out intentionally...
- by AP Grasshopper - at 2013.12.05 01:02:00
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289. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Atiim wrote: AP Grasshopper wrote: How can you say you tweaked AV without even adjusting forge guns? Are you that ******** ccp? Vehicles still aren't viable. You've failed Vehicles will be very viable in 1.7 Get your head outta your @$$ ...
- by AP Grasshopper - at 2013.12.05 00:58:00
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290. FG Stats Missing - in General Discussions [original thread]
Where are the adjusted Forge Gun stats/info? Swarms, av grenades have been mentioned numerous times. You've seem to have forgotten about the most over powered weapon of them all!
- by AP Grasshopper - at 2013.12.05 00:51:00
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291. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
How can you say you tweaked AV without even adjusting forge guns? Are you that ******** ccp? Vehicles still aren't viable. You've failed
- by AP Grasshopper - at 2013.12.05 00:45:00
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292. keep up the team killing and its likely .......... - in General Discussions [original thread]
CCP Nullarbor wrote: The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day. We may change those thresholds after we launch too, we'l...
- by AP Grasshopper - at 2013.12.04 16:18:00
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293. How does/will salvage in FW work? - in General Discussions [original thread]
Beren Hurin wrote: If anyone who spends any time in a match gets salvage from the other side, and you presumably get 1/16th or whatever share of it you get as a fraction of the team, then if it is agnostic to whether I was there for the whole m...
- by AP Grasshopper - at 2013.12.04 16:12:00
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294. Shooting the elephant in the room (Dev's might find this interesting) - in General Discussions [original thread]
It would work, you just may not like it. You'll loose alot of currently viable fitting options. Though you could argue we have too much variety at the moment? I don't feel we have enough variety to be honest.
- by AP Grasshopper - at 2013.12.04 16:09:00
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295. Protos beware of FW 1.7! Any friendlies running proto on my team will seriously... - in General Discussions [original thread]
run proto when your qsynced, run militia in pug FW. Griefer problem sorted.
- by AP Grasshopper - at 2013.12.04 16:01:00
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296. Protos beware of FW 1.7! Any friendlies running proto on my team will seriously... - in General Discussions [original thread]
youll be doing pubs after your first friendly fire kill so choose wisley
- by AP Grasshopper - at 2013.12.03 17:21:00
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297. thread for questions about the FW dev blog - in General Discussions [original thread]
Yes, you obviously didn't read the entire blog.
- by AP Grasshopper - at 2013.12.03 17:07:00
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298. What's in 1.7? - in General Discussions [original thread]
howard sanchez wrote: We have heard that rail and cobat rifles will be there probably along with vehicle revamping. But...what else? Does CCP consider 1.7 a "make or break" update? The Dev feedback and info traffic would suggest not. What do...
- by AP Grasshopper - at 2013.12.03 05:43:00
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299. What's your take on the heavy laser? - in General Discussions [original thread]
I see it as a weapon that when you depress the trigger fires a high damage beam of energy equally powerful against vehicles and suits that last for a couple seconds before overheating. This weapon overheats after 5 ish seconds at proto level to pr...
- by AP Grasshopper - at 2013.12.03 05:41:00
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300. What Makes a Great Player - in General Discussions [original thread]
Ghosts Chance wrote: most of my games end up in an "if i dont do it nobody else will" type of game and i do it, and we win, does that make me a great player? it usually IS me that decides weather my team wins or loses (within reason, im not e...
- by AP Grasshopper - at 2013.12.03 05:37:00
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