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301. Announcement:Server issues 2013-12-02 - in Announcement and Events [original thread]
Thanks for the updates
- by AP Grasshopper - at 2013.12.03 00:03:00
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302. The Twelve Squads of Christmas - in General Discussions [original thread]
Clever
- by AP Grasshopper - at 2013.12.02 17:09:00
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303. Fat guys holding light weapons? - in General Discussions [original thread]
until the HMG becomes on par with or stronger then assault rifles heavies will continue to use assault rifles, get over it.
- by AP Grasshopper - at 2013.12.02 16:59:00
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304. Speculation 514- The Forge Gun after 1.7 - in General Discussions [original thread]
By the way, 200m is 1/3 to 1/2 of the map depending on which map your playing on. That is a long range weapon dude. Do you really need to be able to hit someone in there redline from your redline with a forge gun?
- by AP Grasshopper - at 2013.12.02 05:42:00
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305. Speculation 514- The Forge Gun after 1.7 - in General Discussions [original thread]
KING CHECKMATE wrote: AP Grasshopper wrote: Jacques Cayton II wrote: So you guys want stuff that is designed to bore holes in the hardest material to not do a lot of damage??? Why you do this a good tanker with a squad to eliminate the th...
- by AP Grasshopper - at 2013.12.02 05:39:00
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306. Currently Watching the Science Channel - in General Discussions [original thread]
cool story
- by AP Grasshopper - at 2013.12.02 05:22:00
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307. how about a tanker truce in 1.7 :-) - in General Discussions [original thread]
I'm going to kill everything and everyone. especially noob tankers who are merely giving 1.7 a go at it.
- by AP Grasshopper - at 2013.12.02 05:18:00
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308. CPM Iron Wolf Saber - in General Discussions [original thread]
Somebody call the Wambulance.
- by AP Grasshopper - at 2013.12.02 00:53:00
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309. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: http://web.ccpgamescdn.com/dust/news.control/8734/1/CA_ForgeGun_Blog.jpg You see those lasers coming out of the sight on the top of the gun? Why not have those be an in-game element? To further explain, there would be a p...
- by AP Grasshopper - at 2013.12.02 00:52:00
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310. Speculation 514- The Forge Gun after 1.7 - in General Discussions [original thread]
Jacques Cayton II wrote: So you guys want stuff that is designed to bore holes in the hardest material to not do a lot of damage??? Why you do this a good tanker with a squad to eliminate the threat. If you make the tank an unstoppable monster ...
- by AP Grasshopper - at 2013.12.02 00:40:00
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311. An Important Suggestion From an Experienced Tanker: Vehicle Hitboxes [Dev/CPM Re... - in Feedback/Requests [original thread]
You plan to make a well placed shot with a swarm launcher and vehicle seeking grenades? How about tracking disruptor, stasis webifiers, electronic counter measures that disrupt tacnet and sense vehicles don't use capacitor a vehicle module vampire...
- by AP Grasshopper - at 2013.12.02 00:31:00
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312. Snipers head glitching is back. - in Feedback/Requests [original thread]
MCC sniping is a valid noob tactic in my opinion. Tons of fun though not as good as other positions as you cant use equipment up there (which is how CCP has already addressed the issue as you used to be able to drop uplinks and ammo up there) and ...
- by AP Grasshopper - at 2013.12.02 00:17:00
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313. Disable dropsuits/weapons of other factions in FW - in Feedback/Requests [original thread]
daishi mk03 wrote: Like the title say, let only Amarr dropsuits and weapons play for Amarr. I want to see 100% lasers against those Minimatar rebels. Amarr and Caldari fight side by side, as do Minmatar and Gallente.
- by AP Grasshopper - at 2013.12.01 23:50:00
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314. Speculation 514- The Forge Gun after 1.7 - in General Discussions [original thread]
The forge gun should be getting a nerf on par with the swarm launcher. Wait and see, reduced damage proto is now equivalent to militia at best and range or fall off damage past 175-200m. Cya later forge snipers! Hello Plasma cannon roof toppers!
- by AP Grasshopper - at 2013.12.01 23:45:00
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315. CCP post the 1.7 patch notes... - in General Discussions [original thread]
This week, wait a little longer.
- by AP Grasshopper - at 2013.12.01 22:42:00
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316. EVE / Dust combined mission live! - in General Discussions [original thread]
great work
- by AP Grasshopper - at 2013.11.30 14:47:00
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317. Judge Rhadamanthus for vehicle CPM! - in General Discussions [original thread]
They want clueless one per-centers on the CPM don't be naive.
- by AP Grasshopper - at 2013.11.29 16:46:00
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318. proximity mines - in General Discussions [original thread]
They'll be more viable in 1.7 as vehicles ehp will be lower. Wait and see how they feel in a couple weeks. They always give me a good scare when in driving a HAV.
- by AP Grasshopper - at 2013.11.29 01:49:00
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319. December Events - in General Discussions [original thread]
Vehicle events although i'd put my money on a huge AR event sense it's the first rounded racial set of weapons in dust.
- by AP Grasshopper - at 2013.11.28 15:37:00
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320. Announcement:Dev Blog: Vehicle Changes in Uprising 1.7 - in Announcement and Events [original thread]
seriously, how hard could it be to make a lock feature. vehicles as they are now don't use all the controller buttons just use one of the two and right one paragraph of code already.
- by AP Grasshopper - at 2013.11.28 05:22:00
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