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Fox Gaden
Bojo's School of the Trades
1726
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Posted - 2013.12.02 19:56:00 -
[61] - Quote
Vitharr Foebane wrote:Fox Gaden wrote:Instead of having the Laser heat up to do more damage, have the target heat up to take more damage. Have it start with Light Laser damage and have the damage ramp up the longer you are on the target. Set it so Time to Kill on an Infantry is about the same as with the Light Laser Rifle, but after about 2 seconds it starts ramping up to anti vehicle damage levels.
This way you canGÇÖt pre-heat it and hit infantry with vehicle level damage, but it would still be effective against vehicles.
Have the heat on the target take a second to dissipate so if you slip off your target for a moment the damage ramp-up does not get set back to zero.
Higher damage against shields as with the Laser Rifle.
Still have the heat buildup and overheat feedback damage mechanic to limit how long you can fire it, making the Sentinel Bonus useful. That's a really solid idea, and I hope CCP is at least giving this thread a cursory glance. Well it would give you a weapon that would be: 1) effective against Infantry without being OP. 2) effective against vehicles, with the heat buildup time acting to balance it. 2) be consistent with the behaviour of a large laser.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Shadow Archeus
OSG Planetary Operations Covert Intervention
159
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Posted - 2013.12.02 20:20:00 -
[62] - Quote
Wider beam????.....come on its a heavy laser.....or a wider beam up close but it tapers off at longer ranges...... |
MINA Longstrike
2Shitz 1Giggle
112
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Posted - 2013.12.02 20:54:00 -
[63] - Quote
Fox Gaden wrote:Instead of having the Laser heat up to do more damage, have the target heat up to take more damage. Have it start with Light Laser damage and have the damage ramp up the longer you are on the target. Set it so Time to Kill on an Infantry is about the same as with the Light Laser Rifle, but after about 2 seconds it starts ramping up to anti vehicle damage levels.
This way you canGÇÖt pre-heat it and hit infantry with vehicle level damage, but it would still be effective against vehicles.
Have the heat on the target take a second to dissipate so if you slip off your target for a moment the damage ramp-up does not get set back to zero.
Higher damage against shields as with the Laser Rifle.
Still have the heat buildup and overheat feedback damage mechanic to limit how long you can fire it, making the Sentinel Bonus useful.
Let it do AV levels of damage to infantry - if you're not connecting with that first second of charge you're not doing the 'full damage' anyways, just give it a really slow turn / move speed for while its charged and firing so you cant melt whole squads with it... then presumably with a cooldown between shots you might be able to gib one or two infantry every 10 seconds or so if your aim is *perfect*. |
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
19
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Posted - 2013.12.02 23:01:00 -
[64] - Quote
Vitharr Foebane wrote:Farsund Solheim wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. This immediately makes me think the Arc Welder from Red Faction, and i really REALLY like the idea! http://redfaction.wikia.com/wiki/Arc_WelderHave the weapon be VERY effective against shields on both dropsuits and land based vehicles, but once it gets down to armor on said vehicles, it should do no physical damage, but instead start to fry the driver inside. Once dead, you can take the now pilot-less tank/LAV for yourself >:) Dropsuits being electrocuted should take damage similar to that of a laser rifle.Make it a medium-close to close range weapon. hmm doesn't really fit into the mid long range philosophy of the Amarr though
Oh, too true, and fair enough. Doesn't mean i still wouldn't like to see a weapon that kills pilots, but leaves the vehicle relatively unscathed ;) |
Vitharr Foebane
Blood Money Mercenaries
300
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Posted - 2013.12.02 23:04:00 -
[65] - Quote
Farsund Solheim wrote:Vitharr Foebane wrote:Farsund Solheim wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. This immediately makes me think the Arc Welder from Red Faction, and i really REALLY like the idea! http://redfaction.wikia.com/wiki/Arc_WelderHave the weapon be VERY effective against shields on both dropsuits and land based vehicles, but once it gets down to armor on said vehicles, it should do no physical damage, but instead start to fry the driver inside. Once dead, you can take the now pilot-less tank/LAV for yourself >:) Dropsuits being electrocuted should take damage similar to that of a laser rifle.Make it a medium-close to close range weapon. hmm doesn't really fit into the mid long range philosophy of the Amarr though Oh, to true, and fair enough. Doesn't mean i still wouldn't like to see a weapon that kills pilots, but leaves the vehicle relatively unscathed ;) I would be amused at the thought of vehicle QQer burning alive in his tank while his then pilot-less "investment" is then used to murder his teammates
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
19
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Posted - 2013.12.03 00:37:00 -
[66] - Quote
I know something similar to this has been mentioned a number of times in this post, but how about a giant burst version of the LR? Kinda like the burst HMG? Charges and fires a pulse of directed laser energy every 3 seconds for massive damage. To take a line out of the Mass Effect wiki about laser weapons "Since lasers move at light speed, they cannot be dodged by anything moving at subluminal speeds", this making it very effective against pesky LAV's. Give it less base damage than the forge [600 base (720 shield, 480 armor)std, 700 (840 shield, 560 armor)adv, 800 (960 shield,640 armor)proto], but make it virtually unavoidable as long as the target is in range and within the targeting reticle. Range should be exactly that of the base laser Rifle.
To avoid this being too OP vs infantry, we need to find a practical way of keeping this weapon from being 100% accurate all the time. Say instead of having ammo, you have to swap out the Optical Cavity ( http://en.wikipedia.org/wiki/Optical_cavity ). Each optical cavity has a limited number of shots, and each shot damages the Output Coupler, permanently reducing weapon accuracy until the Optical Cavity is replaced. Say one "optical cavity" allows for three shots, and the first shot has a aiming reticle the same size as that of the Laser rifle. Second shot would have a reticle with a mean circumference 5x as large as the reticle of the first shot, and the third shot would have a reticle with a mean circumference 10x the size of the first shot, making it hard to hit a dropsuit at anything but close range, but still able to hit a tank with ease. For a size comparison, take a look at this picture, where jupiter has a mean circumference of nearly 11x compared to that of the earth ( http://www.universetoday.com/22710/jupiter-compared-to-earth/ )
An example of Proto Weapon Attributes would be:
Viziam Burst Heavy Laser Cannon
Damage --> 800.00 hp Rate of Fire --> 20.00 RPM Accuracy Rating --> 53.73 Clip Size --> 3 Max Ammo --> 9 Reload Time --> 8.00 s Heat Build-up Per Second --> 29.75 Cool Down --> 4.00 s Seize Duration --> 10.00 s
As a burst weapon, it would have relatively low DPS of 266.67, base at proto. even with proficiency level 5, and 2 complex damage mods, it would be doing 1104 damage a shot, with a base DPS of 490.67 (assuming the Operation skill of this weapon reduces charge time by 5% per level). Take into account a proto Assault Forge gun with prof x5 and 2x complex damage mods having a base DPS of 1224.12, and you will see that this weapon is not OP on the damage spectrum.
Pros of Forge Gun: -More Damage -Splash Damage -Longer Range -Maintains accuracy over time
Pros of Laser Cannon -Speed of light/Instant transmission -massive damage vs shield (1.2x) -pinpoint accuracy on first shot -tap to fire, charge occurs naturally in between shots |
Kaughst
0uter.Heaven Proficiency V.
62
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Posted - 2013.12.03 00:39:00 -
[67] - Quote
Heavy laser you say? http://www.youtube.com/watch?v=7Z--crpjkF4
Step 1: Take Districts
Step 2: ???
Step 3: Profit
Cow for Kaughst
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hackerzilla
Defenders of the Helghast Dream
552
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Posted - 2013.12.03 00:45:00 -
[68] - Quote
The Heavy laser's name is the Arc cannon. To reference just read the book Templar One, not just for reference, but it's an amazing book, that is if you're interested in the Eve Universe lore...
Host of Zilla's Games!
The best defense in not a good offense, it's a good defense.
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True Adamance
Amarr Templars Amarr Empire
4487
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Posted - 2013.12.03 00:52:00 -
[69] - Quote
Vitharr Foebane wrote:Rei Shepard wrote:Vitharr Foebane wrote:Been a lot more responses than I expected. Let's expand the topic, should the heavy laser be AV or AI There is already an AI laser, the forgegun is multi purpse, the HMG is AI, its time for something purely AV, that makes them scramble for cover if they notice the Melting Phase, right before you go inside their tank and blow it up :p So basically a war hammer 40k melta gun?
Very Short range beam laser, based off a mining tool used to bore through rock and metals. That would be cool.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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nor asha
Turbo Bros inc.
43
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Posted - 2013.12.03 01:44:00 -
[70] - Quote
I'd like it to do 150 damage to yourself and in a 3m AoE when it overheats |
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True Adamance
Amarr Templars Amarr Empire
4497
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Posted - 2013.12.03 02:19:00 -
[71] - Quote
nor asha wrote:I'd like it to do 150 damage to yourself and in a 3m AoE when it overheats
Bigger AoE than a rail impact?
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Darken-Sol
BIG BAD W0LVES
682
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Posted - 2013.12.03 02:24:00 -
[72] - Quote
Something like the arc projector on mass effect would be sweet. Well......before it recieves the Nerf bat. |
True Adamance
Amarr Templars Amarr Empire
4497
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Posted - 2013.12.03 02:25:00 -
[73] - Quote
Darken-Sol wrote:Something like the arc projector on mass effect would be sweet. Well......before it recieves the Nerf bat.
That would be epic
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
134
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Posted - 2013.12.03 02:28:00 -
[74] - Quote
Farsund Solheim wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. This immediately makes me think the Arc Welder from Red Faction, and i really REALLY like the idea! http://redfaction.wikia.com/wiki/Arc_WelderHave the weapon be VERY effective against shields on both dropsuits and land based vehicles, but once it gets down to armor on said vehicles, it should do no physical damage, but instead start to fry the driver inside. Once dead, you can hack and then take the now pilot-less tank/LAV for yourself >:) Dropsuits being electrocuted should take damage similar to that of a laser rifle. Make it a medium-close to close range weapon. Of course, taking into account the Amarr heavy suit bonus, using the weapon too long would cause the batteries to "overload", electrocuting the user and causing feedback damage.
That's not even close, and defies the lore. No. |
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
19
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Posted - 2013.12.03 02:32:00 -
[75] - Quote
Roger Cordill wrote:Farsund Solheim wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. This immediately makes me think the Arc Welder from Red Faction, and i really REALLY like the idea! http://redfaction.wikia.com/wiki/Arc_WelderHave the weapon be VERY effective against shields on both dropsuits and land based vehicles, but once it gets down to armor on said vehicles, it should do no physical damage, but instead start to fry the driver inside. Once dead, you can hack and then take the now pilot-less tank/LAV for yourself >:) Dropsuits being electrocuted should take damage similar to that of a laser rifle. Make it a medium-close to close range weapon. Of course, taking into account the Amarr heavy suit bonus, using the weapon too long would cause the batteries to "overload", electrocuting the user and causing feedback damage. That's not even close, and defies the lore. No.
Also true. I was just spit-balling here, and having a little fun. |
Vitharr Foebane
Blood Money Mercenaries
301
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Posted - 2013.12.03 02:45:00 -
[76] - Quote
Farsund Solheim wrote:Roger Cordill wrote:Farsund Solheim wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. This immediately makes me think the Arc Welder from Red Faction, and i really REALLY like the idea! http://redfaction.wikia.com/wiki/Arc_WelderHave the weapon be VERY effective against shields on both dropsuits and land based vehicles, but once it gets down to armor on said vehicles, it should do no physical damage, but instead start to fry the driver inside. Once dead, you can hack and then take the now pilot-less tank/LAV for yourself >:) Dropsuits being electrocuted should take damage similar to that of a laser rifle. Make it a medium-close to close range weapon. Of course, taking into account the Amarr heavy suit bonus, using the weapon too long would cause the batteries to "overload", electrocuting the user and causing feedback damage. That's not even close, and defies the lore. No. Also true. I was just spit-balling here, and having a little fun. No shame in having some fun Besides the more ideas we throw out the more we can discuss and the more CCP can think about. Of course that's if they are even looking at this. C'mon guys, give us a blue tag :3
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
134
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Posted - 2013.12.03 02:47:00 -
[77] - Quote
Vitharr Foebane wrote:Roger Cordill wrote:Vitharr Foebane wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. Go in more detail? Message from Godin: Have you read the Empyrean Age? My eve lore knowledge is sadly lacking >.<
Message from Godin: uhh. Well, long story short, that ***** the amarrians call their empress found a cannon from the old days (before the gate collapsed), and she fitted it to her ship. The first time she fired it was on a Republic fleet, and it destroyed every las one of those ships. Basically, it shot a shot, and hit a ship, imploding the shields, basically killing everything inside the shields of the ship, and also destroying the ship. It also arced from one ship to the next, doing said shield impulsion (which is how the entire fleet got wrecked from that one shot). Although it wrecked her ship, and almost killed her in the process, she adored the tech, and had scientists build her a infantry version for the troops. Although it wasn't as insane as the Toran weapon she found, being able to arc indefinitely, it's still pretty strong. Also, I know for sure that It's a merc weapon, and is a heavy weapon due to Templar One, in which Vince grabbed it from a Heavy and started using it, making it naturally a heavy weapon.
tl;dr: It's a weapon that should hit a target, but then arc to the nearest enemy dealing damage to him/her. It should be highly effective towards shields (maybe even more so than the norm, like 130% instead of 120%), but have a hard time against armor (if shields are stronger, then armor should be weaker, so 70%). |
Vitharr Foebane
Blood Money Mercenaries
301
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Posted - 2013.12.03 03:18:00 -
[78] - Quote
Roger Cordill wrote:Vitharr Foebane wrote:Roger Cordill wrote:Vitharr Foebane wrote:Roger Cordill wrote:Message from Godin: NO. Arc Cannon. Do it. Go in more detail? Message from Godin: Have you read the Empyrean Age? My eve lore knowledge is sadly lacking >.< Message from Godin: uhh. Well, long story short, that ***** the amarrians call their empress found a cannon from the old days (before the gate collapsed), and she fitted it to her ship. The first time she fired it was on a Republic fleet, and it destroyed every las one of those ships. Basically, it shot a shot, and hit a ship, imploding the shields, basically killing everything inside the shields of the ship, and also destroying the ship. It also arced from one ship to the next, doing said shield impulsion (which is how the entire fleet got wrecked from that one shot). Although it wrecked her ship, and almost killed her in the process, she adored the tech, and had scientists build her a infantry version for the troops. Although it wasn't as insane as the Toran weapon she found, being able to arc indefinitely, it's still pretty strong. Also, I know for sure that It's a merc weapon, and is a heavy weapon due to Templar One, in which Vince grabbed it from a Heavy and started using it, making it naturally a heavy weapon. tl;dr: It's a weapon that should hit a target, but then arc to the nearest enemy dealing damage to him/her. It should be highly effective towards shields (maybe even more so than the norm, like 130% instead of 120%), but have a hard time against armor (if shields are stronger, then armor should be weaker, so 70%). Mi Gusta o.0
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Ninjanomyx
Imperfects Negative-Feedback
466
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Posted - 2013.12.03 04:29:00 -
[79] - Quote
Vitharr Foebane wrote:Basically just a discussion on how you feel like the heavy laser weapon could/should function if/when implemented.
My take is that it should function like a large hip fire laser rifle. It should evaporate any infantry unlucky enough to get between it and the vehicle you are unloading on. However, it should have MASSIVE overheat damage to compensate.
- Lazer Cannon would be 5x the Lazer Rifle & the Lazer Turret would be 15x the Lazer Rifle in terms of Beam Diameter, *Side-Note: Switch the Forge Gun Projectile with the Rail Turret Projectile to scale properly, just as exampled by the Lazer Examples above. - Massive Overheat (5s/Shot for 3 Shots w/o Active Heatsink Buff before 10s Overheat without Heatsink), & 3 Shots a Clips for Heavy Weapon. The Beam would last for 5 Seconds each. Hold Variant has 1/3 the DPS Base, but lasts significantly longer without overheating while doing up to 2/3 DPS before Overheat in comparison to the proposed quoted "Beam Cannon" Variant above. - 5HKO (Hurtbox ticks 5 times in 2 Seconds before a Proto AR/Logi is downed w/o Damage Modification, 8 for Heavy at 3 Seconds) Potential with a slight - Rreduction in ISK Price (Based upon current Investment, not 1.7) Potential, Rendering Fixes & more Active Tank, with current Self-Rep (Minus the Armor Rep Bug) which would promote the Rep Tool & "Spider Vehicles". *Side-Note: Rep Tool needs Buff to scale to current Dropsuit Rep in relation to Vehicle Rep..........especially the Vehicle/Installaion Specific & Core. -The Pilot Suit would augment the Cooldowns & other Statistics of Modules & Turrets to give incentive to "Pure Spec" as a Vehicle Pilot. - AV (Minus OP AV Nades....& Nades in general.......they need a Cap Nerf) stays as is except with Swarms having less of that 85 Degree turning BS, & AFG DPS lower than Standard Type (Not to be confused with STD Tier) to compensate for the RoF Increase.
I'm a bit "inebriated" atm so I'm a bit tired & have to K.O.....so I can't finish explaining stuff.....but ya'll get the gist of it. |
AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
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Posted - 2013.12.03 05:41:00 -
[80] - Quote
I see it as a weapon that when you depress the trigger fires a high damage beam of energy equally powerful against vehicles and suits that last for a couple seconds before overheating. This weapon overheats after 5 ish seconds at proto level to prevent it being abused on cqc but still being viable similarly to the forge gun, after its nerfed. |
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Kal Kronos
L.O.T.I.S. Public Disorder.
132
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Posted - 2013.12.03 06:31:00 -
[81] - Quote
Well the better laser tech is probably scrambler, so a quad barrel auto scrambler would be bad ass. Two side by side barrels with one mounted above and below. Hip fire would be ****, but ads would be a diamond shaped reticule. At 70m all four barrels could hit a medium frame hit box, and the damage would slightly less than normal Assault scrambler with same rate of fire. Each barrel would apply damage individually limiting damage past optimal, due to tracking difficulties. This may turn out to be OP, but seems to be a viable mid range heavy weapon, laser based but not lol laser based.
Dedicated redline sniper, tower forger, nade spammer, protostomper, and mass driver.
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MINA Longstrike
2Shitz 1Giggle
126
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Posted - 2013.12.03 18:21:00 -
[82] - Quote
Kal Kronos wrote:Well the better laser tech is probably scrambler, so a quad barrel auto scrambler would be bad ass. Two side by side barrels with one mounted above and below. Hip fire would be ****, but ads would be a diamond shaped reticule. At 70m all four barrels could hit a medium frame hit box, and the damage would slightly less than normal Assault scrambler with same rate of fire. Each barrel would apply damage individually limiting damage past optimal, due to tracking difficulties. This may turn out to be OP, but seems to be a viable mid range heavy weapon, laser based but not lol laser based.
"scrambler rifle... but better - I want to kill all the infantry". Somehow I think this would be poorly balanced. |
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