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1. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
a lot of fluff and not enough substance all i see is plasters and bandages trying to keep pc alive. you are taking all this in the wrong direction. districts should be won and lost over multiple battles over weeks or even months if the war rages ...
- by ADAM-OF-EVE - at 2015.04.05 14:59:00
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2. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
Spkr4theDead wrote: ADAM-OF-EVE wrote: seems getting the balance between effective infantry killing and effective AV killing on a vehicle versus the infantry versions is always going to be off. i think what we need is to separate the infan...
- by ADAM-OF-EVE - at 2015.01.15 23:16:00
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3. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
Spkr4theDead wrote: Complains that pilots have good aim, gets the ability to aim nerfed. what the hell are you talking about. i said nothing like that also ADAM-OF-EVE wrote: the point is we will never see any balance on tank vs AV not...
- by ADAM-OF-EVE - at 2015.01.15 23:15:00
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4. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
Breakin Stuff wrote: I have suggested things like this before but have to acknowledge a few problems. 1. While we have a lot of sentinel spam maybe one out of ten has forge guns really specced out. This would lead to teams getting facerolled b...
- by ADAM-OF-EVE - at 2015.01.15 16:45:00
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5. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
Megaman Trigger wrote: So infantry would have no way of effectively fighting back against HAVs and would have to rely on tanks to deal with tanks? they can still use forge and proximity mines. the point is we will never see any balance on ta...
- by ADAM-OF-EVE - at 2015.01.15 07:46:00
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6. [Idea] New Installation That Spawns Vehicles - in Feedback/Requests [original thread]
step 1 place proximity mines at front of platform step 2 place removes at back of platform step 3 blow up any poor soul that spawn s on it repeat
- by ADAM-OF-EVE - at 2015.01.15 01:05:00
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7. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
seems getting the balance between effective infantry killing and effective AV killing on a vehicle versus the infantry versions is always going to be off. i think what we need is to separate the infantry killing tanks from the tank killing tanks...
- by ADAM-OF-EVE - at 2015.01.15 00:57:00
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8. Buff contact grenades - in Feedback/Requests [original thread]
i have 10k of these :)
- by ADAM-OF-EVE - at 2015.01.14 21:19:00
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9. More Heavy Weapons - in Feedback/Requests [original thread]
True Adamance wrote: As long as there is a large and distinctly more powerful Tank Turret Variant certainly. are current tank turrets not powerful enough to take out heavies
- by ADAM-OF-EVE - at 2015.01.14 20:16:00
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10. More Heavy Weapons - in Feedback/Requests [original thread]
Rapid Assault Forge Gun fires rounds in rapid succession. pull the trigger and expend the clip slowly over time. these rounds charge and fire at 1 sec intervals for about 1200 damage over 6 secs and a clip size of 15-20 (maybe more). it would als...
- by ADAM-OF-EVE - at 2015.01.14 19:32:00
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11. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
ambush - no squad domi - 6-8 man skirm - 4 man i think this would make each game mode perfect for different squad sizes
- by ADAM-OF-EVE - at 2015.01.12 20:34:00
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12. Small flux strikes are pretty worthless... - in Feedback/Requests [original thread]
the only issue to these small orbs is the 3d map. get it off center slightly and you will miss. get it right though and you screw up someones day
- by ADAM-OF-EVE - at 2015.01.07 20:14:00
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13. comms revamp - in Feedback/Requests [original thread]
ccp i don't know if this is technically possible but what are the chances of having dual coms with squad and team at the same time. in pc comms can get messy in the heat of battle. would be nice to have the ability to run both squad and team comms...
- by ADAM-OF-EVE - at 2015.01.07 19:53:00
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14. STD Dropships are too slow - in Feedback/Requests [original thread]
my view is a standard dropship should be slow but be very hard to kill allowing it to pick players up and drop them off under fire. they should have fast descend but slow elevation. with small flux strikes and soon to be small damage strikes quite...
- by ADAM-OF-EVE - at 2015.01.05 12:48:00
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15. suit based WP's - in Feedback/Requests [original thread]
taxi bastard wrote: ive been playing around with roles and seeing how the WP totals go compared to my view of where they should be. trying to be a pure assault is fun and something i am not really used to, but i do feel that in general infant...
- by ADAM-OF-EVE - at 2015.01.04 19:51:00
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16. To Rattati: REs on passive scans - in Feedback/Requests [original thread]
what about cloaked remotes..... no im serious but not how you think. when thrown they go into cloaked inactive mode after 1 sec. in this mode they cannot be detonated or seen/scanned but can be destroyed. as they are inactive they will do no dama...
- by ADAM-OF-EVE - at 2015.01.04 01:03:00
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17. minor laser/warbarge strikes - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: CCP Rattati wrote: the missing strikes are, according to our design minor strike at 400 WP minor laser strike at 500 normal flux strike at 1500 normal strike at 2000 normal laser strike at 2500 Hold of on the minor s...
- by ADAM-OF-EVE - at 2015.01.04 00:10:00
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18. [request] new engineering equipment : Dragons Teeth - in Feedback/Requests [original thread]
in addition to this i think a 3rd addition to the team would be the collapsible barrier. still in the same aim as the other only this one allows friendly vehicles to pass through unhindered. much like the rising pillars you see on high streets or ...
- by ADAM-OF-EVE - at 2015.01.03 23:00:00
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19. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: ADAM-OF-EVE wrote: Breakin Stuff wrote: ADAM-OF-EVE wrote: i think we will always have issues with tanks until you let us defeat them in other ways than killing which currently is the only way to deal with them. ...
- by ADAM-OF-EVE - at 2015.01.03 22:54:00
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20. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: ADAM-OF-EVE wrote: i think we will always have issues with tanks until you let us defeat them in other ways than killing which currently is the only way to deal with them. what we need is more options like https://forum...
- by ADAM-OF-EVE - at 2015.01.03 13:50:00
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