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41. Ccp : trello how to use - in Feedback/Requests [original thread]
Luther Mandrix wrote: signed up added vehicle based objectives but my board is not in the dust crowd sourcing area.How do you get it in there? Have you done step 1. It might take a day or 2 for ccp to give you access
- by ADAM-OF-EVE - at 2014.12.20 19:05:00
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42. Ccp : trello how to use - in Feedback/Requests [original thread]
I am just informing people on how to correctly use trello so it doesn't become even more of a mess than it is. if you have a problem with ccp using trello then speak to them about it. its nothing to do with me. in the meantime while it is availabl...
- by ADAM-OF-EVE - at 2014.12.20 14:52:00
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43. Ccp : trello how to use - in Feedback/Requests [original thread]
bump
- by ADAM-OF-EVE - at 2014.12.20 12:53:00
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44. 2nd tier of public battles - in Feedback/Requests [original thread]
these would be the same as normal public battles except you must buy into them. this buy in fee goes into a pot for the winning team. the hope is to create the high stakes, high reward battles players are looking for. i think a fee of between 500...
- by ADAM-OF-EVE - at 2014.12.20 00:26:00
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45. No Death Until Clone Termination - in Feedback/Requests [original thread]
one stat to rule them all this is what current kdr is. while it is in a way important its not accurate in anyway. there are 3 things that make a good player in dust you might say kdr however it doesn't account for logistics and other importa...
- by ADAM-OF-EVE - at 2014.12.19 21:21:00
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46. Ccp : trello how to use - in Feedback/Requests [original thread]
you might want to sticky your instructions on here on how you want people to use trello to keep it tidy. a lot of people appear to have not seen your instructions to the left side of the trello board and a lot of cards are starting to get messy wi...
- by ADAM-OF-EVE - at 2014.12.19 21:00:00
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47. No Death Until Clone Termination - in Feedback/Requests [original thread]
i agree that only clone terminations for the downed player should count. however i feel kdr needs to contain clones killed by the player also as its only these kills that count towards cloning the enemy. perhaps kdr should remain the same and inst...
- by ADAM-OF-EVE - at 2014.12.19 19:41:00
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48. Post Lv 5 Content Ideas - in Feedback/Requests [original thread]
Aeon Amadi wrote: Made a new thread since I can't find the other one for the life of me. Mostly just a few spit-balled ideas I was thinking about while bored at work. Most of this is based on the (dramatic) misconceptions I had back in closed ...
- by ADAM-OF-EVE - at 2014.12.19 17:45:00
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49. logistics and assaults should have different basic suits - in Feedback/Requests [original thread]
Cody Sietz wrote: Giving basic mediums a 2nd equipment slot makes so much freaking sense it hurts. Skilling into the assault means you lose the extra slot but gain assault skills(able to fit more/better mods and weapons and weapon bonuses) Sk...
- by ADAM-OF-EVE - at 2014.12.19 07:43:00
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50. logistics and assaults should have different basic suits - in Feedback/Requests [original thread]
Fizzer XCIV wrote: ADAM-OF-EVE wrote: Fizzer XCIV wrote: Give Basic mediums a second equipment slot. Fixed. no because that defeats the purpose. they are meant to be cheap unskilled versions of assaults. giving them an extra equipment ...
- by ADAM-OF-EVE - at 2014.12.19 01:14:00
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51. logistics and assaults should have different basic suits - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Give Basic mediums a second equipment slot. Fixed. no because that defeats the purpose. they are meant to be cheap unskilled versions of assaults. giving them an extra equipment makes them more logi but less assault. how d...
- by ADAM-OF-EVE - at 2014.12.19 00:22:00
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52. logistics and assaults should have different basic suits - in Feedback/Requests [original thread]
assaults are almost identical to normal medium suits aside from the skills. the only thing logistics has in common with those medium suits is the character model. everything else is different. commandos and scouts have more logistical use than the...
- by ADAM-OF-EVE - at 2014.12.19 00:12:00
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53. [request] new engineering equipment : Dragons Teeth - in Feedback/Requests [original thread]
forgot to bump it so have to start a fresh https://forums.dust514.com/default.aspx?g=posts&t=102666&find=unread dragons teeth - these are self assembling devices which once deployed (3B /4A /6P) assemble themselves into 2m square immova...
- by ADAM-OF-EVE - at 2014.12.18 23:54:00
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54. use nanite injector on enemy corpses - in Feedback/Requests [original thread]
to terminate them for 5wp i am often cleanup man ending those poor fools as well as any equipment lying about. it would be nice to get something for it. i think for the effort and risk involved and the importance of the act and for doing it with ...
- by ADAM-OF-EVE - at 2014.12.17 19:23:00
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55. Revamp missions to be role specific - in Feedback/Requests [original thread]
no harm is showing ccp the types of missions we want to see then so we don't end up with more use/lose x amount of aurum missions
- by ADAM-OF-EVE - at 2014.12.17 19:15:00
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56. Revamp missions to be role specific - in Feedback/Requests [original thread]
give players a choice or role specific missions directly tied into their fav role which reward only items towards that role and millions more strongboxes of course and special items. when a player logs in that day and opens up the missions tab he...
- by ADAM-OF-EVE - at 2014.12.17 19:05:00
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57. Revamp missions to be role specific - in Feedback/Requests [original thread]
Support Defence Assault Covert Ops Vehicle
- by ADAM-OF-EVE - at 2014.12.17 19:05:00
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58. Nanites as Consumables - in Feedback/Requests [original thread]
the equipment is constructed by nanites. it isn't made of nanites so you don't actually carry any around with you aside those that eat you when you are dead and you can't take those because they are fundamental to removing unnecessary corpses. b...
- by ADAM-OF-EVE - at 2014.12.17 18:06:00
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59. "New" assault dropship - in Feedback/Requests [original thread]
its a dropship not a fighter. there is no room for fighters in this game currently. this ship will mean the end to any dropships in dust and probably tanks too as they would have zero defence against them
- by ADAM-OF-EVE - at 2014.12.14 05:20:00
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60. Greedy daily missions just annoy players (activate instant booster) - in Feedback/Requests [original thread]
ALL MISSIONS ARE OPTIONAL . get that into your heads before thinking you are forced to buy anything. i don't buy keys and i get on with the game just fine. quit the moaning over stupid things and move on.
- by ADAM-OF-EVE - at 2014.12.13 14:59:00
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