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121. new heavy weapon variants of current heavy weapons - in Feedback/Requests [original thread]
added a new one
- by ADAM-OF-EVE - at 2014.04.21 22:56:00
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122. new grenade type - in Feedback/Requests [original thread]
Soraya Xel wrote: Stealing vehicles should remain a challenge, or at least, a task capable thanks to driver stupidity, rather than an easy weapon that removes the need for such skill. If anything, I'd love to see a way to hack the hatch of a ta...
- by ADAM-OF-EVE - at 2014.04.21 18:35:00
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123. vehicle turrets - in Feedback/Requests [original thread]
Finn Colman wrote: ....Stop, Adam, and try to interpret the words in front of you as opposed to simply staring at them. Understand that some people don't write well (you included), and so ideas are not always accurately conveyed. im not spea...
- by ADAM-OF-EVE - at 2014.04.20 20:24:00
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124. vehicle turrets - in Feedback/Requests [original thread]
Harpyja wrote: I still don't agree with what you're trying to say. You'll only be unable to move the turret if you're turning against the rotation of the dropship, but with it you'll have twice the tracking speed. I still don't see why you hav...
- by ADAM-OF-EVE - at 2014.04.20 17:38:00
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125. vehicle turrets - in Feedback/Requests [original thread]
Harpyja wrote: I don't believe I've ever had that problem. The only time the turret is forced to turn with the DS is when it reaches its maximum angle of operation. Also, it makes perfect sense to turn "slower" in the direction opposite to the...
- by ADAM-OF-EVE - at 2014.04.20 14:18:00
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126. new anti air dropship - aerial support dropship - in Feedback/Requests [original thread]
this dropship unlike its predecessors has no front turret. it instead has 3 side mounted turrets slots and is heavily tanked and very slow. this has very limited fitting potential and a maximum altitude (too heavy to reach other dropship altitudes...
- by ADAM-OF-EVE - at 2014.04.20 14:00:00
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127. vehicle turrets - in Feedback/Requests [original thread]
Harpyja wrote: WTF? So you don't want your aim to be steady and exactly where you're looking at when the DS is turning? I'm confused its not steady and exactly where i'm looking because the turret is forced to one side. i would much rather ...
- by ADAM-OF-EVE - at 2014.04.20 13:47:00
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128. vehicle turrets - in Feedback/Requests [original thread]
please remove the auto turning of turrets when a vehicle turns. its a bloody stupid mechanic. the DS turns right and your turret auto turns to the left and then locks in position until the ds stops turning. it makes no sense at all. even in RL yo...
- by ADAM-OF-EVE - at 2014.04.20 13:35:00
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129. new grenade type - in Feedback/Requests [original thread]
it works the same as a normal av grenade where it seeks the vehicle. i have 2 versions in mind 1) this grenade when thrown homes in on the vehicle like the current ones. its latches onto the vehicle but does not explode however when anyone tries...
- by ADAM-OF-EVE - at 2014.04.20 13:13:00
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130. new grenade type - in Feedback/Requests [original thread]
AVP grenade - anti-vehicle personnel grenade this grenade is much like an AV grenade but instead of destroying the vehicle it kills the crew leaving the vehicle slightly damaged but intact.
- by ADAM-OF-EVE - at 2014.04.20 11:23:00
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131. change to needle mechanics - in Feedback/Requests [original thread]
Odigos Ellinas wrote: -1 This idea is not new player friendly. A better solution wood be a timer for the WP when using a nanitinjector. The user should get WP only if the reviewed persons survives for x seconds. That's more in the game spirit...
- by ADAM-OF-EVE - at 2014.04.19 20:55:00
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132. change to equipment so the logis can have their roles back. - in Feedback/Requests [original thread]
lee corwood wrote: All issues that definitely need addressing, mostly talking about the EQ spam, but I'm not completely sold on this for a few reasons. 1. This means that while the logi gets to maintain their role, they are also dependent on ...
- by ADAM-OF-EVE - at 2014.04.19 10:42:00
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133. change to needle mechanics - in Feedback/Requests [original thread]
Thurak1 wrote: +1 I like this idea. Would also give me reason to actually skill into needles. As it is right now i use standard needles with a rep tool so i can get more wp's out of it. i use standard needle and a proto rep tool just so i ca...
- by ADAM-OF-EVE - at 2014.04.19 10:31:00
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134. we need a better contract system - in Feedback/Requests [original thread]
bump
- by ADAM-OF-EVE - at 2014.04.19 03:30:00
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135. change to equipment so the logis can have their roles back. - in Feedback/Requests [original thread]
bump
- by ADAM-OF-EVE - at 2014.04.19 03:27:00
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136. change to needle mechanics - in Feedback/Requests [original thread]
bump
- by ADAM-OF-EVE - at 2014.04.19 03:26:00
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137. new heavy weapon variants of current heavy weapons - in Feedback/Requests [original thread]
Ecshon Autorez wrote: Meh, I'll throw my hat into the ring too. Flak Cannon well thinking about it its similar to the HCMG i suggested but i guess it could be an alternate version with long range. probably lower ammo capacity than the HCM...
- by ADAM-OF-EVE - at 2014.04.18 18:20:00
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138. FW - bounty for fighting for a conssistantly losing side - in Feedback/Requests [original thread]
something needs to be done.
- by ADAM-OF-EVE - at 2014.04.18 09:57:00
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139. near death wp/kdr - in Feedback/Requests [original thread]
with clones not dieing on being dropped now we need this more than ever. i'm always finishing off down players because no one wants to waste the ammo on them and i still see players going for easy wp from a res. we need something doing
- by ADAM-OF-EVE - at 2014.04.18 09:57:00
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140. new map idea - MCC Assault - in Feedback/Requests [original thread]
NEED MORE MAPS
- by ADAM-OF-EVE - at 2014.04.18 09:54:00
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