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Pugnacious Turtle
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.07.27 02:49:00 -
[1] - Quote
At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. |
Meeko Fent
Seituoda Taskforce Command Caldari State
382
|
Posted - 2013.07.27 03:09:00 -
[2] - Quote
Percent of people that use the AR? ~90%
Percent of people that want to Nerf everything that isn't a direct fire, fully automatic, High-ish accuracy weapon? ~90%
Poor Sods left to deal with their decisions while the ARs frollock in the fields? ~10%
Seriously though, When the New racials come in, the GARs need to have their range downed a quarter.
There.
in b4 the "AR 514ers", and the "Go AR or Go homers"
Me-Co Out. |
TheEnd762
Algintal Core Gallente Federation
101
|
Posted - 2013.07.27 03:21:00 -
[3] - Quote
+1, but I doubt it'll ever happen. The AR 514ers love their 3-shot-kill bullet hoses too much. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
850
|
Posted - 2013.07.27 03:23:00 -
[4] - Quote
I'd just like to see the breach rifle formed to be what the Rail Rifle will be. Long Range and high damage. |
Pugnacious Turtle
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
|
Posted - 2013.07.27 03:33:00 -
[5] - Quote
TheEnd762 wrote:+1, but I doubt it'll ever happen. The AR 514ers love their 3-shot-kill bullet hoses too much.
And it would seem that CCP caters to them. |
Meeko Fent
Seituoda Taskforce Command Caldari State
383
|
Posted - 2013.07.27 03:46:00 -
[6] - Quote
Pugnacious Turtle wrote:TheEnd762 wrote:+1, but I doubt it'll ever happen. The AR 514ers love their 3-shot-kill bullet hoses too much. And it would seem that CCP caters to them. Yeah, we know.
It's been like this for a while. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
758
|
Posted - 2013.07.27 03:54:00 -
[7] - Quote
The GAR needs to be faceraped with a balancebat, no matter how much the AR scrubs cry about it. |
Buster Friently
Rosen Association
1292
|
Posted - 2013.07.27 04:14:00 -
[8] - Quote
Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this.
QFT. Currently we're playing AR 514. The AR is way overused, and it's well past time that CCP do something about it.
It seems though that the current philosophy from CCP regarding Dust is go AR or go home.
Hail AR 514, hail king AR. |
DRDEEZE TWO POINTO
Foxhound Corporation General Tso's Alliance
67
|
Posted - 2013.07.27 05:11:00 -
[9] - Quote
Nooo don't nerf it's the only thing thats gallente that is not underpowered shotguns and plasma cannons. |
Meeko Fent
Seituoda Taskforce Command Caldari State
384
|
Posted - 2013.07.27 05:17:00 -
[10] - Quote
DRDEEZE TWO POINTO wrote:Nooo don't nerf it's the only thing thats gallente that is not underpowered shotguns and plasma cannons. SGs are only UP cause aiming sucks, but that should he fixed soon.
PC is UP cause it don't shoot straight, but CCP might be getting to that considering the amount of balancing that CCP is doing along with bug squishing.
It's not nerf the ARs, it's balance them better, as right now some things aren't quite right. |
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Cosgar
ParagonX
3234
|
Posted - 2013.07.27 07:52:00 -
[11] - Quote
I don't have a problem directly with the AR, I have a problem with the range. Remember when we had the hard range cap at the beginning of Uprising? Even though people complained, it encouraged more tactical play and squads running together. Now it's like having LW SS all over again in Chromosome and everyone spraying across the map. It makes the TAC AR completely useless and takes away an advantage the ScR and Laser should have. If anything, the damage falloff,/dispersion needs to be more drastic outside of 30m, or we need the range hard cap back, this is getting kind of ridiculous when you can get sniped across the map with a full auto weapon. |
TheEnd762
Algintal Core Gallente Federation
103
|
Posted - 2013.07.27 08:22:00 -
[12] - Quote
Cosgar wrote:I don't have a problem directly with the AR, I have a problem with the range. Remember when we had the hard range cap at the beginning of Uprising? Even though people complained, it encouraged more tactical play and squads running together. Now it's like having LW SS all over again in Chromosome and everyone spraying across the map. It makes the TAC AR completely useless and takes away an advantage the ScR and Laser should have. If anything, the damage falloff,/dispersion needs to be more drastic outside of 30m, or we need the range hard cap back, this is getting kind of ridiculous when you can get sniped across the map with a full auto weapon.
QFTW. |
Korvin Lomont
United Pwnage Service RISE of LEGION
69
|
Posted - 2013.07.27 10:53:00 -
[13] - Quote
I think ARs are mostly fine, there are varius reasons why so many people using them and no opness is not of them. But i would love if CCP finally start implementing the correct range and damage profiles to make the gallente AR fit ist designed role. A very High DPS short range weapon. And CCP should stop reliying to placeholder weapons (that are poorly balancend and nearlly none of them fits their role) and start bringing the other racial varients. Then we will see more diversity on the field.
By the way the last days the AR wasn't really often in the Killfeed. It was more like Sniper, HMG, MD, and Flaylock that dominates the killfeed and that seems ok to me. |
BL4CKST4R
WarRavens League of Infamy
849
|
Posted - 2013.07.27 11:06:00 -
[14] - Quote
Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this.
AR is used mostly because it is an easy to use, and recognizable weapon in any FPS. It is the go to gun for every FPS out there, actually the only thing the AR needs is its DPS increased and range decreased. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
759
|
Posted - 2013.07.27 15:21:00 -
[15] - Quote
BL4CKST4R wrote:Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. AR is used mostly because it is an easy to use, and recognizable weapon in any FPS. It is the go to gun for every FPS out there, actually the only thing the AR needs is its DPS increased and range decreased.
I think it making the GAR's range just slightly more than the SMGs while increasing the DPS potential would be an acceptable start. It should be the least of the ARs. |
Cosgar
ParagonX
3255
|
Posted - 2013.07.27 15:26:00 -
[16] - Quote
Just so we're all on the same page, this is about the standard full auto right? That's the one that needs to have the shortest range, like breach AR range. The breach could use a RoF buff, burst needs less dispersion with virtually no kick and the TAC AR is fine as is after it got rebalanced. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
759
|
Posted - 2013.07.27 15:29:00 -
[17] - Quote
I was thinking that it would be as a racial standard.
So the GAR would still have the Breach variant which would end up being roughly the same range as the SMG then step it out so that the Breach Combat Rifle and the Tac GAR have roughly the same range and so on and so forth. |
Cosgar
ParagonX
3255
|
Posted - 2013.07.27 15:35:00 -
[18] - Quote
Alaika Arbosa wrote:I was thinking that it would be as a racial standard.
So the GAR would still have the Breach variant which would end up being roughly the same range as the SMG then step it out so that the Breach Combat Rifle and the Tac GAR have roughly the same range and so on and so forth. Yeah, that sounds about right. I hope they can at least buff the breach up at least. That was my favorite back in beta, it's overdue for a buff. Maybe a keep the low clip, but raise the RoF. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
759
|
Posted - 2013.07.27 15:39:00 -
[19] - Quote
Cosgar wrote:Alaika Arbosa wrote:I was thinking that it would be as a racial standard.
So the GAR would still have the Breach variant which would end up being roughly the same range as the SMG then step it out so that the Breach Combat Rifle and the Tac GAR have roughly the same range and so on and so forth. Yeah, that sounds about right. I hope they can at least buff the breach up at least. That was my favorite back in beta, it's overdue for a buff. Maybe a keep the low clip, but raise the RoF.
I wouldn't disagree with a slight (slight) RoF increase. |
Cosgar
ParagonX
3255
|
Posted - 2013.07.27 15:42:00 -
[20] - Quote
Alaika Arbosa wrote:Cosgar wrote:Alaika Arbosa wrote:I was thinking that it would be as a racial standard.
So the GAR would still have the Breach variant which would end up being roughly the same range as the SMG then step it out so that the Breach Combat Rifle and the Tac GAR have roughly the same range and so on and so forth. Yeah, that sounds about right. I hope they can at least buff the breach up at least. That was my favorite back in beta, it's overdue for a buff. Maybe a keep the low clip, but raise the RoF. I wouldn't disagree with a slight ( slight) RoF increase. Let me be more specific- increase the RoF, but make it kick harder than the Duvolle when you try to ADS so you're forced to hip fire. It'll be a CQC beast, but only good at CQC. I'm not even going to spec into it when the combat rifle comes out, but I'd be tempted if it were buffed like that. |
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ZDub 303
TeamPlayers EoN.
1301
|
Posted - 2013.07.27 16:37:00 -
[21] - Quote
How about we wait until... You know.. We have all of the variants released?
Maybe that's too logical though... |
Eno Raef
KILL-EM-QUICK RISE of LEGION
56
|
Posted - 2013.07.27 16:46:00 -
[22] - Quote
I remember the days of Dust when we saw a large variety of weapons used. Not anymore.
I remember complaining when a scrambler pistol killed me or an HMG tore me up. I remember being worried when I heard a laser. I remember mass drivers that would suppress the crap out of me while approaching an objective. I once even used the SMG on my scout suit and it was a beastly weapon but that was back in Skirmish 1.0 days. I remember the shotgun in the hands of a scout and you'd have to call that out to your team since it was a huge threat.
All that time, the AR still reigned supreme but at least the scrambler pistol, laser, HMG, massdriver, SMG, and shotgun worked well against AR users and non AR users of equal skill in Chromosome and earlier builds.
The laser could out range the AR user. The Shotgun could out CQC the AR, the HMG (when it had range) could suppress the AR.
I always found the laser (not including the Viziam or damage mods) and HMG to be the most effective weapons against the AR in Chromosome but not anymore. Those were the days. |
Niuvo
The Phoenix Federation
296
|
Posted - 2013.07.27 16:56:00 -
[23] - Quote
balance is needed for the assault rifle. WHat is their optimal range? They can shoot accurately at 60m! Am I insane? is that ok? I'm ok with the AR users, I'm more upset at the rifle itself, it's too good. My pro sniper cannot compete. |
Gorgoth24Reborn
Kang Lo Directorate Gallente Federation
13
|
Posted - 2013.07.27 17:07:00 -
[24] - Quote
My biggest suggestion would be to increase dispersion quite a bit. I use the AR as bread and butter (because I'm bad) and I can agree that the damage projection is far too high.
That being said it'll be easier to balance without mass community range when all the weapons are introduced |
Cosgar
ParagonX
3267
|
Posted - 2013.07.27 17:13:00 -
[25] - Quote
Gorgoth24Reborn wrote:My biggest suggestion would be to increase dispersion quite a bit. I use the AR as bread and butter (because I'm bad) and I can agree that the damage projection is far too high.
That being said it'll be easier to balance without mass community range when all the weapons are introduced They'll rage no matter what. I also expect some rage over the Gauss Rifle too since it's a skill shot weapon. It won't be FotM material, but it's going to annoy the hell out of people that think it's an "I win button." |
Gorgoth24Reborn
Kang Lo Directorate Gallente Federation
15
|
Posted - 2013.07.27 17:25:00 -
[26] - Quote
Cosgar wrote:They'll rage no matter what. I also expect some rage over the Gauss Rifle too since it's a skill shot weapon. It won't be FotM material, but it's going to annoy the hell out of people that think it's an "I win button."
True, but patience is still wise here. Currently the AR is so used partly because it's been the most reliable weapon for a long time in terms of A) Not getting constantly buffed/nerfed as hard as a lot of weapons, B) Not being crippled by game mechanics as bad as some weapons every large expansion and C) Being able to participate in medium ranged combat.
Why haven't some people spec'd into short range? Partly because hitting anything with a shotgun post-Uprising was a crap shoot. A combination of aiming and hit mechanics made it improbable to hit people reliably.
Why haven't some people spec'd into medium range? Because these weapons are prone to enormous buffs and nerfs (as I doubt anyone could argue with the back and forth or TAR and Lasors)
Why haven't people spec'd into spray weapons (like projectiles)? Technical issues with projectiles
Why haven't some people spec'd into long range? Partly because of hit detection issues and the niche nature of long-range players.
If CCP follows a process like: Roughly balance current weapons -> Introduce all the racial variants -> "Tweak weapons so every weapon fits its class" which could include covert "nerfs" designed to specialize people into a certain race's weapon it would seem to reduce community outrage enormously. |
ZDub 303
TeamPlayers EoN.
1303
|
Posted - 2013.07.27 17:26:00 -
[27] - Quote
The assault rifle is filling in a bunch of gaps ATM I suspect... But straight nerfing it without filling in the gaps is the wrong way.
They are currently testing the RR and CR now... Like all things dust... Well just have to wait. |
Meeko Fent
Seituoda Taskforce Command Caldari State
391
|
Posted - 2013.07.27 17:54:00 -
[28] - Quote
ZDub 303 wrote:The assault rifle is filling in a bunch of gaps ATM I suspect... But straight nerfing it without filling in the gaps is the wrong way.
They are currently testing the RR and CR now... Like all things dust... Well just have to wait. It's not nerf the AR.
Balance it. Buff the Breach, balance in some way, the Standard AR, I think buffing the some of the other guns, fix HD for shotgun etc.
Like Eno Reef said, I remember when I was afraid of weapon types, not weapon tiers. Several guns are not doing well because of HD, and others are just UP/OP. Soon, hopefully with the already planned vehicle balance in 1.4, another weapon balance pass should be taken.
This is less ARs are OP, just that the other guns are having trouble. The TTK of the AR is good, just that a lot of other guns seem to be endangered compared to the variety in the past. |
Pugnacious Turtle
The Unholy Legion Of DarkStar DARKSTAR ARMY
8
|
Posted - 2013.07.28 02:14:00 -
[29] - Quote
I don't know what half of you people are talking about. CCP needs to put down the AR for a while and give some love to other weapons that lack "rifle" in the title. |
Meeko Fent
Seituoda Taskforce Command Caldari State
392
|
Posted - 2013.07.28 02:26:00 -
[30] - Quote
Pugnacious Turtle wrote:I don't know what half of you people are talking about. CCP needs to put down the AR for a while and give some love to other weapons that lack "rifle" in the title. That's what needs to be done, and they need to balance the AR variants too. |
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DRDEEZE TWO POINTO
DEEZE NUTSZ INC
69
|
Posted - 2013.07.28 03:36:00 -
[31] - Quote
Well if they balance the ar it needs more damange but shorter range then the assault scrambler rifle. |
Meeko Fent
Seituoda Taskforce Command Caldari State
393
|
Posted - 2013.07.28 03:41:00 -
[32] - Quote
DRDEEZE TWO POINTO wrote:Well if they balance the ar it needs more damange but shorter range then the assault scrambler rifle. Agreed, Buff RoF by 10-15 RPM, and Buff Damage by 3-7 Points, and Drop its by range a third/quarter. |
DRDEEZE TWO POINTO
DEEZE NUTSZ INC
69
|
Posted - 2013.07.28 05:11:00 -
[33] - Quote
Meeko Fent wrote:DRDEEZE TWO POINTO wrote:Well if they balance the ar it needs more damange but shorter range then the assault scrambler rifle. Agreed, Buff RoF by 10-15 RPM, and Buff Damage by 3-7 Points, and Drop its by range a third/quarter.
Yes something along the lines. |
RINON114
B.S.A.A. General Tso's Alliance
349
|
Posted - 2013.07.28 05:34:00 -
[34] - Quote
Balancing the AR is actually very easy: Standard variant and breach variant have their RoF switched. Easy. |
Meeko Fent
Seituoda Taskforce Command Caldari State
396
|
Posted - 2013.07.28 05:43:00 -
[35] - Quote
RINON114 wrote:Balancing the AR is actually very easy: Standard variant and breach variant have their RoF switched. Easy. Oh Jesus that be scary.
Remember the BrAR from Codex?
It be like that on steroids.
*Shivers* the BrAR needs a moderate RoF buff, and, I would settle for just cutting the STD AR range by a third. AR has a good TTK right now. And a lot of other guns need a fix (I say fix cause SGs are UP cause CQC HD and aiming isn't really good. And several other weapons are like it), not a straight buff, like that thing about HMGhD that of you don't have the dot on target, nothing hits. |
RINON114
B.S.A.A. General Tso's Alliance
349
|
Posted - 2013.07.28 05:57:00 -
[36] - Quote
Meeko Fent wrote:RINON114 wrote:Balancing the AR is actually very easy: Standard variant and breach variant have their RoF switched. Easy. Oh Jesus that be scary. Remember the BrAR from Codex? It be like that on steroids. *Shivers* the BrAR needs a moderate RoF buff, and, I would settle for just cutting the STD AR range by a third. AR has a good TTK right now. And a lot of other guns need a fix (I say fix cause SGs are UP cause CQC HD and aiming isn't really good. And several other weapons are like it), not a straight buff, like that thing about HMGhD that of you don't have the dot on target, nothing hits. I feel like these changes are acceptable because it would make it in line with the SMG which is a high RoF CQC weapon, perhaps even change the range on the breach so it's almost point blank or nothing like a shotgun. The HMG is another example of high RoF CQC.
I feel like all CQC weapons should have high RoF, low damage.
Mid range should have mid RoF and Mid damage.
Long range should have low RoF (single shot or burst) and high damage.
I think mainly Dust lacks consistency between weapon roles and variants, and this could help. Breach AR should have the RoF of the standard, with less damage. The standard needs the breach's RoF and it's fixed. |
Jax Saurian
GunFall Mobilization Covert Intervention
62
|
Posted - 2013.07.28 06:09:00 -
[37] - Quote
The only thing they really need to do to balance the standard AR is bullet spread in my opinion not to much though still needs a little accuracy around medium ranges
the variants need a little buffing though range for breach AR damage for burst AR Tac AR is grand no change necessary since the nerf |
RINON114
B.S.A.A. General Tso's Alliance
349
|
Posted - 2013.07.28 06:30:00 -
[38] - Quote
Jax Saurian wrote:The only thing they really need to do to balance the standard AR is bullet spread in my opinion not to much though still needs a little accuracy around medium ranges
the variants need a little buffing though range for breach AR damage for burst AR Tac AR is grand no change necessary since the nerf The breach is intended for very short range so a buff to that would be silly. I think both marksmen versions of the AR need a damage buff though, the burst and the TAR are laughable now.
I still maintain the position that the breach gets the standard RoF and a damage nerf, and the standard gets the breach's RoF. This would be so simple to do. |
D legendary hero
THE WARRIORS OF LEGEND
457
|
Posted - 2013.07.28 07:02:00 -
[39] - Quote
Buster Friently wrote:Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. QFT. Currently we're playing AR 514. The AR is way overused, and it's well past time that CCP do something about it. It seems though that the current philosophy from CCP regarding Dust is go AR or go home. Hail AR 514, hail king AR.
exactly. i dnt understand the hypocrisy of CCP. they nerf the HMG a heavy weapon (it even has heavy in it s name), because it out guns an AR (WTF really CCP?). so a heavy weapon is nerfed because its better than a light weapon.... im upset.
but here is the kicker. the flaylcosk (a sidearm) is now rivaling the AR in CQC (only close quarters, and not up or down hills) and it needs to be nerfed because as CCP wolfman said "in skilled hands the flaylocks can rival a primary weapon".
so, if a side arm rivals a light weapon its a felony; but if a light weapon is superior to a heavy then its ok?
WTF |
D legendary hero
THE WARRIORS OF LEGEND
457
|
Posted - 2013.07.28 07:04:00 -
[40] - Quote
Cosgar wrote:Just so we're all on the same page, this is about the standard full auto right? That's the one that needs to have the shortest range, like breach AR range. The breach could use a RoF buff, burst needs less dispersion with virtually no kick and the TAC AR is fine as is after it got rebalanced.
no breach needs damage per shot buff. |
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D legendary hero
THE WARRIORS OF LEGEND
457
|
Posted - 2013.07.28 07:06:00 -
[41] - Quote
they need to nerf the damage out put of these weapons OR increase the damage out put of the HMG. because an HMG should never be out dps'd or out gunned by an AR, in a situation of equal standing |
D legendary hero
THE WARRIORS OF LEGEND
457
|
Posted - 2013.07.28 07:08:00 -
[42] - Quote
Eno Raef wrote:I remember the days of Dust when we saw a large variety of weapons used. Not anymore.
I remember complaining when a scrambler pistol killed me or an HMG tore me up. I remember being worried when I heard a laser. I remember mass drivers that would suppress the crap out of me while approaching an objective. I once even used the SMG on my scout suit and it was a beastly weapon but that was back in Skirmish 1.0 days. I remember the shotgun in the hands of a scout and you'd have to call that out to your team since it was a huge threat.
All that time, the AR still reigned supreme but at least the scrambler pistol, laser, HMG, massdriver, SMG, and shotgun worked well against AR users and non AR users of equal skill in Chromosome and earlier builds.
The laser could out range the AR user. The Shotgun could out CQC the AR, the HMG (when it had range) could suppress the AR.
I always found the laser (not including the Viziam or damage mods) and HMG to be the most effective weapons against the AR in Chromosome but not anymore. Those were the days.
AR users QQd because these guns were doing their job. now look. remember when HMG damage was reduced to 12 per shot? |
Cosgar
ParagonX
3319
|
Posted - 2013.07.28 18:10:00 -
[43] - Quote
D legendary hero wrote:they need to nerf the damage out put of these weapons OR increase the damage out put of the HMG. because an HMG should never be out dps'd or out gunned by an AR, in a situation of equal standing I know you're going to disagree with me, but I think what's missing with the HMG is suppression and crowd crontrol. |
Draco Cerberus
Hellstorm Inc League of Infamy
216
|
Posted - 2013.07.28 19:30:00 -
[44] - Quote
Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. I understand why you don't enjoy this. The only solution is to change it up and suggest to squadmates to change it up. You have the power already in your hands to make a difference. I personally find it offensive that every last scout on the map seems to carry a militia shotgun. |
RINON114
B.S.A.A. General Tso's Alliance
353
|
Posted - 2013.07.29 06:05:00 -
[45] - Quote
Draco Cerberus wrote:Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. I understand why you don't enjoy this. The only solution is to change it up and suggest to squadmates to change it up. You have the power already in your hands to make a difference. I personally find it offensive that every last scout on the map seems to carry a militia shotgun. Combined with poor hit detection and the level 4 light weapon requirement, the shotgun is a very poor choice. HD is better than it used to be but that light weapon operation skill is just daft.
I will once again retain that the regular AR should have the RoF of the breach rifle, with the breach taking a damage nerf but getting the RoF of the standard variant to bring it in line with all other CQC weapon styles (low damage, high rate of fire). |
Lynn Beck
Granite Mercenary Division DARKSTAR ARMY
82
|
Posted - 2013.07.29 06:51:00 -
[46] - Quote
Cosgar wrote:Just so we're all on the same page, this is about the standard full auto right? That's the one that needs to have the shortest range, like breach AR range. The breach could use a RoF buff, burst needs less dispersion with virtually no kick and the TAC AR is fine as is after it got rebalanced. From what i've gatjered so far on potential balancing factors, it cant be just 'dps or 1hk' think about this: Give breach a considerably higher alpha damage, put breach range like 5m less than std, and make it so it has more DAMAGE PER CLIP than an ar, allowing the breach to be used as a logi weapon 'more damage over time potential, at expense of dps so that logis don't have to spray bullets to get kills.' Tac ar needs to do less damage per clip than normal, currently it does more. Burst has massively improved 'dps' in comparison of 'burst' vs full auto, but it's time between bursts insures the normal ar is king of dps |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
490
|
Posted - 2013.07.29 07:06:00 -
[47] - Quote
The AR doesn't need a damage nerf it needs more spread.
It should be used as a mid range weapon...not a long range one that's still super accurate from far away. This is all that needs to be changed and then the AR will finally feel like what it's meant to be.
Gah. I have been saying this ever since the first build I started playing this game in and it has never changed. |
Jathniel
G I A N T EoN.
721
|
Posted - 2013.07.29 07:46:00 -
[48] - Quote
I "fought the fine fight of the faith" for getting the AR balanced a long time ago...
Guys the AR really is in a good spot right now. After a year of hardship and hassles, the AR is finally functioning very well. The Absolute Range adjustment for all weapons was a big boon to overall game balance.
I would only change one thing about the AR now; give it instant recoil in ADS. As it stands you can fire like 10-15 rounds with next to no recoil penalty.
In fact, the AR has statue-still sway in ADS. Which makes no sense. Even the SMG and Scram pistol have at least breathing sway in ADS. But this is simply a cosmetic adjustment and wouldn't really effect it's performance. The no recoil bit is the kicker.
Otherwise, I've used it extensively. I've fought AGAINST it extensively as a heavy, as a logi, as a scout, as a sniper... i can honestly say that the AR is in a very good spot, with the exception of that one tiny hiccup with ADS recoil.
I'm not upset about 90% of the population using it, because I use it too. It's not a sin to play with one. It's important to know when and with what role each Assault rifle variant can be used.
For example, when I run my Gal logi in Ambush, I'd use a tactical AR. I can't get to close to the fighting, even though I have high armor and regen, because armor is not as good as shields. But the caldari guys with regular ARs have almost no chance of killing me at tactical AR range, because armor is resistant to the AR, AND their damage falloff weakens them. Meanwhile, my tactical is biting holes in their shields, and my armor reps can manage their dps at range. Gal Logi and Tactical AR. Excellent support slayer when played properly.
It's all in how you play against it. Really guys, the AR is decent now. Not nearly as bad as it was in Chromosome. In Chromosome, you KNOW it was worse. The AR was doing FULL damage up to like frickin 80-90 meters. It's nothing like that now.
The Breach AR needs work, because if it reflects how the Rail Rifle will work, then the Rail Rifle sucks ass. |
Cosgar
ParagonX
3331
|
Posted - 2013.07.29 07:53:00 -
[49] - Quote
I-Shayz-I wrote:The AR doesn't need a damage nerf it needs more spread.
It should be used as a mid range weapon...not a long range one that's still super accurate from far away. This is all that needs to be changed and then the AR will finally feel like what it's meant to be.
Gah. I have been saying this ever since the first build I started playing this game in and it has never changed. Kick and dispersion were near perfect in Chromosome from what I remember. The GEK kicked like a donkey on PCP compared to now. You can go through almost a full clip with pinpoint accuracy before any kind of recoil. Only problem is that it didn't matter back then since weaponry, proficiency and a complex damage mod could get cheap incidental damage kills from across the map. |
Stands Alone
Ultramarine Corp
42
|
Posted - 2013.07.29 07:58:00 -
[50] - Quote
write down every infantry and vehicle weapon and tally which weapons are making most kills... doubt ARs will even make 50% |
|
Jathniel
G I A N T EoN.
721
|
Posted - 2013.07.29 08:14:00 -
[51] - Quote
Cosgar wrote:I-Shayz-I wrote:The AR doesn't need a damage nerf it needs more spread.
It should be used as a mid range weapon...not a long range one that's still super accurate from far away. This is all that needs to be changed and then the AR will finally feel like what it's meant to be.
Gah. I have been saying this ever since the first build I started playing this game in and it has never changed. Kick and dispersion were near perfect in Chromosome from what I remember. The GEK kicked like a donkey on PCP compared to now. You can go through almost a full clip with pinpoint accuracy before any kind of recoil. Only problem is that it didn't matter back then since weaponry, proficiency and a complex damage mod could get cheap incidental damage kills from across the map.
That sums it up pretty much. We all know it was Sharpshooter that was ******* everything up. That's why it was taken out.
If the regular AR is given the same kick in ADS as the Assault Scrambler Rifle, problem solved.
Not sure what the delay is. That really is the only thing left that's wrong with the AR. Increase the ADS kick from the moment you start firing. Problem solved. |
Korvin Lomont
United Pwnage Service RISE of LEGION
72
|
Posted - 2013.07.29 08:56:00 -
[52] - Quote
Jathniel wrote:Cosgar wrote:I-Shayz-I wrote:The AR doesn't need a damage nerf it needs more spread.
It should be used as a mid range weapon...not a long range one that's still super accurate from far away. This is all that needs to be changed and then the AR will finally feel like what it's meant to be.
Gah. I have been saying this ever since the first build I started playing this game in and it has never changed. Kick and dispersion were near perfect in Chromosome from what I remember. The GEK kicked like a donkey on PCP compared to now. You can go through almost a full clip with pinpoint accuracy before any kind of recoil. Only problem is that it didn't matter back then since weaponry, proficiency and a complex damage mod could get cheap incidental damage kills from across the map. That sums it up pretty much. We all know it was Sharpshooter that was ******* everything up. That's why it was taken out. If the regular AR is given the same kick in ADS as the Assault Scrambler Rifle, problem solved. Not sure what the delay is. That really is the only thing left that's wrong with the AR. Increase the ADS kick from the moment you start firing. Problem solved.
Hmm from my experience its the skill that makes the difference. I have used and unskilled AR on one of my alts and from my experience recoil and kickback is similar to that of the assault scrambler rifle with ASR having slightly less kickback und dispersion. But now you have two skills that makes the GAR pretty accurate 5% reduction in kickbach and 5% reduction in dispersion is really noticable. Here I suggest a change in the skilltree that would change this. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
493
|
Posted - 2013.07.29 09:35:00 -
[53] - Quote
Stands Alone wrote:write down every infantry and vehicle weapon and tally which weapons are making most kills... doubt ARs will even make 50%
I've done this many times.
ARs were around 65-70% Snipers made up 20% HMG's, grenades, and LAV's made up another 10% |
Korvin Lomont
United Pwnage Service RISE of LEGION
72
|
Posted - 2013.07.29 09:59:00 -
[54] - Quote
I-Shayz-I wrote:Stands Alone wrote:write down every infantry and vehicle weapon and tally which weapons are making most kills... doubt ARs will even make 50% I've done this many times. ARs were around 65-70% Snipers made up 20% HMG's, grenades, and LAV's made up another 10%
I have done this a few time by myself and get really mixed results, the last days for example the AR was on rank 5 (or lower) in the killfeed. On top were HMG,Flaylock, MD and sniperrifles. This of course varies with the game mode in ambush the Sniperrifle is a non factor and the AR gets up in the list...
But then there are days were the AR is among the top three in the killfeed.... |
Shattered Mirage
The Enclave Syndicate Dark Taboo
13
|
Posted - 2013.07.29 10:02:00 -
[55] - Quote
You do know that CCP has the belief that an A.R. should rival a Prototype Blaster (H.A.V. Turret) in DPS?
I'll try looking for the post in this mess of threads but, I doubt that I'll find it.... |
Mossellia Delt
Militaires Sans Jeux
48
|
Posted - 2013.07.29 10:02:00 -
[56] - Quote
I'd like to know how a militia AR did 800 damage to me from one bullet. This happens constantly. Kinda getting annoying |
Shattered Mirage
The Enclave Syndicate Dark Taboo
13
|
Posted - 2013.07.29 10:07:00 -
[57] - Quote
Mossellia Delt wrote:I'd like to know how a militia AR did 800 damage to me from one bullet. This happens constantly. Kinda getting annoying
What'd ya expect? its an A.R. after all.
And we all know how much CCP loves their A.R.s... |
Kekklian Noobatronic
Goonfeet Top Men.
240
|
Posted - 2013.07.29 10:12:00 -
[58] - Quote
I (in a Heavy, 1133 HP) went toe to toe wit a Medium Amarr Assault (ADV Version). He had a GEK, I had a MLR-A Burst HMG(Level 4 Proficency, 1 Complex Damage mod).
We both stood still firing at each other from 15 meters. I put 2 bursts in him(~3.5-4 seconds). He put god knows how many rounds in to me.
Guess who won the combat? Hint: It was the AR that did over 1356 recorded damage. Not the Burst AR which (on paper) should have done 1,605 damage.
The simple fact that the AR did near-comparable damage to the Burst HMG (Which is supposed to be the absolute 'last word' in rapid damage dealing) is flat out stupid. The fact that the Medium survived the bursts is flat out incorrect.
GEK Medium wins vs a Burst HMG Heavy, in a 'stand your ground' close range shoot off? What a load of.. You know..
AR's need to get sorted - ASAP.
And while they're at it, please sort Hit Detection as well; It's part and parcel to HMG damage, and I'm fairly sure it's the reason HMG's underperform ARs right now. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
13
|
Posted - 2013.07.29 10:15:00 -
[59] - Quote
Kekklian Noobatronic wrote:I (in a Heavy, 1133 HP) went toe to toe wit a Medium Amarr Assault (ADV Version). He had a GEK, I had a MLR-A Burst HMG(Level 4 Proficency, 1 Complex Damage mod).
We both stood still firing at each other from 15 meters. I put 2 bursts in him(~3.5-4 seconds). He put god knows how many rounds in to me.
Guess who won the combat? Hint: It was the AR that did over 1356 recorded damage. Not the Burst AR which (on paper) should have done 1,605 damage.
The simple fact that the AR did near-comparable damage to the Burst HMG (Which is supposed to be the absolute 'last word' in rapid damage dealing) is flat out stupid. The fact that the Medium survived the bursts is flat out incorrect.
GEK Medium wins vs a Burst HMG Heavy, in a 'stand your ground' close range shoot off? What a load of.. You know..
AR's need to get sorted - ASAP.
And while they're at it, please sort Hit Detection as well; It's part and parcel to HMG damage, and I'm fairly sure it's the reason HMG's underperform ARs right now.
Watch CCP do the exact opposite.... |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
183
|
Posted - 2013.07.29 11:37:00 -
[60] - Quote
AR reins supreme because of 2 important factors:
- Brainwashing of the gaming community by large brands such as CoD and BF
- CCP catering to this poorly thought out standard cross gamers from those titles have
The name of the game is "If my bullet hose can't kill it, it must be op"
I am truly sorry that half the posts in the forums are about nerfing something. That 90% of the people asking for nerfs are AR users and that CCP caters to them 90% of the time. Assault rifles are fine, the problem was CCP smashed anything that could stand upto it either o oblivian or a shadow of it's former self.
|
|
semperfi1999
Internal Error. Negative-Feedback
693
|
Posted - 2013.07.29 12:15:00 -
[61] - Quote
Sheesh reading threads like these tells me that people dont pay any attention they just spec into something and then other ppl complain that those players all specced into the same weapon. You realize the scrambler is better than the AR right? |
Meeko Fent
Seituoda Taskforce Command Caldari State
416
|
Posted - 2013.07.29 16:18:00 -
[62] - Quote
semperfi1999 wrote:Sheesh reading threads like these tells me that people dont pay any attention they just spec into something and then other ppl complain that those players all specced into the same weapon. You realize the scrambler is better than the AR right? Nice joke.
The AR has over one thousand damage per clip.
The ScR can 800 damage until OH, at which point the user dies from inability to shoot for 5 seconds.
I would like to beat into your heads that this is a request to balance them. The STD is somewhat OP, but that's cause some guns are broken due to some broken aiming and HD that 1.4 will be fixing. Half of the AR variants are less then worthless, and another one is a redundant waste of SP unless you want the proto AR.
Several things also need to change about the AR when we get the racials, and the like.
Balance it. Not Nerf it. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
185
|
Posted - 2013.07.29 16:42:00 -
[63] - Quote
Alaika Arbosa wrote:BL4CKST4R wrote:Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. AR is used mostly because it is an easy to use, and recognizable weapon in any FPS. It is the go to gun for every FPS out there, actually the only thing the AR needs is its DPS increased and range decreased. I think it making the GAR's range just slightly more than the SMGs while increasing the DPS potential would be an acceptable start. It should be the least of the ARs. So make it a more accurate, more powerful HMG that you can fit on any suit? I'm sure the clip size would balance that out. |
Oso Peresoso
RisingSuns
382
|
Posted - 2013.07.29 17:13:00 -
[64] - Quote
TheEnd762 wrote:The AR 514ers love their 3-shot-kill bullet hoses too much.
3 shots? lolwhat? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
782
|
Posted - 2013.07.29 17:18:00 -
[65] - Quote
Goric Rumis wrote:Alaika Arbosa wrote:BL4CKST4R wrote:Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. AR is used mostly because it is an easy to use, and recognizable weapon in any FPS. It is the go to gun for every FPS out there, actually the only thing the AR needs is its DPS increased and range decreased. I think it making the GAR's range just slightly more than the SMGs while increasing the DPS potential would be an acceptable start. It should be the least of the ARs. So make it a more accurate, more powerful HMG that you can fit on any suit? I'm sure the clip size would balance that out.
I never said it should be more powerful than the HMG, just that it should have its range reduced and its DPS potential slightly increased.
When we have all racial variants of the AR, the GAR needs to be the "least" of them. Which is to say that it should have the least range and highest DPS (damage per shot).
In the end, CQC should remain: HMG > SMG > GAR |
Meeko Fent
Seituoda Taskforce Command Caldari State
416
|
Posted - 2013.07.29 17:48:00 -
[66] - Quote
Oso Peresoso wrote:TheEnd762 wrote:The AR 514ers love their 3-shot-kill bullet hoses too much. 3 shots? lolwhat? That's how many shots kill in COD, and a select amount of AR user want the AR to do that. |
Korvin Lomont
United Pwnage Service RISE of LEGION
73
|
Posted - 2013.07.29 18:50:00 -
[67] - Quote
Alaika Arbosa wrote:Goric Rumis wrote:Alaika Arbosa wrote:BL4CKST4R wrote:Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. AR is used mostly because it is an easy to use, and recognizable weapon in any FPS. It is the go to gun for every FPS out there, actually the only thing the AR needs is its DPS increased and range decreased. I think it making the GAR's range just slightly more than the SMGs while increasing the DPS potential would be an acceptable start. It should be the least of the ARs. So make it a more accurate, more powerful HMG that you can fit on any suit? I'm sure the clip size would balance that out. I never said it should be more powerful than the HMG, just that it should have its range reduced and its DPS potential slightly increased. When we have all racial variants of the AR, the GAR needs to be the "least" of them. Which is to say that it should have the least range and highest DPS (damage per shot). In the end, CQC should remain: HMG > SMG > GAR
I totally agree with the range damage profile (I think the Range of the current Breach would be OK). The HMG should indeed either have higher DPS in cqc or greater Range. I am not sure with the SMG as the SMG is just a siedearm... |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
784
|
Posted - 2013.07.29 19:49:00 -
[68] - Quote
Korvin Lomont wrote:Alaika Arbosa wrote:Goric Rumis wrote:Alaika Arbosa wrote:BL4CKST4R wrote:
AR is used mostly because it is an easy to use, and recognizable weapon in any FPS. It is the go to gun for every FPS out there, actually the only thing the AR needs is its DPS increased and range decreased.
I think it making the GAR's range just slightly more than the SMGs while increasing the DPS potential would be an acceptable start. It should be the least of the ARs. So make it a more accurate, more powerful HMG that you can fit on any suit? I'm sure the clip size would balance that out. I never said it should be more powerful than the HMG, just that it should have its range reduced and its DPS potential slightly increased. When we have all racial variants of the AR, the GAR needs to be the "least" of them. Which is to say that it should have the least range and highest DPS (damage per shot). In the end, CQC should remain: HMG > SMG > GAR I totally agree with the range damage profile (I think the Range of the current Breach would be OK). The HMG should indeed either have higher DPS in cqc or greater Range. I am not sure with the SMG as the SMG is just a siedearm...
Sidearm or not, if the AR user is within the SMGs optimal, he should get raped. |
Cosgar
ParagonX
3346
|
Posted - 2013.07.29 22:27:00 -
[69] - Quote
Meeko Fent wrote:Oso Peresoso wrote:TheEnd762 wrote:The AR 514ers love their 3-shot-kill bullet hoses too much. 3 shots? lolwhat? That's how many shots kill in COD, and a select amount of AR user want the AR to do that. That's pretty much what a GEK could do in Chrome with a couple damage mods and weaponry maxed. See how that worked out? |
Shattered Mirage
The Enclave Syndicate Dark Taboo
13
|
Posted - 2013.07.29 22:36:00 -
[70] - Quote
Cosgar wrote:Meeko Fent wrote:Oso Peresoso wrote:TheEnd762 wrote:The AR 514ers love their 3-shot-kill bullet hoses too much. 3 shots? lolwhat? That's how many shots kill in COD, and a select amount of AR user want the AR to do that. That's pretty much what a GEK could do in Chrome with a couple damage mods and weaponry maxed. See how that worked out?
Still does actually.... |
|
D legendary hero
THE WARRIORS OF LEGEND
468
|
Posted - 2013.07.29 22:44:00 -
[71] - Quote
Alaika Arbosa wrote: Sidearm or not, if the AR user is within the SMGs optimal, he should get raped.
well when the AR user was in CQC the flaylocks killed him, and now their are getting nerfed. if SMGs were buffed the same thing would happen.
HMGs were better than ARs they were nerfed, when flaylocks were better than ARs they were nerfed. when Shotguns were better than ARs they were nerfed,... MDs, Lasers.... anything that isn't an AR gets nerfed.
sweet jesus im happy to get killed buy fused locus grenades and LAVs because at least something other than an AR variant shows up in the kill feed.
Assaul scrabler rilfes are pretty much the same as ARs too, but they fit alittle better t the game |
D legendary hero
THE WARRIORS OF LEGEND
468
|
Posted - 2013.07.29 22:48:00 -
[72] - Quote
Cosgar wrote:D legendary hero wrote:they need to nerf the damage out put of these weapons OR increase the damage out put of the HMG. because an HMG should never be out dps'd or out gunned by an AR, in a situation of equal standing I know you're going to disagree with me, but I think what's missing with the HMG is suppression and crowd crontrol.
actually . i agree. hey, everyone drinks on me... *the bar rejoices* |
D legendary hero
THE WARRIORS OF LEGEND
468
|
Posted - 2013.07.29 22:52:00 -
[73] - Quote
Jathniel wrote:I "fought the fine fight of the faith" .
ha this guy reads the bible.. jk |
Shattered Mirage
The Enclave Syndicate Dark Taboo
14
|
Posted - 2013.07.29 22:54:00 -
[74] - Quote
D legendary hero wrote:Alaika Arbosa wrote: Sidearm or not, if the AR user is within the SMGs optimal, he should get raped.
well when the AR user was in CQC the flaylocks killed him, and now their are getting nerfed. if SMGs were buffed the same thing would happen. HMGs were better than ARs they were nerfed, when flaylocks were better than ARs they were nerfed. when Shotguns were better than ARs they were nerfed,... MDs, Lasers.... anything that isn't an AR gets nerfed. sweet jesus im happy to get killed buy fused locus grenades and LAVs because at least something other than an AR variant shows up in the kill feed. Assaul scrabler rilfes are pretty much the same as ARs too, but they fit alittle better t the game
Did you really expect anything else? |
D legendary hero
THE WARRIORS OF LEGEND
468
|
Posted - 2013.07.29 22:58:00 -
[75] - Quote
Stands Alone wrote:write down every infantry and vehicle weapon and tally which weapons are making most kills... doubt ARs will even make 50%
actually if you look at the statistics from CCP the AR gets more kills than tank turrets, SMGs, SHOTGUNs and HMGs combined.
you may see tons of HMG bullets flying but trust me its an assist cannon.
in order of most kills the list will appear as follows:
1. AR 2. snipers 3. LAVs and grenades 4. SMGs, flaylcos (for now) 5. Scrambler rifles (naemly the assault variant) 6. forguns 7. HMGs 8. MD 9. tank turrets (main gun)
with ARs acounting for 75%-80% of all kills in ambush, and 70%+ kills in skirmish
in PC they acount for about 75% of all deaths |
Shattered Mirage
The Enclave Syndicate Dark Taboo
18
|
Posted - 2013.07.29 23:01:00 -
[76] - Quote
D legendary hero wrote:Stands Alone wrote:write down every infantry and vehicle weapon and tally which weapons are making most kills... doubt ARs will even make 50% actually if you look at the statistics from CCP the AR gets more kills than tank turrets, SMGs, SHOTGUNs and HMGs combined. you may see tons of HMG bullets flying but trust me its an assist cannon. in order of most kills the list will appear as follows: 1. AR 2. snipers 3. LAVs and grenades 4. SMGs, flaylcos (for now) 5. Scrambler rifles (naemly the assault variant) 6. forguns 7. HMGs 8. MD 9. tank turrets (main gun) with ARs acounting for 75%-80% of all kills in ambush, and 70%+ kills in skirmish in PC they acount for about 75% of all deaths
Mind showing us where you got that information?
Though, I wouldn't be suprised if its true.... |
D legendary hero
THE WARRIORS OF LEGEND
470
|
Posted - 2013.07.29 23:12:00 -
[77] - Quote
XxGhazbaranxX wrote:AR reins supreme because of 2 important factors:
- Brainwashing of the gaming community by large brands such as CoD and BF
- CCP catering to this poorly thought out standard cross gamers from those titles have
The name of the game is "If my bullet hose can't kill it, it must be op" I am truly sorry that half the posts in the forums are about nerfing something. That 90% of the people asking for nerfs are AR users and that CCP caters to them 90% of the time. Assault rifles are fine, the problem was CCP smashed anything that could stand upto it either o oblivian or a shadow of it's former self.
look at flaylocks. flaylocks were definately not OP.
1. 3 round clip, 2. max 3m blast radius (hint: if the AR noob is not 2-step strafing*, or bunny hopping he can escape the blast radius. most suits move at 4.5+m/s) 3. less damage to shields than AR 4. need ADV or PROTO for it to be any good 5. only useful in CQC or if someone standing still 6. useless up hill or down hill 7. hit detection makes splash damage or DH miss 8. needs aim to predict where the target will move not a spray and pray. 9. only good for 1v1s 10. ONLY ONE SHOTS WEAK SUITS WITH LESS THAN 200 EHP
these are the down sides, the up sides were:
1. great on armor 2. high risk, igh reward 3. great at CQC, 4. can OHK suits with 200 or less ehp 5. dependable secondary
*2-step strafing is stepping back and forth in a strafing motion within the same 2m radius. effectively moving nowhere and evading nothing (but causes hit detection issues)
AR noobs got mad because they couldnt win in CQC verses the flaylock like they could verse SMGs, and shotguns. now its nerfed.
remeber before you cry that the flaylock was op compared to your primary remeber. if your primary was a HMG, MD, shotgun, scambler rifle (not assault) your weapon is UP. thats the real problem. |
Cosgar
ParagonX
3350
|
Posted - 2013.07.29 23:13:00 -
[78] - Quote
D legendary hero wrote:Cosgar wrote:D legendary hero wrote:they need to nerf the damage out put of these weapons OR increase the damage out put of the HMG. because an HMG should never be out dps'd or out gunned by an AR, in a situation of equal standing I know you're going to disagree with me, but I think what's missing with the HMG is suppression and crowd crontrol. actually . i agree. hey, everyone drinks on me... *the bar rejoices* I was in a squad with a pair of heavies, testing out some logi fittings not too long ago and we started discussing the HMG, other racial heavies, and how the other heavy weapons are going to work. Take the Minmatar heavy for example. Going on Minmatar battle philosophy, the heavy should be much faster, but with less EHP, possibly a hybrid tanker with high base regen. If anything it should be similar to the faster heavies we had back in Chrome, able to lead a charge into choke points and working crowd control. But with the HMG in its current state, it's going to be impossible since CCP wants to limit Amarr heavies to point defense and adjusted the HMG to that role. When other weapons and suits come out, everything is going to have to be reworked so you guys aren't working with gimped weapons because of placeholders. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
789
|
Posted - 2013.07.29 23:25:00 -
[79] - Quote
D legendary hero wrote:Alaika Arbosa wrote: Sidearm or not, if the AR user is within the SMGs optimal, he should get raped.
well when the AR user was in CQC the flaylocks killed him, and now their are getting nerfed. if SMGs were buffed the same thing would happen. HMGs were better than ARs they were nerfed, when flaylocks were better than ARs they were nerfed. when Shotguns were better than ARs they were nerfed,... MDs, Lasers.... anything that isn't an AR gets nerfed. sweet jesus im happy to get killed buy fused locus grenades and LAVs because at least something other than an AR variant shows up in the kill feed. Assaul scrabler rilfes are pretty much the same as ARs too, but they fit alittle better t the game
Did I ever say the SMG needed a buff?
No, as it stands now, the SMG is perfect if you ask me, no need for a buff or a nerf.
It should still **** the AR user in CQC, just as it should be raped if it is also within the HMGs optimal. |
lithkul devant
Cerberus Network. The Superpowers
13
|
Posted - 2013.07.29 23:45:00 -
[80] - Quote
I may use the AR, but I honestly want to be using other weapons, though I don't know which ones to choose, the descs on the guns are way to generic and they don't actually perform as they say they will often enough, at one point I was getting into the scrambler rifle, but I got annoyed of having to tap it each time to shoot off a bullet, I also do not care much of anything about the charge, yet it is really hard to find the scrambler rifle that is auto, I would prefer a scrambler rifle that does 3 shot bursts and has the option to go full auto, this is not futuristic, it is on current M-16 assault rifles, that have different modes of operation. I would be even okay with this if I had to choose the mode before the match or in the drop suit set up.
I also use the HMG as a primary gun on my heavy, but often times I am out gunned by people in close quarters who are using an AR or a shotgun, yeah I have had a scout run up to me threw a spray of bullets and one shot kill me with his shotgun (proto shotgun) but I was using the advanced HMG so it should not exactly of been in his favor to run in the spray of bullets not even dodging to kill me for a second and a half. The gun at lower levels is simply overpowered by other guns currently, especially say the forge gun (we all have a dislike for this gun for many reasons unless you are abusing the hell out of it)
Point being, it is actually hard to play the game without playing as the FOTM, the AR is just a standard vanilla piece of gear, which is why I keep with it, I do not want to be so underpowered that I get owned every time, I also don't want to own people just cause I got the FOTM (Mass drivers and Core Flaylocks...********) I also don't want to go through every single spec of guns just trying to figure out what they are, to figure out which one I like, they need to have firing mode options. This is not impossible other games have done it before.(A tactical rifle should not be 1 shot...it should be 3 round bursts...)
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D legendary hero
THE WARRIORS OF LEGEND
473
|
Posted - 2013.07.30 02:29:00 -
[81] - Quote
core flaylocks and MD were never OP, you actually have to be good with them to hit people, (except the people who dual welded flaylocks, that is shameful)
forgeguns are not overpowered either. you can't scope with them, and you have to charge to shoot, you have a 2-3m blast radius (remind you of something... oh yeah core flaylocks a PROTO weapon), and its great on vehicles as it is meant to be.
if you want to hit someone far away you have to lead your shots because the forgun fires an actually projectile (unlike snipers that are near instantaneous from all ranges up to 599m).
forguns need neither a buff, nor a nerf in any regard. if they are flying drop ships to the top of maps gun the drop ship down... the result would be the same with people with proto snipers. (kaakalota bastards)
the AR, outguns the HMG. that should never every happen in its optimal range. the AR should only beat HMGs where the HMGs dispersion is at its max. |
Jathniel
G I A N T EoN.
730
|
Posted - 2013.07.30 05:20:00 -
[82] - Quote
semperfi1999 wrote:You realize the scrambler is better than the AR right?
Shhhhhh.... |
Spectre-M
The Generals EoN.
17
|
Posted - 2013.07.30 05:57:00 -
[83] - Quote
I use the AR and always aim for the head. When facing a heavy I can shoot him in the head from cover better than he can hit me with his HMG because the former is more accurate. Mind you I have spent alot of points on sharpshooter(4, soon 5). I believe every weapon gets extra head shot damage and combine that with the kickback and dispersion reduction, the AR is deadly. I don't see any flaylock or mass drivers going for head shots. This could be the reason for the high damage records you're seeing. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
8
|
Posted - 2013.07.30 06:05:00 -
[84] - Quote
XxGhazbaranxX wrote:AR reins supreme because of 2 important factors:
- Brainwashing of the gaming community by large brands such as CoD and BF
- CCP catering to this poorly thought out standard cross gamers from those titles have
The name of the game is "If my bullet hose can't kill it, it must be op" I am truly sorry that half the posts in the forums are about nerfing something. That 90% of the people asking for nerfs are AR users and that CCP caters to them 90% of the time. Assault rifles are fine, the problem was CCP smashed anything that could stand upto it either o oblivian or a shadow of it's former self. Perfectly said. Assault rifles are fine. It's everything else that is the problem. We just have dumb people using dumb tactics like standing still when being shot at by a mass driver in a closed area who mainly happens to be assault rifle users who stay still. i didnt spec into any suit besides the advance minmitar light frame. Everything else is just stuff I got from the elite and vet pack. ii know most guns or at least the most used ones. I have the assault rifle at level 4 Mass driver at level 3 Sniper at level 1 Forge gun at level 4 Heavy machine gun at level 4 Flaylock at level 5 but now barely use it due to it being replaced by my mass driver. And everything else is bpo So I know draw backs of those weapons. I really don't want ccp nerfing anything besides the Flaylock which I do agree it's a little op but so much like people make it sound I want ccp to work on the core problems of dust. Make weapons worth a fk. Add new game modes ect. Most of the people crying for the nerf aka balance hammer are people who don't like being taken out their comfort zone. I just started playing this game about 2 or 3 months ago and really enjoy it. Now I go on forums and it's pathetic on how much people demand for in a free to play game. I bet half of them didn't even spend a penny to support the game. I spent a little over $200. Lost about $59 because I deleted a char thinking bpo gear gets transfered lol. And I never ever complain about things being op or up. I enjoy the game and that's that. I don't even complain about people running purely proto gear in pubs when I'm running around with std suits and advanced weaponry and basic mods or milita. |
Heimdallr69
Imperfects Negative-Feedback
389
|
Posted - 2013.07.30 07:36:00 -
[85] - Quote
Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. Well other racial variants are still coming and the ranges will need to be fixed I believe the scr should outrange the ar but I don't play eve so idk..honestly all you see now is duvolle I've been seing a lot more md which is good but yeah I agree |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
15
|
Posted - 2013.07.30 14:50:00 -
[86] - Quote
Heimdallr69 wrote:Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. Well other racial variants are still coming and the ranges will need to be fixed I believe the scr should outrange the ar but I don't play eve so idk..honestly all you see now is duvolle I've been seing a lot more md which is good but yeah I agree Bet you use a sr, is that why you want it to out range the assault rifle? |
Meeko Fent
Seituoda Taskforce Command Caldari State
424
|
Posted - 2013.07.30 14:57:00 -
[87] - Quote
FLAYLOCK Steve wrote:Heimdallr69 wrote:Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. Well other racial variants are still coming and the ranges will need to be fixed I believe the scr should outrange the ar but I don't play eve so idk..honestly all you see now is duvolle I've been seing a lot more md which is good but yeah I agree Bet you use a sr, is that why you want it to out range the assault rifle? Well it is kinda weird how the "official" tactical rifle is out range by the "cheap knockoff" variation of the blaster tech. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
17
|
Posted - 2013.07.30 15:09:00 -
[88] - Quote
Meeko Fent wrote:FLAYLOCK Steve wrote:Heimdallr69 wrote:Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. Well other racial variants are still coming and the ranges will need to be fixed I believe the scr should outrange the ar but I don't play eve so idk..honestly all you see now is duvolle I've been seing a lot more md which is good but yeah I agree Bet you use a sr, is that why you want it to out range the assault rifle? Well it is kinda weird how the "official" tactical rifle is out range by the "cheap knockoff" variation of the blaster tech. Eh I just play and support the game when ever I want a other elite pack. I really don't find anything op because I can overcome anything with basic mods and standard suits. Only my weapons are lvl 3+. All my news are bpo besides the mimitar scout suit at level 1 but I use the advanced light frame with a shotty and flaylock |
D legendary hero
THE WARRIORS OF LEGEND
474
|
Posted - 2013.07.30 15:15:00 -
[89] - Quote
Spectre-M wrote:I use the AR and always aim for the head. When facing a heavy I can shoot him in the head from cover better than he can hit me with his HMG because the former is more accurate. Mind you I have spent alot of points on sharpshooter(4, soon 5). I believe every weapon gets extra head shot damage and combine that with the kickback and dispersion reduction, the AR is deadly. I don't see any flaylock or mass drivers going for head shots. This could be the reason for the high damage records you're seeing.
assault rilfe rounds are instantaous in this game, you fire, they are hit no matter the range. flaylcok takes skill because the blast radius is small and you have to lead your shots, due to horrible ht detection even good shots (in the 1m radius they give you) sometimes miss for no reason.
the trajectory calculations for flaylocks and MD are extremely difficult to manage verses agile opponents.
AR is point and shoot, with no recoil. how could you miss, its so acurrate, and the hip fire is so precise that it can devastate in CQC as well. thats why the numbers are so high, you can use an AR for everything |
Meeko Fent
Seituoda Taskforce Command Caldari State
424
|
Posted - 2013.07.30 15:38:00 -
[90] - Quote
D legendary hero wrote:Spectre-M wrote:I use the AR and always aim for the head. When facing a heavy I can shoot him in the head from cover better than he can hit me with his HMG because the former is more accurate. Mind you I have spent alot of points on sharpshooter(4, soon 5). I believe every weapon gets extra head shot damage and combine that with the kickback and dispersion reduction, the AR is deadly. I don't see any flaylock or mass drivers going for head shots. This could be the reason for the high damage records you're seeing. assault rilfe rounds are instantaous in this game, you fire, they are hit no matter the range. flaylcok takes skill because the blast radius is small and you have to lead your shots, due to horrible ht detection even good shots (in the 1m radius they give you) sometimes miss for no reason. the trajectory calculations for flaylocks and MD are extremely difficult to manage verses agile opponents. AR is point and shoot, with no recoil. how could you miss, its so acurrate, and the hip fire is so precise that it can devastate in CQC as well. thats why the numbers are so high, you can use an AR for everything Down to the meat and potatoe of the AR requests.
While the AR should viable in CQC hip firing, it shouldn't be effective there, but it should be effective in the gap between the SMG nd the Combat rifles range.
The combat rifle should drop the AR once the AR goes a little into its falloff , and the SMG should have a tight fire allowing quick strafing. |
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Mobius Kaethis
Molon Labe. League of Infamy
392
|
Posted - 2013.07.30 16:26:00 -
[91] - Quote
Currently the an SMG of equivalent level will beat out an AR in CQC. The issue is that so many people are using militia SMG which are nearly useless. With an advanced level assault SMG you can smash a GEK user in CQC.
On a more general note this thread is exactly the kind of belly aching I predicted we would get with the Flaylock nerf.
Here are the facts: 1) The flaylock was OP to the point of being the only weapon used in PC matches. It was a side arm and meant to be a backup weapon, now it is.
2) MD and SR are much more powerful than AR when used correctly. Correctly is the key there since these weapons are intended as specialist weapons they are harder to use and they are more situational. The assault SR is comparable to the AR.
3) The presences of Proto AR in public matches really just means that players don't know how to do math, not that the weapon is OP. Players who run full proto will finish the game without making a profit if they die two times in a match. While this brings a smile to my face every time I kill a proto user in a pub it also makes me wonder about these players motivations. Even beyond the profit issues the proto AR is not significantly better than the advanced AR. A few builds ago all weapons had there damage output flattened. Prior to that having a proto weapon was like carrying arround Zeus' lightning bolt, instant death for all who would oppose you, now that is less of an issue.
4) Stop your tears, everything in this game will change. If you've been here long enough you've already seen it change several times. Just wait a few months and logi will be the flavor of the month again and AR will once again be outclassed by every other weapon in every area of engagement. |
D legendary hero
THE WARRIORS OF LEGEND
474
|
Posted - 2013.07.30 17:05:00 -
[92] - Quote
Mobius Kaethis wrote:Currently the an SMG of equivalent level will beat out an AR in CQC. The issue is that so many people are using militia SMG which are nearly useless. With an advanced level assault SMG you can smash a GEK user in CQC.
On a more general note this thread is exactly the kind of belly aching I predicted we would get with the Flaylock nerf.
Here are the facts: 1) The flaylock was OP to the point of being the only weapon used in PC matches. It was a side arm and meant to be a backup weapon, now it is.
2) MD and SR are much more powerful than AR when used correctly. Correctly is the key there since these weapons are intended as specialist weapons they are harder to use and they are more situational. The assault SR is comparable to the AR.
3) The presences of Proto AR in public matches really just means that players don't know how to do math, not that the weapon is OP. Players who run full proto will finish the game without making a profit if they die two times in a match. While this brings a smile to my face every time I kill a proto user in a pub it also makes me wonder about these players motivations. Even beyond the profit issues the proto AR is not significantly better than the advanced AR. A few builds ago all weapons had there damage output flattened. Prior to that having a proto weapon was like carrying arround Zeus' lightning bolt, instant death for all who would oppose you, now that is less of an issue.
4) Stop your tears, everything in this game will change. If you've been here long enough you've already seen it change several times. Just wait a few months and logi will be the flavor of the month again and AR will once again be outclassed by every other weapon in every area of engagement.
ARs have been OP since chromosome. its just that sharpeshooter helped other guns keep up better, so people QQ'd. if sharp shooter gave HMGs AR range imagine how much range an AR had with sharp shooter? yeah, that was OP
The AR since uprising, has been the only effective weapon at pretty much everything except AV, and even then, with vehicles the way they are ive seen ARs blow up tanks (concentrated fire, but still)
duvoule dps = 509 (this is without proficiency, and damage mods, just the blanket 10%). so in one second of concentrated fire you can down 2-3 militia suits, without head shots, up to your max range in 2 seconds you can down my heavy.
this is not just 509 of spread and pray howevery like an HMG which can't be aimed. you have pinpoint accuracy, no recoil, negligible dispersion, and supreme hip fire accuracy. your reload is as fast as lightening, and the flexibility of the suit allows you to carry nano hives for your self. out ranging all but a sniper and scambler rifle (lasers suck so they dnt really count) at mid range everything is your *****.
in close range the hip fire accuracy means that downing shotgun scouts and heavies especially is a pinch.
so, that 509 dps can be effective at all important ranges unchallenged.
people complained about flaylocks in PC owning people, but remember the flaylocks were only being used at close range where they were designed to be used, outside that they are useless unless the guy is standing still. and you needed adv and proto to have any effect on enemies. adv and proto SMGs would wreck **** just as bad as flaylocks in CQC. but flaylocks arent spray and pray chip damage machines so they had to be nerfed.
well, people complained that flaylocks were being dual weilded, proto SMGs can be dual wielded too... and they are just as effective.
how about this one... "the only thing people are using are flaylocks they kill everything.. nerf, nerf, derp, nerf". well, now everything is going to be all AR. you can literally, use ARs to do everything in the game. and if you get enough people you can take down, tanks, LAVs, dropships so fast that your AR is more effective than AV.
wanna pwn in mid range, use an AR, wanna kill a heavy with an HMG, use an AR beats it at all ranges (dnt say CQC only works if guys standing still), whanna use a shotgun or SMG for CQC, just use an AR the hip fire is better and you'll get more consistant results.... seeing a trend here? besides grenades ARs pretty handle everything elses job better. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
801
|
Posted - 2013.07.30 17:21:00 -
[93] - Quote
D legendary hero wrote:Mobius Kaethis wrote:Currently the an SMG of equivalent level will beat out an AR in CQC. The issue is that so many people are using militia SMG which are nearly useless. With an advanced level assault SMG you can smash a GEK user in CQC.
On a more general note this thread is exactly the kind of belly aching I predicted we would get with the Flaylock nerf.
Here are the facts: 1) The flaylock was OP to the point of being the only weapon used in PC matches. It was a side arm and meant to be a backup weapon, now it is.
2) MD and SR are much more powerful than AR when used correctly. Correctly is the key there since these weapons are intended as specialist weapons they are harder to use and they are more situational. The assault SR is comparable to the AR.
3) The presences of Proto AR in public matches really just means that players don't know how to do math, not that the weapon is OP. Players who run full proto will finish the game without making a profit if they die two times in a match. While this brings a smile to my face every time I kill a proto user in a pub it also makes me wonder about these players motivations. Even beyond the profit issues the proto AR is not significantly better than the advanced AR. A few builds ago all weapons had there damage output flattened. Prior to that having a proto weapon was like carrying arround Zeus' lightning bolt, instant death for all who would oppose you, now that is less of an issue.
4) Stop your tears, everything in this game will change. If you've been here long enough you've already seen it change several times. Just wait a few months and logi will be the flavor of the month again and AR will once again be outclassed by every other weapon in every area of engagement. ARs have been OP since chromosome. its just that sharpeshooter helped other guns keep up better, so people QQ'd. if sharp shooter gave HMGs AR range imagine how much range an AR had with sharp shooter? yeah, that was OP The AR since uprising, has been the only effective weapon at pretty much everything except AV, and even then, with vehicles the way they are ive seen ARs blow up tanks (concentrated fire, but still) duvoule dps = 509 (this is without proficiency, and damage mods, just the blanket 10%). so in one second of concentrated fire you can down 2-3 militia suits, without head shots, up to your max range in 2 seconds you can down my heavy. this is not just 509 of spread and pray howevery like an HMG which can't be aimed. you have pinpoint accuracy, no recoil, negligible dispersion, and supreme hip fire accuracy. your reload is as fast as lightening, and the flexibility of the suit allows you to carry nano hives for your self. out ranging all but a sniper and scambler rifle (lasers suck so they dnt really count) at mid range everything is your *****. in close range the hip fire accuracy means that downing shotgun scouts and heavies especially is a pinch. so, that 509 dps can be effective at all important ranges unchallenged. people complained about flaylocks in PC owning people, but remember the flaylocks were only being used at close range where they were designed to be used, outside that they are useless unless the guy is standing still. and you needed adv and proto to have any effect on enemies. adv and proto SMGs would wreck **** just as bad as flaylocks in CQC. but flaylocks arent spray and pray chip damage machines so they had to be nerfed. well, people complained that flaylocks were being dual weilded, proto SMGs can be dual wielded too... and they are just as effective.how about this one... "the only thing people are using are flaylocks they kill everything.. nerf, nerf, derp, nerf". well, now everything is going to be all AR. you can literally, use ARs to do everything in the game. and if you get enough people you can take down, tanks, LAVs, dropships so fast that your AR is more effective than AV. wanna pwn in mid range, use an AR, wanna kill a heavy with an HMG, use an AR beats it at all ranges (dnt say CQC only works if guys standing still), whanna use a shotgun or SMG for CQC, just use an AR the hip fire is better and you'll get more consistant results.... seeing a trend here? besides grenades ARs pretty handle everything elses job better. Key difference, SMG isn't a splash damage weapon.
As for the AR, well, I think I said it best when I said:
Alaika Arbosa wrote:The GAR needs to be faceraped with a balancebat, no matter how much the AR scrubs cry about it.
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Meeko Fent
Seituoda Taskforce Command Caldari State
424
|
Posted - 2013.07.30 17:24:00 -
[94] - Quote
D legendary hero wrote:Mobius Kaethis wrote:Currently the an SMG of equivalent level will beat out an AR in CQC. The issue is that so many people are using militia SMG which are nearly useless. With an advanced level assault SMG you can smash a GEK user in CQC.
On a more general note this thread is exactly the kind of belly aching I predicted we would get with the Flaylock nerf.
Here are the facts: 1) The flaylock was OP to the point of being the only weapon used in PC matches. It was a side arm and meant to be a backup weapon, now it is.
2) MD and SR are much more powerful than AR when used correctly. Correctly is the key there since these weapons are intended as specialist weapons they are harder to use and they are more situational. The assault SR is comparable to the AR.
3) The presences of Proto AR in public matches really just means that players don't know how to do math, not that the weapon is OP. Players who run full proto will finish the game without making a profit if they die two times in a match. While this brings a smile to my face every time I kill a proto user in a pub it also makes me wonder about these players motivations. Even beyond the profit issues the proto AR is not significantly better than the advanced AR. A few builds ago all weapons had there damage output flattened. Prior to that having a proto weapon was like carrying arround Zeus' lightning bolt, instant death for all who would oppose you, now that is less of an issue.
4) Stop your tears, everything in this game will change. If you've been here long enough you've already seen it change several times. Just wait a few months and logi will be the flavor of the month again and AR will once again be outclassed by every other weapon in every area of engagement. ARs have been OP since chromosome. its just that sharpeshooter helped other guns keep up better, so people QQ'd. if sharp shooter gave HMGs AR range imagine how much range an AR had with sharp shooter? yeah, that was OP The AR since uprising, has been the only effective weapon at pretty much everything except AV, and even then, with vehicles the way they are ive seen ARs blow up tanks (concentrated fire, but still) duvoule dps = 509 (this is without proficiency, and damage mods, just the blanket 10%). so in one second of concentrated fire you can down 2-3 militia suits, without head shots, up to your max range in 2 seconds you can down my heavy. this is not just 509 of spread and pray howevery like an HMG which can't be aimed. you have pinpoint accuracy, no recoil, negligible dispersion, and supreme hip fire accuracy. your reload is as fast as lightening, and the flexibility of the suit allows you to carry nano hives for your self. out ranging all but a sniper and scambler rifle (lasers suck so they dnt really count) at mid range everything is your *****. in close range the hip fire accuracy means that downing shotgun scouts and heavies especially is a pinch. so, that 509 dps can be effective at all important ranges unchallenged. people complained about flaylocks in PC owning people, but remember the flaylocks were only being used at close range where they were designed to be used, outside that they are useless unless the guy is standing still. and you needed adv and proto to have any effect on enemies. adv and proto SMGs would wreck **** just as bad as flaylocks in CQC. but flaylocks arent spray and pray chip damage machines so they had to be nerfed. well, people complained that flaylocks were being dual weilded, proto SMGs can be dual wielded too... and they are just as effective. how about this one... "the only thing people are using are flaylocks they kill everything.. nerf, nerf, derp, nerf". well, now everything is going to be all AR. you can literally, use ARs to do everything in the game. and if you get enough people you can take down, tanks, LAVs, dropships so fast that your AR is more effective than AV. wanna pwn in mid range, use an AR, wanna kill a heavy with an HMG, use an AR beats it at all ranges (dnt say CQC only works if guys standing still), whanna use a shotgun or SMG for CQC, just use an AR the hip fire is better and you'll get more consistant results.... seeing a trend here? besides grenades ARs pretty handle everything elses job better. The last sentence is the reason many of us want to rework the AR. |
D legendary hero
THE WARRIORS OF LEGEND
475
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Posted - 2013.07.30 21:02:00 -
[95] - Quote
Alaika Arbosa wrote:Key difference, SMG isn't a splash damage weapon.
flaylocks don't fire 1000rpm, and have greater dps than an HMG |
Lorhak Gannarsein
DUST University Ivy League
86
|
Posted - 2013.07.31 03:06:00 -
[96] - Quote
Not sure what you're referring to, because while the SMG does fire at 1000RPM, in no way does it have more DPS than an HMG. Given that SMG damage is around 24, and HMG around 19, and the HMG shoots twice as fast... |
Mobius Kaethis
Molon Labe. League of Infamy
398
|
Posted - 2013.07.31 03:20:00 -
[97] - Quote
Please refer to #4 from my previous statement D legendary hero
Mobius Kaethis wrote:
4) Stop your tears, everything in this game will change. If you've been here long enough you've already seen it change several times. Just wait a few months and logi will be the flavor of the month again and AR will once again be outclassed by every other weapon in every area of engagement.
I agree that many other weapons are UP at this point. In fact I think Cromosome had the weapon balance pretty much correct. HMG's need a damage buff as do lasers to bring them all back up to the chromosome gold standard as I like to refer to it. Don't worry though as I stated before, everything...will change. |
Meeko Fent
Seituoda Taskforce Command Caldari State
434
|
Posted - 2013.07.31 03:46:00 -
[98] - Quote
Mobius Kaethis wrote:Please refer to #4 from my previous statement D legendary hero Mobius Kaethis wrote:
4) Stop your tears, everything in this game will change. If you've been here long enough you've already seen it change several times. Just wait a few months and logi will be the flavor of the month again and AR will once again be outclassed by every other weapon in every area of engagement.
I agree that many other weapons are UP at this point. In fact I think Cromosome had the weapon balance pretty much correct. HMG's need a damage buff as do lasers to bring them all back up to the chromosome gold standard as I like to refer to it. Don't worry though as I stated before, everything...will change. Yeah, everything was fine in Chromosome.
Lasers weren't all that OP, as everyone thinks they were.
At least in my Experience they weren't.
Map design did much to help keep me alive from the LRs.
Heavies weren't OP.
For all those that thought otherwise, look at the Name.
Now look at every piece of Military hardware that had that word in its overall description.
Shotguns weren't all that broken, HD worked for them.
Tanks weren't OP. They were big game. Something to be proud you killed.
Nothing was ridiculously OMFGROFC MEGA OP then.
Some things were slightly better then other, but none of this wild crazy balance that fluctuates like a fish out of water having a seizure. |
Meeko Fent
Seituoda Taskforce Command Caldari State
434
|
Posted - 2013.07.31 03:54:00 -
[99] - Quote
Eno Raef wrote:I remember the days of Dust when we saw a large variety of weapons used. Not anymore.
I remember complaining when a scrambler pistol killed me or an HMG tore me up. I remember being worried when I heard a laser. I remember mass drivers that would suppress the crap out of me while approaching an objective. I once even used the SMG on my scout suit and it was a beastly weapon but that was back in Skirmish 1.0 days. I remember the shotgun in the hands of a scout and you'd have to call that out to your team since it was a huge threat.
All that time, the AR still reigned supreme but at least the scrambler pistol, laser, HMG, massdriver, SMG, and shotgun worked well against AR users and non AR users of equal skill in Chromosome and earlier builds.
The laser could out range the AR user. The Shotgun could out CQC the AR, the HMG (when it had range) could suppress the AR.
I always found the laser (not including the Viziam or damage mods) and HMG to be the most effective weapons against the AR in Chromosome but not anymore. Those were the days. Good grief I miss my ScP...
But with all the Mega High HP suit in Pubs anymore, I cant pop someone in One clip.
Nobody remembers when the ScP wasn't unusable unless you were getting Head Shots?
That One gun was the reason I used the Assault-Anti Armor Prefit when the was no tanks on the map. |
Mobius Kaethis
Molon Labe. League of Infamy
399
|
Posted - 2013.07.31 04:00:00 -
[100] - Quote
We had the wild imbalances prior to chromosome too. they will reign it in and fix it up again just give them time. |
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Tharak Meuridiar
The Empyrean Agency
204
|
Posted - 2013.07.31 04:11:00 -
[101] - Quote
DRDEEZE TWO POINTO wrote:Nooo don't nerf it's the only thing thats gallente that is not underpowered shotguns and plasma cannons.
For once I agree with the AR toting masses. Like the OP hinted at. The problem isn't that the AR is OP. It's that they nerf the crap our of anything that isn't a standard AR.
If I could force CCP to do things my way for awhile I would have them put the nerf bat on the shelf and start buffing things that need it starting with small turrets for vehicles, then the plasma cannon, then the laser rifle, then armor tanking for dropsuits, then the shotgun... |
Meeko Fent
Seituoda Taskforce Command Caldari State
437
|
Posted - 2013.07.31 04:40:00 -
[102] - Quote
Tharak Meuridiar wrote:DRDEEZE TWO POINTO wrote:Nooo don't nerf it's the only thing thats gallente that is not underpowered shotguns and plasma cannons. For once I agree with the AR toting masses. Like the OP hinted at. The problem isn't that the AR is OP. It's that they nerf the crap our of anything that isn't a standard AR. If I could force CCP to do things my way for awhile I would have them put the nerf bat on the shelf and start buffing things that need it starting with small turrets for vehicles, then the plasma cannon, then the laser rifle, then armor tanking for dropsuits, then the shotgun... They can let the dust settle on the nerf bat after one last swing.
Like I just posted, it the ARs range, and then buff the other weapons back into decency. |
D legendary hero
THE WARRIORS OF LEGEND
478
|
Posted - 2013.07.31 04:58:00 -
[103] - Quote
Lorhak Gannarsein wrote:Not sure what you're referring to, because while the SMG does fire at 1000RPM, in no way does it have more DPS than an HMG. Given that SMG damage is around 24, and HMG around 19, and the HMG shoots twice as fast...
assalt HMG = 433 dps militia SMG = 459 dps
militia smg dps > AHMG
militia smg dps = 459 HMG = 600
so, militia smg dps ~< HMG std dps, with approximately the same range.
|
Tharak Meuridiar
The Empyrean Agency
204
|
Posted - 2013.07.31 21:15:00 -
[104] - Quote
D legendary hero wrote:Lorhak Gannarsein wrote:Not sure what you're referring to, because while the SMG does fire at 1000RPM, in no way does it have more DPS than an HMG. Given that SMG damage is around 24, and HMG around 19, and the HMG shoots twice as fast... assalt HMG = 433 dps militia SMG = 459 dps militia smg dps > AHMG militia smg dps = 459 HMG = 600 so, militia smg dps ~< HMG std dps, with approximately the same range.
Ummmmm what? I use an assault HMG and it is effective a lot farther out than a SMG. Also a straight comparison of DPS is deceptive. An assault HMG is very accurate for an HMG. Despite the lower DPS I find it it be a quick killer because more of the bullets hit. A normal HMG is only better if you are right in their face.
Overall it's got better range, a massive clip, and is more accurate when compared to an SMG. I'll take on a SMG user with my assault HMG any day, at any range. |
D legendary hero
THE WARRIORS OF LEGEND
497
|
Posted - 2013.07.31 21:26:00 -
[105] - Quote
i am a proto heavy and there is almost no difference between the range on an AHMG and the regular HMG. it gives perhaps 6f more of range, big whoop. that SMG is a side Arm with comparable damage to my primary. so after they AR my shields and armor down with spray and pray, their SMG can effective end my heavy as well.
dnt for get the SMG is more accurate than the AHMG. and the AHMG has the same accuracy as the STD. its effectively a weaker version of the STD.
i only use the freedom HMG when on maps with nothing but open space in PC. but the extra 6ft, dnt mean anything in pub matches |
Tharak Meuridiar
The Empyrean Agency
204
|
Posted - 2013.07.31 21:34:00 -
[106] - Quote
AHMG vs. HMG it's not about the range, but how many bullets hit. Even fairly close in I notice I'm taking things down just as fast as a standard HMG and farther out they go down WAY faster.
SMG vs. AHMG there is no comparison at a decent range. SMGs only hit enough to be effective very close in. |
Buster Friently
Rosen Association
1401
|
Posted - 2013.08.01 22:29:00 -
[107] - Quote
Meeko Fent wrote:Tharak Meuridiar wrote:DRDEEZE TWO POINTO wrote:Nooo don't nerf it's the only thing thats gallente that is not underpowered shotguns and plasma cannons. For once I agree with the AR toting masses. Like the OP hinted at. The problem isn't that the AR is OP. It's that they nerf the crap our of anything that isn't a standard AR. If I could force CCP to do things my way for awhile I would have them put the nerf bat on the shelf and start buffing things that need it starting with small turrets for vehicles, then the plasma cannon, then the laser rifle, then armor tanking for dropsuits, then the shotgun... They can let the dust settle on the nerf bat after one last swing. Like I just posted, it the ARs range, and then buff the other weapons back into decency.
This would be nice, if only CCP could see past the noise from the AR nerf brigade. They've been listening to the majority for too long, and here we are, in AR 514 because of it.
Quote:If a majority are capable of preferring their own private interest, or that of their families, counties, and party, to that of the nation collectively, some provision must be made in the constitution, in favor of justice, to compel all to respect the common right, the public good, the universal law, in preference to all private and partial considerations... And that the desires of the majority of the people are often for injustice and inhumanity against the minority, is demonstrated by every page of history... ----John Adams |
Meeko Fent
Seituoda Taskforce Command Caldari State
478
|
Posted - 2013.08.01 22:32:00 -
[108] - Quote
Buster Friently wrote:]If a majority are capable of preferring their own private interest, or that of their families, counties, and party, to that of the nation collectively, some provision must be made in the constitution, in favor of justice, to compel all to respect the common right, the public good, the universal law, in preference to all private and partial considerations... And that the desires of the majority of the people are often for injustice and inhumanity against the minority, is demonstrated by every page of history... ----John Adams[/quote] If we could have Signatures on this forum, I would put this as it.
Along with a good spit at the AR users.
Unless they do get a whack with the Nerf Bat.
Then I would just cut out the spit at the ARs. |
Killar-12
Molon Labe. League of Infamy
366
|
Posted - 2013.08.01 22:58:00 -
[109] - Quote
Buster Friently wrote:Meeko Fent wrote:Tharak Meuridiar wrote:DRDEEZE TWO POINTO wrote:Nooo don't nerf it's the only thing thats gallente that is not underpowered shotguns and plasma cannons. For once I agree with the AR toting masses. Like the OP hinted at. The problem isn't that the AR is OP. It's that they nerf the crap our of anything that isn't a standard AR. If I could force CCP to do things my way for awhile I would have them put the nerf bat on the shelf and start buffing things that need it starting with small turrets for vehicles, then the plasma cannon, then the laser rifle, then armor tanking for dropsuits, then the shotgun... They can let the dust settle on the nerf bat after one last swing. Like I just posted, it the ARs range, and then buff the other weapons back into decency. This would be nice, if only CCP could see past the noise from the AR nerf brigade. They've been listening to the majority for too long, and here we are, in AR 514 because of it. Quote:If a majority are capable of preferring their own private interest, or that of their families, counties, and party, to that of the nation collectively, some provision must be made in the constitution, in favor of justice, to compel all to respect the common right, the public good, the universal law, in preference to all private and partial considerations... And that the desires of the majority of the people are often for injustice and inhumanity against the minority, is demonstrated by every page of history... ----John Adams That is an awesome Signiture +1 |
D legendary hero
THE WARRIORS OF LEGEND
509
|
Posted - 2013.08.02 02:34:00 -
[110] - Quote
Quote: If a majority are capable of preferring their own private interest, or that of their families, counties, and party, to that of the nation collectively, some provision must be made in the constitution, in favor of justice, to compel all to respect the common right, the public good, the universal law, in preference to all private and partial considerations... And that the desires of the majority of the people are often for injustice and inhumanity against the minority, is demonstrated by every page of history... ----John Adams
^^ = win + 1 |
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Spectre-M
The Generals EoN.
23
|
Posted - 2013.08.06 20:05:00 -
[111] - Quote
'Boston Massacre'. John Adams defended british soldiers who shot into a crowd of civilians, killing 5. He got them off. Not really a reliable source of quotes regarding universal law. Considering his quote that there is a 'common right', he still defended known murderers of civilians, when no one else would. Justice and 'public good' at its best. His payment was the equivilent of a pair of shoes. |
Crashy Mc Boom-bewm
Company of Marcher Lords Amarr Empire
8
|
Posted - 2013.08.06 20:16:00 -
[112] - Quote
I have just 1 thing to say about ar users, I hate every single one of them! this game has basically become ar's, it's time for the other weapons to shine and show their true colors. Seriously, they should give a little nudge to the ar and a respec(because honestly 99.99999999999999999999999999999999999999999999999999999999999999999% of people use the ar and are going to be mad about he change and quit the game) |
DRDEEZE TWO POINTO
DEEZE NUTSZ INC
86
|
Posted - 2013.08.06 22:27:00 -
[113] - Quote
Well assault rifle do need a tap with the nerf hammer it range needs to be cut in half its damange is fine since it a gallente weapon but it has far to much range for its dps |
BL4CKST4R
WarRavens League of Infamy
956
|
Posted - 2013.08.07 02:30:00 -
[114] - Quote
DRDEEZE TWO POINTO wrote:Well assault rifle do need a tap with the nerf hammer it range needs to be cut in half its damange is fine since it a gallente weapon but it has far to much range for its dps
Its DPS is to low for its range, if its range get decreased its DPS must be increased if it is not increased that would mean the DPS of the ASCR needs to be reduced due to the higher range it would have. |
BL4CKST4R
WarRavens League of Infamy
956
|
Posted - 2013.08.07 02:32:00 -
[115] - Quote
DRDEEZE TWO POINTO wrote:Well assault rifle do need a tap with the nerf hammer it range needs to be cut in half its damange is fine since it a gallente weapon but it has far to much range for its dps
Its DPS is to low if the range is decreased, if its range get decreased its DPS must be increased if it is not increased that would mean the DPS of the ASCR needs to be reduced due to the higher range it would have. Also cutting the range by half would put it 5 meters higher than an SMG. |
D legendary hero
THE WARRIORS OF LEGEND
590
|
Posted - 2013.08.07 07:01:00 -
[116] - Quote
Spectre-M wrote:'Boston Massacre'. John Adams defended british soldiers who shot into a crowd of civilians, killing 5. He got them off. Not really a reliable source of quotes regarding universal law. Considering his quote that there is a 'common right', he still defended known murderers of civilians, when no one else would. Justice and 'public good' at its best. His payment was the equivilent of a pair of shoes.
doesn't make the statement any less true, just as the emancipation proclimation and the 1866 act of voting right s illegalizing slavery and discrimination of colored peoppl did not actually stop jim crow ...lol.
both documents and lawa are true and IF they had been applied would have worked but, the actions of the individuals who wrote and passed these laws didn't actually reflect the spirit of the law. still this is a mute point. |
D legendary hero
THE WARRIORS OF LEGEND
590
|
Posted - 2013.08.07 07:04:00 -
[117] - Quote
BL4CKST4R wrote:DRDEEZE TWO POINTO wrote:Well assault rifle do need a tap with the nerf hammer it range needs to be cut in half its damange is fine since it a gallente weapon but it has far to much range for its dps Its DPS is to low for its range, if its range get decreased its DPS must be increased if it is not increased that would mean the DPS of the ASCR needs to be reduced due to the higher range it would have.
wait what... i normally agree with you... but the AScr does not have the same range it actually has less range.
another point is that the AScr is a lvl 4 ADV weapon, while a milita AR is a skiless no SP weapon. why should it be as good as a Scr? |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
80
|
Posted - 2013.08.07 07:12:00 -
[118] - Quote
D legendary hero wrote:BL4CKST4R wrote:DRDEEZE TWO POINTO wrote:Well assault rifle do need a tap with the nerf hammer it range needs to be cut in half its damange is fine since it a gallente weapon but it has far to much range for its dps Its DPS is to low for its range, if its range get decreased its DPS must be increased if it is not increased that would mean the DPS of the ASCR needs to be reduced due to the higher range it would have. wait what... i normally agree with you... but the AScr does not have the same range it actually has less range. another point is that the AScr is a lvl 4 ADV weapon, while a milita AR is a skiless no SP weapon. why should it be as good as a Scr?
The Scrambler Rifle is supposed to be superior tech to the Gallente Plasma Rifle (Assault Rifle) in every way... yet, it is the exact opposite.
I find it ridiculous that some one completely unskilled into Assault Rifles at all, without using damage modifiers; using a Militia Assault Rifle, is able to kill a fully decked out Proto Heavy with over 1000 Ehp total in less then four seconds..
There is a thread around here... somewhere in this clutter of threads, that explains it and gives the actual numbers |
D legendary hero
THE WARRIORS OF LEGEND
590
|
Posted - 2013.08.07 17:43:00 -
[119] - Quote
Shattered Mirage wrote:D legendary hero wrote:BL4CKST4R wrote:DRDEEZE TWO POINTO wrote:Well assault rifle do need a tap with the nerf hammer it range needs to be cut in half its damange is fine since it a gallente weapon but it has far to much range for its dps Its DPS is to low for its range, if its range get decreased its DPS must be increased if it is not increased that would mean the DPS of the ASCR needs to be reduced due to the higher range it would have. wait what... i normally agree with you... but the AScr does not have the same range it actually has less range. another point is that the AScr is a lvl 4 ADV weapon, while a milita AR is a skiless no SP weapon. why should it be as good as a Scr? The Scrambler Rifle is supposed to be superior tech to the Gallente Plasma Rifle (Assault Rifle) in every way... yet, it is the exact opposite. I find it ridiculous that some one completely unskilled into Assault Rifles at all, without using damage modifiers; using a Militia Assault Rifle, is able to kill a fully decked out Proto Heavy with over 1000 Ehp total in less then four seconds.. There is a thread around here... somewhere in this clutter of threads, that explains it and gives the actual numbers
yeah that was me who posted it imma find the link and repost here |
BL4CKST4R
WarRavens League of Infamy
966
|
Posted - 2013.08.07 18:06:00 -
[120] - Quote
D legendary hero wrote:BL4CKST4R wrote:DRDEEZE TWO POINTO wrote:Well assault rifle do need a tap with the nerf hammer it range needs to be cut in half its damange is fine since it a gallente weapon but it has far to much range for its dps Its DPS is to low for its range, if its range get decreased its DPS must be increased if it is not increased that would mean the DPS of the ASCR needs to be reduced due to the higher range it would have. wait what... i normally agree with you... but the AScr does not have the same range it actually has less range. another point is that the AScr is a lvl 4 ADV weapon, while a milita AR is a skiless no SP weapon. why should it be as good as a Scr?
I meant after the the weapons ranges are put into place. The SCR is supposed to have the second highest range. |
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