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D legendary hero
THE WARRIORS OF LEGEND
457
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Posted - 2013.07.28 07:02:00 -
[1] - Quote
Buster Friently wrote:Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. QFT. Currently we're playing AR 514. The AR is way overused, and it's well past time that CCP do something about it. It seems though that the current philosophy from CCP regarding Dust is go AR or go home. Hail AR 514, hail king AR.
exactly. i dnt understand the hypocrisy of CCP. they nerf the HMG a heavy weapon (it even has heavy in it s name), because it out guns an AR (WTF really CCP?). so a heavy weapon is nerfed because its better than a light weapon.... im upset.
but here is the kicker. the flaylcosk (a sidearm) is now rivaling the AR in CQC (only close quarters, and not up or down hills) and it needs to be nerfed because as CCP wolfman said "in skilled hands the flaylocks can rival a primary weapon".
so, if a side arm rivals a light weapon its a felony; but if a light weapon is superior to a heavy then its ok?
WTF |
D legendary hero
THE WARRIORS OF LEGEND
457
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Posted - 2013.07.28 07:04:00 -
[2] - Quote
Cosgar wrote:Just so we're all on the same page, this is about the standard full auto right? That's the one that needs to have the shortest range, like breach AR range. The breach could use a RoF buff, burst needs less dispersion with virtually no kick and the TAC AR is fine as is after it got rebalanced.
no breach needs damage per shot buff. |
D legendary hero
THE WARRIORS OF LEGEND
457
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Posted - 2013.07.28 07:06:00 -
[3] - Quote
they need to nerf the damage out put of these weapons OR increase the damage out put of the HMG. because an HMG should never be out dps'd or out gunned by an AR, in a situation of equal standing |
D legendary hero
THE WARRIORS OF LEGEND
457
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Posted - 2013.07.28 07:08:00 -
[4] - Quote
Eno Raef wrote:I remember the days of Dust when we saw a large variety of weapons used. Not anymore.
I remember complaining when a scrambler pistol killed me or an HMG tore me up. I remember being worried when I heard a laser. I remember mass drivers that would suppress the crap out of me while approaching an objective. I once even used the SMG on my scout suit and it was a beastly weapon but that was back in Skirmish 1.0 days. I remember the shotgun in the hands of a scout and you'd have to call that out to your team since it was a huge threat.
All that time, the AR still reigned supreme but at least the scrambler pistol, laser, HMG, massdriver, SMG, and shotgun worked well against AR users and non AR users of equal skill in Chromosome and earlier builds.
The laser could out range the AR user. The Shotgun could out CQC the AR, the HMG (when it had range) could suppress the AR.
I always found the laser (not including the Viziam or damage mods) and HMG to be the most effective weapons against the AR in Chromosome but not anymore. Those were the days.
AR users QQd because these guns were doing their job. now look. remember when HMG damage was reduced to 12 per shot? |
D legendary hero
THE WARRIORS OF LEGEND
468
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Posted - 2013.07.29 22:44:00 -
[5] - Quote
Alaika Arbosa wrote: Sidearm or not, if the AR user is within the SMGs optimal, he should get raped.
well when the AR user was in CQC the flaylocks killed him, and now their are getting nerfed. if SMGs were buffed the same thing would happen.
HMGs were better than ARs they were nerfed, when flaylocks were better than ARs they were nerfed. when Shotguns were better than ARs they were nerfed,... MDs, Lasers.... anything that isn't an AR gets nerfed.
sweet jesus im happy to get killed buy fused locus grenades and LAVs because at least something other than an AR variant shows up in the kill feed.
Assaul scrabler rilfes are pretty much the same as ARs too, but they fit alittle better t the game |
D legendary hero
THE WARRIORS OF LEGEND
468
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Posted - 2013.07.29 22:48:00 -
[6] - Quote
Cosgar wrote:D legendary hero wrote:they need to nerf the damage out put of these weapons OR increase the damage out put of the HMG. because an HMG should never be out dps'd or out gunned by an AR, in a situation of equal standing I know you're going to disagree with me, but I think what's missing with the HMG is suppression and crowd crontrol.
actually . i agree. hey, everyone drinks on me... *the bar rejoices* |
D legendary hero
THE WARRIORS OF LEGEND
468
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Posted - 2013.07.29 22:52:00 -
[7] - Quote
Jathniel wrote:I "fought the fine fight of the faith" .
ha this guy reads the bible.. jk |
D legendary hero
THE WARRIORS OF LEGEND
468
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Posted - 2013.07.29 22:58:00 -
[8] - Quote
Stands Alone wrote:write down every infantry and vehicle weapon and tally which weapons are making most kills... doubt ARs will even make 50%
actually if you look at the statistics from CCP the AR gets more kills than tank turrets, SMGs, SHOTGUNs and HMGs combined.
you may see tons of HMG bullets flying but trust me its an assist cannon.
in order of most kills the list will appear as follows:
1. AR 2. snipers 3. LAVs and grenades 4. SMGs, flaylcos (for now) 5. Scrambler rifles (naemly the assault variant) 6. forguns 7. HMGs 8. MD 9. tank turrets (main gun)
with ARs acounting for 75%-80% of all kills in ambush, and 70%+ kills in skirmish
in PC they acount for about 75% of all deaths |
D legendary hero
THE WARRIORS OF LEGEND
470
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Posted - 2013.07.29 23:12:00 -
[9] - Quote
XxGhazbaranxX wrote:AR reins supreme because of 2 important factors:
- Brainwashing of the gaming community by large brands such as CoD and BF
- CCP catering to this poorly thought out standard cross gamers from those titles have
The name of the game is "If my bullet hose can't kill it, it must be op" I am truly sorry that half the posts in the forums are about nerfing something. That 90% of the people asking for nerfs are AR users and that CCP caters to them 90% of the time. Assault rifles are fine, the problem was CCP smashed anything that could stand upto it either o oblivian or a shadow of it's former self.
look at flaylocks. flaylocks were definately not OP.
1. 3 round clip, 2. max 3m blast radius (hint: if the AR noob is not 2-step strafing*, or bunny hopping he can escape the blast radius. most suits move at 4.5+m/s) 3. less damage to shields than AR 4. need ADV or PROTO for it to be any good 5. only useful in CQC or if someone standing still 6. useless up hill or down hill 7. hit detection makes splash damage or DH miss 8. needs aim to predict where the target will move not a spray and pray. 9. only good for 1v1s 10. ONLY ONE SHOTS WEAK SUITS WITH LESS THAN 200 EHP
these are the down sides, the up sides were:
1. great on armor 2. high risk, igh reward 3. great at CQC, 4. can OHK suits with 200 or less ehp 5. dependable secondary
*2-step strafing is stepping back and forth in a strafing motion within the same 2m radius. effectively moving nowhere and evading nothing (but causes hit detection issues)
AR noobs got mad because they couldnt win in CQC verses the flaylock like they could verse SMGs, and shotguns. now its nerfed.
remeber before you cry that the flaylock was op compared to your primary remeber. if your primary was a HMG, MD, shotgun, scambler rifle (not assault) your weapon is UP. thats the real problem. |
D legendary hero
THE WARRIORS OF LEGEND
473
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Posted - 2013.07.30 02:29:00 -
[10] - Quote
core flaylocks and MD were never OP, you actually have to be good with them to hit people, (except the people who dual welded flaylocks, that is shameful)
forgeguns are not overpowered either. you can't scope with them, and you have to charge to shoot, you have a 2-3m blast radius (remind you of something... oh yeah core flaylocks a PROTO weapon), and its great on vehicles as it is meant to be.
if you want to hit someone far away you have to lead your shots because the forgun fires an actually projectile (unlike snipers that are near instantaneous from all ranges up to 599m).
forguns need neither a buff, nor a nerf in any regard. if they are flying drop ships to the top of maps gun the drop ship down... the result would be the same with people with proto snipers. (kaakalota bastards)
the AR, outguns the HMG. that should never every happen in its optimal range. the AR should only beat HMGs where the HMGs dispersion is at its max. |
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D legendary hero
THE WARRIORS OF LEGEND
474
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Posted - 2013.07.30 15:15:00 -
[11] - Quote
Spectre-M wrote:I use the AR and always aim for the head. When facing a heavy I can shoot him in the head from cover better than he can hit me with his HMG because the former is more accurate. Mind you I have spent alot of points on sharpshooter(4, soon 5). I believe every weapon gets extra head shot damage and combine that with the kickback and dispersion reduction, the AR is deadly. I don't see any flaylock or mass drivers going for head shots. This could be the reason for the high damage records you're seeing.
assault rilfe rounds are instantaous in this game, you fire, they are hit no matter the range. flaylcok takes skill because the blast radius is small and you have to lead your shots, due to horrible ht detection even good shots (in the 1m radius they give you) sometimes miss for no reason.
the trajectory calculations for flaylocks and MD are extremely difficult to manage verses agile opponents.
AR is point and shoot, with no recoil. how could you miss, its so acurrate, and the hip fire is so precise that it can devastate in CQC as well. thats why the numbers are so high, you can use an AR for everything |
D legendary hero
THE WARRIORS OF LEGEND
474
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Posted - 2013.07.30 17:05:00 -
[12] - Quote
Mobius Kaethis wrote:Currently the an SMG of equivalent level will beat out an AR in CQC. The issue is that so many people are using militia SMG which are nearly useless. With an advanced level assault SMG you can smash a GEK user in CQC.
On a more general note this thread is exactly the kind of belly aching I predicted we would get with the Flaylock nerf.
Here are the facts: 1) The flaylock was OP to the point of being the only weapon used in PC matches. It was a side arm and meant to be a backup weapon, now it is.
2) MD and SR are much more powerful than AR when used correctly. Correctly is the key there since these weapons are intended as specialist weapons they are harder to use and they are more situational. The assault SR is comparable to the AR.
3) The presences of Proto AR in public matches really just means that players don't know how to do math, not that the weapon is OP. Players who run full proto will finish the game without making a profit if they die two times in a match. While this brings a smile to my face every time I kill a proto user in a pub it also makes me wonder about these players motivations. Even beyond the profit issues the proto AR is not significantly better than the advanced AR. A few builds ago all weapons had there damage output flattened. Prior to that having a proto weapon was like carrying arround Zeus' lightning bolt, instant death for all who would oppose you, now that is less of an issue.
4) Stop your tears, everything in this game will change. If you've been here long enough you've already seen it change several times. Just wait a few months and logi will be the flavor of the month again and AR will once again be outclassed by every other weapon in every area of engagement.
ARs have been OP since chromosome. its just that sharpeshooter helped other guns keep up better, so people QQ'd. if sharp shooter gave HMGs AR range imagine how much range an AR had with sharp shooter? yeah, that was OP
The AR since uprising, has been the only effective weapon at pretty much everything except AV, and even then, with vehicles the way they are ive seen ARs blow up tanks (concentrated fire, but still)
duvoule dps = 509 (this is without proficiency, and damage mods, just the blanket 10%). so in one second of concentrated fire you can down 2-3 militia suits, without head shots, up to your max range in 2 seconds you can down my heavy.
this is not just 509 of spread and pray howevery like an HMG which can't be aimed. you have pinpoint accuracy, no recoil, negligible dispersion, and supreme hip fire accuracy. your reload is as fast as lightening, and the flexibility of the suit allows you to carry nano hives for your self. out ranging all but a sniper and scambler rifle (lasers suck so they dnt really count) at mid range everything is your *****.
in close range the hip fire accuracy means that downing shotgun scouts and heavies especially is a pinch.
so, that 509 dps can be effective at all important ranges unchallenged.
people complained about flaylocks in PC owning people, but remember the flaylocks were only being used at close range where they were designed to be used, outside that they are useless unless the guy is standing still. and you needed adv and proto to have any effect on enemies. adv and proto SMGs would wreck **** just as bad as flaylocks in CQC. but flaylocks arent spray and pray chip damage machines so they had to be nerfed.
well, people complained that flaylocks were being dual weilded, proto SMGs can be dual wielded too... and they are just as effective.
how about this one... "the only thing people are using are flaylocks they kill everything.. nerf, nerf, derp, nerf". well, now everything is going to be all AR. you can literally, use ARs to do everything in the game. and if you get enough people you can take down, tanks, LAVs, dropships so fast that your AR is more effective than AV.
wanna pwn in mid range, use an AR, wanna kill a heavy with an HMG, use an AR beats it at all ranges (dnt say CQC only works if guys standing still), whanna use a shotgun or SMG for CQC, just use an AR the hip fire is better and you'll get more consistant results.... seeing a trend here? besides grenades ARs pretty handle everything elses job better. |
D legendary hero
THE WARRIORS OF LEGEND
475
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Posted - 2013.07.30 21:02:00 -
[13] - Quote
Alaika Arbosa wrote:Key difference, SMG isn't a splash damage weapon.
flaylocks don't fire 1000rpm, and have greater dps than an HMG |
D legendary hero
THE WARRIORS OF LEGEND
478
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Posted - 2013.07.31 04:58:00 -
[14] - Quote
Lorhak Gannarsein wrote:Not sure what you're referring to, because while the SMG does fire at 1000RPM, in no way does it have more DPS than an HMG. Given that SMG damage is around 24, and HMG around 19, and the HMG shoots twice as fast...
assalt HMG = 433 dps militia SMG = 459 dps
militia smg dps > AHMG
militia smg dps = 459 HMG = 600
so, militia smg dps ~< HMG std dps, with approximately the same range.
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D legendary hero
THE WARRIORS OF LEGEND
497
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Posted - 2013.07.31 21:26:00 -
[15] - Quote
i am a proto heavy and there is almost no difference between the range on an AHMG and the regular HMG. it gives perhaps 6f more of range, big whoop. that SMG is a side Arm with comparable damage to my primary. so after they AR my shields and armor down with spray and pray, their SMG can effective end my heavy as well.
dnt for get the SMG is more accurate than the AHMG. and the AHMG has the same accuracy as the STD. its effectively a weaker version of the STD.
i only use the freedom HMG when on maps with nothing but open space in PC. but the extra 6ft, dnt mean anything in pub matches |
D legendary hero
THE WARRIORS OF LEGEND
509
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Posted - 2013.08.02 02:34:00 -
[16] - Quote
Quote: If a majority are capable of preferring their own private interest, or that of their families, counties, and party, to that of the nation collectively, some provision must be made in the constitution, in favor of justice, to compel all to respect the common right, the public good, the universal law, in preference to all private and partial considerations... And that the desires of the majority of the people are often for injustice and inhumanity against the minority, is demonstrated by every page of history... ----John Adams
^^ = win + 1 |
D legendary hero
THE WARRIORS OF LEGEND
590
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Posted - 2013.08.07 07:01:00 -
[17] - Quote
Spectre-M wrote:'Boston Massacre'. John Adams defended british soldiers who shot into a crowd of civilians, killing 5. He got them off. Not really a reliable source of quotes regarding universal law. Considering his quote that there is a 'common right', he still defended known murderers of civilians, when no one else would. Justice and 'public good' at its best. His payment was the equivilent of a pair of shoes.
doesn't make the statement any less true, just as the emancipation proclimation and the 1866 act of voting right s illegalizing slavery and discrimination of colored peoppl did not actually stop jim crow ...lol.
both documents and lawa are true and IF they had been applied would have worked but, the actions of the individuals who wrote and passed these laws didn't actually reflect the spirit of the law. still this is a mute point. |
D legendary hero
THE WARRIORS OF LEGEND
590
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Posted - 2013.08.07 07:04:00 -
[18] - Quote
BL4CKST4R wrote:DRDEEZE TWO POINTO wrote:Well assault rifle do need a tap with the nerf hammer it range needs to be cut in half its damange is fine since it a gallente weapon but it has far to much range for its dps Its DPS is to low for its range, if its range get decreased its DPS must be increased if it is not increased that would mean the DPS of the ASCR needs to be reduced due to the higher range it would have.
wait what... i normally agree with you... but the AScr does not have the same range it actually has less range.
another point is that the AScr is a lvl 4 ADV weapon, while a milita AR is a skiless no SP weapon. why should it be as good as a Scr? |
D legendary hero
THE WARRIORS OF LEGEND
590
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Posted - 2013.08.07 17:43:00 -
[19] - Quote
Shattered Mirage wrote:D legendary hero wrote:BL4CKST4R wrote:DRDEEZE TWO POINTO wrote:Well assault rifle do need a tap with the nerf hammer it range needs to be cut in half its damange is fine since it a gallente weapon but it has far to much range for its dps Its DPS is to low for its range, if its range get decreased its DPS must be increased if it is not increased that would mean the DPS of the ASCR needs to be reduced due to the higher range it would have. wait what... i normally agree with you... but the AScr does not have the same range it actually has less range. another point is that the AScr is a lvl 4 ADV weapon, while a milita AR is a skiless no SP weapon. why should it be as good as a Scr? The Scrambler Rifle is supposed to be superior tech to the Gallente Plasma Rifle (Assault Rifle) in every way... yet, it is the exact opposite. I find it ridiculous that some one completely unskilled into Assault Rifles at all, without using damage modifiers; using a Militia Assault Rifle, is able to kill a fully decked out Proto Heavy with over 1000 Ehp total in less then four seconds.. There is a thread around here... somewhere in this clutter of threads, that explains it and gives the actual numbers
yeah that was me who posted it imma find the link and repost here |
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