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Shattered Mirage
The Enclave Syndicate Dark Taboo
13
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Posted - 2013.07.29 10:02:00 -
[1] - Quote
You do know that CCP has the belief that an A.R. should rival a Prototype Blaster (H.A.V. Turret) in DPS?
I'll try looking for the post in this mess of threads but, I doubt that I'll find it.... |
Shattered Mirage
The Enclave Syndicate Dark Taboo
13
|
Posted - 2013.07.29 10:07:00 -
[2] - Quote
Mossellia Delt wrote:I'd like to know how a militia AR did 800 damage to me from one bullet. This happens constantly. Kinda getting annoying
What'd ya expect? its an A.R. after all.
And we all know how much CCP loves their A.R.s... |
Shattered Mirage
The Enclave Syndicate Dark Taboo
13
|
Posted - 2013.07.29 10:15:00 -
[3] - Quote
Kekklian Noobatronic wrote:I (in a Heavy, 1133 HP) went toe to toe wit a Medium Amarr Assault (ADV Version). He had a GEK, I had a MLR-A Burst HMG(Level 4 Proficency, 1 Complex Damage mod).
We both stood still firing at each other from 15 meters. I put 2 bursts in him(~3.5-4 seconds). He put god knows how many rounds in to me.
Guess who won the combat? Hint: It was the AR that did over 1356 recorded damage. Not the Burst AR which (on paper) should have done 1,605 damage.
The simple fact that the AR did near-comparable damage to the Burst HMG (Which is supposed to be the absolute 'last word' in rapid damage dealing) is flat out stupid. The fact that the Medium survived the bursts is flat out incorrect.
GEK Medium wins vs a Burst HMG Heavy, in a 'stand your ground' close range shoot off? What a load of.. You know..
AR's need to get sorted - ASAP.
And while they're at it, please sort Hit Detection as well; It's part and parcel to HMG damage, and I'm fairly sure it's the reason HMG's underperform ARs right now.
Watch CCP do the exact opposite.... |
Shattered Mirage
The Enclave Syndicate Dark Taboo
13
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Posted - 2013.07.29 22:36:00 -
[4] - Quote
Cosgar wrote:Meeko Fent wrote:Oso Peresoso wrote:TheEnd762 wrote:The AR 514ers love their 3-shot-kill bullet hoses too much. 3 shots? lolwhat? That's how many shots kill in COD, and a select amount of AR user want the AR to do that. That's pretty much what a GEK could do in Chrome with a couple damage mods and weaponry maxed. See how that worked out?
Still does actually.... |
Shattered Mirage
The Enclave Syndicate Dark Taboo
14
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Posted - 2013.07.29 22:54:00 -
[5] - Quote
D legendary hero wrote:Alaika Arbosa wrote: Sidearm or not, if the AR user is within the SMGs optimal, he should get raped.
well when the AR user was in CQC the flaylocks killed him, and now their are getting nerfed. if SMGs were buffed the same thing would happen. HMGs were better than ARs they were nerfed, when flaylocks were better than ARs they were nerfed. when Shotguns were better than ARs they were nerfed,... MDs, Lasers.... anything that isn't an AR gets nerfed. sweet jesus im happy to get killed buy fused locus grenades and LAVs because at least something other than an AR variant shows up in the kill feed. Assaul scrabler rilfes are pretty much the same as ARs too, but they fit alittle better t the game
Did you really expect anything else? |
Shattered Mirage
The Enclave Syndicate Dark Taboo
18
|
Posted - 2013.07.29 23:01:00 -
[6] - Quote
D legendary hero wrote:Stands Alone wrote:write down every infantry and vehicle weapon and tally which weapons are making most kills... doubt ARs will even make 50% actually if you look at the statistics from CCP the AR gets more kills than tank turrets, SMGs, SHOTGUNs and HMGs combined. you may see tons of HMG bullets flying but trust me its an assist cannon. in order of most kills the list will appear as follows: 1. AR 2. snipers 3. LAVs and grenades 4. SMGs, flaylcos (for now) 5. Scrambler rifles (naemly the assault variant) 6. forguns 7. HMGs 8. MD 9. tank turrets (main gun) with ARs acounting for 75%-80% of all kills in ambush, and 70%+ kills in skirmish in PC they acount for about 75% of all deaths
Mind showing us where you got that information?
Though, I wouldn't be suprised if its true.... |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
80
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Posted - 2013.08.07 07:12:00 -
[7] - Quote
D legendary hero wrote:BL4CKST4R wrote:DRDEEZE TWO POINTO wrote:Well assault rifle do need a tap with the nerf hammer it range needs to be cut in half its damange is fine since it a gallente weapon but it has far to much range for its dps Its DPS is to low for its range, if its range get decreased its DPS must be increased if it is not increased that would mean the DPS of the ASCR needs to be reduced due to the higher range it would have. wait what... i normally agree with you... but the AScr does not have the same range it actually has less range. another point is that the AScr is a lvl 4 ADV weapon, while a milita AR is a skiless no SP weapon. why should it be as good as a Scr?
The Scrambler Rifle is supposed to be superior tech to the Gallente Plasma Rifle (Assault Rifle) in every way... yet, it is the exact opposite.
I find it ridiculous that some one completely unskilled into Assault Rifles at all, without using damage modifiers; using a Militia Assault Rifle, is able to kill a fully decked out Proto Heavy with over 1000 Ehp total in less then four seconds..
There is a thread around here... somewhere in this clutter of threads, that explains it and gives the actual numbers |
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