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Meeko Fent
Seituoda Taskforce Command Caldari State
382
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Posted - 2013.07.27 03:09:00 -
[1] - Quote
Percent of people that use the AR? ~90%
Percent of people that want to Nerf everything that isn't a direct fire, fully automatic, High-ish accuracy weapon? ~90%
Poor Sods left to deal with their decisions while the ARs frollock in the fields? ~10%
Seriously though, When the New racials come in, the GARs need to have their range downed a quarter.
There.
in b4 the "AR 514ers", and the "Go AR or Go homers"
Me-Co Out. |
Meeko Fent
Seituoda Taskforce Command Caldari State
383
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Posted - 2013.07.27 03:46:00 -
[2] - Quote
Pugnacious Turtle wrote:TheEnd762 wrote:+1, but I doubt it'll ever happen. The AR 514ers love their 3-shot-kill bullet hoses too much. And it would seem that CCP caters to them. Yeah, we know.
It's been like this for a while. |
Meeko Fent
Seituoda Taskforce Command Caldari State
384
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Posted - 2013.07.27 05:17:00 -
[3] - Quote
DRDEEZE TWO POINTO wrote:Nooo don't nerf it's the only thing thats gallente that is not underpowered shotguns and plasma cannons. SGs are only UP cause aiming sucks, but that should he fixed soon.
PC is UP cause it don't shoot straight, but CCP might be getting to that considering the amount of balancing that CCP is doing along with bug squishing.
It's not nerf the ARs, it's balance them better, as right now some things aren't quite right. |
Meeko Fent
Seituoda Taskforce Command Caldari State
391
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Posted - 2013.07.27 17:54:00 -
[4] - Quote
ZDub 303 wrote:The assault rifle is filling in a bunch of gaps ATM I suspect... But straight nerfing it without filling in the gaps is the wrong way.
They are currently testing the RR and CR now... Like all things dust... Well just have to wait. It's not nerf the AR.
Balance it. Buff the Breach, balance in some way, the Standard AR, I think buffing the some of the other guns, fix HD for shotgun etc.
Like Eno Reef said, I remember when I was afraid of weapon types, not weapon tiers. Several guns are not doing well because of HD, and others are just UP/OP. Soon, hopefully with the already planned vehicle balance in 1.4, another weapon balance pass should be taken.
This is less ARs are OP, just that the other guns are having trouble. The TTK of the AR is good, just that a lot of other guns seem to be endangered compared to the variety in the past. |
Meeko Fent
Seituoda Taskforce Command Caldari State
392
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Posted - 2013.07.28 02:26:00 -
[5] - Quote
Pugnacious Turtle wrote:I don't know what half of you people are talking about. CCP needs to put down the AR for a while and give some love to other weapons that lack "rifle" in the title. That's what needs to be done, and they need to balance the AR variants too. |
Meeko Fent
Seituoda Taskforce Command Caldari State
393
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Posted - 2013.07.28 03:41:00 -
[6] - Quote
DRDEEZE TWO POINTO wrote:Well if they balance the ar it needs more damange but shorter range then the assault scrambler rifle. Agreed, Buff RoF by 10-15 RPM, and Buff Damage by 3-7 Points, and Drop its by range a third/quarter. |
Meeko Fent
Seituoda Taskforce Command Caldari State
396
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Posted - 2013.07.28 05:43:00 -
[7] - Quote
RINON114 wrote:Balancing the AR is actually very easy: Standard variant and breach variant have their RoF switched. Easy. Oh Jesus that be scary.
Remember the BrAR from Codex?
It be like that on steroids.
*Shivers* the BrAR needs a moderate RoF buff, and, I would settle for just cutting the STD AR range by a third. AR has a good TTK right now. And a lot of other guns need a fix (I say fix cause SGs are UP cause CQC HD and aiming isn't really good. And several other weapons are like it), not a straight buff, like that thing about HMGhD that of you don't have the dot on target, nothing hits. |
Meeko Fent
Seituoda Taskforce Command Caldari State
416
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Posted - 2013.07.29 16:18:00 -
[8] - Quote
semperfi1999 wrote:Sheesh reading threads like these tells me that people dont pay any attention they just spec into something and then other ppl complain that those players all specced into the same weapon. You realize the scrambler is better than the AR right? Nice joke.
The AR has over one thousand damage per clip.
The ScR can 800 damage until OH, at which point the user dies from inability to shoot for 5 seconds.
I would like to beat into your heads that this is a request to balance them. The STD is somewhat OP, but that's cause some guns are broken due to some broken aiming and HD that 1.4 will be fixing. Half of the AR variants are less then worthless, and another one is a redundant waste of SP unless you want the proto AR.
Several things also need to change about the AR when we get the racials, and the like.
Balance it. Not Nerf it. |
Meeko Fent
Seituoda Taskforce Command Caldari State
416
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Posted - 2013.07.29 17:48:00 -
[9] - Quote
Oso Peresoso wrote:TheEnd762 wrote:The AR 514ers love their 3-shot-kill bullet hoses too much. 3 shots? lolwhat? That's how many shots kill in COD, and a select amount of AR user want the AR to do that. |
Meeko Fent
Seituoda Taskforce Command Caldari State
424
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Posted - 2013.07.30 14:57:00 -
[10] - Quote
FLAYLOCK Steve wrote:Heimdallr69 wrote:Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. Well other racial variants are still coming and the ranges will need to be fixed I believe the scr should outrange the ar but I don't play eve so idk..honestly all you see now is duvolle I've been seing a lot more md which is good but yeah I agree Bet you use a sr, is that why you want it to out range the assault rifle? Well it is kinda weird how the "official" tactical rifle is out range by the "cheap knockoff" variation of the blaster tech. |
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Meeko Fent
Seituoda Taskforce Command Caldari State
424
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Posted - 2013.07.30 15:38:00 -
[11] - Quote
D legendary hero wrote:Spectre-M wrote:I use the AR and always aim for the head. When facing a heavy I can shoot him in the head from cover better than he can hit me with his HMG because the former is more accurate. Mind you I have spent alot of points on sharpshooter(4, soon 5). I believe every weapon gets extra head shot damage and combine that with the kickback and dispersion reduction, the AR is deadly. I don't see any flaylock or mass drivers going for head shots. This could be the reason for the high damage records you're seeing. assault rilfe rounds are instantaous in this game, you fire, they are hit no matter the range. flaylcok takes skill because the blast radius is small and you have to lead your shots, due to horrible ht detection even good shots (in the 1m radius they give you) sometimes miss for no reason. the trajectory calculations for flaylocks and MD are extremely difficult to manage verses agile opponents. AR is point and shoot, with no recoil. how could you miss, its so acurrate, and the hip fire is so precise that it can devastate in CQC as well. thats why the numbers are so high, you can use an AR for everything Down to the meat and potatoe of the AR requests.
While the AR should viable in CQC hip firing, it shouldn't be effective there, but it should be effective in the gap between the SMG nd the Combat rifles range.
The combat rifle should drop the AR once the AR goes a little into its falloff , and the SMG should have a tight fire allowing quick strafing. |
Meeko Fent
Seituoda Taskforce Command Caldari State
424
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Posted - 2013.07.30 17:24:00 -
[12] - Quote
D legendary hero wrote:Mobius Kaethis wrote:Currently the an SMG of equivalent level will beat out an AR in CQC. The issue is that so many people are using militia SMG which are nearly useless. With an advanced level assault SMG you can smash a GEK user in CQC.
On a more general note this thread is exactly the kind of belly aching I predicted we would get with the Flaylock nerf.
Here are the facts: 1) The flaylock was OP to the point of being the only weapon used in PC matches. It was a side arm and meant to be a backup weapon, now it is.
2) MD and SR are much more powerful than AR when used correctly. Correctly is the key there since these weapons are intended as specialist weapons they are harder to use and they are more situational. The assault SR is comparable to the AR.
3) The presences of Proto AR in public matches really just means that players don't know how to do math, not that the weapon is OP. Players who run full proto will finish the game without making a profit if they die two times in a match. While this brings a smile to my face every time I kill a proto user in a pub it also makes me wonder about these players motivations. Even beyond the profit issues the proto AR is not significantly better than the advanced AR. A few builds ago all weapons had there damage output flattened. Prior to that having a proto weapon was like carrying arround Zeus' lightning bolt, instant death for all who would oppose you, now that is less of an issue.
4) Stop your tears, everything in this game will change. If you've been here long enough you've already seen it change several times. Just wait a few months and logi will be the flavor of the month again and AR will once again be outclassed by every other weapon in every area of engagement. ARs have been OP since chromosome. its just that sharpeshooter helped other guns keep up better, so people QQ'd. if sharp shooter gave HMGs AR range imagine how much range an AR had with sharp shooter? yeah, that was OP The AR since uprising, has been the only effective weapon at pretty much everything except AV, and even then, with vehicles the way they are ive seen ARs blow up tanks (concentrated fire, but still) duvoule dps = 509 (this is without proficiency, and damage mods, just the blanket 10%). so in one second of concentrated fire you can down 2-3 militia suits, without head shots, up to your max range in 2 seconds you can down my heavy. this is not just 509 of spread and pray howevery like an HMG which can't be aimed. you have pinpoint accuracy, no recoil, negligible dispersion, and supreme hip fire accuracy. your reload is as fast as lightening, and the flexibility of the suit allows you to carry nano hives for your self. out ranging all but a sniper and scambler rifle (lasers suck so they dnt really count) at mid range everything is your *****. in close range the hip fire accuracy means that downing shotgun scouts and heavies especially is a pinch. so, that 509 dps can be effective at all important ranges unchallenged. people complained about flaylocks in PC owning people, but remember the flaylocks were only being used at close range where they were designed to be used, outside that they are useless unless the guy is standing still. and you needed adv and proto to have any effect on enemies. adv and proto SMGs would wreck **** just as bad as flaylocks in CQC. but flaylocks arent spray and pray chip damage machines so they had to be nerfed. well, people complained that flaylocks were being dual weilded, proto SMGs can be dual wielded too... and they are just as effective. how about this one... "the only thing people are using are flaylocks they kill everything.. nerf, nerf, derp, nerf". well, now everything is going to be all AR. you can literally, use ARs to do everything in the game. and if you get enough people you can take down, tanks, LAVs, dropships so fast that your AR is more effective than AV. wanna pwn in mid range, use an AR, wanna kill a heavy with an HMG, use an AR beats it at all ranges (dnt say CQC only works if guys standing still), whanna use a shotgun or SMG for CQC, just use an AR the hip fire is better and you'll get more consistant results.... seeing a trend here? besides grenades ARs pretty handle everything elses job better. The last sentence is the reason many of us want to rework the AR. |
Meeko Fent
Seituoda Taskforce Command Caldari State
434
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Posted - 2013.07.31 03:46:00 -
[13] - Quote
Mobius Kaethis wrote:Please refer to #4 from my previous statement D legendary hero Mobius Kaethis wrote:
4) Stop your tears, everything in this game will change. If you've been here long enough you've already seen it change several times. Just wait a few months and logi will be the flavor of the month again and AR will once again be outclassed by every other weapon in every area of engagement.
I agree that many other weapons are UP at this point. In fact I think Cromosome had the weapon balance pretty much correct. HMG's need a damage buff as do lasers to bring them all back up to the chromosome gold standard as I like to refer to it. Don't worry though as I stated before, everything...will change. Yeah, everything was fine in Chromosome.
Lasers weren't all that OP, as everyone thinks they were.
At least in my Experience they weren't.
Map design did much to help keep me alive from the LRs.
Heavies weren't OP.
For all those that thought otherwise, look at the Name.
Now look at every piece of Military hardware that had that word in its overall description.
Shotguns weren't all that broken, HD worked for them.
Tanks weren't OP. They were big game. Something to be proud you killed.
Nothing was ridiculously OMFGROFC MEGA OP then.
Some things were slightly better then other, but none of this wild crazy balance that fluctuates like a fish out of water having a seizure. |
Meeko Fent
Seituoda Taskforce Command Caldari State
434
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Posted - 2013.07.31 03:54:00 -
[14] - Quote
Eno Raef wrote:I remember the days of Dust when we saw a large variety of weapons used. Not anymore.
I remember complaining when a scrambler pistol killed me or an HMG tore me up. I remember being worried when I heard a laser. I remember mass drivers that would suppress the crap out of me while approaching an objective. I once even used the SMG on my scout suit and it was a beastly weapon but that was back in Skirmish 1.0 days. I remember the shotgun in the hands of a scout and you'd have to call that out to your team since it was a huge threat.
All that time, the AR still reigned supreme but at least the scrambler pistol, laser, HMG, massdriver, SMG, and shotgun worked well against AR users and non AR users of equal skill in Chromosome and earlier builds.
The laser could out range the AR user. The Shotgun could out CQC the AR, the HMG (when it had range) could suppress the AR.
I always found the laser (not including the Viziam or damage mods) and HMG to be the most effective weapons against the AR in Chromosome but not anymore. Those were the days. Good grief I miss my ScP...
But with all the Mega High HP suit in Pubs anymore, I cant pop someone in One clip.
Nobody remembers when the ScP wasn't unusable unless you were getting Head Shots?
That One gun was the reason I used the Assault-Anti Armor Prefit when the was no tanks on the map. |
Meeko Fent
Seituoda Taskforce Command Caldari State
437
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Posted - 2013.07.31 04:40:00 -
[15] - Quote
Tharak Meuridiar wrote:DRDEEZE TWO POINTO wrote:Nooo don't nerf it's the only thing thats gallente that is not underpowered shotguns and plasma cannons. For once I agree with the AR toting masses. Like the OP hinted at. The problem isn't that the AR is OP. It's that they nerf the crap our of anything that isn't a standard AR. If I could force CCP to do things my way for awhile I would have them put the nerf bat on the shelf and start buffing things that need it starting with small turrets for vehicles, then the plasma cannon, then the laser rifle, then armor tanking for dropsuits, then the shotgun... They can let the dust settle on the nerf bat after one last swing.
Like I just posted, it the ARs range, and then buff the other weapons back into decency. |
Meeko Fent
Seituoda Taskforce Command Caldari State
478
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Posted - 2013.08.01 22:32:00 -
[16] - Quote
Buster Friently wrote:]If a majority are capable of preferring their own private interest, or that of their families, counties, and party, to that of the nation collectively, some provision must be made in the constitution, in favor of justice, to compel all to respect the common right, the public good, the universal law, in preference to all private and partial considerations... And that the desires of the majority of the people are often for injustice and inhumanity against the minority, is demonstrated by every page of history... ----John Adams[/quote] If we could have Signatures on this forum, I would put this as it.
Along with a good spit at the AR users.
Unless they do get a whack with the Nerf Bat.
Then I would just cut out the spit at the ARs. |
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