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RINON114
B.S.A.A. General Tso's Alliance
349
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Posted - 2013.07.28 05:34:00 -
[1] - Quote
Balancing the AR is actually very easy: Standard variant and breach variant have their RoF switched. Easy. |
RINON114
B.S.A.A. General Tso's Alliance
349
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Posted - 2013.07.28 05:57:00 -
[2] - Quote
Meeko Fent wrote:RINON114 wrote:Balancing the AR is actually very easy: Standard variant and breach variant have their RoF switched. Easy. Oh Jesus that be scary. Remember the BrAR from Codex? It be like that on steroids. *Shivers* the BrAR needs a moderate RoF buff, and, I would settle for just cutting the STD AR range by a third. AR has a good TTK right now. And a lot of other guns need a fix (I say fix cause SGs are UP cause CQC HD and aiming isn't really good. And several other weapons are like it), not a straight buff, like that thing about HMGhD that of you don't have the dot on target, nothing hits. I feel like these changes are acceptable because it would make it in line with the SMG which is a high RoF CQC weapon, perhaps even change the range on the breach so it's almost point blank or nothing like a shotgun. The HMG is another example of high RoF CQC.
I feel like all CQC weapons should have high RoF, low damage.
Mid range should have mid RoF and Mid damage.
Long range should have low RoF (single shot or burst) and high damage.
I think mainly Dust lacks consistency between weapon roles and variants, and this could help. Breach AR should have the RoF of the standard, with less damage. The standard needs the breach's RoF and it's fixed. |
RINON114
B.S.A.A. General Tso's Alliance
349
|
Posted - 2013.07.28 06:30:00 -
[3] - Quote
Jax Saurian wrote:The only thing they really need to do to balance the standard AR is bullet spread in my opinion not to much though still needs a little accuracy around medium ranges
the variants need a little buffing though range for breach AR damage for burst AR Tac AR is grand no change necessary since the nerf The breach is intended for very short range so a buff to that would be silly. I think both marksmen versions of the AR need a damage buff though, the burst and the TAR are laughable now.
I still maintain the position that the breach gets the standard RoF and a damage nerf, and the standard gets the breach's RoF. This would be so simple to do. |
RINON114
B.S.A.A. General Tso's Alliance
353
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Posted - 2013.07.29 06:05:00 -
[4] - Quote
Draco Cerberus wrote:Pugnacious Turtle wrote:At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I totally understand that this is the vanilla/standard weapon, what I don't enjoy seeing is nothing but assault rifles peppered with some heavies and snipers in match after match. I don't want to see the AR get pounded by the CCP Nerf Hammer (as this is what usually happens) but I would like to see some balance made to it where other weapons are desired as well. When you start to see scouts running ARs you really have to wonder.
All in all, what I truly curious about is this: What are the metrics and percentages behind how many use the AR? Is the amount of people using the AR CCP's intent?
I really do enjoy the concept behind the game, but being a scout class character I am not presently finding much enjoyment in this. I understand why you don't enjoy this. The only solution is to change it up and suggest to squadmates to change it up. You have the power already in your hands to make a difference. I personally find it offensive that every last scout on the map seems to carry a militia shotgun. Combined with poor hit detection and the level 4 light weapon requirement, the shotgun is a very poor choice. HD is better than it used to be but that light weapon operation skill is just daft.
I will once again retain that the regular AR should have the RoF of the breach rifle, with the breach taking a damage nerf but getting the RoF of the standard variant to bring it in line with all other CQC weapon styles (low damage, high rate of fire). |
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