Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
268
|
Posted - 2013.07.24 00:13:00 -
[1] - Quote
Kane Fyea wrote:Lance 2ballzStrong wrote:Kane Fyea wrote:Kiiran-B wrote:No aim fix?
Not interested. Just like every other patch CCP does not put up every fix that's in a patch in the patch notes. The performance will very likely go up (Not by a huge margin but better) you would think something as important as aiming they'll put in the notes though. It's not there cuz it's not fixed. Maybe in 1.4 They can put in the notes about adding shadows but not something important as aiming? c'mon. No because there is A LOT of things that could be messing up aiming. If they would put in every fix they did it would increase the patch notes by a pretty large margin. There are performance issues that hurt aiming, but the largest issue is the aiming system itself and not performance related. Wolfman is still actively working on it, and apparently things are going well. If we're lucky it will be in 1.4, but I'm not expecting it until at least 1.5 or 1.6. |
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
269
|
Posted - 2013.07.24 01:42:00 -
[2] - Quote
Lucrezia LeGrand wrote:so, sorry for coming across as a noob but everyone keeps complaining about aiming. What exactly is wrong with aiming? Please tell me because 1) I don't see anything wrong with it and 2) I can't find a single thread that actually explains the issue rather than just complain. P.S. I like the update. There's a lot wrong with it, and unfortunately it's a little hard to explain. But as a console FPS vet, it's very easy for me to tell that its current form is well below par.
Some things that are currently not working ideally: the input curve, acceleration curve, aim assist, input lag, deadzone. Essentially what this boils down to is that feeling where it's impossible to make small precise movements to track a moving target or to line up headshots. As well as the CQC "dance battles" that result from sluggishness and inconsistency. Though there are other issues as well like framerate and hit detection which compound the problem.
Some people will say that aiming in Chromosome was fine, but the truth is it wasn't. It was arguably overall better than it is now, but the aiming system needed to be rewritten, which is currently what's going on. |