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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Jason Pearson
Seraphim Initiative. CRONOS.
1954
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Posted - 2013.07.20 10:08:00 -
[1] - Quote
I play FW and pretend it matters because it makes the game more interesting.
Anyone else? |
Panther Alpha
DarkWingsss
638
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Posted - 2013.07.20 10:14:00 -
[2] - Quote
I don't play FW because is pretty much the same as PUB, but with "alot" more pubstomping. |
R F Gyro
L.O.T.I.S. RISE of LEGION
433
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Posted - 2013.07.20 10:29:00 -
[3] - Quote
I know how you feel.
I can't for the life of me understand why CCP have implemented it the way they have. Its almost as if they don't want us to care about it.
They should make us commit to a faction (by joining an NPC faction war corp and/or having player corps sign up for factions), rather than let us pick a different faction each battle.
There should be a leaderboard for factions so we have something to root for. How are the factions doing against each other, and who are the top corps/players in each faction. Also, how many different players have fought for each faction over the last week.
And they could introduce a handicap system: the more a faction wins, the higher its handicap gets. The handicap translates into things like lower MCC health or less clones. This makes it self balancing, with each faction tending to win 50% of its battles over time, but allow factions to brag about who has the highest handicap. |
Panther Alpha
DarkWingsss
638
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Posted - 2013.07.20 10:45:00 -
[4] - Quote
R F Gyro wrote:I know how you feel.
I can't for the life of me understand why CCP have implemented it the way they have. Its almost as if they don't want us to care about it.
They should make us commit to a faction (by joining an NPC faction war corp and/or having player corps sign up for factions), rather than let us pick a different faction each battle.
There should be a leaderboard for factions so we have something to root for. How are the factions doing against each other, and who are the top corps/players in each faction. Also, how many different players have fought for each faction over the last week.
And they could introduce a handicap system: the more a faction wins, the higher its handicap gets. The handicap translates into things like lower MCC health or less clones. This makes it self balancing, with each faction tending to win 50% of its battles over time, but allow factions to brag about who has the highest handicap.
I don't even understand how CCP thought that this will work ...Exactly the same game mode, with exactly the same maps, with exactly the same rewards, without individual stats or RPG content...
You should sack your advisers CCP. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
654
|
Posted - 2013.07.20 10:48:00 -
[5] - Quote
From what my corp mates tell me what we do on the ground in FW does make a considerable difference to the pilots in EVE, but we have no way of noticing this and it really means nothing to us. |
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
269
|
Posted - 2013.07.20 10:52:00 -
[6] - Quote
I don't play FW battles because my character doesn't want to. Roleplaying ftw \o/ |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
654
|
Posted - 2013.07.20 10:54:00 -
[7] - Quote
Denak Kalamari wrote:I don't play FW battles because my character doesn't want to. Roleplaying ftw \o/ Do you play PC then?
Because if you don't play FW or PC you essentially aren't even involved in the EVE universe whatsoever since instant battles are all fake and not really happening nor effecting anything in the single-shard universe. If you're fine with that then great, but for many people that is the whole point of the game. |
R F Gyro
L.O.T.I.S. RISE of LEGION
434
|
Posted - 2013.07.20 11:00:00 -
[8] - Quote
Aero Yassavi wrote:From what my corp mates tell me what we do on the ground in FW does make a considerable difference to the pilots in EVE, but we have no way of noticing this and it really means nothing to us. Yep, and that is just really, really dumb.
The impact that Dust battles are having on Eve FW should be very obvious in the Dust UI.
People are tribal in nature: we want to pick sides, and we need to know how our side is doing. |
Karazantor
Mannar Focused Warfare Gallente Federation
95
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Posted - 2013.07.20 11:02:00 -
[9] - Quote
Aero Yassavi wrote:From what my corp mates tell me what we do on the ground in FW does make a considerable difference to the pilots in EVE, but we have no way of noticing this and it really means nothing to us.
Can you expand on that a bit please. I'm curious as to how this works (how it affects EVE). |
R F Gyro
L.O.T.I.S. RISE of LEGION
434
|
Posted - 2013.07.20 11:02:00 -
[10] - Quote
Panther Alpha wrote:You should sack your advisers CCP. I suspect they have. Unfortunately, it takes a while for the impact to be felt.
IWS and the CPM seem to be bursting with the need to tell us the stuff that is under NDA.
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Sgt Kirk
SyNergy Gaming EoN.
889
|
Posted - 2013.07.20 12:20:00 -
[11] - Quote
Karazantor wrote:Aero Yassavi wrote:From what my corp mates tell me what we do on the ground in FW does make a considerable difference to the pilots in EVE, but we have no way of noticing this and it really means nothing to us. Can you expand on that a bit please. I'm curious as to how this works (how it affects EVE). It affects planet sovereignty in EVE which affects the factions/pilots rewards or something.
That's a rough idea, can't really be detailed about it as I never got into FW in EVE in my short time there. |
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CCP Nullarbor
C C P C C P Alliance
1960
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Posted - 2013.07.20 12:34:00 -
[12] - Quote
We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). |
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LRMXxX
What The French CRONOS.
30
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Posted - 2013.07.20 12:36:00 -
[13] - Quote
Quote: We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
That would be wonderful, I'm dreaming of such a feature :) |
KingBlade82
The Phoenix Federation
102
|
Posted - 2013.07.20 12:37:00 -
[14] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
friendly fire can not be allowed with "randoms" but if we can do full corp team games yeah we could ik my guys don't shot u in the back cause its funny |
Jason Pearson
Seraphim Initiative. CRONOS.
1956
|
Posted - 2013.07.20 12:42:00 -
[15] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
Oh my god, blue tagged. I knew it would happen to one of my threads eventually :P
Friendly Fire would be interesting but I don't see many solutions to dealing with griefers, unless doing it so many times got you banned from that factions side for a period of time. Example, I join Gallente and keep running over my guys, I am deactivated and I get a mail indicating that I'm not allowed to join for so long, with each offense being longer I s'pose?
The FW battles need an AFK system where those who aren't near a point or gaining WP will receive a warning and then get kicked, once that's sorted then rewards need to be upped, I've heard about things such as "LP" I think? This may help a lot creating an additional reason to playing.
Last for me, personally, would be some kind of visual aspect indicating that stuff is going on in the universe, would make things interesting and at least would let us know we're doing something that has an effect in New Eden. |
Sgt Kirk
SyNergy Gaming EoN.
889
|
Posted - 2013.07.20 12:43:00 -
[16] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). I'm completely fine with Friendly Fire as long as there is a team kill limit per match and a temporary factional ban for people that are kicked from a match more than 2 times. (example you can't fight with Gallente for a set amount of time but you can play for Minmatar, unless you later become banned from Minmatar also) hopefully that would slow the progress of griefers, because there will always be griefers. |
Queen of Uranus
Dust 514 Forum Trolls
173
|
Posted - 2013.07.20 12:45:00 -
[17] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
Do it.
You need a Team Kill limit though to prevent griefers. 5 Tk's and you are kicked from the match. Being kick TWICE in a certain time frame and you cannot play the GAME for X amount of time.
If you do not do this^ you will fail, hard. |
Bendtner92
Internal Error. Negative-Feedback
753
|
Posted - 2013.07.20 12:46:00 -
[18] - Quote
CCP Nullarbor wrote:Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). If you enable friendly fire right now with no countermeasures or anything in place it will be a huge failure. You'll just see people using free suits teamkilling everyone on their team, which would make everyone leave FW entirely.
Team battles should be implemented asap and with that could friendly fire be enabled, with a few countermeasures implemented as well. By countermeasures I'm thinking about stuff like the person teamkilling pays for the lost fitting, the teamkiller could be kicked and banned from the match after x teamkills, a vote to kick system in the FW matches. Stuff like that basically.
But we need teamfights implemented as soon as possible, and squads should have priority to enter FW battles, so even if you don't have a full team you could que sync with other squads easily. For example a FW battle could be available for teams/squads for 2 minutes before they're available for solo players.
Now, I don't know how you could prevent people from just making 1-man squads to get into the battles, but maybe they should just be restricted to teams and 6-man squads (full squads)? This means we obviously need either 4-man squads back or battlesize increased to 18 (you could increase all matches to 18 as well, instant battles, FW battles and PC battles). |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
656
|
Posted - 2013.07.20 12:46:00 -
[19] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). This is directed at all of CCP, not just you Nullabor: This is exactly the problem with how CCP goes about communication. The community presents an issue, then instead of you responding with your ideas you're tossing around to fix the issue you simply tell us that you've been discussing ideas. That's nice and all but it leaves us feeling just as hopeless as we did before you reply. Why not tell us what the ideas actually are? Whats in the document FoxFour has made? If you told us then we'd be able to give you feedback now instead of waiting until the future release and then realizing there's something wrong with it and needing to wait another few months before that can be fixed.
End rant.
As for methods with dealing with griefers, adding friendly fire is not the way to go with that. It only opens up the doors to griefers. Friendly fire on orbital strikes would work though, since even if a griefer wanted to teamkill with an orbital strike he'd have to first form a squad and get the warpoints which would be helping the team. A good way for dealing with the griefers on the other hand is simple, allow teams to vote to kick someone out of the match. If someone is AFK farming or any other form of sabotage then he'd be quickly kicked out of the match by the team. |
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CCP Nullarbor
C C P C C P Alliance
1962
|
Posted - 2013.07.20 12:46:00 -
[20] - Quote
Jason Pearson wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Oh my god, blue tagged. I knew it would happen to one of my threads eventually :P Friendly Fire would be interesting but I don't see many solutions to dealing with griefers, unless doing it so many times got you banned from that factions side for a period of time. Example, I join Gallente and keep running over my guys, I am deactivated and I get a mail indicating that I'm not allowed to join for so long, with each offense being longer I s'pose? The FW battles need an AFK system where those who aren't near a point or gaining WP will receive a warning and then get kicked, once that's sorted then rewards need to be upped, I've heard about things such as "LP" I think? This may help a lot creating an additional reason to playing. Last for me, personally, would be some kind of visual aspect indicating that stuff is going on in the universe, would make things interesting and at least would let us know we're doing something that has an effect in New Eden.
We are considering something along those lines for dealing with friendly fire. Occasional incidents will give you a slap on the wrist, repeated griefing gets you kicked out of that militia for a period of time.
AFK will be dealt with for all game modes so don't worry about that.
For the visualization yes absolutely, we want players to see what impact they are having in DUST and in EVE. Hans on the CPM keeps bugging me for more ways for the militias in EVE to interact with the DUST mercs too, including paying them for their services which I think would be pretty damn awesome. |
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THEAMAZING POTHEAD
Not Guilty EoN.
36
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Posted - 2013.07.20 12:47:00 -
[21] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). UMM no FF please unless there is significant drawbacks to TK'ers, its one thing when its your own corp in PC and everyone wants to win, another when its a blueberry shooting your proto in the back for fun, or just simply not lose your gear when TK'ed. |
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CCP Nullarbor
C C P C C P Alliance
1963
|
Posted - 2013.07.20 12:49:00 -
[22] - Quote
Aero Yassavi wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). This is directed at all of CCP, not just you Nullabor: This is exactly the problem with how CCP goes about communication. The community presents an issue, then instead of you responding with your ideas you're tossing around to fix the issue you simply tell us that you've been discussing ideas. That's nice and all but it leaves us feeling just as hopeless as we did before you reply. Why not tell us what the ideas actually are? Whats in the document FoxFour has made? If you told us then we'd be able to give you feedback now instead of waiting until the future release and then realizing there's something wrong with it and needing to wait another few months before that can be fixed. End rant. As for methods with dealing with griefers, adding friendly fire is not the way to go with that. It only opens up the doors to griefers. Friendly fire on orbital strikes would work though, since even if a griefer wanted to teamkill with an orbital strike he'd have to first form a squad and get the warpoints which would be helping the team. A good way for dealing with the griefers on the other hand is simple, allow teams to vote to kick someone out of the match. If someone is AFK farming or any other form of sabotage then he'd be quickly kicked out of the match by the team.
I gave you 2 ideas from that document in my post? I'm also reading this thread for feedback on them.
We are busy working on a release at the moment that does not cover these changes in FW though so we're not ready to take a deep dive into the details yet. I will let you know when we do though, and I have no doubt FoxFour will write massive dev blogs about it as well. |
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GET ATMESON
NEW AGE EMPIRE
70
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Posted - 2013.07.20 12:49:00 -
[23] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
Add loyalty points + a loyalty point store. I would jump into FW way more if that was the case |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
657
|
Posted - 2013.07.20 12:55:00 -
[24] - Quote
CCP Nullarbor wrote:
I gave you 2 ideas from that document in my post? I'm also reading this thread for feedback on them.
We are busy working on a release at the moment that does not cover these changes in FW though so we're not ready to take a deep dive into the details yet. I will let you know when we do though, and I have no doubt FoxFour will write massive dev blogs about it as well.
The 2 ideas did not however go over anything that would make the FW battles results matter for Dust players, which is the topic at hand. I do appreciate the ideas and the feedback nonetheless. I'm not so much attacking you and CCP (I'll end up supporting you for better or worse for years to come), it's more of a matter of players wanting as much info as possible. Granted these changes aren't scheduled for another few updates, but it would still be nice to know what is being discussed as possible fixes. |
IRuby Heart
DIOS EX. Top Men.
834
|
Posted - 2013.07.20 12:57:00 -
[25] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
Add Friendly fire, A Reward system for fighting for certain factions and allow 16 man(Not limited to Corp) deploys and you will forever be my favorite Dev |
THEAMAZING POTHEAD
Not Guilty EoN.
36
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Posted - 2013.07.20 12:58:00 -
[26] - Quote
I totally just want the salvage system for PC bein thrown into FW, would love to pull out proto gear to kill other protos to take thier stuff, and even militia gear dudes would love it when the enemy used protos, itd give people an incentive to kill protos. rather than right now in pubs offering no incentive but getting stomped :L |
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
270
|
Posted - 2013.07.20 13:06:00 -
[27] - Quote
Aero Yassavi wrote:Denak Kalamari wrote:I don't play FW battles because my character doesn't want to. Roleplaying ftw \o/ Do you play PC then? Because if you don't play FW or PC you essentially aren't even involved in the EVE universe whatsoever since instant battles are all fake and not really happening nor effecting anything in the single-shard universe. If you're fine with that then great, but for many people that is the whole point of the game. I do, or did now that I switched corporations. We still have a fairly small mercenary crew, but we have our plans for PC. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
657
|
Posted - 2013.07.20 13:07:00 -
[28] - Quote
THEAMAZING POTHEAD wrote:I totally just want the salvage system for PC bein thrown into FW, would love to pull out proto gear to kill other protos to take thier stuff, and even militia gear dudes would love it when the enemy used protos, itd give people an incentive to kill protos. rather than right now in pubs offering no incentive but getting stomped :L When someone pulls out that super expensive tank just imagine all the people who would divert their attention on it, if not in hopes for acquiring the tank in salvage but profits from selling the tank. |
THEAMAZING POTHEAD
Not Guilty EoN.
43
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Posted - 2013.07.20 13:10:00 -
[29] - Quote
Aero Yassavi wrote:THEAMAZING POTHEAD wrote:I totally just want the salvage system for PC bein thrown into FW, would love to pull out proto gear to kill other protos to take thier stuff, and even militia gear dudes would love it when the enemy used protos, itd give people an incentive to kill protos. rather than right now in pubs offering no incentive but getting stomped :L When someone pulls out that super expensive tank just imagine all the people who would divert their attention on it, if not in hopes for acquiring the tank in salvage but profits from selling the tank. F*** YA. THIS AND PLAYER MARKET ASAP PLS. |
R F Gyro
L.O.T.I.S. RISE of LEGION
437
|
Posted - 2013.07.20 13:14:00 -
[30] - Quote
CCP Nullarbor wrote:Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). I'd be very sceptical about friendly fire in public matches.
How about allowing FW players to form teams or platoons of more than one squad, and then having one team per side?
That way, teamkilling is handled by the platoon commanders, and CCP don't need to do anything. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
658
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Posted - 2013.07.20 13:18:00 -
[31] - Quote
THEAMAZING POTHEAD wrote:Aero Yassavi wrote:THEAMAZING POTHEAD wrote:I totally just want the salvage system for PC bein thrown into FW, would love to pull out proto gear to kill other protos to take thier stuff, and even militia gear dudes would love it when the enemy used protos, itd give people an incentive to kill protos. rather than right now in pubs offering no incentive but getting stomped :L When someone pulls out that super expensive tank just imagine all the people who would divert their attention on it, if not in hopes for acquiring the tank in salvage but profits from selling the tank. F*** YA. THIS AND PLAYER MARKET ASAP PLS. It'd still be dodging the issue of making the results of FW actually matter to Dust players, but it would sure as hell give us a reason to want to play FW over instant battle.
The problem would then be the low amount of FW battles that are spawned. Either increase the amount spawned from plexing or allow us to initiate battles ourselves and let EVE players follow us and plex there, make it a two way street. |
Queen of Uranus
Dust 514 Forum Trolls
173
|
Posted - 2013.07.20 13:19:00 -
[32] - Quote
THEAMAZING POTHEAD wrote:Aero Yassavi wrote:THEAMAZING POTHEAD wrote:I totally just want the salvage system for PC bein thrown into FW, would love to pull out proto gear to kill other protos to take thier stuff, and even militia gear dudes would love it when the enemy used protos, itd give people an incentive to kill protos. rather than right now in pubs offering no incentive but getting stomped :L When someone pulls out that super expensive tank just imagine all the people who would divert their attention on it, if not in hopes for acquiring the tank in salvage but profits from selling the tank. F*** YA. THIS AND PLAYER MARKET ASAP PLS.
If tanks didn't get destroyed but instead moved on to who destroyed it, everyone and their mother would be swimming in tanks. (ie no reason to buy them) |
Jason Pearson
Seraphim Initiative. CRONOS.
1956
|
Posted - 2013.07.20 13:24:00 -
[33] - Quote
So what is it we actually need in Faction Warfare to make it better, to make it seem more real? Because that's most of us want right? A game that is persistent, offers reasons for fighting and most of all can affect other players through our own actions.
So perhaps we should start discussing multiple ideas for Faction Warfare, so that CCP can see it and know where we're coming from. So, a list of what I feel we need that we can expand on.
- Interaction with EVE - it's all well and good saying we're in New Eden playing alongside EVE players, but really it means nothing, we need more interaction with them and using Faction Warfare could be a good idea. I'm not an EVE Player (This guy couldn't undock and gave up.) but I know there are Militias in EVE, perhaps by allowing Mercs to join them, without it affecting their Corporation or anything, and then having tools there that let them know when fights are coming and what systems are being fought over.
I don't know if you can already, but having Orbital Support in FW would be good (If there is, great, let's add to it.) as well as seeing ships over the planet, even if they're red and blue squares marked based on if they're in the Militia or not, let us see them up there. When I played a CB against Dust Uni and they brought a massive fleet to the district, I have to be honest I almost wet myself, it made me think that we were fighting for something important and there was more than just us on the battlefield.
- Giving DUST players incentives - To make DUST players want to play FW rather than normal games and actually want to try and win, they need incentives. If AFKing is fixed, increasing payouts and salvage would be one step in the right directions, also the idea of being able to earn LP and using it for good gear would be another step in the right direction.
- Friendly Fire and consequences - Friendly Fire should be on, It isn't a High Sec battle, but it should have consequences for killing your teammates, not just a deduction in warpoints (Who cares about them? Honestly..), one or two accidental kills shouldn't be punished. Multiple kills should result in a ban from playing on that specific militia's side for a period of time, repeated offenses should mean longer punishments.
- Making Faction Warfare battles larger? - With the maps so large, we really need to carry on expanding the player sizes, 24v24 and then eventually 32v32, this would go a long way to making the battle a lot more crazy and exciting, increase the vehicle limit accordingly (we're doubling the limit on players, 10 Vehicles would make sense.).
Alongside this, allow the formation of Squads that are solely used for Faction Warfare with a limit of 16 people. Increasing it over time as the limit of players grow.
- More Faction Warfare battles - This is a must, there is not enough battles going on, Yesterday I sat around for 20 minutes waiting for a battle to open up, we spend even longer if we're trying to get two squads in.
- Graphical Indicators - With the idea that we're eventually able to join Militias, having a board that shows us the success of the Militia, both DUST and EVE side, with recent victories and losses, just general information about the war being fought.
Not just this, but being able to watch in real time where the fighting is taking place, watching the systems being flipped and so on might not be as interesting to some people but to others it indicates we're not just a console shooter with nothing going on.
Just a few ideas.. |
fixitgd
S.e.V.e.N. Top Men.
49
|
Posted - 2013.07.20 13:25:00 -
[34] - Quote
As far as the number of fw battles there are still not enough as stated in the post above.
There could be a way to que up entire squads or platoons and once you have two teams of 16 qued it could start the battle.
The race to press the button and get into the limited fw battles is not working. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
658
|
Posted - 2013.07.20 13:27:00 -
[35] - Quote
Queen of Uranus wrote:THEAMAZING POTHEAD wrote:Aero Yassavi wrote:THEAMAZING POTHEAD wrote:I totally just want the salvage system for PC bein thrown into FW, would love to pull out proto gear to kill other protos to take thier stuff, and even militia gear dudes would love it when the enemy used protos, itd give people an incentive to kill protos. rather than right now in pubs offering no incentive but getting stomped :L When someone pulls out that super expensive tank just imagine all the people who would divert their attention on it, if not in hopes for acquiring the tank in salvage but profits from selling the tank. F*** YA. THIS AND PLAYER MARKET ASAP PLS. If tanks didn't get destroyed but instead moved on to who destroyed it, everyone and their mother would be swimming in tanks. (ie no reason to buy them) That's not what is being suggested though. Rather if the tank is destroyed then there is a (small) chance it could be given to someone on your team (not necessarily the guy who destroyed it) as salvage. It would still give players a bigger incentive to go after it (hope is a powerful thing) but it wouldn't make buying tanks redundant. |
THEAMAZING POTHEAD
Not Guilty EoN.
44
|
Posted - 2013.07.20 13:28:00 -
[36] - Quote
Aero Yassavi wrote:THEAMAZING POTHEAD wrote:Aero Yassavi wrote:THEAMAZING POTHEAD wrote:I totally just want the salvage system for PC bein thrown into FW, would love to pull out proto gear to kill other protos to take thier stuff, and even militia gear dudes would love it when the enemy used protos, itd give people an incentive to kill protos. rather than right now in pubs offering no incentive but getting stomped :L When someone pulls out that super expensive tank just imagine all the people who would divert their attention on it, if not in hopes for acquiring the tank in salvage but profits from selling the tank. F*** YA. THIS AND PLAYER MARKET ASAP PLS. It'd still be dodging the issue of making the results of FW actually matter to Dust players, but it would sure as hell give us a reason to want to play FW over instant battle. The problem would then be the low amount of FW battles that are spawned. Either increase the amount spawned from plexing or allow us to initiate battles ourselves and let EVE players follow us and plex there, make it a two way street. How about the chances of salvaging enemy equipment we killed being based of Factional loyalty? Say a base 10 percent salvage for killing when you arent loyal, to 50 % after you've played a buttload of matches and have maxed loyalty points? Just throwin those numbers out there for explanation, of course CCP would take care of the specifics |
Pikachu Power
XERCORE E X T E R M I N A T U S
74
|
Posted - 2013.07.20 13:29:00 -
[37] - Quote
KingBlade82 wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). friendly fire can not be allowed with "randoms" but if we can do full corp team games yeah we could ik my guys don't shoot u in the back cause its funny
This |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
96
|
Posted - 2013.07.20 13:33:00 -
[38] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
I'm all for friendly fire. Team vs. Team? Why not? As long as you don't remove the possibility to join a match Solo I'm fine.
And I guess regarding the griefers a simple vote system would do for a start. "You got team-killed by [XXX] Do you want to start a kick-vote?" |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
658
|
Posted - 2013.07.20 13:36:00 -
[39] - Quote
THEAMAZING POTHEAD wrote:Aero Yassavi wrote:THEAMAZING POTHEAD wrote:Aero Yassavi wrote:THEAMAZING POTHEAD wrote:I totally just want the salvage system for PC bein thrown into FW, would love to pull out proto gear to kill other protos to take thier stuff, and even militia gear dudes would love it when the enemy used protos, itd give people an incentive to kill protos. rather than right now in pubs offering no incentive but getting stomped :L When someone pulls out that super expensive tank just imagine all the people who would divert their attention on it, if not in hopes for acquiring the tank in salvage but profits from selling the tank. F*** YA. THIS AND PLAYER MARKET ASAP PLS. It'd still be dodging the issue of making the results of FW actually matter to Dust players, but it would sure as hell give us a reason to want to play FW over instant battle. The problem would then be the low amount of FW battles that are spawned. Either increase the amount spawned from plexing or allow us to initiate battles ourselves and let EVE players follow us and plex there, make it a two way street. How about the chances of salvaging enemy equipment we killed being based of Factional loyalty? Say a base 10 percent salvage for killing when you arent loyal, to 50 % after you've played a buttload of matches and have maxed loyalty points? Just throwin those numbers out there for explanation, of course CCP would take care of the specifics I'm not sure about your numbers, but I do like the concept here. It would make sense too, the factions go through the salvage at the end cleaning up and dish it out to those most loyal. Perhaps also add a higher chance if your team actually wins.
If we did go with your numbers though, FW would give out a ton of ISK in goods which would mean people would be more willing to use their most expensive fits which would result it in being a very very competitive environment.
|
THEAMAZING POTHEAD
Not Guilty EoN.
45
|
Posted - 2013.07.20 13:52:00 -
[40] - Quote
Ya those numbers are extreme, i was just using em as examples. but seriously that would encourage whole corps to fight for individual sides so squads could all get the bonus, can you imagine Not Guilty fighting for Gallente & Teamplayers fighting for Amarr, meanwhile blueberries are trying to slay protos for salvage. Id even go so far as to say whole alliances might choose sides considering how much we squad up with alliance mates. |
|
THEAMAZING POTHEAD
Not Guilty EoN.
46
|
Posted - 2013.07.20 14:00:00 -
[41] - Quote
Vet: "Oh you dont wanna fight for caldari bro, Not Guilty f***s **** up fighting for Gallente" Newbro: "F*** dat i'll killem and take thier sh**!"
everybody wins :d |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
660
|
Posted - 2013.07.20 14:04:00 -
[42] - Quote
THEAMAZING POTHEAD wrote:Vet: "Oh you dont wanna fight for caldari bro, Not Guilty f***s **** up fighting for Gallente" Newbro: "F*** dat i'll killem and take thier sh**!"
everybody wins :d It would really help get a lot of people involved with picking a side.
Even if they have something else planned, I really want this in as well. |
stlcarlos989
SVER True Blood
381
|
Posted - 2013.07.20 14:15:00 -
[43] - Quote
CCP Nullarbor wrote:We are considering something along those lines for dealing with friendly fire. Occasional incidents will give you a slap on the wrist, repeated griefing gets you kicked out of that militia for a period of time.
AFK will be dealt with for all game modes so don't worry about that.
For the visualization yes absolutely, we want players to see what impact they are having in DUST and in EVE. Hans on the CPM keeps bugging me for more ways for the militias in EVE to interact with the DUST mercs too, including paying them for their services which I think would be pretty damn awesome. Does this mean there will be changes made to prevent AFKing but not punishment for those that abused the mechanic? In my opinion if it is possible to remove SP earned from full matches played with zero WP that would be the best solution but the people who did it would be furious and threaten to quit. |
THEAMAZING POTHEAD
Not Guilty EoN.
52
|
Posted - 2013.07.20 14:22:00 -
[44] - Quote
Aero Yassavi wrote:THEAMAZING POTHEAD wrote:Vet: "Oh you dont wanna fight for caldari bro, Not Guilty f***s **** up fighting for Gallente" Newbro: "F*** dat i'll killem and take thier sh**!"
everybody wins :d It would really help get a lot of people involved with picking a side. Even if they have something else planned, I really want this in as well. Sounds pertty gewd right? Hey CCP Nullarbor if your listening communicate dis to yo coworkers foo! This is some friggen awesome. |
Ansiiis The Trustworthy
WE ARE LEGENDS
148
|
Posted - 2013.07.20 14:25:00 -
[45] - Quote
What FW is missing is a faction standing. Obviously a bit more complicated than being able to be loved by all 4 factions. At first this number could be a gimmick only - a way you can tell that Caldari have noted you allegiance. When the player has played for longer periods of time for the Caldari (and maybe Amarr, or just Khanid Kingdom) this number would be visible to other mercs. This way it would be easy to track who's your friend and who is a Gallente spy. The speed of numbers growth should grow (the opposite of exponential)
Bonuses such as special gear would come only to the top people who support the Faction but this gear should be purely cosmetic or at least weaker than normal gear. |
Blazin Dank
420 Special Task Group
4
|
Posted - 2013.07.20 14:35:00 -
[46] - Quote
Please don't add after game penalties for TK if friendly fire is enabled. Make the spawn in timer longer. Or sit and wait out the rest of the map. I'm (was) a CoD player and this year they introduced "probation" for dashboarding (quiting mid-game) and team killing in Hard-core and it's horrible. Nothing like having your party broken up and trying to regroup because of a bad grenade or a misplaced shot. Or if you do introduce FF can we get all the shooter mechanics fixed FIRST so when it happens is my fault and not... "hey **** you ccp maybe if you fixed aiming I wouldn't be hitting teammates"
But really, before making it harder how about making it easier to party/squad up, send the invite even if the other player is in a squad, let me see what friends/contacts are doing? Online? Offline? In a game? |
Robert JD Niewiadomski
NULLIMPEX INC
366
|
Posted - 2013.07.20 14:36:00 -
[47] - Quote
@FW impact visibility: When i browse starmap via mercenary tab it shows systems' sovereignity with color "pie charts". Do FW impact is somehow visible this way? Maybe it could be amplified a bit? And how about using holoscreens in our quarters for streaming New Eden news instead of market "news"? Maybe add more actions to holoscreen? Like "switch chanel"? There could be channel for FW, PC, EVE Sovereignity change. Or some lore news like the last Tibus Heth affairs... |
Matticus Monk
Ordus Trismegistus
311
|
Posted - 2013.07.20 14:52:00 -
[48] - Quote
I play as much FW as possible, I prefer it over regular skirmish because I like knowing that my actions are making a difference in the Eve universe. I'm all for more impact and visibility for this game mode.
Definitely no friendly fire. There are too many times I've been shot in the back because someone else wanted to be the first to hack and get the +100, or wanted some time on a turret I was on, etc.....
There are too many tools and randoms for friendly fire in pub matches and FW, in my opinion. As a scout, friendly fire pretty much = death, not a minor annoyance. |
Severance Pay
Krullefor Organization Minmatar Republic
782
|
Posted - 2013.07.20 14:55:00 -
[49] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Quoting an old Nike campaign. "JUST DO IT!" |
Seymor Krelborn
DUST University Ivy League
326
|
Posted - 2013.07.20 14:56:00 -
[50] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
im for anything involving turning friendly fire on.... after all friendly fire is always on in eve and it works fine... granted in eve you have hisec and concord but in in dust you get deducted wp and can get ganged up on by your team (which is concord like) I could imagine if someone tried to grief in a match they could get to a point where their wp deficit started dipping into their sp to deter them from going to crazy... |
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
752
|
Posted - 2013.07.20 15:06:00 -
[51] - Quote
Jason Pearson wrote:I play FW and pretend it matters because it makes the game more interesting.
Anyone else? Yes sir that is what I do.
Amarr Victor, bring the light of God to the heathens, and ensure that the immortal souls of man are steered to the right path.
Also as a partial EVE pilot I can also see the scope of FW just by flying around Devoid.... it would help if all dust mercs could see that. |
ZDub 303
TeamPlayers EoN.
1069
|
Posted - 2013.07.20 15:09:00 -
[52] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
Please no FF in a random pub game. Its such a bad idea.
Full team vs. team will be required imo. |
Ansiiis The Trustworthy
WE ARE LEGENDS
148
|
Posted - 2013.07.20 15:22:00 -
[53] - Quote
There are no consequences that would stop people from friendly fire.
None. At all. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
668
|
Posted - 2013.07.20 15:24:00 -
[54] - Quote
True Adamance wrote:Jason Pearson wrote:I play FW and pretend it matters because it makes the game more interesting.
Anyone else? Yes sir that is what I do. Amarr Victor, bring the light of God to the heathens, and ensure that the immortal souls of man are steered to the right path. Also as a partial EVE pilot I can also see the scope of FW just by flying around Devoid.... it would help if all dust mercs could see that. There was a PIE Tour held by our alliance which was basically like a pilgrimage around imperial space with a tour guide. I remember seeing it in the chat channels and wishing so badly I could tag along in someone's ship and just look out the window.
Of course that's not the only way for Dust mercs to see the scope, but just saying it would be cool. They already said they plan on implementing streaming between games for the battle arena sports betting thing, so why not this as well? |
Beren Hurin
K-A-O-S theory
754
|
Posted - 2013.07.20 15:24:00 -
[55] - Quote
I think FF would make the most sense when winning or losing in FW actually matters for the merc. Otherwise, I'm pretty sure FW would just devolve into nihilistic grudge wars, and nobody would log in to play them.
Also how would FF work with proximity mines? Would they recognize friend from foe? |
John Demonsbane
Unorganized Ninja Infantry Tactics
1
|
Posted - 2013.07.20 15:42:00 -
[56] - Quote
Simple fix to AFK and getting more people in FW all in one (ok, two)
1) More salvage for FW, as already mentioned, *but* only for say, the top half of the kill board.
2) More SP for the winning faction, maybe a 10% bonus or something
The key to reducing AFK is to give greater incentive for actually playing the game, that makes a better experience for everyone as opposed to just somehow penalizing the AFK. I don't AFK myself, but don't see why it's such a massive problem personally. Let the poor guy who has a demanding job or kids kinda keep up in SP to keep things competitive for themselves so they don't fall so far behind they decided to stop playing! Having more competitive players around is not a bad thing. (Not that there should be much AFK in FW, doesn't make sense) |
Himiko Kuronaga
SyNergy Gaming EoN.
969
|
Posted - 2013.07.20 15:43:00 -
[57] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
Increase rewards+salvage, require each individual player pay a certain amount of collateral to participate which will be returned upon a successful win, and allow multiple squads to queue in together up to 16 players. Allow them to designate which side they want to fight for, and then have matchmaking put the team into the next applicable FW game that pops up.
It's important that you keep the price for collateral manageable for seasoned players, but steep for newcomers. I imagine somewhere around 600k to 1Mil per player is reasonable. This is enough to entice up-and-coming competent people to participate with the increased rewards, but will deter flatout bad players from coming in and pissing everybody off. |
Mad Rambo
Red and Silver Hand Amarr Empire
26
|
Posted - 2013.07.20 17:02:00 -
[58] - Quote
additional to FF, FW battles should have no NPC orbital strikes. It should be all player based. Matches happen in the warzone and influence FW sov... so lets give eve players an incentive to care.
also: give eve players a reason to fitt the destroyers properly. Mods should influence OB performance. (I know that this is far more work than my first request)
also2: make it easier for eve players to figure out where battles happen. Its totally unexplainable for me why CCP doesn't try to make their #1 marketing feature more solid |
Jason Pearson
Seraphim Initiative. CRONOS.
1981
|
Posted - 2013.07.20 23:08:00 -
[59] - Quote
Mad Rambo wrote:additional to FF, FW battles should have no NPC orbital strikes. It should be all player based. Matches happen in the warzone and influence FW sov... so lets give eve players an incentive to care (and dust players a reason to ask for help).
also: give eve players a reason to fitt the destroyers properly. Mods should influence OB performance. (I know that this is far more work than my first request)
also2: make it easier for eve players to figure out where battles happen. Its totally unexplainable for me why CCP doesn't try to make their #1 marketing feature more solid. Open up the FW battle list via API if you don't have the resources to implement an UI for it and players will do it for you.
I like this, this should go for PC CBs too.
|
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
305
|
Posted - 2013.07.20 23:09:00 -
[60] - Quote
Jason Pearson wrote:Mad Rambo wrote:additional to FF, FW battles should have no NPC orbital strikes. It should be all player based. Matches happen in the warzone and influence FW sov... so lets give eve players an incentive to care (and dust players a reason to ask for help).
also: give eve players a reason to fitt the destroyers properly. Mods should influence OB performance. (I know that this is far more work than my first request)
also2: make it easier for eve players to figure out where battles happen. Its totally unexplainable for me why CCP doesn't try to make their #1 marketing feature more solid. Open up the FW battle list via API if you don't have the resources to implement an UI for it and players will do it for you. I like this, this should go for PC CBs too.
I second this. |
|
Xocoyol Zaraoul
Superior Genetics
835
|
Posted - 2013.07.20 23:09:00 -
[61] - Quote
CCP Nullarbor wrote:Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare?
Don't expect me to ever call my million isk HAV if you ever turn on Friendly Fire in a game with randomers, while FF is nice, I honestly don't see how you can implement any method that will deal with griefers in a game with permanent loss, it will be too tempting for them. |
Jason Pearson
Seraphim Initiative. CRONOS.
1981
|
Posted - 2013.07.20 23:13:00 -
[62] - Quote
Xocoyol Zaraoul wrote:CCP Nullarbor wrote:Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? Don't expect me to ever call my million isk HAV if you ever turn on Friendly Fire in a game with randomers, while FF is nice, I honestly don't see how you can implement any method that will deal with griefers in a game with permanent loss, it will be too tempting for them.
Collateral Payments before entering a game could be interesting. The only AV that would affect you would be forges and plasma cannons (lol) and then really other tanks. Would be interesting if battles did cost like 600k each to enter and if you killed a friendly vehicle or a few Infantry, you'd be kicked and would lose it. |
steadyhand amarr
Royal Uhlans Amarr Empire
962
|
Posted - 2013.07.20 23:18:00 -
[63] - Quote
Looks at thread faints, looking forward to seeing what u come up with :-) |
Provolonee
Undefined Risk DARKSTAR ARMY
98
|
Posted - 2013.07.21 00:00:00 -
[64] - Quote
FF would be a nice change of pace, I allways like the idea of self policing it. If you TK your name turns from blue to grey. If your team mates saw it was an accident fine, they let you live until it fades away. They don't like it, well now it's 31vs 1 and they get no penalty for putting you down.
This is how all crimes worked in Ultima online. And if they ever add a nice bounty system. I just don't want FW to turn into PC 2.0. Where only the top 10% of the playerbase can participate. |
Avinash Decker
BetaMax. CRONOS.
60
|
Posted - 2013.07.21 01:19:00 -
[65] - Quote
CCP Nullarbor wrote:Jason Pearson wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Oh my god, blue tagged. I knew it would happen to one of my threads eventually :P Friendly Fire would be interesting but I don't see many solutions to dealing with griefers, unless doing it so many times got you banned from that factions side for a period of time. Example, I join Gallente and keep running over my guys, I am deactivated and I get a mail indicating that I'm not allowed to join for so long, with each offense being longer I s'pose? The FW battles need an AFK system where those who aren't near a point or gaining WP will receive a warning and then get kicked, once that's sorted then rewards need to be upped, I've heard about things such as "LP" I think? This may help a lot creating an additional reason to playing. Last for me, personally, would be some kind of visual aspect indicating that stuff is going on in the universe, would make things interesting and at least would let us know we're doing something that has an effect in New Eden. We are considering something along those lines for dealing with friendly fire. Occasional incidents will give you a slap on the wrist, repeated griefing gets you kicked out of that militia for a period of time. AFK will be dealt with for all game modes so don't worry about that. For the visualization yes absolutely, we want players to see what impact they are having in DUST and in EVE. Hans on the CPM keeps bugging me for more ways for the militias in EVE to interact with the DUST mercs too, including paying them for their services which I think would be pretty damn awesome.
Handling FF and griefing will be very difficult , they are plenty of ways to abuse different systems . If you do you get kicked for X amount of killings than I dont have to kill them; just harass them. Shoot them until their shields are down oruse flux grenades to destroy their shields which will cause them to get them killed , or I can jump on tank and get in the way of their turret. Smart griefers use this to their advantage to make players kill them so they are the ones to get banned, I seen this countless times. And if the players don't shoot them then they will continue to harass the players until they do or out right kill the victim ( if they have less than the X amount to get kicked/banned) . Also nothing stop players from making new accounts/characters .
Although a lot people will say kill them back or grief them , but like I said thats what griefers want you to do so you will get punished too and if you participate in griefing them , you have the possibility of costing your team the match(especially if team kills count as clones lost ) . Unlike in Eve , capuslers are not restricted to time , clone , or player count limits , well at least not the same way . So if a few idiots are trying to kill each other and my team doesn't win the match because of that , then I don't and the rest of my team ,do not get the rewards , which cause people to get pissed off.
CCP can implement some type of insurance system , but it depends how you guys do it. I can just never pay it or use militia gear or again, simply, make new accounts/characters .
The reason I saying this is because a lot of players will most likely justify this because it's New Eden or "Its how its done in Eve online."
If you guys really really want FF then try to do it in a clever , intelligent way . Make it too restrictive griefers will abuse it to get their teammates to get punished or make it to lenient it will basically be FFA. |
Jathniel
G I A N T EoN.
672
|
Posted - 2013.07.21 01:35:00 -
[66] - Quote
Make FW exactly like PC.
Go into a match, and fight to win. If you lose, you don't get paid. If you win, you get a ton of money and loot.
Also an ownership report of which faction took control of that particular planet or system after a number of battles. Show us which direction ownership is starting to lean. Faction Warfare with drone infestations would be great. A faction may need help clearing them out.
Whatever you guys envision, PvE has to be a part of it... I don't think I only speak for myself when I say that PvP-only all the time is getting... tiresome. |
Onesimus Tarsus
Kameira Lodge Amarr Empire
622
|
Posted - 2013.07.21 01:40:00 -
[67] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
No such thing as griefers. If a Merc wants to throw the match at the expense (if you can even call it that) of another immortal Merc's clone, that's Merc life. Sandbox, welcome to EvE, get better, blah. |
ZDub 303
TeamPlayers EoN.
1091
|
Posted - 2013.07.21 01:45:00 -
[68] - Quote
I do really feel like FW should be the halfway between PC and IB.
Essentially PC for the masses.
Using the same salvage system, the same win/loss isk payouts as PC (suggested already I know).
We just need a system where you get exclusive FW loot that you can't buy on the market, obtained somehow through participation in FW.
And a much better battle selection system... the current one is meh. |
Karazantor
Mannar Focused Warfare Gallente Federation
98
|
Posted - 2013.07.21 01:45:00 -
[69] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
FF - oh yes please!
For the first battles I will lol at the blues randomly spraying in the reds directions and getting their allies too - its all very 'spray and pray' at present. |
Gigatron Prime
The.Primes
281
|
Posted - 2013.07.21 01:47:00 -
[70] - Quote
Friendly fire yes!!! |
|
Karazantor
Mannar Focused Warfare Gallente Federation
98
|
Posted - 2013.07.21 01:55:00 -
[71] - Quote
GET ATMESON wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Add loyalty points + a loyalty point store. I would jump into FW way more if that was the case
This |
Shae Daix
Sebiestor Field Sappers Minmatar Republic
16
|
Posted - 2013.07.21 02:04:00 -
[72] - Quote
Just a quick thought on friendly fire.
While I feel it's an interesting idea, and would add to the challenge of playing as it could turn a bad grenade toss into a disaster. And I like that kind of thing. Risk, and the unexpected.
But with the number of people who step directly into the stream projectiles emanating from my mini gun, And I mean a long burst as it happening, I would most likely get booted or banned because of their actions. And worse, it would become a way of getting people knocked out of matches by the asshats of the game.
Don't misunderstand, I am all for anti griefing measures. But if something can be turned agains't you, it will be. Those who grief excel at working the system to their advantage.
And that leaving aside the subject of suicide or disposable alts. |
Karazantor
Mannar Focused Warfare Gallente Federation
98
|
Posted - 2013.07.21 02:10:00 -
[73] - Quote
Himiko Kuronaga wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Increase rewards+salvage, require each individual player pay a certain amount of collateral to participate which will be returned upon a successful win, and allow multiple squads to queue in together up to 16 players. Allow them to designate which side they want to fight for, and then have matchmaking put the team into the next applicable FW game that pops up. It's important that you keep the price for collateral manageable for seasoned players, but steep for newcomers. I imagine somewhere around 600k to 1Mil per player is reasonable. This is enough to entice up-and-coming competent people to participate with the increased rewards, but will deter flatout bad players from coming in and pissing everybody off.
So make it an exclusive club for a certain few? No thanks.
We have enough problems with player numbers already. Bad idea. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
51
|
Posted - 2013.07.21 02:12:00 -
[74] - Quote
Xocoyol Zaraoul wrote:CCP Nullarbor wrote:Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? Don't expect me to ever call my million isk HAV if you ever turn on Friendly Fire in a game with randomers, while FF is nice, I honestly don't see how you can implement any method that will deal with griefers in a game with permanent loss, it will be too tempting for them. Here is an idea.
For FF what if the cost of the suit you FF comes out of your wallet and not the merc who got FF killed?
So if you FF a Proto suit that costs 150,000 ISK it comes out of your wallet. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
311
|
Posted - 2013.07.21 02:27:00 -
[75] - Quote
That DEV post has me hopeful.
I got into this game because of the advertised EVE connection. Hasn't really felt like it yet.
Then I stayed for the SP and leveling like every other game I play now that I think of it (R&C: Going Commando had no idea how awesome that was for me, better than golden guns that make giant chickens!), but I play a skirmish game, do really well, and realize that i'd have to do that 5 more times to get whatever. This happens every time I start to play.
NOW i'm basically just here for the forums.
FW being something to skill up in might give me that fix i've been missing. I've generally found the games their to be better anyway (it's what I play when I play) so that'd be GREAT! |
Xocoyol Zaraoul
Superior Genetics
835
|
Posted - 2013.07.21 03:25:00 -
[76] - Quote
GTA-V FTW wrote:Here is an idea.
For FF what if the cost of the suit you FF comes out of your wallet and not the merc who got FF killed?
So if you FF a Proto suit that costs 150,000 ISK it comes out of your wallet.
Or a Million ISK tank, yikes. I would not like to FF a million ISK tank.
Now this sounds great! |
Soraya Xel
New Eden's Most Wanted Top Men.
154
|
Posted - 2013.07.21 04:42:00 -
[77] - Quote
FW should have friendly fire on. Also, pubs should be NO SQUADS. It would kill pubstomping in it's tracks, and set FW as a clear step above pubs. |
Soraya Xel
New Eden's Most Wanted Top Men.
154
|
Posted - 2013.07.21 04:44:00 -
[78] - Quote
Xocoyol Zaraoul wrote:GTA-V FTW wrote:Here is an idea.
For FF what if the cost of the suit you FF comes out of your wallet and not the merc who got FF killed?
So if you FF a Proto suit that costs 150,000 ISK it comes out of your wallet.
Or a Million ISK tank, yikes. I would not like to FF a million ISK tank. Now this sounds great!
How you handle loss of AUR? Letting gameplay drain AUR directly out of your wallet without your approval is a no-go (and probably would irritate Sony). And then people would make a point not to buy AUR, so it wasn't drained by players they shot at. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
311
|
Posted - 2013.07.21 05:43:00 -
[79] - Quote
Soraya Xel wrote:Xocoyol Zaraoul wrote:GTA-V FTW wrote:Here is an idea.
For FF what if the cost of the suit you FF comes out of your wallet and not the merc who got FF killed?
So if you FF a Proto suit that costs 150,000 ISK it comes out of your wallet.
Or a Million ISK tank, yikes. I would not like to FF a million ISK tank. Now this sounds great! How you handle loss of AUR? Letting gameplay drain AUR directly out of your wallet without your approval is a no-go (and probably would irritate Sony). And then people would make a point not to buy AUR, so it wasn't drained by players they shot at.
All AUR priced gear could be priced at their ISK equivalent or a factor (1.5x mayhaps). That is assuming everything gets an isk equivalent. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1340
|
Posted - 2013.07.21 06:32:00 -
[80] - Quote
ISK compensation is a neat idea to prevent TK provided it goes into the abyss and not the victim.
We could also use the sec status of the FW planet. Anything in null sec has no penalty for TK and greater rewards. Low-sec requires compensation and high sec is where nubs shoot into the crowd. |
|
Kalante Schiffer
Hellstorm Inc League of Infamy
348
|
Posted - 2013.07.21 06:34:00 -
[81] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). can we get salvage like we do in planetary conquest?
|
The-Errorist
BetaMax Beta CRONOS.
66
|
Posted - 2013.07.21 06:49:00 -
[82] - Quote
Even though CCP reads this feedback and basically knows what we want, it will take at least 2years for it to be meaningful and another year for it to be where we want it.
Maybe throwing more money at CPP is the answer. |
ReGnYuM
TeamPlayers EoN.
518
|
Posted - 2013.07.21 06:57:00 -
[83] - Quote
I demand flashy FW Ranking system!
|
Hammerhead LandSharkX
Liberum Sapiens Xenodochi
4
|
Posted - 2013.07.21 08:01:00 -
[84] - Quote
CCP Nullarbor wrote:...*snip*... what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
do it. |
Garth Mandra
The Southern Legion RISE of LEGION
42
|
Posted - 2013.07.21 11:23:00 -
[85] - Quote
Make winning matter.
Give the winning team double the isk rewards and give the losers half (or something like that).
Friendly fire would be awesome, although it has issues...
PCesque salvage system would also be good. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
756
|
Posted - 2013.07.21 11:27:00 -
[86] - Quote
Garth Mandra wrote:Make winning matter.
Give the winning team double the isk rewards and give the losers half (or something like that).
Friendly fire would be awesome, although it has issues...
PCesque salvage system would also be good. Thing about FW is that you aren't just supposed to care about winning. You are supposed to care about winning FOR YOUR FACTION. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
683
|
Posted - 2013.07.21 11:42:00 -
[87] - Quote
True Adamance wrote:Garth Mandra wrote:Make winning matter.
Give the winning team double the isk rewards and give the losers half (or something like that).
Friendly fire would be awesome, although it has issues...
PCesque salvage system would also be good. Thing about FW is that you aren't just supposed to care about winning. You are supposed to care about winning FOR YOUR FACTION. And what happens in the off chance that your faction gains 100% control of it's regions? |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
762
|
Posted - 2013.07.21 13:28:00 -
[88] - Quote
As far as friendly fire in FW goes, what about friendly fire only for people in your corporation? It inserts the risk / ups the game for organized squads, but prevents random noob corp dudes from griefing. If that isn't possible for technical reasons, you could make it so that friendly fire is turned on for your squad only. To prevent griefing all you have to do is lock your squad and invite people you trust, and kick anyone who awoxes you.
It isn't as hardcore as full on FF like in PC, but FW is also supposed to be a baby step towards PC so it kind of makes sense for it to be less severe. |
Soldiersaint
Deepspace Digital
233
|
Posted - 2013.07.21 13:31:00 -
[89] - Quote
Aero Yassavi wrote:Denak Kalamari wrote:I don't play FW battles because my character doesn't want to. Roleplaying ftw \o/ Do you play PC then? Because if you don't play FW or PC you essentially aren't even involved in the EVE universe whatsoever since instant battles are all fake and not really happening nor effecting anything in the single-shard universe. If you're fine with that then great, but for many people that is the whole point of the game. eve gives NOTHING to dust players... helping eve is worthless... |
Arrach Sarkal
PIE Inc. Praetoria Imperialis Excubitoris
1
|
Posted - 2013.07.21 13:57:00 -
[90] - Quote
Karazantor wrote:Aero Yassavi wrote:From what my corp mates tell me what we do on the ground in FW does make a considerable difference to the pilots in EVE, but we have no way of noticing this and it really means nothing to us. Can you expand on that a bit please. I'm curious as to how this works (how it affects EVE). It effects the number of "victory points" needed to take a system - VPs being given for taking complexes in space. So for example if the Amarr control a majority of the districts in a Matari system, the 24th Imperial Crusade need to close fewer complexes to make the system vulnerable. Likewise if the Matari have majority control, the Crusade needs to capture more complexes, which makes taking the system harder and longer.
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Friendly fire could be ok if handled well but that's glossing over the hard bit, as already mentioned. For one, it absolutely has to be done after the introduction of meaningful loyalty rewards, otherwise there will be no reason for people to care when they get booted out of the militia or whatever. You'd need something like a full EVE style set of standings and LP system at the very least, so if you repeatedly team kill you get booted from the militia and have to go and run lvl 1 missions against those mythical PVE drones for 6 months as penance...
However it doesn't actually address any of the problems with FW. The lack of battles, absence of faction contracts which reward loyalty (despite Aura's lying on the warbarge), the inability to queue in a coherent manner and the near total lack of information available to Dust players about why anything they do in FW matters. As far as patching up FW goes, friendly fire is a design cul de sac, potentially interesting but doesn't actually go anywhere.
On information, EVE has some nice UI elements that shows system control and victory points - getting that information into Dust in an easily visible way would be a good start.
|
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Mad Syringe
Trans Worlds Operations League of Infamy
1
|
Posted - 2013.07.21 14:24:00 -
[91] - Quote
Kristoff Atruin wrote:As far as friendly fire in FW goes, what about friendly fire only for people in your corporation? It inserts the risk / ups the game for organized squads, but prevents random noob corp dudes from griefing. If that isn't possible for technical reasons, you could make it so that friendly fire is turned on for your squad only. To prevent griefing all you have to do is lock your squad and invite people you trust, and kick anyone who awoxes you.
It isn't as hardcore as full on FF like in PC, but FW is also supposed to be a baby step towards PC so it kind of makes sense for it to be less severe.
+1
Like this Idea especcially as training possibillity for PC! |
Luther Mandrix
Planetary Response Organisation
86
|
Posted - 2013.07.21 14:36:00 -
[92] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Friendly fire for whole teams and security sec color background on teamboards so people on the warbarge can grief them.We will know before match of the grief status. |
Luther Mandrix
Planetary Response Organisation
86
|
Posted - 2013.07.21 14:40:00 -
[93] - Quote
Luther Mandrix wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Friendly fire for whole teams and security sec color background on teamboards so people on the warbarge can grief them.We will know before match of the grief status. We could grief them with no grief effect because they reached red. Grief status |
Luther Mandrix
Planetary Response Organisation
86
|
Posted - 2013.07.21 14:43:00 -
[94] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Friendly fire for whole teams and security sec color background on teamboards so people on the warbarge can grief them.We will know before match of the grief status. We could grief them with no grief effect because they reached red. Grief status A yellow status grief could go red if he friendly fires in match. |
Luther Mandrix
Planetary Response Organisation
86
|
Posted - 2013.07.21 14:49:00 -
[95] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:Luther Mandrix wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Friendly fire for whole teams and security sec color background on teamboards so people on the warbarge can grief them.We will know before match of the grief status. We could grief them with no grief effect because they reached red. Grief status A yellow status grief could go red if he friendly fires in match. Green= No Griefer Yellow = Killed Friendly x amount in match/week (#of blue kills also} Red= shoot on site get wp for killing griefer |
Acezero 44
Ikomari-Onu Enforcement Caldari State
97
|
Posted - 2013.07.21 15:46:00 -
[96] - Quote
CCP Nullarbor wrote: Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare?
The idea for FF comes will all sorts of good, but the few bad can out weigh the rest.
Players who focus on team killing can be such a big problem, this can hijack a game and turn the teams inside out..
I 100% hate reflected damage, please no. It could be suitable for LAVS, but not guns..
|
Provolonee
Undefined Risk DARKSTAR ARMY
101
|
Posted - 2013.07.21 16:25:00 -
[97] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:Luther Mandrix wrote:Luther Mandrix wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Friendly fire for whole teams and security sec color background on teamboards so people on the warbarge can grief them.We will know before match of the grief status. We could grief them with no grief effect because they reached red. Grief status A yellow status grief could go red if he friendly fires in match. Green= No Griefer Yellow = Killed Friendly x amount in match/week (#of blue kills also} Red= shoot on site get wp for killing griefer
that would do it right there. It would be fun to both police greifers, as well as be a bad boy Saboteur for your faction. just for the extra challenge of going 31 vs 1. a red status player would have a very hard time, spawning in the mcc, or even going near your team mates would be asking for it.
Some kind of sliding scale could be used to stop people from making alts. New character has 1kill, and he kills 1 blue, Insta red. Old character has 30,000 kills. kills 1 blue , only goes goes to .9 yellow, kills 10 blues he is now red.
As long as there is always the ability to for CORPS to que in 16 mates. You can bring in your 2mil tanks without the risk of random blues. |
Himiko Kuronaga
SyNergy Gaming EoN.
972
|
Posted - 2013.07.21 16:26:00 -
[98] - Quote
Karazantor wrote:Himiko Kuronaga wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Increase rewards+salvage, require each individual player pay a certain amount of collateral to participate which will be returned upon a successful win, and allow multiple squads to queue in together up to 16 players. Allow them to designate which side they want to fight for, and then have matchmaking put the team into the next applicable FW game that pops up. It's important that you keep the price for collateral manageable for seasoned players, but steep for newcomers. I imagine somewhere around 600k to 1Mil per player is reasonable. This is enough to entice up-and-coming competent people to participate with the increased rewards, but will deter flatout bad players from coming in and pissing everybody off. So make it an exclusive club for a certain few? No thanks. We have enough problems with player numbers already. Bad idea.
If you can't afford that much ISK you are a terrible player and should be entirely removed from anything relevant. FW included. |
Jason Punk
DUST University Ivy League
158
|
Posted - 2013.07.22 08:23:00 -
[99] - Quote
From a previous post in: https://forums.dust514.com/default.aspx?g=posts&t=94875&p=4
How about essentially releasing some of the new gear (bubble shields, disruptors, webifiers, salvage modules, EMP, or Cloaking, etc.) But seperating them amonst several NPC Corporations loyal to each faction. You create a grind for these new equipment pieces as well as opening the door for their initial use in PC matches by the corps that take have the better standings and take the right gambles.
Of course, while this would be a ton of fun to watch, don't break the game up too much, eh? (ie. make sure their are counter equipment pieces...or basic gear available the marketplace). But by all means, I'd have a blast with this.
Two further things to note however:
1. This would be best implemented with a basic first iteration of merc to merc player trading.
2. The current mechanics would have to be broken and given more depth and diversity so as to better separate the larger groups (multiple corp squads) from individuals (solo's and new players). I might suggest even bringing a rough concept from Eve of "mission" levels where you have greater rewards, the larger players counts you play with (needs to be very obvious rewards...loot, isk, LP, etc.). But empower the players with options. 4v4 or 6v6 easy for small squads or individuals to get some standard LP yet low rewards in but presenting a greater experience for the higher level players with 16v16 or 24v24 match with greater rewards and good loot for squad players and organized teams.
...Both the individual and the corp can work towards LP rewards and greater goals. |
Luc I Picard
PIE Inc. Praetoria Imperialis Excubitoris
2
|
Posted - 2013.07.22 09:34:00 -
[100] - Quote
John Demonsbane wrote:Simple fix to AFK and getting more people in FW all in one (ok, two)
1) More salvage for FW, as already mentioned, *but* only for say, the top half of the kill board.
2) More SP for the winning faction, maybe a 10% bonus or something
The key to reducing AFK is to give greater incentive for actually playing the game, that makes a better experience for everyone as opposed to just somehow penalizing the AFK. I don't AFK myself, but don't see why it's such a massive problem personally. Let the poor guy who has a demanding job or kids kinda keep up in SP to keep things competitive for themselves so they don't fall so far behind they decided to stop playing! Having more competitive players around is not a bad thing. (Not that there should be much AFK in FW, doesn't make sense)
AFKing is bad, no natter what. There is no if's, but's or anything else, it's just plain and simple wrong. The sooner they implement a way to get rid of the afk players the better.
There should also be a 15min penaltytimer if someone leaves an ongoing fight before they can join another |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
600
|
Posted - 2013.07.22 10:43:00 -
[101] - Quote
KingBlade82 wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). friendly fire can not be allowed with "randoms" but if we can do full corp team games yeah we could ik my guys don't shoot u in the back cause its funny
Friendly fire can not ~yet~ be added, not because of randoms but the very opposite, dedicated players joining on the hostile militia's side and pwning blues. Not yet as long as there's no incentive to win the battle itself. Currently if a Eve Militia would wan't to pay for capture it's better to join the red side and awox the hell out of it. There has to be a reason for players to be on the winning side.
Well, in the other hand, as currently the FW matches don't count FF could be implemented there, I guess paid capture is a rare case. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
600
|
Posted - 2013.07.22 10:45:00 -
[102] - Quote
Queen of Uranus wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Do it. You need a Team Kill limit though to prevent griefers. 5 Tk's and you are kicked from the match. Being kick TWICE in a certain time frame and you cannot play the GAME for X amount of time. If you do not do this^ you will fail, hard.
That might be a good idea, I'd imagine Militia NPC generals would follow their mercs performance and boot saboteurs. Perhaps Militias would have a blacklist? An improved Faction standing system? |
Guinevere Bravo
SVER True Blood
265
|
Posted - 2013.07.22 11:06:00 -
[103] - Quote
Would appreciate a Blue answer to this, but I have one very simple change for the current system that would give us better numbers.
More Mercenary servers please!! Constantly having to keep checking to see if its appeared yet is a pain, id rather just hve plenty of battles to choose from.
As a corp we use these battles to get our FC's practising. As we have the ability to field two squads. Plus its nice to include our Neanderthal Nation brothers to show them what a PC battle could be like.
All the best, Guine
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
758
|
Posted - 2013.07.22 11:17:00 -
[104] - Quote
Guinevere Bravo wrote:Would appreciate a Blue answer to this, but I have one very simple change for the current system that would give us better numbers.
More Mercenary servers please!! Constantly having to keep checking to see if its appeared yet is a pain, id rather just hve plenty of battles to choose from.
As a corp we use these battles to get our FC's practising. As we have the ability to field two squads. Plus its nice to include our Neanderthal Nation brothers to show them what a PC battle could be like.
All the best, Guine
If you worked with the EVE pilots who were generating those missions then you would be setting up the battles as your pilots complex. |
Jason Pearson
Seraphim Initiative. CRONOS.
2027
|
Posted - 2013.07.22 14:14:00 -
[105] - Quote
I wonder, perhaps joining a Militia before even being able to see the battles would be useful?
Let's say we have a standing with the four empires, it starts at 0 to a max of 10 (I've never played EVE so I don't know how they have it, but let's try it anyways), you can join the Militia with a 0 standing, but there is also a minus of, again, 10, so with that in mind, you join the Militia and begin to fight.
Joining a Militia bumps your standing to 1, now let's say a win is a 0.1 increase whilst a loss is a 0.05 increase, meaning you have slightly more incentive to try and win already. Killing teammates and griefing will lower your standing and if it reverts back to 0 or you lose a significant amount of standing very quickly, you're booted from the militia and your standing will drop to a minus number. Over time the Standing will make its way back to 0 and then you can rejoin the Militia. |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
65
|
Posted - 2013.07.22 14:28:00 -
[106] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
Friendly Fire would be great, but take your time and make sure the griefing system doesn't hurt pilots if their vehicle explodes while friendlies are in it. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
926
|
Posted - 2013.07.22 14:38:00 -
[107] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
definitely up for both of these.
FW should be the middle ground between pubs and PC. it offers syncing, why not have FF on? or at least a lobby system like the old events and have FF ON or OFF in the room name.
no one cares about the specific location of a battle, or perhaps when highlighting the battle in question this info is on the right, much like for PC matches.
biggest difference would be FW result doesn't affect the landscape of molden heath, payouts aren't quite as high stakes as PC, and instead of gear salvage perhaps a higher instance of officer weapon drops in FW would also promote more participation.
NEED MORE ROOMS going tho.. biggest issue. |
Niuvo
The Phoenix Federation
271
|
Posted - 2013.07.22 14:41:00 -
[108] - Quote
plz, we need more excitement in the game. There is some already, but not enough. Can't wait for the game to be more fun. |
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