Arrach Sarkal
PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2013.07.21 13:57:00 -
[1] - Quote
Karazantor wrote:Aero Yassavi wrote:From what my corp mates tell me what we do on the ground in FW does make a considerable difference to the pilots in EVE, but we have no way of noticing this and it really means nothing to us. Can you expand on that a bit please. I'm curious as to how this works (how it affects EVE). It effects the number of "victory points" needed to take a system - VPs being given for taking complexes in space. So for example if the Amarr control a majority of the districts in a Matari system, the 24th Imperial Crusade need to close fewer complexes to make the system vulnerable. Likewise if the Matari have majority control, the Crusade needs to capture more complexes, which makes taking the system harder and longer.
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Friendly fire could be ok if handled well but that's glossing over the hard bit, as already mentioned. For one, it absolutely has to be done after the introduction of meaningful loyalty rewards, otherwise there will be no reason for people to care when they get booted out of the militia or whatever. You'd need something like a full EVE style set of standings and LP system at the very least, so if you repeatedly team kill you get booted from the militia and have to go and run lvl 1 missions against those mythical PVE drones for 6 months as penance...
However it doesn't actually address any of the problems with FW. The lack of battles, absence of faction contracts which reward loyalty (despite Aura's lying on the warbarge), the inability to queue in a coherent manner and the near total lack of information available to Dust players about why anything they do in FW matters. As far as patching up FW goes, friendly fire is a design cul de sac, potentially interesting but doesn't actually go anywhere.
On information, EVE has some nice UI elements that shows system control and victory points - getting that information into Dust in an easily visible way would be a good start.
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