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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Jason Pearson
Seraphim Initiative. CRONOS.
1954
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Posted - 2013.07.20 10:08:00 -
[1] - Quote
I play FW and pretend it matters because it makes the game more interesting.
Anyone else? |
Panther Alpha
DarkWingsss
638
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Posted - 2013.07.20 10:14:00 -
[2] - Quote
I don't play FW because is pretty much the same as PUB, but with "alot" more pubstomping. |
R F Gyro
L.O.T.I.S. RISE of LEGION
433
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Posted - 2013.07.20 10:29:00 -
[3] - Quote
I know how you feel.
I can't for the life of me understand why CCP have implemented it the way they have. Its almost as if they don't want us to care about it.
They should make us commit to a faction (by joining an NPC faction war corp and/or having player corps sign up for factions), rather than let us pick a different faction each battle.
There should be a leaderboard for factions so we have something to root for. How are the factions doing against each other, and who are the top corps/players in each faction. Also, how many different players have fought for each faction over the last week.
And they could introduce a handicap system: the more a faction wins, the higher its handicap gets. The handicap translates into things like lower MCC health or less clones. This makes it self balancing, with each faction tending to win 50% of its battles over time, but allow factions to brag about who has the highest handicap. |
Panther Alpha
DarkWingsss
638
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Posted - 2013.07.20 10:45:00 -
[4] - Quote
R F Gyro wrote:I know how you feel.
I can't for the life of me understand why CCP have implemented it the way they have. Its almost as if they don't want us to care about it.
They should make us commit to a faction (by joining an NPC faction war corp and/or having player corps sign up for factions), rather than let us pick a different faction each battle.
There should be a leaderboard for factions so we have something to root for. How are the factions doing against each other, and who are the top corps/players in each faction. Also, how many different players have fought for each faction over the last week.
And they could introduce a handicap system: the more a faction wins, the higher its handicap gets. The handicap translates into things like lower MCC health or less clones. This makes it self balancing, with each faction tending to win 50% of its battles over time, but allow factions to brag about who has the highest handicap.
I don't even understand how CCP thought that this will work ...Exactly the same game mode, with exactly the same maps, with exactly the same rewards, without individual stats or RPG content...
You should sack your advisers CCP. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
654
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Posted - 2013.07.20 10:48:00 -
[5] - Quote
From what my corp mates tell me what we do on the ground in FW does make a considerable difference to the pilots in EVE, but we have no way of noticing this and it really means nothing to us. |
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
269
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Posted - 2013.07.20 10:52:00 -
[6] - Quote
I don't play FW battles because my character doesn't want to. Roleplaying ftw \o/ |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
654
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Posted - 2013.07.20 10:54:00 -
[7] - Quote
Denak Kalamari wrote:I don't play FW battles because my character doesn't want to. Roleplaying ftw \o/ Do you play PC then?
Because if you don't play FW or PC you essentially aren't even involved in the EVE universe whatsoever since instant battles are all fake and not really happening nor effecting anything in the single-shard universe. If you're fine with that then great, but for many people that is the whole point of the game. |
R F Gyro
L.O.T.I.S. RISE of LEGION
434
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Posted - 2013.07.20 11:00:00 -
[8] - Quote
Aero Yassavi wrote:From what my corp mates tell me what we do on the ground in FW does make a considerable difference to the pilots in EVE, but we have no way of noticing this and it really means nothing to us. Yep, and that is just really, really dumb.
The impact that Dust battles are having on Eve FW should be very obvious in the Dust UI.
People are tribal in nature: we want to pick sides, and we need to know how our side is doing. |
Karazantor
Mannar Focused Warfare Gallente Federation
95
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Posted - 2013.07.20 11:02:00 -
[9] - Quote
Aero Yassavi wrote:From what my corp mates tell me what we do on the ground in FW does make a considerable difference to the pilots in EVE, but we have no way of noticing this and it really means nothing to us.
Can you expand on that a bit please. I'm curious as to how this works (how it affects EVE). |
R F Gyro
L.O.T.I.S. RISE of LEGION
434
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Posted - 2013.07.20 11:02:00 -
[10] - Quote
Panther Alpha wrote:You should sack your advisers CCP. I suspect they have. Unfortunately, it takes a while for the impact to be felt.
IWS and the CPM seem to be bursting with the need to tell us the stuff that is under NDA.
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Sgt Kirk
SyNergy Gaming EoN.
889
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Posted - 2013.07.20 12:20:00 -
[11] - Quote
Karazantor wrote:Aero Yassavi wrote:From what my corp mates tell me what we do on the ground in FW does make a considerable difference to the pilots in EVE, but we have no way of noticing this and it really means nothing to us. Can you expand on that a bit please. I'm curious as to how this works (how it affects EVE). It affects planet sovereignty in EVE which affects the factions/pilots rewards or something.
That's a rough idea, can't really be detailed about it as I never got into FW in EVE in my short time there. |
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CCP Nullarbor
C C P C C P Alliance
1960
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Posted - 2013.07.20 12:34:00 -
[12] - Quote
We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). |
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LRMXxX
What The French CRONOS.
30
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Posted - 2013.07.20 12:36:00 -
[13] - Quote
Quote: We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
That would be wonderful, I'm dreaming of such a feature :) |
KingBlade82
The Phoenix Federation
102
|
Posted - 2013.07.20 12:37:00 -
[14] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
friendly fire can not be allowed with "randoms" but if we can do full corp team games yeah we could ik my guys don't shot u in the back cause its funny |
Jason Pearson
Seraphim Initiative. CRONOS.
1956
|
Posted - 2013.07.20 12:42:00 -
[15] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
Oh my god, blue tagged. I knew it would happen to one of my threads eventually :P
Friendly Fire would be interesting but I don't see many solutions to dealing with griefers, unless doing it so many times got you banned from that factions side for a period of time. Example, I join Gallente and keep running over my guys, I am deactivated and I get a mail indicating that I'm not allowed to join for so long, with each offense being longer I s'pose?
The FW battles need an AFK system where those who aren't near a point or gaining WP will receive a warning and then get kicked, once that's sorted then rewards need to be upped, I've heard about things such as "LP" I think? This may help a lot creating an additional reason to playing.
Last for me, personally, would be some kind of visual aspect indicating that stuff is going on in the universe, would make things interesting and at least would let us know we're doing something that has an effect in New Eden. |
Sgt Kirk
SyNergy Gaming EoN.
889
|
Posted - 2013.07.20 12:43:00 -
[16] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). I'm completely fine with Friendly Fire as long as there is a team kill limit per match and a temporary factional ban for people that are kicked from a match more than 2 times. (example you can't fight with Gallente for a set amount of time but you can play for Minmatar, unless you later become banned from Minmatar also) hopefully that would slow the progress of griefers, because there will always be griefers. |
Queen of Uranus
Dust 514 Forum Trolls
173
|
Posted - 2013.07.20 12:45:00 -
[17] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
Do it.
You need a Team Kill limit though to prevent griefers. 5 Tk's and you are kicked from the match. Being kick TWICE in a certain time frame and you cannot play the GAME for X amount of time.
If you do not do this^ you will fail, hard. |
Bendtner92
Internal Error. Negative-Feedback
753
|
Posted - 2013.07.20 12:46:00 -
[18] - Quote
CCP Nullarbor wrote:Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). If you enable friendly fire right now with no countermeasures or anything in place it will be a huge failure. You'll just see people using free suits teamkilling everyone on their team, which would make everyone leave FW entirely.
Team battles should be implemented asap and with that could friendly fire be enabled, with a few countermeasures implemented as well. By countermeasures I'm thinking about stuff like the person teamkilling pays for the lost fitting, the teamkiller could be kicked and banned from the match after x teamkills, a vote to kick system in the FW matches. Stuff like that basically.
But we need teamfights implemented as soon as possible, and squads should have priority to enter FW battles, so even if you don't have a full team you could que sync with other squads easily. For example a FW battle could be available for teams/squads for 2 minutes before they're available for solo players.
Now, I don't know how you could prevent people from just making 1-man squads to get into the battles, but maybe they should just be restricted to teams and 6-man squads (full squads)? This means we obviously need either 4-man squads back or battlesize increased to 18 (you could increase all matches to 18 as well, instant battles, FW battles and PC battles). |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
656
|
Posted - 2013.07.20 12:46:00 -
[19] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). This is directed at all of CCP, not just you Nullabor: This is exactly the problem with how CCP goes about communication. The community presents an issue, then instead of you responding with your ideas you're tossing around to fix the issue you simply tell us that you've been discussing ideas. That's nice and all but it leaves us feeling just as hopeless as we did before you reply. Why not tell us what the ideas actually are? Whats in the document FoxFour has made? If you told us then we'd be able to give you feedback now instead of waiting until the future release and then realizing there's something wrong with it and needing to wait another few months before that can be fixed.
End rant.
As for methods with dealing with griefers, adding friendly fire is not the way to go with that. It only opens up the doors to griefers. Friendly fire on orbital strikes would work though, since even if a griefer wanted to teamkill with an orbital strike he'd have to first form a squad and get the warpoints which would be helping the team. A good way for dealing with the griefers on the other hand is simple, allow teams to vote to kick someone out of the match. If someone is AFK farming or any other form of sabotage then he'd be quickly kicked out of the match by the team. |
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CCP Nullarbor
C C P C C P Alliance
1962
|
Posted - 2013.07.20 12:46:00 -
[20] - Quote
Jason Pearson wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Oh my god, blue tagged. I knew it would happen to one of my threads eventually :P Friendly Fire would be interesting but I don't see many solutions to dealing with griefers, unless doing it so many times got you banned from that factions side for a period of time. Example, I join Gallente and keep running over my guys, I am deactivated and I get a mail indicating that I'm not allowed to join for so long, with each offense being longer I s'pose? The FW battles need an AFK system where those who aren't near a point or gaining WP will receive a warning and then get kicked, once that's sorted then rewards need to be upped, I've heard about things such as "LP" I think? This may help a lot creating an additional reason to playing. Last for me, personally, would be some kind of visual aspect indicating that stuff is going on in the universe, would make things interesting and at least would let us know we're doing something that has an effect in New Eden.
We are considering something along those lines for dealing with friendly fire. Occasional incidents will give you a slap on the wrist, repeated griefing gets you kicked out of that militia for a period of time.
AFK will be dealt with for all game modes so don't worry about that.
For the visualization yes absolutely, we want players to see what impact they are having in DUST and in EVE. Hans on the CPM keeps bugging me for more ways for the militias in EVE to interact with the DUST mercs too, including paying them for their services which I think would be pretty damn awesome. |
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THEAMAZING POTHEAD
Not Guilty EoN.
36
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Posted - 2013.07.20 12:47:00 -
[21] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). UMM no FF please unless there is significant drawbacks to TK'ers, its one thing when its your own corp in PC and everyone wants to win, another when its a blueberry shooting your proto in the back for fun, or just simply not lose your gear when TK'ed. |
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CCP Nullarbor
C C P C C P Alliance
1963
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Posted - 2013.07.20 12:49:00 -
[22] - Quote
Aero Yassavi wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). This is directed at all of CCP, not just you Nullabor: This is exactly the problem with how CCP goes about communication. The community presents an issue, then instead of you responding with your ideas you're tossing around to fix the issue you simply tell us that you've been discussing ideas. That's nice and all but it leaves us feeling just as hopeless as we did before you reply. Why not tell us what the ideas actually are? Whats in the document FoxFour has made? If you told us then we'd be able to give you feedback now instead of waiting until the future release and then realizing there's something wrong with it and needing to wait another few months before that can be fixed. End rant. As for methods with dealing with griefers, adding friendly fire is not the way to go with that. It only opens up the doors to griefers. Friendly fire on orbital strikes would work though, since even if a griefer wanted to teamkill with an orbital strike he'd have to first form a squad and get the warpoints which would be helping the team. A good way for dealing with the griefers on the other hand is simple, allow teams to vote to kick someone out of the match. If someone is AFK farming or any other form of sabotage then he'd be quickly kicked out of the match by the team.
I gave you 2 ideas from that document in my post? I'm also reading this thread for feedback on them.
We are busy working on a release at the moment that does not cover these changes in FW though so we're not ready to take a deep dive into the details yet. I will let you know when we do though, and I have no doubt FoxFour will write massive dev blogs about it as well. |
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GET ATMESON
NEW AGE EMPIRE
70
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Posted - 2013.07.20 12:49:00 -
[23] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
Add loyalty points + a loyalty point store. I would jump into FW way more if that was the case |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
657
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Posted - 2013.07.20 12:55:00 -
[24] - Quote
CCP Nullarbor wrote:
I gave you 2 ideas from that document in my post? I'm also reading this thread for feedback on them.
We are busy working on a release at the moment that does not cover these changes in FW though so we're not ready to take a deep dive into the details yet. I will let you know when we do though, and I have no doubt FoxFour will write massive dev blogs about it as well.
The 2 ideas did not however go over anything that would make the FW battles results matter for Dust players, which is the topic at hand. I do appreciate the ideas and the feedback nonetheless. I'm not so much attacking you and CCP (I'll end up supporting you for better or worse for years to come), it's more of a matter of players wanting as much info as possible. Granted these changes aren't scheduled for another few updates, but it would still be nice to know what is being discussed as possible fixes. |
IRuby Heart
DIOS EX. Top Men.
834
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Posted - 2013.07.20 12:57:00 -
[25] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
Add Friendly fire, A Reward system for fighting for certain factions and allow 16 man(Not limited to Corp) deploys and you will forever be my favorite Dev |
THEAMAZING POTHEAD
Not Guilty EoN.
36
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Posted - 2013.07.20 12:58:00 -
[26] - Quote
I totally just want the salvage system for PC bein thrown into FW, would love to pull out proto gear to kill other protos to take thier stuff, and even militia gear dudes would love it when the enemy used protos, itd give people an incentive to kill protos. rather than right now in pubs offering no incentive but getting stomped :L |
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
270
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Posted - 2013.07.20 13:06:00 -
[27] - Quote
Aero Yassavi wrote:Denak Kalamari wrote:I don't play FW battles because my character doesn't want to. Roleplaying ftw \o/ Do you play PC then? Because if you don't play FW or PC you essentially aren't even involved in the EVE universe whatsoever since instant battles are all fake and not really happening nor effecting anything in the single-shard universe. If you're fine with that then great, but for many people that is the whole point of the game. I do, or did now that I switched corporations. We still have a fairly small mercenary crew, but we have our plans for PC. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
657
|
Posted - 2013.07.20 13:07:00 -
[28] - Quote
THEAMAZING POTHEAD wrote:I totally just want the salvage system for PC bein thrown into FW, would love to pull out proto gear to kill other protos to take thier stuff, and even militia gear dudes would love it when the enemy used protos, itd give people an incentive to kill protos. rather than right now in pubs offering no incentive but getting stomped :L When someone pulls out that super expensive tank just imagine all the people who would divert their attention on it, if not in hopes for acquiring the tank in salvage but profits from selling the tank. |
THEAMAZING POTHEAD
Not Guilty EoN.
43
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Posted - 2013.07.20 13:10:00 -
[29] - Quote
Aero Yassavi wrote:THEAMAZING POTHEAD wrote:I totally just want the salvage system for PC bein thrown into FW, would love to pull out proto gear to kill other protos to take thier stuff, and even militia gear dudes would love it when the enemy used protos, itd give people an incentive to kill protos. rather than right now in pubs offering no incentive but getting stomped :L When someone pulls out that super expensive tank just imagine all the people who would divert their attention on it, if not in hopes for acquiring the tank in salvage but profits from selling the tank. F*** YA. THIS AND PLAYER MARKET ASAP PLS. |
R F Gyro
L.O.T.I.S. RISE of LEGION
437
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Posted - 2013.07.20 13:14:00 -
[30] - Quote
CCP Nullarbor wrote:Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). I'd be very sceptical about friendly fire in public matches.
How about allowing FW players to form teams or platoons of more than one squad, and then having one team per side?
That way, teamkilling is handled by the platoon commanders, and CCP don't need to do anything. |
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