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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Mad Syringe
Trans Worlds Operations League of Infamy
1
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Posted - 2013.07.21 14:24:00 -
[91] - Quote
Kristoff Atruin wrote:As far as friendly fire in FW goes, what about friendly fire only for people in your corporation? It inserts the risk / ups the game for organized squads, but prevents random noob corp dudes from griefing. If that isn't possible for technical reasons, you could make it so that friendly fire is turned on for your squad only. To prevent griefing all you have to do is lock your squad and invite people you trust, and kick anyone who awoxes you.
It isn't as hardcore as full on FF like in PC, but FW is also supposed to be a baby step towards PC so it kind of makes sense for it to be less severe.
+1
Like this Idea especcially as training possibillity for PC! |
Luther Mandrix
Planetary Response Organisation
86
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Posted - 2013.07.21 14:36:00 -
[92] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Friendly fire for whole teams and security sec color background on teamboards so people on the warbarge can grief them.We will know before match of the grief status. |
Luther Mandrix
Planetary Response Organisation
86
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Posted - 2013.07.21 14:40:00 -
[93] - Quote
Luther Mandrix wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Friendly fire for whole teams and security sec color background on teamboards so people on the warbarge can grief them.We will know before match of the grief status. We could grief them with no grief effect because they reached red. Grief status |
Luther Mandrix
Planetary Response Organisation
86
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Posted - 2013.07.21 14:43:00 -
[94] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Friendly fire for whole teams and security sec color background on teamboards so people on the warbarge can grief them.We will know before match of the grief status. We could grief them with no grief effect because they reached red. Grief status A yellow status grief could go red if he friendly fires in match. |
Luther Mandrix
Planetary Response Organisation
86
|
Posted - 2013.07.21 14:49:00 -
[95] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:Luther Mandrix wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Friendly fire for whole teams and security sec color background on teamboards so people on the warbarge can grief them.We will know before match of the grief status. We could grief them with no grief effect because they reached red. Grief status A yellow status grief could go red if he friendly fires in match. Green= No Griefer Yellow = Killed Friendly x amount in match/week (#of blue kills also} Red= shoot on site get wp for killing griefer |
Acezero 44
Ikomari-Onu Enforcement Caldari State
97
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Posted - 2013.07.21 15:46:00 -
[96] - Quote
CCP Nullarbor wrote: Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare?
The idea for FF comes will all sorts of good, but the few bad can out weigh the rest.
Players who focus on team killing can be such a big problem, this can hijack a game and turn the teams inside out..
I 100% hate reflected damage, please no. It could be suitable for LAVS, but not guns..
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Provolonee
Undefined Risk DARKSTAR ARMY
101
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Posted - 2013.07.21 16:25:00 -
[97] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:Luther Mandrix wrote:Luther Mandrix wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Friendly fire for whole teams and security sec color background on teamboards so people on the warbarge can grief them.We will know before match of the grief status. We could grief them with no grief effect because they reached red. Grief status A yellow status grief could go red if he friendly fires in match. Green= No Griefer Yellow = Killed Friendly x amount in match/week (#of blue kills also} Red= shoot on site get wp for killing griefer
that would do it right there. It would be fun to both police greifers, as well as be a bad boy Saboteur for your faction. just for the extra challenge of going 31 vs 1. a red status player would have a very hard time, spawning in the mcc, or even going near your team mates would be asking for it.
Some kind of sliding scale could be used to stop people from making alts. New character has 1kill, and he kills 1 blue, Insta red. Old character has 30,000 kills. kills 1 blue , only goes goes to .9 yellow, kills 10 blues he is now red.
As long as there is always the ability to for CORPS to que in 16 mates. You can bring in your 2mil tanks without the risk of random blues. |
Himiko Kuronaga
SyNergy Gaming EoN.
972
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Posted - 2013.07.21 16:26:00 -
[98] - Quote
Karazantor wrote:Himiko Kuronaga wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Increase rewards+salvage, require each individual player pay a certain amount of collateral to participate which will be returned upon a successful win, and allow multiple squads to queue in together up to 16 players. Allow them to designate which side they want to fight for, and then have matchmaking put the team into the next applicable FW game that pops up. It's important that you keep the price for collateral manageable for seasoned players, but steep for newcomers. I imagine somewhere around 600k to 1Mil per player is reasonable. This is enough to entice up-and-coming competent people to participate with the increased rewards, but will deter flatout bad players from coming in and pissing everybody off. So make it an exclusive club for a certain few? No thanks. We have enough problems with player numbers already. Bad idea.
If you can't afford that much ISK you are a terrible player and should be entirely removed from anything relevant. FW included. |
Jason Punk
DUST University Ivy League
158
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Posted - 2013.07.22 08:23:00 -
[99] - Quote
From a previous post in: https://forums.dust514.com/default.aspx?g=posts&t=94875&p=4
How about essentially releasing some of the new gear (bubble shields, disruptors, webifiers, salvage modules, EMP, or Cloaking, etc.) But seperating them amonst several NPC Corporations loyal to each faction. You create a grind for these new equipment pieces as well as opening the door for their initial use in PC matches by the corps that take have the better standings and take the right gambles.
Of course, while this would be a ton of fun to watch, don't break the game up too much, eh? (ie. make sure their are counter equipment pieces...or basic gear available the marketplace). But by all means, I'd have a blast with this.
Two further things to note however:
1. This would be best implemented with a basic first iteration of merc to merc player trading.
2. The current mechanics would have to be broken and given more depth and diversity so as to better separate the larger groups (multiple corp squads) from individuals (solo's and new players). I might suggest even bringing a rough concept from Eve of "mission" levels where you have greater rewards, the larger players counts you play with (needs to be very obvious rewards...loot, isk, LP, etc.). But empower the players with options. 4v4 or 6v6 easy for small squads or individuals to get some standard LP yet low rewards in but presenting a greater experience for the higher level players with 16v16 or 24v24 match with greater rewards and good loot for squad players and organized teams.
...Both the individual and the corp can work towards LP rewards and greater goals. |
Luc I Picard
PIE Inc. Praetoria Imperialis Excubitoris
2
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Posted - 2013.07.22 09:34:00 -
[100] - Quote
John Demonsbane wrote:Simple fix to AFK and getting more people in FW all in one (ok, two)
1) More salvage for FW, as already mentioned, *but* only for say, the top half of the kill board.
2) More SP for the winning faction, maybe a 10% bonus or something
The key to reducing AFK is to give greater incentive for actually playing the game, that makes a better experience for everyone as opposed to just somehow penalizing the AFK. I don't AFK myself, but don't see why it's such a massive problem personally. Let the poor guy who has a demanding job or kids kinda keep up in SP to keep things competitive for themselves so they don't fall so far behind they decided to stop playing! Having more competitive players around is not a bad thing. (Not that there should be much AFK in FW, doesn't make sense)
AFKing is bad, no natter what. There is no if's, but's or anything else, it's just plain and simple wrong. The sooner they implement a way to get rid of the afk players the better.
There should also be a 15min penaltytimer if someone leaves an ongoing fight before they can join another |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
600
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Posted - 2013.07.22 10:43:00 -
[101] - Quote
KingBlade82 wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). friendly fire can not be allowed with "randoms" but if we can do full corp team games yeah we could ik my guys don't shoot u in the back cause its funny
Friendly fire can not ~yet~ be added, not because of randoms but the very opposite, dedicated players joining on the hostile militia's side and pwning blues. Not yet as long as there's no incentive to win the battle itself. Currently if a Eve Militia would wan't to pay for capture it's better to join the red side and awox the hell out of it. There has to be a reason for players to be on the winning side.
Well, in the other hand, as currently the FW matches don't count FF could be implemented there, I guess paid capture is a rare case. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
600
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Posted - 2013.07.22 10:45:00 -
[102] - Quote
Queen of Uranus wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Do it. You need a Team Kill limit though to prevent griefers. 5 Tk's and you are kicked from the match. Being kick TWICE in a certain time frame and you cannot play the GAME for X amount of time. If you do not do this^ you will fail, hard.
That might be a good idea, I'd imagine Militia NPC generals would follow their mercs performance and boot saboteurs. Perhaps Militias would have a blacklist? An improved Faction standing system? |
Guinevere Bravo
SVER True Blood
265
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Posted - 2013.07.22 11:06:00 -
[103] - Quote
Would appreciate a Blue answer to this, but I have one very simple change for the current system that would give us better numbers.
More Mercenary servers please!! Constantly having to keep checking to see if its appeared yet is a pain, id rather just hve plenty of battles to choose from.
As a corp we use these battles to get our FC's practising. As we have the ability to field two squads. Plus its nice to include our Neanderthal Nation brothers to show them what a PC battle could be like.
All the best, Guine
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
758
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Posted - 2013.07.22 11:17:00 -
[104] - Quote
Guinevere Bravo wrote:Would appreciate a Blue answer to this, but I have one very simple change for the current system that would give us better numbers.
More Mercenary servers please!! Constantly having to keep checking to see if its appeared yet is a pain, id rather just hve plenty of battles to choose from.
As a corp we use these battles to get our FC's practising. As we have the ability to field two squads. Plus its nice to include our Neanderthal Nation brothers to show them what a PC battle could be like.
All the best, Guine
If you worked with the EVE pilots who were generating those missions then you would be setting up the battles as your pilots complex. |
Jason Pearson
Seraphim Initiative. CRONOS.
2027
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Posted - 2013.07.22 14:14:00 -
[105] - Quote
I wonder, perhaps joining a Militia before even being able to see the battles would be useful?
Let's say we have a standing with the four empires, it starts at 0 to a max of 10 (I've never played EVE so I don't know how they have it, but let's try it anyways), you can join the Militia with a 0 standing, but there is also a minus of, again, 10, so with that in mind, you join the Militia and begin to fight.
Joining a Militia bumps your standing to 1, now let's say a win is a 0.1 increase whilst a loss is a 0.05 increase, meaning you have slightly more incentive to try and win already. Killing teammates and griefing will lower your standing and if it reverts back to 0 or you lose a significant amount of standing very quickly, you're booted from the militia and your standing will drop to a minus number. Over time the Standing will make its way back to 0 and then you can rejoin the Militia. |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
65
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Posted - 2013.07.22 14:28:00 -
[106] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
Friendly Fire would be great, but take your time and make sure the griefing system doesn't hurt pilots if their vehicle explodes while friendlies are in it. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
926
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Posted - 2013.07.22 14:38:00 -
[107] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
definitely up for both of these.
FW should be the middle ground between pubs and PC. it offers syncing, why not have FF on? or at least a lobby system like the old events and have FF ON or OFF in the room name.
no one cares about the specific location of a battle, or perhaps when highlighting the battle in question this info is on the right, much like for PC matches.
biggest difference would be FW result doesn't affect the landscape of molden heath, payouts aren't quite as high stakes as PC, and instead of gear salvage perhaps a higher instance of officer weapon drops in FW would also promote more participation.
NEED MORE ROOMS going tho.. biggest issue. |
Niuvo
The Phoenix Federation
271
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Posted - 2013.07.22 14:41:00 -
[108] - Quote
plz, we need more excitement in the game. There is some already, but not enough. Can't wait for the game to be more fun. |
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