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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Jason Pearson
Seraphim Initiative. CRONOS.
1954
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Posted - 2013.07.20 10:08:00 -
[1] - Quote
I play FW and pretend it matters because it makes the game more interesting.
Anyone else? |
Jason Pearson
Seraphim Initiative. CRONOS.
1956
|
Posted - 2013.07.20 12:42:00 -
[2] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
Oh my god, blue tagged. I knew it would happen to one of my threads eventually :P
Friendly Fire would be interesting but I don't see many solutions to dealing with griefers, unless doing it so many times got you banned from that factions side for a period of time. Example, I join Gallente and keep running over my guys, I am deactivated and I get a mail indicating that I'm not allowed to join for so long, with each offense being longer I s'pose?
The FW battles need an AFK system where those who aren't near a point or gaining WP will receive a warning and then get kicked, once that's sorted then rewards need to be upped, I've heard about things such as "LP" I think? This may help a lot creating an additional reason to playing.
Last for me, personally, would be some kind of visual aspect indicating that stuff is going on in the universe, would make things interesting and at least would let us know we're doing something that has an effect in New Eden. |
Jason Pearson
Seraphim Initiative. CRONOS.
1956
|
Posted - 2013.07.20 13:24:00 -
[3] - Quote
So what is it we actually need in Faction Warfare to make it better, to make it seem more real? Because that's most of us want right? A game that is persistent, offers reasons for fighting and most of all can affect other players through our own actions.
So perhaps we should start discussing multiple ideas for Faction Warfare, so that CCP can see it and know where we're coming from. So, a list of what I feel we need that we can expand on.
- Interaction with EVE - it's all well and good saying we're in New Eden playing alongside EVE players, but really it means nothing, we need more interaction with them and using Faction Warfare could be a good idea. I'm not an EVE Player (This guy couldn't undock and gave up.) but I know there are Militias in EVE, perhaps by allowing Mercs to join them, without it affecting their Corporation or anything, and then having tools there that let them know when fights are coming and what systems are being fought over.
I don't know if you can already, but having Orbital Support in FW would be good (If there is, great, let's add to it.) as well as seeing ships over the planet, even if they're red and blue squares marked based on if they're in the Militia or not, let us see them up there. When I played a CB against Dust Uni and they brought a massive fleet to the district, I have to be honest I almost wet myself, it made me think that we were fighting for something important and there was more than just us on the battlefield.
- Giving DUST players incentives - To make DUST players want to play FW rather than normal games and actually want to try and win, they need incentives. If AFKing is fixed, increasing payouts and salvage would be one step in the right directions, also the idea of being able to earn LP and using it for good gear would be another step in the right direction.
- Friendly Fire and consequences - Friendly Fire should be on, It isn't a High Sec battle, but it should have consequences for killing your teammates, not just a deduction in warpoints (Who cares about them? Honestly..), one or two accidental kills shouldn't be punished. Multiple kills should result in a ban from playing on that specific militia's side for a period of time, repeated offenses should mean longer punishments.
- Making Faction Warfare battles larger? - With the maps so large, we really need to carry on expanding the player sizes, 24v24 and then eventually 32v32, this would go a long way to making the battle a lot more crazy and exciting, increase the vehicle limit accordingly (we're doubling the limit on players, 10 Vehicles would make sense.).
Alongside this, allow the formation of Squads that are solely used for Faction Warfare with a limit of 16 people. Increasing it over time as the limit of players grow.
- More Faction Warfare battles - This is a must, there is not enough battles going on, Yesterday I sat around for 20 minutes waiting for a battle to open up, we spend even longer if we're trying to get two squads in.
- Graphical Indicators - With the idea that we're eventually able to join Militias, having a board that shows us the success of the Militia, both DUST and EVE side, with recent victories and losses, just general information about the war being fought.
Not just this, but being able to watch in real time where the fighting is taking place, watching the systems being flipped and so on might not be as interesting to some people but to others it indicates we're not just a console shooter with nothing going on.
Just a few ideas.. |
Jason Pearson
Seraphim Initiative. CRONOS.
1981
|
Posted - 2013.07.20 23:08:00 -
[4] - Quote
Mad Rambo wrote:additional to FF, FW battles should have no NPC orbital strikes. It should be all player based. Matches happen in the warzone and influence FW sov... so lets give eve players an incentive to care (and dust players a reason to ask for help).
also: give eve players a reason to fitt the destroyers properly. Mods should influence OB performance. (I know that this is far more work than my first request)
also2: make it easier for eve players to figure out where battles happen. Its totally unexplainable for me why CCP doesn't try to make their #1 marketing feature more solid. Open up the FW battle list via API if you don't have the resources to implement an UI for it and players will do it for you.
I like this, this should go for PC CBs too.
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Jason Pearson
Seraphim Initiative. CRONOS.
1981
|
Posted - 2013.07.20 23:13:00 -
[5] - Quote
Xocoyol Zaraoul wrote:CCP Nullarbor wrote:Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? Don't expect me to ever call my million isk HAV if you ever turn on Friendly Fire in a game with randomers, while FF is nice, I honestly don't see how you can implement any method that will deal with griefers in a game with permanent loss, it will be too tempting for them.
Collateral Payments before entering a game could be interesting. The only AV that would affect you would be forges and plasma cannons (lol) and then really other tanks. Would be interesting if battles did cost like 600k each to enter and if you killed a friendly vehicle or a few Infantry, you'd be kicked and would lose it. |
Jason Pearson
Seraphim Initiative. CRONOS.
2027
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Posted - 2013.07.22 14:14:00 -
[6] - Quote
I wonder, perhaps joining a Militia before even being able to see the battles would be useful?
Let's say we have a standing with the four empires, it starts at 0 to a max of 10 (I've never played EVE so I don't know how they have it, but let's try it anyways), you can join the Militia with a 0 standing, but there is also a minus of, again, 10, so with that in mind, you join the Militia and begin to fight.
Joining a Militia bumps your standing to 1, now let's say a win is a 0.1 increase whilst a loss is a 0.05 increase, meaning you have slightly more incentive to try and win already. Killing teammates and griefing will lower your standing and if it reverts back to 0 or you lose a significant amount of standing very quickly, you're booted from the militia and your standing will drop to a minus number. Over time the Standing will make its way back to 0 and then you can rejoin the Militia. |
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