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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
658
|
Posted - 2013.07.20 13:18:00 -
[31] - Quote
THEAMAZING POTHEAD wrote:Aero Yassavi wrote:THEAMAZING POTHEAD wrote:I totally just want the salvage system for PC bein thrown into FW, would love to pull out proto gear to kill other protos to take thier stuff, and even militia gear dudes would love it when the enemy used protos, itd give people an incentive to kill protos. rather than right now in pubs offering no incentive but getting stomped :L When someone pulls out that super expensive tank just imagine all the people who would divert their attention on it, if not in hopes for acquiring the tank in salvage but profits from selling the tank. F*** YA. THIS AND PLAYER MARKET ASAP PLS. It'd still be dodging the issue of making the results of FW actually matter to Dust players, but it would sure as hell give us a reason to want to play FW over instant battle.
The problem would then be the low amount of FW battles that are spawned. Either increase the amount spawned from plexing or allow us to initiate battles ourselves and let EVE players follow us and plex there, make it a two way street. |
Queen of Uranus
Dust 514 Forum Trolls
173
|
Posted - 2013.07.20 13:19:00 -
[32] - Quote
THEAMAZING POTHEAD wrote:Aero Yassavi wrote:THEAMAZING POTHEAD wrote:I totally just want the salvage system for PC bein thrown into FW, would love to pull out proto gear to kill other protos to take thier stuff, and even militia gear dudes would love it when the enemy used protos, itd give people an incentive to kill protos. rather than right now in pubs offering no incentive but getting stomped :L When someone pulls out that super expensive tank just imagine all the people who would divert their attention on it, if not in hopes for acquiring the tank in salvage but profits from selling the tank. F*** YA. THIS AND PLAYER MARKET ASAP PLS.
If tanks didn't get destroyed but instead moved on to who destroyed it, everyone and their mother would be swimming in tanks. (ie no reason to buy them) |
Jason Pearson
Seraphim Initiative. CRONOS.
1956
|
Posted - 2013.07.20 13:24:00 -
[33] - Quote
So what is it we actually need in Faction Warfare to make it better, to make it seem more real? Because that's most of us want right? A game that is persistent, offers reasons for fighting and most of all can affect other players through our own actions.
So perhaps we should start discussing multiple ideas for Faction Warfare, so that CCP can see it and know where we're coming from. So, a list of what I feel we need that we can expand on.
- Interaction with EVE - it's all well and good saying we're in New Eden playing alongside EVE players, but really it means nothing, we need more interaction with them and using Faction Warfare could be a good idea. I'm not an EVE Player (This guy couldn't undock and gave up.) but I know there are Militias in EVE, perhaps by allowing Mercs to join them, without it affecting their Corporation or anything, and then having tools there that let them know when fights are coming and what systems are being fought over.
I don't know if you can already, but having Orbital Support in FW would be good (If there is, great, let's add to it.) as well as seeing ships over the planet, even if they're red and blue squares marked based on if they're in the Militia or not, let us see them up there. When I played a CB against Dust Uni and they brought a massive fleet to the district, I have to be honest I almost wet myself, it made me think that we were fighting for something important and there was more than just us on the battlefield.
- Giving DUST players incentives - To make DUST players want to play FW rather than normal games and actually want to try and win, they need incentives. If AFKing is fixed, increasing payouts and salvage would be one step in the right directions, also the idea of being able to earn LP and using it for good gear would be another step in the right direction.
- Friendly Fire and consequences - Friendly Fire should be on, It isn't a High Sec battle, but it should have consequences for killing your teammates, not just a deduction in warpoints (Who cares about them? Honestly..), one or two accidental kills shouldn't be punished. Multiple kills should result in a ban from playing on that specific militia's side for a period of time, repeated offenses should mean longer punishments.
- Making Faction Warfare battles larger? - With the maps so large, we really need to carry on expanding the player sizes, 24v24 and then eventually 32v32, this would go a long way to making the battle a lot more crazy and exciting, increase the vehicle limit accordingly (we're doubling the limit on players, 10 Vehicles would make sense.).
Alongside this, allow the formation of Squads that are solely used for Faction Warfare with a limit of 16 people. Increasing it over time as the limit of players grow.
- More Faction Warfare battles - This is a must, there is not enough battles going on, Yesterday I sat around for 20 minutes waiting for a battle to open up, we spend even longer if we're trying to get two squads in.
- Graphical Indicators - With the idea that we're eventually able to join Militias, having a board that shows us the success of the Militia, both DUST and EVE side, with recent victories and losses, just general information about the war being fought.
Not just this, but being able to watch in real time where the fighting is taking place, watching the systems being flipped and so on might not be as interesting to some people but to others it indicates we're not just a console shooter with nothing going on.
Just a few ideas.. |
fixitgd
S.e.V.e.N. Top Men.
49
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Posted - 2013.07.20 13:25:00 -
[34] - Quote
As far as the number of fw battles there are still not enough as stated in the post above.
There could be a way to que up entire squads or platoons and once you have two teams of 16 qued it could start the battle.
The race to press the button and get into the limited fw battles is not working. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
658
|
Posted - 2013.07.20 13:27:00 -
[35] - Quote
Queen of Uranus wrote:THEAMAZING POTHEAD wrote:Aero Yassavi wrote:THEAMAZING POTHEAD wrote:I totally just want the salvage system for PC bein thrown into FW, would love to pull out proto gear to kill other protos to take thier stuff, and even militia gear dudes would love it when the enemy used protos, itd give people an incentive to kill protos. rather than right now in pubs offering no incentive but getting stomped :L When someone pulls out that super expensive tank just imagine all the people who would divert their attention on it, if not in hopes for acquiring the tank in salvage but profits from selling the tank. F*** YA. THIS AND PLAYER MARKET ASAP PLS. If tanks didn't get destroyed but instead moved on to who destroyed it, everyone and their mother would be swimming in tanks. (ie no reason to buy them) That's not what is being suggested though. Rather if the tank is destroyed then there is a (small) chance it could be given to someone on your team (not necessarily the guy who destroyed it) as salvage. It would still give players a bigger incentive to go after it (hope is a powerful thing) but it wouldn't make buying tanks redundant. |
THEAMAZING POTHEAD
Not Guilty EoN.
44
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Posted - 2013.07.20 13:28:00 -
[36] - Quote
Aero Yassavi wrote:THEAMAZING POTHEAD wrote:Aero Yassavi wrote:THEAMAZING POTHEAD wrote:I totally just want the salvage system for PC bein thrown into FW, would love to pull out proto gear to kill other protos to take thier stuff, and even militia gear dudes would love it when the enemy used protos, itd give people an incentive to kill protos. rather than right now in pubs offering no incentive but getting stomped :L When someone pulls out that super expensive tank just imagine all the people who would divert their attention on it, if not in hopes for acquiring the tank in salvage but profits from selling the tank. F*** YA. THIS AND PLAYER MARKET ASAP PLS. It'd still be dodging the issue of making the results of FW actually matter to Dust players, but it would sure as hell give us a reason to want to play FW over instant battle. The problem would then be the low amount of FW battles that are spawned. Either increase the amount spawned from plexing or allow us to initiate battles ourselves and let EVE players follow us and plex there, make it a two way street. How about the chances of salvaging enemy equipment we killed being based of Factional loyalty? Say a base 10 percent salvage for killing when you arent loyal, to 50 % after you've played a buttload of matches and have maxed loyalty points? Just throwin those numbers out there for explanation, of course CCP would take care of the specifics |
Pikachu Power
XERCORE E X T E R M I N A T U S
74
|
Posted - 2013.07.20 13:29:00 -
[37] - Quote
KingBlade82 wrote:CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). friendly fire can not be allowed with "randoms" but if we can do full corp team games yeah we could ik my guys don't shoot u in the back cause its funny
This |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
96
|
Posted - 2013.07.20 13:33:00 -
[38] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
I'm all for friendly fire. Team vs. Team? Why not? As long as you don't remove the possibility to join a match Solo I'm fine.
And I guess regarding the griefers a simple vote system would do for a start. "You got team-killed by [XXX] Do you want to start a kick-vote?" |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
658
|
Posted - 2013.07.20 13:36:00 -
[39] - Quote
THEAMAZING POTHEAD wrote:Aero Yassavi wrote:THEAMAZING POTHEAD wrote:Aero Yassavi wrote:THEAMAZING POTHEAD wrote:I totally just want the salvage system for PC bein thrown into FW, would love to pull out proto gear to kill other protos to take thier stuff, and even militia gear dudes would love it when the enemy used protos, itd give people an incentive to kill protos. rather than right now in pubs offering no incentive but getting stomped :L When someone pulls out that super expensive tank just imagine all the people who would divert their attention on it, if not in hopes for acquiring the tank in salvage but profits from selling the tank. F*** YA. THIS AND PLAYER MARKET ASAP PLS. It'd still be dodging the issue of making the results of FW actually matter to Dust players, but it would sure as hell give us a reason to want to play FW over instant battle. The problem would then be the low amount of FW battles that are spawned. Either increase the amount spawned from plexing or allow us to initiate battles ourselves and let EVE players follow us and plex there, make it a two way street. How about the chances of salvaging enemy equipment we killed being based of Factional loyalty? Say a base 10 percent salvage for killing when you arent loyal, to 50 % after you've played a buttload of matches and have maxed loyalty points? Just throwin those numbers out there for explanation, of course CCP would take care of the specifics I'm not sure about your numbers, but I do like the concept here. It would make sense too, the factions go through the salvage at the end cleaning up and dish it out to those most loyal. Perhaps also add a higher chance if your team actually wins.
If we did go with your numbers though, FW would give out a ton of ISK in goods which would mean people would be more willing to use their most expensive fits which would result it in being a very very competitive environment.
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THEAMAZING POTHEAD
Not Guilty EoN.
45
|
Posted - 2013.07.20 13:52:00 -
[40] - Quote
Ya those numbers are extreme, i was just using em as examples. but seriously that would encourage whole corps to fight for individual sides so squads could all get the bonus, can you imagine Not Guilty fighting for Gallente & Teamplayers fighting for Amarr, meanwhile blueberries are trying to slay protos for salvage. Id even go so far as to say whole alliances might choose sides considering how much we squad up with alliance mates. |
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THEAMAZING POTHEAD
Not Guilty EoN.
46
|
Posted - 2013.07.20 14:00:00 -
[41] - Quote
Vet: "Oh you dont wanna fight for caldari bro, Not Guilty f***s **** up fighting for Gallente" Newbro: "F*** dat i'll killem and take thier sh**!"
everybody wins :d |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
660
|
Posted - 2013.07.20 14:04:00 -
[42] - Quote
THEAMAZING POTHEAD wrote:Vet: "Oh you dont wanna fight for caldari bro, Not Guilty f***s **** up fighting for Gallente" Newbro: "F*** dat i'll killem and take thier sh**!"
everybody wins :d It would really help get a lot of people involved with picking a side.
Even if they have something else planned, I really want this in as well. |
stlcarlos989
SVER True Blood
381
|
Posted - 2013.07.20 14:15:00 -
[43] - Quote
CCP Nullarbor wrote:We are considering something along those lines for dealing with friendly fire. Occasional incidents will give you a slap on the wrist, repeated griefing gets you kicked out of that militia for a period of time.
AFK will be dealt with for all game modes so don't worry about that.
For the visualization yes absolutely, we want players to see what impact they are having in DUST and in EVE. Hans on the CPM keeps bugging me for more ways for the militias in EVE to interact with the DUST mercs too, including paying them for their services which I think would be pretty damn awesome. Does this mean there will be changes made to prevent AFKing but not punishment for those that abused the mechanic? In my opinion if it is possible to remove SP earned from full matches played with zero WP that would be the best solution but the people who did it would be furious and threaten to quit. |
THEAMAZING POTHEAD
Not Guilty EoN.
52
|
Posted - 2013.07.20 14:22:00 -
[44] - Quote
Aero Yassavi wrote:THEAMAZING POTHEAD wrote:Vet: "Oh you dont wanna fight for caldari bro, Not Guilty f***s **** up fighting for Gallente" Newbro: "F*** dat i'll killem and take thier sh**!"
everybody wins :d It would really help get a lot of people involved with picking a side. Even if they have something else planned, I really want this in as well. Sounds pertty gewd right? Hey CCP Nullarbor if your listening communicate dis to yo coworkers foo! This is some friggen awesome. |
Ansiiis The Trustworthy
WE ARE LEGENDS
148
|
Posted - 2013.07.20 14:25:00 -
[45] - Quote
What FW is missing is a faction standing. Obviously a bit more complicated than being able to be loved by all 4 factions. At first this number could be a gimmick only - a way you can tell that Caldari have noted you allegiance. When the player has played for longer periods of time for the Caldari (and maybe Amarr, or just Khanid Kingdom) this number would be visible to other mercs. This way it would be easy to track who's your friend and who is a Gallente spy. The speed of numbers growth should grow (the opposite of exponential)
Bonuses such as special gear would come only to the top people who support the Faction but this gear should be purely cosmetic or at least weaker than normal gear. |
Blazin Dank
420 Special Task Group
4
|
Posted - 2013.07.20 14:35:00 -
[46] - Quote
Please don't add after game penalties for TK if friendly fire is enabled. Make the spawn in timer longer. Or sit and wait out the rest of the map. I'm (was) a CoD player and this year they introduced "probation" for dashboarding (quiting mid-game) and team killing in Hard-core and it's horrible. Nothing like having your party broken up and trying to regroup because of a bad grenade or a misplaced shot. Or if you do introduce FF can we get all the shooter mechanics fixed FIRST so when it happens is my fault and not... "hey **** you ccp maybe if you fixed aiming I wouldn't be hitting teammates"
But really, before making it harder how about making it easier to party/squad up, send the invite even if the other player is in a squad, let me see what friends/contacts are doing? Online? Offline? In a game? |
Robert JD Niewiadomski
NULLIMPEX INC
366
|
Posted - 2013.07.20 14:36:00 -
[47] - Quote
@FW impact visibility: When i browse starmap via mercenary tab it shows systems' sovereignity with color "pie charts". Do FW impact is somehow visible this way? Maybe it could be amplified a bit? And how about using holoscreens in our quarters for streaming New Eden news instead of market "news"? Maybe add more actions to holoscreen? Like "switch chanel"? There could be channel for FW, PC, EVE Sovereignity change. Or some lore news like the last Tibus Heth affairs... |
Matticus Monk
Ordus Trismegistus
311
|
Posted - 2013.07.20 14:52:00 -
[48] - Quote
I play as much FW as possible, I prefer it over regular skirmish because I like knowing that my actions are making a difference in the Eve universe. I'm all for more impact and visibility for this game mode.
Definitely no friendly fire. There are too many times I've been shot in the back because someone else wanted to be the first to hack and get the +100, or wanted some time on a turret I was on, etc.....
There are too many tools and randoms for friendly fire in pub matches and FW, in my opinion. As a scout, friendly fire pretty much = death, not a minor annoyance. |
Severance Pay
Krullefor Organization Minmatar Republic
782
|
Posted - 2013.07.20 14:55:00 -
[49] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows). Quoting an old Nike campaign. "JUST DO IT!" |
Seymor Krelborn
DUST University Ivy League
326
|
Posted - 2013.07.20 14:56:00 -
[50] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
im for anything involving turning friendly fire on.... after all friendly fire is always on in eve and it works fine... granted in eve you have hisec and concord but in in dust you get deducted wp and can get ganged up on by your team (which is concord like) I could imagine if someone tried to grief in a match they could get to a point where their wp deficit started dipping into their sp to deter them from going to crazy... |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
752
|
Posted - 2013.07.20 15:06:00 -
[51] - Quote
Jason Pearson wrote:I play FW and pretend it matters because it makes the game more interesting.
Anyone else? Yes sir that is what I do.
Amarr Victor, bring the light of God to the heathens, and ensure that the immortal souls of man are steered to the right path.
Also as a partial EVE pilot I can also see the scope of FW just by flying around Devoid.... it would help if all dust mercs could see that. |
ZDub 303
TeamPlayers EoN.
1069
|
Posted - 2013.07.20 15:09:00 -
[52] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
Please no FF in a random pub game. Its such a bad idea.
Full team vs. team will be required imo. |
Ansiiis The Trustworthy
WE ARE LEGENDS
148
|
Posted - 2013.07.20 15:22:00 -
[53] - Quote
There are no consequences that would stop people from friendly fire.
None. At all. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
668
|
Posted - 2013.07.20 15:24:00 -
[54] - Quote
True Adamance wrote:Jason Pearson wrote:I play FW and pretend it matters because it makes the game more interesting.
Anyone else? Yes sir that is what I do. Amarr Victor, bring the light of God to the heathens, and ensure that the immortal souls of man are steered to the right path. Also as a partial EVE pilot I can also see the scope of FW just by flying around Devoid.... it would help if all dust mercs could see that. There was a PIE Tour held by our alliance which was basically like a pilgrimage around imperial space with a tour guide. I remember seeing it in the chat channels and wishing so badly I could tag along in someone's ship and just look out the window.
Of course that's not the only way for Dust mercs to see the scope, but just saying it would be cool. They already said they plan on implementing streaming between games for the battle arena sports betting thing, so why not this as well? |
Beren Hurin
K-A-O-S theory
754
|
Posted - 2013.07.20 15:24:00 -
[55] - Quote
I think FF would make the most sense when winning or losing in FW actually matters for the merc. Otherwise, I'm pretty sure FW would just devolve into nihilistic grudge wars, and nobody would log in to play them.
Also how would FF work with proximity mines? Would they recognize friend from foe? |
John Demonsbane
Unorganized Ninja Infantry Tactics
1
|
Posted - 2013.07.20 15:42:00 -
[56] - Quote
Simple fix to AFK and getting more people in FW all in one (ok, two)
1) More salvage for FW, as already mentioned, *but* only for say, the top half of the kill board.
2) More SP for the winning faction, maybe a 10% bonus or something
The key to reducing AFK is to give greater incentive for actually playing the game, that makes a better experience for everyone as opposed to just somehow penalizing the AFK. I don't AFK myself, but don't see why it's such a massive problem personally. Let the poor guy who has a demanding job or kids kinda keep up in SP to keep things competitive for themselves so they don't fall so far behind they decided to stop playing! Having more competitive players around is not a bad thing. (Not that there should be much AFK in FW, doesn't make sense) |
Himiko Kuronaga
SyNergy Gaming EoN.
969
|
Posted - 2013.07.20 15:43:00 -
[57] - Quote
CCP Nullarbor wrote:We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented written up about how it should all work though so we will hopefully get to put that plan into action in an upcoming release.
Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit like the old corp battles but without the hassle and planning (and no shows).
Increase rewards+salvage, require each individual player pay a certain amount of collateral to participate which will be returned upon a successful win, and allow multiple squads to queue in together up to 16 players. Allow them to designate which side they want to fight for, and then have matchmaking put the team into the next applicable FW game that pops up.
It's important that you keep the price for collateral manageable for seasoned players, but steep for newcomers. I imagine somewhere around 600k to 1Mil per player is reasonable. This is enough to entice up-and-coming competent people to participate with the increased rewards, but will deter flatout bad players from coming in and pissing everybody off. |
Mad Rambo
Red and Silver Hand Amarr Empire
26
|
Posted - 2013.07.20 17:02:00 -
[58] - Quote
additional to FF, FW battles should have no NPC orbital strikes. It should be all player based. Matches happen in the warzone and influence FW sov... so lets give eve players an incentive to care.
also: give eve players a reason to fitt the destroyers properly. Mods should influence OB performance. (I know that this is far more work than my first request)
also2: make it easier for eve players to figure out where battles happen. Its totally unexplainable for me why CCP doesn't try to make their #1 marketing feature more solid |
Jason Pearson
Seraphim Initiative. CRONOS.
1981
|
Posted - 2013.07.20 23:08:00 -
[59] - Quote
Mad Rambo wrote:additional to FF, FW battles should have no NPC orbital strikes. It should be all player based. Matches happen in the warzone and influence FW sov... so lets give eve players an incentive to care (and dust players a reason to ask for help).
also: give eve players a reason to fitt the destroyers properly. Mods should influence OB performance. (I know that this is far more work than my first request)
also2: make it easier for eve players to figure out where battles happen. Its totally unexplainable for me why CCP doesn't try to make their #1 marketing feature more solid. Open up the FW battle list via API if you don't have the resources to implement an UI for it and players will do it for you.
I like this, this should go for PC CBs too.
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Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
305
|
Posted - 2013.07.20 23:09:00 -
[60] - Quote
Jason Pearson wrote:Mad Rambo wrote:additional to FF, FW battles should have no NPC orbital strikes. It should be all player based. Matches happen in the warzone and influence FW sov... so lets give eve players an incentive to care (and dust players a reason to ask for help).
also: give eve players a reason to fitt the destroyers properly. Mods should influence OB performance. (I know that this is far more work than my first request)
also2: make it easier for eve players to figure out where battles happen. Its totally unexplainable for me why CCP doesn't try to make their #1 marketing feature more solid. Open up the FW battle list via API if you don't have the resources to implement an UI for it and players will do it for you. I like this, this should go for PC CBs too.
I second this. |
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