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Noc Tempre
Internal Error. Negative-Feedback
2174
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Posted - 2013.07.19 08:50:00 -
[1] - Quote
Why is this a core assumption of balance? Let's look at other popular titles -
Planteside 2 - Medic has exclusive access to the best ARs Battlefield - Medics oscillate from HMGs to ARs between games MAG - Medic tool was mandatory for all competent fits
vs
TF2 - Medics can do nothing but heal (very tactical healing system in exchange)
So what does DUST gain by making logistics suits unattractive to slayers? What might it be losing? |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
687
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Posted - 2013.07.19 08:51:00 -
[2] - Quote
New Eden is harsh, that's why. It's a universe unlike no other. |
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Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
293
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Posted - 2013.07.19 08:51:00 -
[3] - Quote
This is not Planetside, Battlefield or MAG. |
Noc Tempre
Internal Error. Negative-Feedback
2174
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Posted - 2013.07.19 08:53:00 -
[4] - Quote
ChribbaX wrote:New Eden is harsh, that's why. It's a universe unlike no other.
Thank you for blindly defending CCP with no thought processes engaged. Your comment is appreciated. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
264
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Posted - 2013.07.19 08:54:00 -
[5] - Quote
Dale Templar wrote:This is not Planetside, Battlefield or MAG.
Nor is it a space point-and-click game. |
Panther Alpha
DarkWingsss
619
|
Posted - 2013.07.19 08:54:00 -
[6] - Quote
I think the keyword is "LOGISTICS" .... they are not really medics. Repairing suits and reviving clones is just SOME of their skills. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
293
|
Posted - 2013.07.19 08:56:00 -
[7] - Quote
Gauder Berwyck wrote:Dale Templar wrote:This is not Planetside, Battlefield or MAG. Nor is it a space point-and-click game.
I don't have any interest in EVE, lore or anything even vaguely related to it fyi. |
J-Lewis
Edimmu Warfighters Gallente Federation
217
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Posted - 2013.07.19 08:56:00 -
[8] - Quote
If anything, they should be closer to TF2 medics. DUST could really benefit from a more tactical healing system.
E.g. Spider tanking for infantry. |
Cosgar
ParagonX
2851
|
Posted - 2013.07.19 08:57:00 -
[9] - Quote
I'll let you in on a little secret: Every damn suit in this game is a slayer because it's a ****ing FPS! Logis just happen to be able to slay and carry more equipment while doing it.
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Noc Tempre
Internal Error. Negative-Feedback
2174
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Posted - 2013.07.19 08:58:00 -
[10] - Quote
Panther Alpha wrote:I think the keyword is "LOGISTICS" .... they are not really medics. Repairing suits and reviving clones is just SOME of their skills.
What else do they do? Are they able to engage 100% of their time doing those activities? Are those activities fun? Skillful? Useful? Trying to get a slightly deeper discussion than labels going. |
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Cat Merc
BetaMax. CRONOS.
3295
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Posted - 2013.07.19 08:58:00 -
[11] - Quote
I'm not saying they shouldn't be slayers. I'm saying they shouldn't be as effective at it as the class desgined to be a slayer, while still retaining the verastility that having 4 equipment slots brings >_> |
ChromeBreaker
SVER True Blood
890
|
Posted - 2013.07.19 08:58:00 -
[12] - Quote
Noc Tempre wrote:Why is this a core assumption of balance? Let's look at other popular titles -
Planteside 2 - Medic has exclusive access to the best ARs Battlefield - Medics oscillate from HMGs to ARs between games MAG - Medic tool was mandatory for all competent fits
vs
TF2 - Medics can do nothing but heal (very tactical healing system in exchange)
So what does DUST gain by making logistics suits unattractive to slayers? What might it be losing?
Who said anything about medic? Its a logistic suit... huge variation.
I fit mine with explosives, MDs and a huge tank...
I fit mine with drop uplinks, speed mods and pistols
I fit mine as a supply depo...
AND yes i fit my as a repping machine...
Dust is not the same, class is not the same |
Noc Tempre
Internal Error. Negative-Feedback
2176
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Posted - 2013.07.19 09:00:00 -
[13] - Quote
Cosgar wrote:I'll let you in on a little secret: Every damn suit in this game is a slayer because it's a ****ing FPS! Logis just happen to be able to slay and carry more equipment while doing it.
But CCP is actively trying to change this.
Quote:As mentioned above, these skill changes are largely to discourage assault-focused players from using the Logistics suit as their frontline choice.
The question is: Is this a good design goal? Why or why not? |
Cat Merc
BetaMax. CRONOS.
3295
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Posted - 2013.07.19 09:01:00 -
[14] - Quote
Cosgar wrote:I'll let you in on a little secret: Every damn suit in this game is a slayer because it's a ****ing FPS! Logis just happen to be able to slay and carry more equipment while doing it.
Slay without having any real downsides compared to the actual slayer suit* |
DJINN leukoplast
Hellstorm Inc League of Infamy
782
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Posted - 2013.07.19 09:02:00 -
[15] - Quote
Apparently all we should be doing is reviving and repairing armor. We try something different and get nerfed as a result.
Seriously, I wasted 3/4 of my low slots so I could run hives, uplinks and other team-focused equipment items (remotes on objectives anyone? Proxys to take out annoying LAV's?) yet just because I kill rather than revive, I get punished. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
294
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Posted - 2013.07.19 09:02:00 -
[16] - Quote
Noc Tempre wrote:Panther Alpha wrote:I think the keyword is "LOGISTICS" .... they are not really medics. Repairing suits and reviving clones is just SOME of their skills. What else do they do? Are they able to engage 100% of their time doing those activities? Are those activities fun? Skillful? Useful? Trying to get a slightly deeper discussion than labels going.
Yes, Logistics should be able to engage when necessary, it would be insane to say otherwise BUT their main focus should be support roles, Ammo, Healing (This is a BIG one), Uplinks and taking a backseat from the combat to keep the rest of the squad alive. The Caldari Logistics is STILL combat viable, it's not really that big a nerf, the people who are complaining are the people who ran Logistics as straight assault fits. Revival isn't necessary when you're being kept alive in the first place, so a rep tool is the MAIN thing a Logistics shout run, Nanohives coming in at close second.
Most Assaults run Uplinks but Logistics should be dictating where the battle happens, pushing the spawn points forward as the Assaults push the enemy back, dictating how the battle goes.
The job of a Logistics is not to be a slayer, more of a tactician.
Picking and choosing who to keep alive, keeping the vehicles running, even running remote explosives to set traps when defending a point. Keeping the Assaults well stocked with ammo, while ASSISTING in the Assault.
If you're sacrificing equipment for your weapon or tank, you're not doing your job as a Logistics, the team comes first. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
411
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Posted - 2013.07.19 09:03:00 -
[17] - Quote
It's not that they shouldn't or are strictly prohibited from killing reds it's the fact that they shouldn't be the best choice for such a role. Otherwise what's the point of even having an Assault suit? |
Panther Alpha
DarkWingsss
619
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Posted - 2013.07.19 09:03:00 -
[18] - Quote
Noc Tempre wrote:Panther Alpha wrote:I think the keyword is "LOGISTICS" .... they are not really medics. Repairing suits and reviving clones is just SOME of their skills. What else do they do? Are they able to engage 100% of their time doing those activities? Are those activities fun? Skillful? Useful? Trying to get a slightly deeper discussion than labels going.
I just saying ... A "medic" will be an Assault with an injector or a Repair tool. Logistics are more a "Doctor" than a medic, or even a "mechanic" ... considering that clones are not really alive in the 1st place. |
Cat Merc
BetaMax. CRONOS.
3295
|
Posted - 2013.07.19 09:05:00 -
[19] - Quote
Noc Tempre wrote:Cosgar wrote:I'll let you in on a little secret: Every damn suit in this game is a slayer because it's a ****ing FPS! Logis just happen to be able to slay and carry more equipment while doing it.
But CCP is actively trying to change this. Quote:As mentioned above, these skill changes are largely to discourage assault-focused players from using the Logistics suit as their frontline choice. The question is: Is this a good design goal? Why or why not? So what would be the point of being assault if Logi does the same only having more equipment slots... That makes 0 sense. |
Noc Tempre
Internal Error. Negative-Feedback
2176
|
Posted - 2013.07.19 09:07:00 -
[20] - Quote
Another Heavy SOB wrote:It's not that they shouldn't or are strictly prohibited from killing reds it's the fact that they shouldn't be the best choice for such a role. Otherwise what's the point of even having an Assault suit?
I could just compound your question by asking "What is the point of two separate suits in the first place?"
I am musing if having one class be "designated backpack" is really a fun design choice. Couldn't all classes simply have 2 or more equipment slots?
And 1 reply/2 minutes was a truly awful nerf |
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Rupture Reaperson
Kinsho Swords Caldari State
249
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Posted - 2013.07.19 09:08:00 -
[21] - Quote
Its kinda simple, im ok with the logis getting less performance on the frontline combat AS LONG the assualt variant gets a resemblance of logistical barebones value, in onther words, when they add at least another equiment slot to the damn things, just running around with a needle OR ammo, pushed the Slayer/Logi mentallity, as well as module layout and the huge chunk of PG/CPU gain that logisuits get. |
Cat Merc
BetaMax. CRONOS.
3297
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Posted - 2013.07.19 09:09:00 -
[22] - Quote
Noc Tempre wrote:Another Heavy SOB wrote:It's not that they shouldn't or are strictly prohibited from killing reds it's the fact that they shouldn't be the best choice for such a role. Otherwise what's the point of even having an Assault suit? I could just compound your question by asking "What is the point of two separate suits in the first place?" I am musing if having one class be "designated backpack" is really a fun design choice. Couldn't all classes simply have 2 or more equipment slots? And 1 reply/2 minutes was a truly awful nerf Because variaty? Look, Logi suits can still fight, but they shouldn't be as effective as the slayer suit. It might not be fun to you being the guy with all the equipment, but some people enjoy being the guy that keeps everyone alive, ammoed up, healthy, and ready to steamroll the enemy. If you don't enjoy that, go assault. If you want equipment and are willing to give up a bit of power then go Logi. |
The Robot Devil
BetaMax. CRONOS.
667
|
Posted - 2013.07.19 09:10:00 -
[23] - Quote
I totally support tactical logi builds. My only problem was that the logistics suit was a better assault suit than the assault. I don't care how people fit their suits and all fits should be allowed if one can squeeze past the resources. I have an AV logi that I use more as an explosives expert than a healer. The suit is flexible and should stay that way but it should not be better at assault roles than the actual assault suit. |
Cosgar
ParagonX
2852
|
Posted - 2013.07.19 09:10:00 -
[24] - Quote
Noc Tempre wrote:Cosgar wrote:I'll let you in on a little secret: Every damn suit in this game is a slayer because it's a ****ing FPS! Logis just happen to be able to slay and carry more equipment while doing it.
But CCP is actively trying to change this. Quote:As mentioned above, these skill changes are largely to discourage assault-focused players from using the Logistics suit as their frontline choice. The question is: Is this a good design goal? Why or why not?
Cat Merc wrote:Cosgar wrote:I'll let you in on a little secret: Every damn suit in this game is a slayer because it's a ****ing FPS! Logis just happen to be able to slay and carry more equipment while doing it.
Slay without having any real downsides compared to the actual slayer suit* WTF do you want logis to do? Follow heavies around all battle with a repair tool out? Be a pack mule for the squad? Try to revive you when we're all surrounded by reds? Jesus, it's a FPS where we all run around with guns, there's no Geneva Convention. If someone shoots at me, I'm going to shoot back and pick up any dead blueberries on the way. Sidearm, no sidearm, less speed, more speed. A suit is just a suit, it's the player that uses the suit that defines it. If my squad is stocked up, nobody is bleeding out, or nobody needs reps, I'm going to bust a cap in someone's ass because what the hell else are you supposed to do in a game where you hold guns in a first person view? |
Noc Tempre
Internal Error. Negative-Feedback
2176
|
Posted - 2013.07.19 09:10:00 -
[25] - Quote
Cat Merc wrote:Noc Tempre wrote:Cosgar wrote:I'll let you in on a little secret: Every damn suit in this game is a slayer because it's a ****ing FPS! Logis just happen to be able to slay and carry more equipment while doing it.
But CCP is actively trying to change this. Quote:As mentioned above, these skill changes are largely to discourage assault-focused players from using the Logistics suit as their frontline choice. The question is: Is this a good design goal? Why or why not? So what would be the point of being assault if Logi does the same only having more equipment slots... That makes 0 sense.
Is there enough gameplay in having an "equipment mule" to make the logistics a single focus suit? There is no reason for example the assaults couldn't absorb the still-birth commando trick of two light weapons and be different that way instead. |
Duck Drahko
DUST University Ivy League
33
|
Posted - 2013.07.19 09:12:00 -
[26] - Quote
Exactly, Medic = Assault. Logistics is more like Field Ops (if you played Enemy Territory). They also kill (sometimes a lot since... they don't run out of ammo), but are mainly support and will lose most one on ones against a Medic.
If you make Logistics better Rambo Medics than Assault, then the Assault class has no more reason to exist.
I really don't understand all this "you don't want us to kill?!" outrage though. Did somebody take away your gun? Didn't think so. Not being the best at something != not being able to do something. |
Panther Alpha
DarkWingsss
619
|
Posted - 2013.07.19 09:13:00 -
[27] - Quote
Cat Merc wrote:Noc Tempre wrote:Another Heavy SOB wrote:It's not that they shouldn't or are strictly prohibited from killing reds it's the fact that they shouldn't be the best choice for such a role. Otherwise what's the point of even having an Assault suit? I could just compound your question by asking "What is the point of two separate suits in the first place?" I am musing if having one class be "designated backpack" is really a fun design choice. Couldn't all classes simply have 2 or more equipment slots? And 1 reply/2 minutes was a truly awful nerf Because variaty? Look, Logi suits can still fight, but they shouldn't be as effective as the slayer suit. It might not be fun to you being the guy with all the equipment, but some people enjoy being the guy that keeps everyone alive, ammoed up, healthy, and ready to steamroll the enemy. If you don't enjoy that, go assault. If you want equipment and are willing to give up a bit of power then go Logi.
Yeah, what is wrong with the Assault suit anyway ? I use it all the time and is fine... You can even be an Assault Medic if you want too, just equip an Injector. |
Cat Merc
BetaMax. CRONOS.
3297
|
Posted - 2013.07.19 09:13:00 -
[28] - Quote
Cosgar wrote:WTF do you want logis to do? Follow heavies around all battle with a repair tool out? Be a pack mule for the squad? Try to revive you when we're all surrounded by reds? Jesus, it's a FPS where we all run around with guns, there's no Geneva Convention. If someone shoots at me, I'm going to shoot back and pick up any dead blueberries on the way. Sidearm, no sidearm, less speed, more speed. A suit is just a suit, it's the player that uses the suit that defines it. If my squad is stocked up, nobody is bleeding out, or nobody needs reps, I'm going to bust a cap in someone's ass because what the hell else are you supposed to do in a game where you hold guns in a first person view? I have a feeling you went logi because you know there is no point in being assault...
I am NOT saying you shouldn't be able to engage someone in combat. I'm saying you SHOULD NOT BE AS EFFECTIVE AS THE GUY WITH THE SUIT DESIGNED TO DO JUST THAT! Simple! You give up some of the power to be extremely versatile!
Give me a reason to go assault. |
DJINN leukoplast
Hellstorm Inc League of Infamy
782
|
Posted - 2013.07.19 09:15:00 -
[29] - Quote
Another Heavy SOB wrote:It's not that they shouldn't or are strictly prohibited from killing reds it's the fact that they shouldn't be the best choice for such a role. Otherwise what's the point of even having an Assault suit?
Edit: Also they'll still be able to slay just fine, they just won't be doing it with 680 shield HP...
What makes the calogi (in it's current non-gimped form) the best choice over a regular assault?
|
Noc Tempre
Internal Error. Negative-Feedback
2176
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Posted - 2013.07.19 09:16:00 -
[30] - Quote
Cat Merc wrote:Cosgar wrote:WTF do you want logis to do? Follow heavies around all battle with a repair tool out? Be a pack mule for the squad? Try to revive you when we're all surrounded by reds? Jesus, it's a FPS where we all run around with guns, there's no Geneva Convention. If someone shoots at me, I'm going to shoot back and pick up any dead blueberries on the way. Sidearm, no sidearm, less speed, more speed. A suit is just a suit, it's the player that uses the suit that defines it. If my squad is stocked up, nobody is bleeding out, or nobody needs reps, I'm going to bust a cap in someone's ass because what the hell else are you supposed to do in a game where you hold guns in a first person view? I have a feeling you went logi because you know there is no point in being assault... I am NOT saying you shouldn't be able to engage someone in combat. I'm saying you SHOULD NOT BE AS EFFECTIVE AS THE GUY WITH THE SUIT DESIGNED TO DO JUST THAT!Simple! You give up some of the power to be extremely versatile! Give me a reason to go assault.
I still feel there is no reason to go assault. Mediocre bonuses don't really make up for loss of slots, equipment, etc. I should probably clarify I don't think this nerf is a big deal, I am more interested in the assumptions that underline it and the direction they intend to take this game. |
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Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
294
|
Posted - 2013.07.19 09:16:00 -
[31] - Quote
Cat Merc wrote:Cosgar wrote:WTF do you want logis to do? Follow heavies around all battle with a repair tool out? Be a pack mule for the squad? Try to revive you when we're all surrounded by reds? Jesus, it's a FPS where we all run around with guns, there's no Geneva Convention. If someone shoots at me, I'm going to shoot back and pick up any dead blueberries on the way. Sidearm, no sidearm, less speed, more speed. A suit is just a suit, it's the player that uses the suit that defines it. If my squad is stocked up, nobody is bleeding out, or nobody needs reps, I'm going to bust a cap in someone's ass because what the hell else are you supposed to do in a game where you hold guns in a first person view? I have a feeling you went logi because you know there is no point in being assault... I am NOT saying you shouldn't be able to engage someone in combat. I'm saying you SHOULD NOT BE AS EFFECTIVE AS THE GUY WITH THE SUIT DESIGNED TO DO JUST THAT!Simple! You give up some of the power to be extremely versatile! Give me a reason to go assault.
You ain't that bad after all Cat Merc. |
Cosgar
ParagonX
2852
|
Posted - 2013.07.19 09:18:00 -
[32] - Quote
Cat Merc wrote:Cosgar wrote:WTF do you want logis to do? Follow heavies around all battle with a repair tool out? Be a pack mule for the squad? Try to revive you when we're all surrounded by reds? Jesus, it's a FPS where we all run around with guns, there's no Geneva Convention. If someone shoots at me, I'm going to shoot back and pick up any dead blueberries on the way. Sidearm, no sidearm, less speed, more speed. A suit is just a suit, it's the player that uses the suit that defines it. If my squad is stocked up, nobody is bleeding out, or nobody needs reps, I'm going to bust a cap in someone's ass because what the hell else are you supposed to do in a game where you hold guns in a first person view? I have a feeling you went logi because you know there is no point in being assault... I am NOT saying you shouldn't be able to engage someone in combat. I'm saying you SHOULD NOT BE AS EFFECTIVE AS THE GUY WITH THE SUIT DESIGNED TO DO JUST THAT!Simple! You give up some of the power to be extremely versatile! Give me a reason to go assault. I went logi because I was bored with assault, and I usually gravitate towards healing/support classes. Oh, and this was back in Chromosome when there was only one logi suit, the exact same one that I'm using now that didn't change much outside of a shield nerf and a hacking bonus... |
Cat Merc
BetaMax. CRONOS.
3299
|
Posted - 2013.07.19 09:19:00 -
[33] - Quote
Panther Alpha wrote:Cat Merc wrote:Noc Tempre wrote:Another Heavy SOB wrote:It's not that they shouldn't or are strictly prohibited from killing reds it's the fact that they shouldn't be the best choice for such a role. Otherwise what's the point of even having an Assault suit? I could just compound your question by asking "What is the point of two separate suits in the first place?" I am musing if having one class be "designated backpack" is really a fun design choice. Couldn't all classes simply have 2 or more equipment slots? And 1 reply/2 minutes was a truly awful nerf Because variaty? Look, Logi suits can still fight, but they shouldn't be as effective as the slayer suit. It might not be fun to you being the guy with all the equipment, but some people enjoy being the guy that keeps everyone alive, ammoed up, healthy, and ready to steamroll the enemy. If you don't enjoy that, go assault. If you want equipment and are willing to give up a bit of power then go Logi. Yeah, what is wrong with the Assault suit anyway ? I use it all the time and is fine... You can even be an Assault Medic if you want too, just equip an Injector. Then you don't have ammo to do your job. Assaults are the frontline guys, they take point and rain fire on the enemy. Logistics are the backbone, assaults need them to stay in shape, but that doesn't mean they can't help with firepower too. |
Cat Merc
BetaMax. CRONOS.
3299
|
Posted - 2013.07.19 09:21:00 -
[34] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:WTF do you want logis to do? Follow heavies around all battle with a repair tool out? Be a pack mule for the squad? Try to revive you when we're all surrounded by reds? Jesus, it's a FPS where we all run around with guns, there's no Geneva Convention. If someone shoots at me, I'm going to shoot back and pick up any dead blueberries on the way. Sidearm, no sidearm, less speed, more speed. A suit is just a suit, it's the player that uses the suit that defines it. If my squad is stocked up, nobody is bleeding out, or nobody needs reps, I'm going to bust a cap in someone's ass because what the hell else are you supposed to do in a game where you hold guns in a first person view? I have a feeling you went logi because you know there is no point in being assault... I am NOT saying you shouldn't be able to engage someone in combat. I'm saying you SHOULD NOT BE AS EFFECTIVE AS THE GUY WITH THE SUIT DESIGNED TO DO JUST THAT!Simple! You give up some of the power to be extremely versatile! Give me a reason to go assault. I went logi because I was bored with assault, and I usually gravitate towards healing/support classes. Oh, and this was back in Chromosome when there was only one logi suit, the exact same one that I'm using now that didn't change much outside of a shield nerf and a hacking bonus... I didn't pay much attention to logi suits in chromosome, I don't believe you had more module slots than assaults, did ya? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5054
|
Posted - 2013.07.19 09:25:00 -
[35] - Quote
I don't think CCP is trying to make them unviable as slayers, they just want the assaults to be better slayers since that's the entire point of the assaults. The Cal logi was OP compared to the other logis, and compared to its assault counterpart. The huge Amarr logi buff is great for slayer logis. |
Cosgar
ParagonX
2852
|
Posted - 2013.07.19 09:28:00 -
[36] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:WTF do you want logis to do? Follow heavies around all battle with a repair tool out? Be a pack mule for the squad? Try to revive you when we're all surrounded by reds? Jesus, it's a FPS where we all run around with guns, there's no Geneva Convention. If someone shoots at me, I'm going to shoot back and pick up any dead blueberries on the way. Sidearm, no sidearm, less speed, more speed. A suit is just a suit, it's the player that uses the suit that defines it. If my squad is stocked up, nobody is bleeding out, or nobody needs reps, I'm going to bust a cap in someone's ass because what the hell else are you supposed to do in a game where you hold guns in a first person view? I have a feeling you went logi because you know there is no point in being assault... I am NOT saying you shouldn't be able to engage someone in combat. I'm saying you SHOULD NOT BE AS EFFECTIVE AS THE GUY WITH THE SUIT DESIGNED TO DO JUST THAT!Simple! You give up some of the power to be extremely versatile! Give me a reason to go assault. I went logi because I was bored with assault, and I usually gravitate towards healing/support classes. Oh, and this was back in Chromosome when there was only one logi suit, the exact same one that I'm using now that didn't change much outside of a shield nerf and a hacking bonus... I didn't pay much attention to logi suits in chromosome, I don't believe you had more module slots than assaults, did ya? Always did from each suit tier. The only difference between now and then is that they got rid of the Type 2, B-Series, and VK1 which were faster at the cost of equipment slots, nerfed the shields, added a minor speed buff, and put the hacking bonus on a per level basis instead of what suit tier. |
Calroon DeVil
Internal Error. Negative-Feedback
96
|
Posted - 2013.07.19 09:30:00 -
[37] - Quote
ChribbaX wrote:New Eden is harsh, that's why. It's a universe unlike no other. Indeed, empty like no other. |
Cat Merc
BetaMax. CRONOS.
3301
|
Posted - 2013.07.19 09:31:00 -
[38] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:WTF do you want logis to do? Follow heavies around all battle with a repair tool out? Be a pack mule for the squad? Try to revive you when we're all surrounded by reds? Jesus, it's a FPS where we all run around with guns, there's no Geneva Convention. If someone shoots at me, I'm going to shoot back and pick up any dead blueberries on the way. Sidearm, no sidearm, less speed, more speed. A suit is just a suit, it's the player that uses the suit that defines it. If my squad is stocked up, nobody is bleeding out, or nobody needs reps, I'm going to bust a cap in someone's ass because what the hell else are you supposed to do in a game where you hold guns in a first person view? I have a feeling you went logi because you know there is no point in being assault... I am NOT saying you shouldn't be able to engage someone in combat. I'm saying you SHOULD NOT BE AS EFFECTIVE AS THE GUY WITH THE SUIT DESIGNED TO DO JUST THAT!Simple! You give up some of the power to be extremely versatile! Give me a reason to go assault. I went logi because I was bored with assault, and I usually gravitate towards healing/support classes. Oh, and this was back in Chromosome when there was only one logi suit, the exact same one that I'm using now that didn't change much outside of a shield nerf and a hacking bonus... I didn't pay much attention to logi suits in chromosome, I don't believe you had more module slots than assaults, did ya? Always did from each suit tier. The only difference between now and then is that they got rid of the Type 2, B-Series, and VK1 which were faster at the cost of equipment slots, nerfed the shields, added a minor speed buff, and put the hacking bonus on a per level basis instead of what suit tier. Well then, I didn't notice it at the time. |
BrownEye1129
SVER True Blood
5
|
Posted - 2013.07.19 09:31:00 -
[39] - Quote
Cry cry cry, Logibros shouldn't be on the front lines being killing machines plain and simple. You guys cry about balence and things being OP. When there is a step in the right direction your panties get all bunched up. Think about this for a second where is the balance if a logi suit can kill better than an assault and tank better than a heavy with the added advantage of equipment slots? You guys just to need to get over your "god-suit" being nerfed a tad bit. Learn to work with your teammates. Its only going to get worse for you "one man army" types. Can't wait for the flaylock nerf and all the people crying about a little balance. I for one am glad they are choosing to nerf the logis and am excited about the equipment bonuses that are coming. Dust is constantly going to be changing, demanding new tatics. It's only the people that can't evolve and adapt to change that cry so much about every little change. If you don't like change in a FPS there is a game for you COD. |
The Robot Devil
BetaMax. CRONOS.
668
|
Posted - 2013.07.19 09:36:00 -
[40] - Quote
Calroon DeVil wrote:ChribbaX wrote:New Eden is harsh, that's why. It's a universe unlike no other. Indeed, empty like no other.
Boo. Fail. |
|
Another Heavy SOB
TRUE TEA BAGGERS EoN.
416
|
Posted - 2013.07.19 09:38:00 -
[41] - Quote
Cosgar wrote: WTF do you want logis to do? Follow heavies around all battle with a repair tool out? Be a pack mule for the squad? Try to revive you when we're all surrounded by reds? Jesus, it's a FPS where we all run around with guns, there's no Geneva Convention. If someone shoots at me, I'm going to shoot back and pick up any dead blueberries on the way. Sidearm, no sidearm, less speed, more speed. A suit is just a suit, it's the player that uses the suit that defines it. If my squad is stocked up, nobody is bleeding out, or nobody needs reps, I'm going to bust a cap in someone's ass because what the hell else are you supposed to do in a game where you hold guns in a first person view?
And until they take away your light weapon slot you'll still be able to do exactly that! You just won't be doing it with more tank than ANY other Med suit.
For fucks sake people you all act as if you've just been told they're removing your light weapon slot. |
Noc Tempre
Internal Error. Negative-Feedback
2177
|
Posted - 2013.07.19 09:40:00 -
[42] - Quote
BrownEye1129 wrote:Cry cry cry, Logibros shouldn't be on the front lines being killing machines plain and simple. You guys cry about balence and things being OP. When there is a step in the right direction your panties get all bunched up. Think about this for a second where is the balance if a logi suit can kill better than an assault and tank better than a heavy with the added advantage of equipment slots? You guys just to need to get over your "god-suit" being nerfed a tad bit. Learn to work with your teammates. Its only going to get worse for you "one man army" types. Can't wait for the flaylock nerf and all the people crying about a little balance. I for one am glad they are choosing to nerf the logis and am excited about the equipment bonuses that are coming. Dust is constantly going to be changing, demanding new tatics. It's only the people that can't evolve and adapt to change that cry so much about every little change. If you don't like change in a FPS there is a game for you COD.
The point of this thread flew over your head I'm afraid. The nerf was expected and ultimately unimportant to my core question "What is logistics supposed to do to be proactive?" Ammo, healing, even mines, are all on the reactive side. At least if they were also good combat suits they would have a role. Again, this change doesn't make them bad, the concern is it is just the beginning to make combat as painful as possible in these suits. |
Noc Tempre
Internal Error. Negative-Feedback
2177
|
Posted - 2013.07.19 09:42:00 -
[43] - Quote
Another Heavy SOB wrote:Cosgar wrote: WTF do you want logis to do? Follow heavies around all battle with a repair tool out? Be a pack mule for the squad? Try to revive you when we're all surrounded by reds? Jesus, it's a FPS where we all run around with guns, there's no Geneva Convention. If someone shoots at me, I'm going to shoot back and pick up any dead blueberries on the way. Sidearm, no sidearm, less speed, more speed. A suit is just a suit, it's the player that uses the suit that defines it. If my squad is stocked up, nobody is bleeding out, or nobody needs reps, I'm going to bust a cap in someone's ass because what the hell else are you supposed to do in a game where you hold guns in a first person view?
And until they take away your light weapon slot you'll still be able to do exactly that! You just won't be doing it with more tank than ANY other Med suit. For fucks sake people you all act as if you've just been told they're removing your light weapon slot.
It would be a logical next move if people still use logis over assaults no? |
Cosgar
ParagonX
2852
|
Posted - 2013.07.19 09:47:00 -
[44] - Quote
Another Heavy SOB wrote:Cosgar wrote: WTF do you want logis to do? Follow heavies around all battle with a repair tool out? Be a pack mule for the squad? Try to revive you when we're all surrounded by reds? Jesus, it's a FPS where we all run around with guns, there's no Geneva Convention. If someone shoots at me, I'm going to shoot back and pick up any dead blueberries on the way. Sidearm, no sidearm, less speed, more speed. A suit is just a suit, it's the player that uses the suit that defines it. If my squad is stocked up, nobody is bleeding out, or nobody needs reps, I'm going to bust a cap in someone's ass because what the hell else are you supposed to do in a game where you hold guns in a first person view?
And until they take away your light weapon slot you'll still be able to do exactly that! You just won't be doing it with more tank than ANY other Med suit. For fucks sake people you all act as if you've just been told they're removing your light weapon slot. I'm a Minmatar logi, I never had more tank than any other suit. Hell, I hybrid tank with ~450HP and fast regen. Everyone is so obsessed with buffer tanking that nobody knows what the hell a shield regulator does. Also, if you noticed in the dev blog, only the CaLogi and ALogi are being changed. The shield recharge delay came out of left field, but it's kind of meh since I know what a shield regulator does. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
416
|
Posted - 2013.07.19 09:47:00 -
[45] - Quote
Noc Tempre wrote:Another Heavy SOB wrote:Cosgar wrote: WTF do you want logis to do? Follow heavies around all battle with a repair tool out? Be a pack mule for the squad? Try to revive you when we're all surrounded by reds? Jesus, it's a FPS where we all run around with guns, there's no Geneva Convention. If someone shoots at me, I'm going to shoot back and pick up any dead blueberries on the way. Sidearm, no sidearm, less speed, more speed. A suit is just a suit, it's the player that uses the suit that defines it. If my squad is stocked up, nobody is bleeding out, or nobody needs reps, I'm going to bust a cap in someone's ass because what the hell else are you supposed to do in a game where you hold guns in a first person view?
And until they take away your light weapon slot you'll still be able to do exactly that! You just won't be doing it with more tank than ANY other Med suit. For fucks sake people you all act as if you've just been told they're removing your light weapon slot. It would be a logical next move if people still use logis over assaults no?
No not all, the next step is to give better suit bonuses to logis to encourage a support role instead of bonuses that have Slayer written all over it.
|
xAckie
Ahrendee Mercenaries EoN.
249
|
Posted - 2013.07.19 09:47:00 -
[46] - Quote
the classes in this game are totally screwed up. There are no classes. I dont think CCP knows what it wants the classes to be.
assault used to have 2 equipment slots but it was felt this was too much like a logi so they were removed. But logis still left the logi to carry equipment and have same or more HP than an assault.
If ccp want classes then yes to logis being logis. This would mean equiomnet mules with some sort of slayer ability (good players will always be able to slay in whatever class).
But as I say CCP doesnt seem to know what it wants to with its classes, e.g. scouts are pointless as a class atm and have no reason to exist in the game.
Personally classes should be weapon and equipment specific. This would create class distinction rather than the mess we have now |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
416
|
Posted - 2013.07.19 09:49:00 -
[47] - Quote
Cosgar wrote:Another Heavy SOB wrote:Cosgar wrote: WTF do you want logis to do? Follow heavies around all battle with a repair tool out? Be a pack mule for the squad? Try to revive you when we're all surrounded by reds? Jesus, it's a FPS where we all run around with guns, there's no Geneva Convention. If someone shoots at me, I'm going to shoot back and pick up any dead blueberries on the way. Sidearm, no sidearm, less speed, more speed. A suit is just a suit, it's the player that uses the suit that defines it. If my squad is stocked up, nobody is bleeding out, or nobody needs reps, I'm going to bust a cap in someone's ass because what the hell else are you supposed to do in a game where you hold guns in a first person view?
And until they take away your light weapon slot you'll still be able to do exactly that! You just won't be doing it with more tank than ANY other Med suit. For fucks sake people you all act as if you've just been told they're removing your light weapon slot. I'm a Minmatar logi, I never had more tank than any other suit. Hell, I hybrid tank with ~450HP and fast regen. Everyone is so obsessed with buffer tanking that nobody knows what the hell a shield regulator does. Also, if you noticed in the dev blog, only the CaLogi and ALogi are being changed. The shield recharge delay came out of left field, but it's kind of meh since I know what a shield regulator does.
So if your chosen suit is already balanced and therefore not seeing any changes then why are you here bitching? |
Cosgar
ParagonX
2853
|
Posted - 2013.07.19 09:55:00 -
[48] - Quote
Another Heavy SOB wrote:Cosgar wrote:Another Heavy SOB wrote:Cosgar wrote: WTF do you want logis to do? Follow heavies around all battle with a repair tool out? Be a pack mule for the squad? Try to revive you when we're all surrounded by reds? Jesus, it's a FPS where we all run around with guns, there's no Geneva Convention. If someone shoots at me, I'm going to shoot back and pick up any dead blueberries on the way. Sidearm, no sidearm, less speed, more speed. A suit is just a suit, it's the player that uses the suit that defines it. If my squad is stocked up, nobody is bleeding out, or nobody needs reps, I'm going to bust a cap in someone's ass because what the hell else are you supposed to do in a game where you hold guns in a first person view?
And until they take away your light weapon slot you'll still be able to do exactly that! You just won't be doing it with more tank than ANY other Med suit. For fucks sake people you all act as if you've just been told they're removing your light weapon slot. I'm a Minmatar logi, I never had more tank than any other suit. Hell, I hybrid tank with ~450HP and fast regen. Everyone is so obsessed with buffer tanking that nobody knows what the hell a shield regulator does. Also, if you noticed in the dev blog, only the CaLogi and ALogi are being changed. The shield recharge delay came out of left field, but it's kind of meh since I know what a shield regulator does. So if your chosen suit is already balanced and therefore not seeing any changes then why are you here bitching? Because people think that none of the suits (excluding CaLogi) are balanced. Check my post history, I've been defending logibros since all this drama started. Last thing I wanted to do was log in one day to find out that all my fittings are invalid because I can only use sidearms because everyone thought yellow = OP and CCP decided to give the squeaky wheel the grease. |
hackerzilla
Defenders of the Helghast Dream
109
|
Posted - 2013.07.19 09:57:00 -
[49] - Quote
I think that the freedom to do as you wish with your dropsuit has been slightly robbed... |
xAckie
Ahrendee Mercenaries EoN.
250
|
Posted - 2013.07.19 10:01:00 -
[50] - Quote
hackerzilla wrote:I think that the freedom to do as you wish with your dropsuit has been slightly robbed...
If you want this outcome then there shouldnt be classes.
to do what you want there should be a single frame and you skill into different types of slots and fill the frame with the slots you want - mix and match. Am ok with this but then we shoudlnt pretend there are classes in this game |
|
Another Heavy SOB
TRUE TEA BAGGERS EoN.
416
|
Posted - 2013.07.19 10:03:00 -
[51] - Quote
Cosgar wrote:Another Heavy SOB wrote:Cosgar wrote:Another Heavy SOB wrote:Cosgar wrote: WTF do you want logis to do? Follow heavies around all battle with a repair tool out? Be a pack mule for the squad? Try to revive you when we're all surrounded by reds? Jesus, it's a FPS where we all run around with guns, there's no Geneva Convention. If someone shoots at me, I'm going to shoot back and pick up any dead blueberries on the way. Sidearm, no sidearm, less speed, more speed. A suit is just a suit, it's the player that uses the suit that defines it. If my squad is stocked up, nobody is bleeding out, or nobody needs reps, I'm going to bust a cap in someone's ass because what the hell else are you supposed to do in a game where you hold guns in a first person view?
And until they take away your light weapon slot you'll still be able to do exactly that! You just won't be doing it with more tank than ANY other Med suit. For fucks sake people you all act as if you've just been told they're removing your light weapon slot. I'm a Minmatar logi, I never had more tank than any other suit. Hell, I hybrid tank with ~450HP and fast regen. Everyone is so obsessed with buffer tanking that nobody knows what the hell a shield regulator does. Also, if you noticed in the dev blog, only the CaLogi and ALogi are being changed. The shield recharge delay came out of left field, but it's kind of meh since I know what a shield regulator does. So if your chosen suit is already balanced and therefore not seeing any changes then why are you here bitching? Because people think that none of the suits (excluding CaLogi) are balanced. Check my post history, I've been defending logibros since all this drama started. Last thing I wanted to do was log in one day to find out that all my fittings are invalid because I can only use sidearms because everyone thought yellow = OP and CCP decided to give the squeaky wheel the grease.
Quite an assumption you make there. Or have you read the minds of all invested in this game?
I personally feel that with these changes Scout's are the only one's in dire need of attention. Other than that most frames/roles are pretty well balanced.
I highly doubt you will EVER see logis restricted to sidearms only. So uhh don't get your panties all wadded up just yet |
GLiMPSE X
Internal Error. Negative-Feedback
265
|
Posted - 2013.07.19 10:06:00 -
[52] - Quote
Noc Tempre wrote:Why is this a core assumption of balance? Let's look at other popular titles -
Planteside 2 - Medic has exclusive access to the best ARs Battlefield - Medics oscillate from HMGs to ARs between games MAG - Medic tool was mandatory for all competent fits
vs
TF2 - Medics can do nothing but heal (very tactical healing system in exchange)
So what does DUST gain by making logistics suits unattractive to slayers? What might it be losing?
They still have a weapon slot. They can still slay. |
Cosgar
ParagonX
2854
|
Posted - 2013.07.19 10:06:00 -
[53] - Quote
xAckie wrote:hackerzilla wrote:I think that the freedom to do as you wish with your dropsuit has been slightly robbed... If you want this outcome then there shouldnt be classes. to do what you want there should be a single frame and you skill into different types of slots and fill the frame with the slots you want - mix and match. Am ok with this but then we shoudlnt pretend there are classes in this game Aside from heavy weapons, every suit in the game can use any weapon or any module as long as you skill into it and have the CPU/PG to fit it all. We already have the freedom to do what we wish with our dropsuits. The problem is that you have people trying to tell you how you should play or cry nerf when they think something is OP without being specific. Remember all those nerf all the logi topics when all this started? My number one question I always asked was how are all logis OP? Half of them couldn't answer because it was all about painting things with a broad yellow brush. |
zzZaXxx
The Exemplars Top Men.
106
|
Posted - 2013.07.19 10:08:00 -
[54] - Quote
Noc Tempre wrote:Cosgar wrote:I'll let you in on a little secret: Every damn suit in this game is a slayer because it's a ****ing FPS! Logis just happen to be able to slay and carry more equipment while doing it.
But CCP is actively trying to change this. Quote:As mentioned above, these skill changes are largely to discourage assault-focused players from using the Logistics suit as their frontline choice. The question is: Is this a good design goal? Why or why not?
I kind of like the idea of the bonuses that they'll give to logis that will be for equipment. I'm wary of of my Cal logi getting a bonus to just drop uplinks because then it's like oh ok I guess I'm all about drop uplinks now. I didn't choose that AT ALL but no respecs so I guess that's my focus now, even though I had NO PART in it.
More distinction between assault and logi is good but they have to remember that in an FPS killing red dots is more important and game changing than supporting teammates with equipment. So if they make logis equally effective at support as assaults are at combat, then logis are second fiddles, good at a less vital role.
I've only been playing for about a month and I've been very positive in the forums but these guys need to get their **** together. Turning me into a bittervet already.
|
Cosgar
ParagonX
2854
|
Posted - 2013.07.19 10:08:00 -
[55] - Quote
Another Heavy SOB wrote:Quite an assumption you make there. Or have you read the minds of all invested in this game? I personally feel that with these changes Scout's are the only one's in dire need of attention. Other than that most frames/roles are pretty well balanced. I highly doubt you will EVER see logis restricted to sidearms only. So uhh don't get your panties all wadded up just yet I used to be a battleship pilot in EVE, I'm not taking any chances. |
Lt Royal
Subdreddit Test Alliance Please Ignore
172
|
Posted - 2013.07.19 10:11:00 -
[56] - Quote
All your kills are belong to us.
Those GÇÿassaultyGÇÖ tears sustain us. |
Deadeyes Anterie
Gravity Prone EoN.
675
|
Posted - 2013.07.19 10:13:00 -
[57] - Quote
Noc Tempre wrote:BrownEye1129 wrote:Cry cry cry, Logibros shouldn't be on the front lines being killing machines plain and simple. You guys cry about balence and things being OP. When there is a step in the right direction your panties get all bunched up. Think about this for a second where is the balance if a logi suit can kill better than an assault and tank better than a heavy with the added advantage of equipment slots? You guys just to need to get over your "god-suit" being nerfed a tad bit. Learn to work with your teammates. Its only going to get worse for you "one man army" types. Can't wait for the flaylock nerf and all the people crying about a little balance. I for one am glad they are choosing to nerf the logis and am excited about the equipment bonuses that are coming. Dust is constantly going to be changing, demanding new tatics. It's only the people that can't evolve and adapt to change that cry so much about every little change. If you don't like change in a FPS there is a game for you COD. The point of this thread flew over your head I'm afraid. The nerf was expected and ultimately unimportant to my core question "What is logistics supposed to do to be proactive?" Ammo, healing, even mines, are all on the reactive side. At least if they were also good combat suits they would have a role. Again, this change doesn't make them bad, the concern is it is just the beginning to make combat as painful as possible in these suits.
I would argue that remote explosives are very proactive. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
416
|
Posted - 2013.07.19 10:13:00 -
[58] - Quote
zzZaXxx wrote:Noc Tempre wrote:Cosgar wrote:I'll let you in on a little secret: Every damn suit in this game is a slayer because it's a ****ing FPS! Logis just happen to be able to slay and carry more equipment while doing it.
But CCP is actively trying to change this. Quote:As mentioned above, these skill changes are largely to discourage assault-focused players from using the Logistics suit as their frontline choice. The question is: Is this a good design goal? Why or why not? I kind of like the idea of the bonuses that they'll give to logis that will be for equipment. I'm wary of of my Cal logi getting a bonus to just drop uplinks because then it's like oh ok I guess I'm all about drop uplinks now. I didn't choose that AT ALL but no respecs so I guess that's my focus now, even though I had NO PART in it. More distinction between assault and logi is good but they have to remember that in an FPS killing red dots is more important and game changing than supporting teammates with equipment. So if they make logis equally effective at support as assaults are at combat, then logis are second fiddles, good at a less vital role. I've only been playing for about a month and I've been very positive in the forums but these guys need to get their **** together. Turning me into a bittervet already.
Your noobness shows if you truly believe logistics are a secondary role.
Find one corporation that doesn't consider logistics (true logis) as an absolutely essential role in a PC battle. |
zzZaXxx
The Exemplars Top Men.
107
|
Posted - 2013.07.19 10:16:00 -
[59] - Quote
Another Heavy SOB wrote:zzZaXxx wrote:Noc Tempre wrote:Cosgar wrote:I'll let you in on a little secret: Every damn suit in this game is a slayer because it's a ****ing FPS! Logis just happen to be able to slay and carry more equipment while doing it.
But CCP is actively trying to change this. Quote:As mentioned above, these skill changes are largely to discourage assault-focused players from using the Logistics suit as their frontline choice. The question is: Is this a good design goal? Why or why not? I kind of like the idea of the bonuses that they'll give to logis that will be for equipment. I'm wary of of my Cal logi getting a bonus to just drop uplinks because then it's like oh ok I guess I'm all about drop uplinks now. I didn't choose that AT ALL but no respecs so I guess that's my focus now, even though I had NO PART in it. More distinction between assault and logi is good but they have to remember that in an FPS killing red dots is more important and game changing than supporting teammates with equipment. So if they make logis equally effective at support as assaults are at combat, then logis are second fiddles, good at a less vital role. I've only been playing for about a month and I've been very positive in the forums but these guys need to get their **** together. Turning me into a bittervet already. Your noobness shows if you truly believe logistics are a secondary role. Find one corporation that doesn't consider logistics (true logis) as an absolutely essential role in a PC battle.
So out of the 16 guys on your team you want 8 of them to be logis? If less, it's secondary. Give me your answer please.
|
Cat Merc
BetaMax. CRONOS.
3306
|
Posted - 2013.07.19 10:19:00 -
[60] - Quote
Cosgar wrote:xAckie wrote:hackerzilla wrote:I think that the freedom to do as you wish with your dropsuit has been slightly robbed... If you want this outcome then there shouldnt be classes. to do what you want there should be a single frame and you skill into different types of slots and fill the frame with the slots you want - mix and match. Am ok with this but then we shoudlnt pretend there are classes in this game Aside from heavy weapons, every suit in the game can use any weapon or any module as long as you skill into it and have the CPU/PG to fit it all. We already have the freedom to do what we wish with our dropsuits. The problem is that you have people trying to tell you how you should play or cry nerf when they think something is OP without being specific. Remember all those nerf all the logi topics when all this started? My number one question I always asked was how are all logis OP? Half of them couldn't answer because it was all about painting things with a broad yellow brush. Well I answered from the start, I guess you didn't see it. They are assaults with more equipment slots, what little downsides they get can be compensated for with the extra module slots, which I think is illogical giving them that.
I understand why you would say that however, some people here are just sheep that hear something is OP and just follow it without even knowing why. |
|
xAckie
Ahrendee Mercenaries EoN.
252
|
Posted - 2013.07.19 10:20:00 -
[61] - Quote
Cosgar wrote:xAckie wrote:hackerzilla wrote:I think that the freedom to do as you wish with your dropsuit has been slightly robbed... If you want this outcome then there shouldnt be classes. to do what you want there should be a single frame and you skill into different types of slots and fill the frame with the slots you want - mix and match. Am ok with this but then we shoudlnt pretend there are classes in this game Aside from heavy weapons, every suit in the game can use any weapon or any module as long as you skill into it and have the CPU/PG to fit it all. We already have the freedom to do what we wish with our dropsuits. The problem is that you have people trying to tell you how you should play or cry nerf when they think something is OP without being specific. Remember all those nerf all the logi topics when all this started? My number one question I always asked was how are all logis OP? Half of them couldn't answer because it was all about painting things with a broad yellow brush.
???
the suit decides what you can and cant do - try fitting stuff on a scout. |
Cat Merc
BetaMax. CRONOS.
3306
|
Posted - 2013.07.19 10:21:00 -
[62] - Quote
zzZaXxx wrote:So out of the 16 guys on your team you want 8 of them to be logis? If less, it's secondary. Give me your answer please.
EDIT: Well ok there are heavies and scouts too, so 8 logis, 8 assaults is a fallacy, but my point is...don't you want there to be more combat guys on the field than support guys? Yes. That's because the combat role is primary. Guess what that makes support? 1 logi can do the job of 4 assaults in terms of equipment. So yes, you don't need as many. However, if I was a leader of a PC battle I would say "Go logi or go home, no assaults", as there is no point in assaults, logis do it better and allow for more versatility. |
Cat Merc
BetaMax. CRONOS.
3306
|
Posted - 2013.07.19 10:25:00 -
[63] - Quote
xAckie wrote:Cosgar wrote:xAckie wrote:hackerzilla wrote:I think that the freedom to do as you wish with your dropsuit has been slightly robbed... If you want this outcome then there shouldnt be classes. to do what you want there should be a single frame and you skill into different types of slots and fill the frame with the slots you want - mix and match. Am ok with this but then we shoudlnt pretend there are classes in this game Aside from heavy weapons, every suit in the game can use any weapon or any module as long as you skill into it and have the CPU/PG to fit it all. We already have the freedom to do what we wish with our dropsuits. The problem is that you have people trying to tell you how you should play or cry nerf when they think something is OP without being specific. Remember all those nerf all the logi topics when all this started? My number one question I always asked was how are all logis OP? Half of them couldn't answer because it was all about painting things with a broad yellow brush. ??? the suit decides what you can and cant do - try fitting stuff on a scout. Doing whatever you want, but WITHIN REASON. Why have different classes and roles if they can all become the same thing? If my heavy suit could do the job of the scout, what would be the point of having scouts? If my scout suit could do the job of the heavy, what would be the point of having heavies? Stop whining, you didn't get robbed of anything, you got exactly what you were promised. |
Noc Tempre
Internal Error. Negative-Feedback
2179
|
Posted - 2013.07.19 10:29:00 -
[64] - Quote
Another Heavy SOB wrote:zzZaXxx wrote:Noc Tempre wrote:Cosgar wrote:I'll let you in on a little secret: Every damn suit in this game is a slayer because it's a ****ing FPS! Logis just happen to be able to slay and carry more equipment while doing it.
But CCP is actively trying to change this. Quote:As mentioned above, these skill changes are largely to discourage assault-focused players from using the Logistics suit as their frontline choice. The question is: Is this a good design goal? Why or why not? I kind of like the idea of the bonuses that they'll give to logis that will be for equipment. I'm wary of of my Cal logi getting a bonus to just drop uplinks because then it's like oh ok I guess I'm all about drop uplinks now. I didn't choose that AT ALL but no respecs so I guess that's my focus now, even though I had NO PART in it. More distinction between assault and logi is good but they have to remember that in an FPS killing red dots is more important and game changing than supporting teammates with equipment. So if they make logis equally effective at support as assaults are at combat, then logis are second fiddles, good at a less vital role. I've only been playing for about a month and I've been very positive in the forums but these guys need to get their **** together. Turning me into a bittervet already. Your noobness shows if you truly believe logistics are a secondary role. Find one corporation that doesn't consider logistics (true logis) as an absolutely essential role in a PC battle.
You'd be hard pressed to find even one pure support logi in PC by request, let alone in high demand.
|
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
20
|
Posted - 2013.07.19 10:29:00 -
[65] - Quote
Been throwing this idea around lately... No damage mods on logis Make equipment a requirement Make equipment metal level = or > weapon meta level
This means no pro gun without pro equipment unless you completely sacrifice tank. This makes logis high armored roles based on support just like the logi dropship, which has more life but less damage with turrets (no damage mods or pro gun unless you sacrifice big tank)
Thoughts? |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
418
|
Posted - 2013.07.19 10:32:00 -
[66] - Quote
zzZaXxx wrote:
So out of the 16 guys on your team you want 8 of them to be logis? If less, it's secondary. Give me your answer please.
EDIT: Well ok there are heavies and scouts too, so 8 logis, 8 assaults is a fallacy, but my point is...don't you want there to be more combat guys on the field than support guys? Yes. That's because the combat role is primary. Guess what that makes support?
Well no **** there's going to be more combat focused roles on the field compared to support. But that does not in ANY way take away from the importance of support roles on the field. Generally your heavies and logistics are designated for point defense while a Hacking logi rolls with the mobile assault squad.
If you ever spend time in PC battles and debating the tactics therein you will quickly see their importance.
|
Cat Merc
BetaMax. CRONOS.
3308
|
Posted - 2013.07.19 10:32:00 -
[67] - Quote
Noc Tempre wrote:You'd be hard pressed to find even one pure support logi in PC by request, let alone in high demand.
No such thing as pure support. Got an assault rifle? You can be an assault, even if all you equipment is for support. |
Cosgar
ParagonX
2854
|
Posted - 2013.07.19 10:34:00 -
[68] - Quote
xSir Campsalotx wrote:Been throwing this idea around lately... No damage mods on logis Make equipment a requirement Make equipment metal level = or > weapon meta level
This means no pro gun without pro equipment unless you completely sacrifice tank. This makes logis high armored roles based on support just like the logi dropship, which has more life but less damage with turrets (no damage mods or pro gun unless you sacrifice big tank)
Thoughts? Fine, but come up with "limitations" for all the other suit classes so everything is even. |
Cat Merc
BetaMax. CRONOS.
3308
|
Posted - 2013.07.19 10:34:00 -
[69] - Quote
Another Heavy SOB wrote:zzZaXxx wrote:
So out of the 16 guys on your team you want 8 of them to be logis? If less, it's secondary. Give me your answer please.
EDIT: Well ok there are heavies and scouts too, so 8 logis, 8 assaults is a fallacy, but my point is...don't you want there to be more combat guys on the field than support guys? Yes. That's because the combat role is primary. Guess what that makes support?
Well no **** there's going to be more combat focused roles on the field compared to support. But that does not in ANY way take away from the importance of support roles on the field. Generally your heavies and logistics are designated for point defense while a Hacking logi rolls with the mobile assault squad. If you ever spend time in PC battles and debating the tactics therein you will quickly see their importance. This Heavy SOB speaks the truth. |
Noc Tempre
Internal Error. Negative-Feedback
2179
|
Posted - 2013.07.19 10:35:00 -
[70] - Quote
Cat Merc wrote:Noc Tempre wrote:You'd be hard pressed to find even one pure support logi in PC by request, let alone in high demand.
No such thing as pure support. Got an assault rifle? You can be an assault, even if all you equipment is for support.
We agree. Perhaps I should have said it more directly. You will never be in high demand in PC for having "proto nanohives", etc. ... |
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Panther Alpha
DarkWingsss
619
|
Posted - 2013.07.19 10:36:00 -
[71] - Quote
Cat Merc wrote:Noc Tempre wrote:You'd be hard pressed to find even one pure support logi in PC by request, let alone in high demand.
No such thing as pure support. Got an assault rifle? You can be an assault, even if all you equipment is for support.
No sure about that... i use an AR with the commando suit, and i feel like a "Free Kill"... then use the same AR with the Assault suit, and i feel like a Competitive player.
Roles needs to be more "define".. not like CCP is going to listen or anything like that. |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
20
|
Posted - 2013.07.19 10:39:00 -
[72] - Quote
Just so logis can't be better assualts than their assualt counterparts.
There are limitations in place that have been placed.
The heavy doesn't have an equipment slot, forbidding him from any assistance role to the team.
Plus the only restriction is on the use of damage mods which a true logi wouldn't use anyway, but a slayer logi would. Which is what CCP is trying to avoid, a logi being a better slayer than an assualt. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
419
|
Posted - 2013.07.19 10:42:00 -
[73] - Quote
Noc Tempre wrote:
You'd be hard pressed to find even one pure support logi in PC by request, let alone in high demand.
I'd have to disagree, I have a couple logistics in corp that on multiple occasions have proven so effective in PC battles that we've been offered millions to trade them to other corps within the alliance. They are requested by name when battles come up, simply because they are dedicated SOLELY to support.
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Cat Merc
BetaMax. CRONOS.
3309
|
Posted - 2013.07.19 10:47:00 -
[74] - Quote
Another Heavy SOB wrote:Noc Tempre wrote:
You'd be hard pressed to find even one pure support logi in PC by request, let alone in high demand.
I'd have to disagree, I have a couple logistics in corp that on multiple occasions have proven so effective in PC battles that we've been offered millions to trade them to other corps within the alliance. They are requested by name when battles come up, simply because they are dedicated SOLELY to support. Yup, same thing in my corp/alliance. |
Mobius Wyvern
BetaMax. CRONOS.
2571
|
Posted - 2013.07.19 11:58:00 -
[75] - Quote
Noc Tempre wrote:Why is this a core assumption of balance? Let's look at other popular titles -
Planteside 2 - Medic has exclusive access to the best ARs Battlefield - Medics oscillate from HMGs to ARs between games MAG - Medic tool was mandatory for all competent fits
vs
TF2 - Medics can do nothing but heal (very tactical healing system in exchange)
So what does DUST gain by making logistics suits unattractive to slayers? What might it be losing? Looks like somebody's CalLogi god-fit ain't gonna be doin' so hot after this next update, eh?
Honestly, what's wrong with setting up some support fits? You're always going on about needing to have multiple roles in Dust to be effective, and now you can add Logistics to Assault and whatever vehicles you've specced into.
At the end of the day, this change just gives you a boost toward being more adaptable.
Noc Tempre wrote:Cosgar wrote:I'll let you in on a little secret: Every damn suit in this game is a slayer because it's a ****ing FPS! Logis just happen to be able to slay and carry more equipment while doing it.
But CCP is actively trying to change this. Quote:As mentioned above, these skill changes are largely to discourage assault-focused players from using the Logistics suit as their frontline choice. The question is: Is this a good design goal? Why or why not? The issue was with the Caldari Logistics suits in particular (but this actually somewhat applies to the others) being far better at the Slayer role than any Assault suit could match no matter how well you fit them. A proper support player does need to have a variety of slots available to fit all their gear, but the way they were balanced basically made them flexible enough to fill any Medium role, making Assault suits somewhat useless in comparison.
Noc Tempre wrote:
You'd be hard pressed to find even one pure support logi in PC by request, let alone in high demand.
You're making assumptions based on your own Alliance's policies again. |
Soldiersaint
Deepspace Digital
215
|
Posted - 2013.07.19 12:17:00 -
[76] - Quote
Noc Tempre wrote:Why is this a core assumption of balance? Let's look at other popular titles -
Planteside 2 - Medic has exclusive access to the best ARs Battlefield - Medics oscillate from HMGs to ARs between games MAG - Medic tool was mandatory for all competent fits
vs
TF2 - Medics can do nothing but heal (very tactical healing system in exchange)
So what does DUST gain by making logistics suits unattractive to slayers? What might it be losing? bf3 is a kids game...they gave the medic the best guns so people would want to play medic..that did not work...now every one plays the med class just to run around with an m16 or an aek....im not sure about ps2....now in mag you needed the med tool but it took up a lot of space...so alot of times you could not use the gun you wanted or you could not equip the amount of armor you wanted...i think dust should be the same way...a medics job is to repair and rearm his comrades.. taking down the enemy comes second.. |
KalOfTheRathi
Talon Strike Force LTD Covert Intervention
544
|
Posted - 2013.07.19 12:20:00 -
[77] - Quote
New Eden is fueled by Kittens QQ.
They power the generators in Old Shanghai. |
Mobius Wyvern
BetaMax. CRONOS.
2572
|
Posted - 2013.07.19 12:24:00 -
[78] - Quote
Soldiersaint wrote:Noc Tempre wrote:Why is this a core assumption of balance? Let's look at other popular titles -
Planteside 2 - Medic has exclusive access to the best ARs Battlefield - Medics oscillate from HMGs to ARs between games MAG - Medic tool was mandatory for all competent fits
vs
TF2 - Medics can do nothing but heal (very tactical healing system in exchange)
So what does DUST gain by making logistics suits unattractive to slayers? What might it be losing? bf3 is a kids game...they gave the medic the best guns so people would want to play medic..that did not work...now every one plays the med class just to run around with an m16 or an aek....im not sure about ps2....now in mag you needed the med tool but it took up a lot of space...so alot of times you could not use the gun you wanted or you could not equip the amount of armor you wanted...i think dust should be the same way...a medics job is to repair and rearm his comrades.. taking down the enemy comes second.. Precisely, and you still have a wide range of ways you can fit your Logistics suit in any case. Just because it's designed for a role doesn't mean the suit is now restricted to only one fit, or something.
If they were trying to make Logistics suits like the Logistics ships in EVE, I could absolutely see room for complaint, but all this is really doing is making it so that at most, they can be almost equivalent to Assault suits rather than stomping them entirely. |
Cosgar
ParagonX
2862
|
Posted - 2013.07.19 12:31:00 -
[79] - Quote
Soldiersaint wrote:Noc Tempre wrote:Why is this a core assumption of balance? Let's look at other popular titles -
Planteside 2 - Medic has exclusive access to the best ARs Battlefield - Medics oscillate from HMGs to ARs between games MAG - Medic tool was mandatory for all competent fits
vs
TF2 - Medics can do nothing but heal (very tactical healing system in exchange)
So what does DUST gain by making logistics suits unattractive to slayers? What might it be losing? bf3 is a kids game...they gave the medic the best guns so people would want to play medic..that did not work...now every one plays the med class just to run around with an m16 or an aek....im not sure about ps2....now in mag you needed the med tool but it took up a lot of space...so alot of times you could not use the gun you wanted or you could not equip the amount of armor you wanted...i think dust should be the same way...a medics job is to repair and rearm his comrades.. taking down the enemy comes second.. Any self respecting logi already does this and runs support in their own way. For example, I use my speed and hacking bonus to run distraction while laying out uplinks, repair hives, and mines in strategic positions depending on the map while abusing the active scanner. I usually don't get any more than 10~15 kills and net 1200~1800 WP through simple field control. If there are more armor tankers or heavies, I might focus on repair tools and an injector while staying with my squad to keep them in the fight while laying covering fire. There's no wrong way to play logistics, but I think it's wrong that people think they should tell others how they should play. We already had this kind of elitism in EVE at one point, and hope it's something that doesn't translate to Dust. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
60
|
Posted - 2013.07.19 12:45:00 -
[80] - Quote
Cat Merc wrote:I'm not saying they shouldn't be slayers. I'm saying they shouldn't be as effective at it as the class desgined to be a slayer, while still retaining the verastility that having 4 equipment slots brings >_> 3 or 4, 3 or 4, get it through you head that not all Logis have 4 equipment slot. Currently, half have 3 and half have 4.
If you're going to complain, at least have the dignity to complain with the correct information.
|
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Witness The End
Edimmu Warfighters Gallente Federation
18
|
Posted - 2013.07.19 12:54:00 -
[81] - Quote
When heavies and the HMG were OP and nerfed a while back, wasn't one of the arguments that heavies weren't slayers, assaults were? What is different here? Assaults are slayers, logi aren't. Weird community. |
Thor Odinson42
Molon Labe. League of Infamy
673
|
Posted - 2013.07.19 12:57:00 -
[82] - Quote
Cat Merc wrote:I'm not saying they shouldn't be slayers. I'm saying they shouldn't be as effective at it as the class desgined to be a slayer, while still retaining the verastility that having 4 equipment slots brings >_> You are a ******* idiot and I'm tired hearing your bullshit.
Even after the nerf you want more. **** you.
Shut up |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
97
|
Posted - 2013.07.19 13:04:00 -
[83] - Quote
Dale Templar wrote:Gauder Berwyck wrote:Dale Templar wrote:This is not Planetside, Battlefield or MAG. Nor is it a space point-and-click game. I don't have any interest in EVE, lore or anything even vaguely related to it fyi.
Then you will never understand the decisions made by CCP. You must realize that these people over at CCP are DEEPLY commited to the lore and core structure of EVE. Thus DUST will always resemble these attributes and theme. It is part of the point-and-click game.
Side note, EVE is far from a point-and-click game. Anyone who has actually played it knows this fundamental truth. |
MlDDLE MANGEMENT
lMPurity
141
|
Posted - 2013.07.19 13:06:00 -
[84] - Quote
All assault suits should get a 3% per level ALL weapon type dmg bonus as its universal bonus across the races then racial bonuses can be either bonuses to primary tank (based on the slot variety) or the racial frames can vary based on a +1 module that can be either an extra equipment, nade or perhaps even weapon slot.
Point is there needs to be better incentives in the assault suits then trying to nerf out the logi suits. The high number of modules are needed because as people have pointed out LOGISTICS suits have other functions besides being equipment whores.
Those slots allow for cpu/pg adjustments if needed as well as using other modules such as codebreakers and passive scan mods. The biotic mods allows for great deal of flexibility that gets the logistics class around the field to setup any equpment they are carrying or harass behind enemy lines.
Point is logistics suits are supposed to be the most varaible class, this has been the design intention since the beginning as evidence from the early dev vlogs.
But the most important thing is assault suits are a joke and they are the class that need better bonuses and thought. A reload bonus is arguably the most useless bonus on that class given that no amount of reload speed can shorten the animation down faster then what it takes to switch to a sidearm. |
Noc Tempre
Internal Error. Negative-Feedback
2182
|
Posted - 2013.07.19 13:22:00 -
[85] - Quote
You spout so many blatant lies about PS2 that your opinion is worth less than nothing |
Thor Odinson42
Molon Labe. League of Infamy
674
|
Posted - 2013.07.19 14:15:00 -
[86] - Quote
MlDDLE MANGEMENT wrote:All assault suits should get a 3% per level ALL weapon type dmg bonus as its universal bonus across the races then racial bonuses can be either bonuses to primary tank (based on the slot variety) or the racial frames can vary based on a +1 module that can be either an extra equipment, nade or perhaps even weapon slot.
Point is there needs to be better incentives in the assault suits then trying to nerf out the logi suits. The high number of modules are needed because as people have pointed out LOGISTICS suits have other functions besides being equipment whores.
Those slots allow for cpu/pg adjustments if needed as well as using other modules such as codebreakers and passive scan mods. The biotic mods allows for great deal of flexibility that gets the logistics class around the field to setup any equpment they are carrying or harass behind enemy lines.
Point is logistics suits are supposed to be the most varaible class, this has been the design intention since the beginning as evidence from the early dev vlogs.
But the most important thing is assault suits are a joke and they are the class that need better bonuses and thought. A reload bonus is arguably the most useless bonus on that class given that no amount of reload speed can shorten the animation down faster then what it takes to switch to a sidearm.
You win. Buff assault suits. Don't completely screw up my suit. |
Ghost Kaisar
Intrepidus XI EoN.
158
|
Posted - 2013.07.19 14:27:00 -
[87] - Quote
Panther Alpha wrote:Noc Tempre wrote:Panther Alpha wrote:I think the keyword is "LOGISTICS" .... they are not really medics. Repairing suits and reviving clones is just SOME of their skills. What else do they do? Are they able to engage 100% of their time doing those activities? Are those activities fun? Skillful? Useful? Trying to get a slightly deeper discussion than labels going. I just saying ... A "medic" will be an Assault with an injector or a Repair tool. Logistics are more a "Doctor" than a medic, or even a " mechanic" ... considering that clones are not really alive in the 1st place.
IMO, Assaults should not carry equipment as a majority. You still need a few with Injectors or DL's if neccessary, but you should be focused on killing and staying alive.
On the other side, a Logi should FOCUS on equipment. They should be the ones supporting the Assaults, and giving the frontline players a reason to fall back if necessary. They should be able to survive on the frontline long enough to pick someone up or heal if needed. They should for no reason be a main member of the frontline force.
IMHO, Logi's should lose the Light Weapon Slot and just have a sidearm. THAT would discourage players from Going to the front lines, and a sidearm would be more than enough to protect yourself. In that scenario, a Logi would depend on it's infantry for defense, and in return, it supports the infantry with much needed equipment. Balance.
Just my 0.02 ISK. Feel free to troll, lol, agree, or debate as you see fit. |
I-Shayz-I
Not Guilty EoN.
415
|
Posted - 2013.07.19 14:58:00 -
[88] - Quote
If I choose to skill into a proto SR and SR proficiency 4, and then proceed to put a damage mod on my fitting, I should be able to kill people relatively quickly.
Sure, my main focus is absolutely to heal and support, but if my heavy is reloading, I should still be able to provide deadly cover fire should the enemy choose to show their face. |
Cat Merc
BetaMax. CRONOS.
3345
|
Posted - 2013.07.19 21:40:00 -
[89] - Quote
Thor Odinson42 wrote:Cat Merc wrote:I'm not saying they shouldn't be slayers. I'm saying they shouldn't be as effective at it as the class desgined to be a slayer, while still retaining the verastility that having 4 equipment slots brings >_> You are a ******* idiot and I'm tired hearing your bullshit. Even after the nerf you want more. **** you. Shut up QQ? Am I hearing QQ? One logi was nerfed to be on par with the other logis. The other logis are not balanced. |
Soldiersaint
Deepspace Digital
230
|
Posted - 2013.07.19 21:48:00 -
[90] - Quote
Cosgar wrote:Soldiersaint wrote:Noc Tempre wrote:Why is this a core assumption of balance? Let's look at other popular titles -
Planteside 2 - Medic has exclusive access to the best ARs Battlefield - Medics oscillate from HMGs to ARs between games MAG - Medic tool was mandatory for all competent fits
vs
TF2 - Medics can do nothing but heal (very tactical healing system in exchange)
So what does DUST gain by making logistics suits unattractive to slayers? What might it be losing? bf3 is a kids game...they gave the medic the best guns so people would want to play medic..that did not work...now every one plays the med class just to run around with an m16 or an aek....im not sure about ps2....now in mag you needed the med tool but it took up a lot of space...so alot of times you could not use the gun you wanted or you could not equip the amount of armor you wanted...i think dust should be the same way...a medics job is to repair and rearm his comrades.. taking down the enemy comes second.. Any self respecting logi already does this and runs support in their own way. For example, I use my speed and hacking bonus to run distraction while laying out uplinks, repair hives, and mines in strategic positions depending on the map while abusing the active scanner. I usually don't get any more than 10~15 kills and net 1200~1800 WP through simple field control. If there are more armor tankers or heavies, I might focus on repair tools and an injector while staying with my squad to keep them in the fight while laying covering fire. There's no wrong way to play logistics, but I think it's wrong that people think they should tell others how they should play. We already had this kind of elitism in EVE at one point, and hope it's something that doesn't translate to Dust. yes but it is very frustrating to run up to a logi only for him to say lol sorry my suit is set up for killing.. but your 100% correct in the end we will all play how we want to play....you actually got me thinking about some good suit set up |
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