Mobius Wyvern
BetaMax. CRONOS.
2571
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Posted - 2013.07.19 11:58:00 -
[1] - Quote
Noc Tempre wrote:Why is this a core assumption of balance? Let's look at other popular titles -
Planteside 2 - Medic has exclusive access to the best ARs Battlefield - Medics oscillate from HMGs to ARs between games MAG - Medic tool was mandatory for all competent fits
vs
TF2 - Medics can do nothing but heal (very tactical healing system in exchange)
So what does DUST gain by making logistics suits unattractive to slayers? What might it be losing? Looks like somebody's CalLogi god-fit ain't gonna be doin' so hot after this next update, eh?
Honestly, what's wrong with setting up some support fits? You're always going on about needing to have multiple roles in Dust to be effective, and now you can add Logistics to Assault and whatever vehicles you've specced into.
At the end of the day, this change just gives you a boost toward being more adaptable.
Noc Tempre wrote:Cosgar wrote:I'll let you in on a little secret: Every damn suit in this game is a slayer because it's a ****ing FPS! Logis just happen to be able to slay and carry more equipment while doing it.
But CCP is actively trying to change this. Quote:As mentioned above, these skill changes are largely to discourage assault-focused players from using the Logistics suit as their frontline choice. The question is: Is this a good design goal? Why or why not? The issue was with the Caldari Logistics suits in particular (but this actually somewhat applies to the others) being far better at the Slayer role than any Assault suit could match no matter how well you fit them. A proper support player does need to have a variety of slots available to fit all their gear, but the way they were balanced basically made them flexible enough to fill any Medium role, making Assault suits somewhat useless in comparison.
Noc Tempre wrote:
You'd be hard pressed to find even one pure support logi in PC by request, let alone in high demand.
You're making assumptions based on your own Alliance's policies again. |
Mobius Wyvern
BetaMax. CRONOS.
2572
|
Posted - 2013.07.19 12:24:00 -
[2] - Quote
Soldiersaint wrote:Noc Tempre wrote:Why is this a core assumption of balance? Let's look at other popular titles -
Planteside 2 - Medic has exclusive access to the best ARs Battlefield - Medics oscillate from HMGs to ARs between games MAG - Medic tool was mandatory for all competent fits
vs
TF2 - Medics can do nothing but heal (very tactical healing system in exchange)
So what does DUST gain by making logistics suits unattractive to slayers? What might it be losing? bf3 is a kids game...they gave the medic the best guns so people would want to play medic..that did not work...now every one plays the med class just to run around with an m16 or an aek....im not sure about ps2....now in mag you needed the med tool but it took up a lot of space...so alot of times you could not use the gun you wanted or you could not equip the amount of armor you wanted...i think dust should be the same way...a medics job is to repair and rearm his comrades.. taking down the enemy comes second.. Precisely, and you still have a wide range of ways you can fit your Logistics suit in any case. Just because it's designed for a role doesn't mean the suit is now restricted to only one fit, or something.
If they were trying to make Logistics suits like the Logistics ships in EVE, I could absolutely see room for complaint, but all this is really doing is making it so that at most, they can be almost equivalent to Assault suits rather than stomping them entirely. |