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The Info Broker
Dust Reports
426
|
Posted - 2013.07.19 02:45:00 -
[1] - Quote
I've been getting increasingly concerned by the spread of the negativity around the Dust 514 community. It seems like the hardest of veterans and the squishiest of blueberries are starting to talk about Dust 514 in the past tense. I've been thinking about what has happened to cause this, and hopefully what can be done to get fans back behind the game.
The Psychology of a Dust 514 player
Dust 514 is a game that rewards time commitment and dedication. Its mechanics are set up to make you feel like you are constantly making progress. This unfortunately causes some negative community issues, players who would normally leave a game, or not play as much to prevent burnout have a negative feeling of 'losing' potential skill on their characters. This causes a certain percentage of players to stay despite not enjoying gameplay to just chase SP. These players find themselves holding onto the promise of a better game in the future. Soontm probably sums up their general disappointment. This is the case for some of the bitter vets who have been here for nearly a year. This group isn't a small subset of veterans, even prominent members of the CPM had more or less given up on the gameplay of dust just chasing SP for months before being elected to the CPM.
There is no easy fix for this as the problem primarily is with the player themselves. Making the choice to play when you don't want to will naturally make Dust start feeling like less of a game and more of a job. While CCP doesn't help these players by gating a lot of good content behind millions of SP I hope players who hate playing dust stop playing, and don't give into the temptation to AFK farm out SP making pubs even less exciting for the community.
New Content/Patches either feels marginalized or game breaking
I feel like this is the prominent problem with Dust at the moment. 1.2 was supposed to bring in new maps, and new game modes. While it did technically deliver on this, I know a lot of people were expecting content that felt truly new. Instead we got a few new module layouts and two new modules, and a simplified version of Skirmish. While I don't mean to downplay how much it did to help the game I think it fell a bit short of some peoples expectations in making dust feel like it got 'new' content.
The new weapons were not at all balanced to the top end play. The plasma cannon proved to be useless in comparison to the forge gun, the scrambler rifle was decently done, but still was not equal to the duvolle, and the Flaylock proved to be so overpowered that it had to be banned by the players themselves so save the integrity of the matches, the same can be said about the contact grenades. The result is complete spamming of flaylocks in PC, and the extinction of the plasma cannon and scrambler rifle, at least in high end PC matches.
It's great to see CCP is primarily focusing on balance for 1.3. I think they are finally addressing some long broken issues that are causing the players to turn on the game and CCP. Making LAV's cost ISK, and fixing flaylocks and cal logi suits is certainly a step in the right direction, however whenever they make two steps in the right direction they seem to always make one step back in the wrong one. A recent example of this is the promotion on the M2 contact grenades. They have openly come out and said balancing this grenade is a priority, then they release a promotion so you can stock up on them on the cheap and without the SP investment. What's even worse is the paid AUR M2 contacts require a lot less CPU and PG making it clearly superior to the proto ISK version. Vehicle balancing is also still a real problem with Logi-Lav's turning the average match of Dust 514 into a homicidal crazy taxi game.
Planetary Conquest - only top talent need apply
When CCP took out contracts with 1.2 it turned PC into the only place players could turn for real competition. Factional Warfare was supposed to fill this void, but matches are still relatively infrequent, and getting a good fight there isn't always going to happen. What I've observed over the last two months of watching PC is that only about three alliances have any major sway in PC, and the corporations outside of those alliances are mostly around due to the good will from the top three groups. 245 districts all with the same incentive and reward means that there is no in game incentive for the top groups to fight. Looking solely at game mechanics the top Corps are primarily encouraged to destroy the smaller less skilled Corporations and take their land with little contest. This would turn Dust 514 back into a lobby shooter for all but a few thousand players (only a couple hundred of which would be involved in PC). It's extremely lucky for the community that the top groups motto is 'lol ISK'. By making ISK relatively worthless by not allowing player trading you've fostered a PC environment where nobody is out to make as much ISK possible by cutting other players throats. I think at this point the major PC alliances are more worried about keeping players in the game than filling up their wallets. If they all acted in only their best interest PC would so extremely exclusive that it would just be written off by 98% of the community.
Personally I think Team True Grit is doing an outstanding job of addressing PC issues. With two fixes already addressing the more core fighting mechanics they have shown they are really on top of player concerns and complaints. The problem with PC at the moment is that it only works largely because the community has got together and decided to make it work, planet fight club and land sales at absurd rates to indie groups keep PC alive in its current state. I think PC would thrive if they opened up a new region, and incentive the new region with better rewards so we can split up the talent levels. If a new region of space was opened up and generated more income we would see the top talent migrate to it. |
The Info Broker
Dust Reports
426
|
Posted - 2013.07.19 02:47:00 -
[2] - Quote
^Maxed out characters in a post so I'll just drop this here.
I'm just looking at what I think driving people to become so negative about dust, wondering what you guys think. |
Zekain Kade
TeamPlayers EoN.
1255
|
Posted - 2013.07.19 02:59:00 -
[3] - Quote
Because we're all just a bunch of self entitled pricks with absolutely no patients.
WELCOME TO THE CONSOLE SIDE OF GAMING. Please dispose your tears in the blue pitcher
|
The Info Broker
Dust Reports
430
|
Posted - 2013.07.19 03:38:00 -
[4] - Quote
Zekain Kade wrote:Because we're all just a bunch of self entitled pricks with absolutely no patients.
WELCOME TO THE CONSOLE SIDE OF GAMING. Please dispose your tears in the blue pitcher
I think there is a lot more to it than just saying console communities suck. Just trying to find out exactly why everyone is as bitter as they are on the forums. |
EternalRMG
Eir Gaming
416
|
Posted - 2013.07.19 03:54:00 -
[5] - Quote
Most people are vets that are tired of having the same issues as in closed beta Others just want to see this game die And the most stupid ones just want dust to be a f2p cod |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1568
|
Posted - 2013.07.19 04:22:00 -
[6] - Quote
We console gamers have a preference for finished or at least working as intended, games. We got this trait from the pre modern console era. Back when games came in Floppy disk, cartridges and later DVD's, games were tested to the max by deb's because the product that was to be sold was finished and no further revision would be possible without a recall. For some reason, we still expect the same service.
On the issue of Call of Duty... There are a lot of good lessons to be learned from it. We can stand to learn from weapon balance, what they got right and what they got wrong.
On the issue of why many people are bitter, you are right. Many people turn the game on just to earn SP. I understand why they do it. Though, I feel that it only makes them dislike the game. When I stopped playing, I did found that I became a better member of the forums for it. Sometimes, you have to know when to throw in the towel and take a long break. |
Sgt Kirk
SyNergy Gaming EoN.
870
|
Posted - 2013.07.19 04:25:00 -
[7] - Quote
I'm bitter because I've been here for a year and Armor tanking still is at a heavy disadvantage when compared to shields. |
DRDEEZE TWO POINTO
Foxhound Corporation General Tso's Alliance
20
|
Posted - 2013.07.19 04:26:00 -
[8] - Quote
Cause ccp can't balance **** ooh look at I'm ccp I'm racist against armarr and gallente and praise caldari ooh let's give them a buff also. |
Cosgar
ParagonX
2836
|
Posted - 2013.07.19 04:26:00 -
[9] - Quote
Every game forum is like this. The ones that aren't are over-modded like the PS2 forums. |
Iron Wolf Saber
Den of Swords
6242
|
Posted - 2013.07.19 04:28:00 -
[10] - Quote
o-O I haven't given up chasing SP. I just leveled 2 all my suits, heavy weapons, and most of my lights, afterwards I plan on leveling up to 2 the side arms and vehicle command then going back for level 3. |
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Viktor Zokas
187. League of Infamy
42
|
Posted - 2013.07.19 04:30:00 -
[11] - Quote
I believe it is due to those people who are lost in their faith. It is sad, but a unavoidable situation in a universe with so much chaos. The Amarr Empire works diligently to help those poor souls. Those that can be saved, reap the rewards. Those that can not be saved or refuse enlightenment, mercifully are relieved of their torment. Hopefully the Amarr Empire will one day be able to help all souls in needs, and the chaos may one day subside. |
The Info Broker
Dust Reports
432
|
Posted - 2013.07.19 04:50:00 -
[12] - Quote
Iron Wolf Saber wrote:o-O I haven't given up chasing SP. I just leveled 2 all my suits, heavy weapons, and most of my lights, afterwards I plan on leveling up to 2 the side arms and vehicle command then going back for level 3.
Mostly referencing Jenza and Nova who both were AFK'ing to the cap before taking the CPM positions. Just pointing out that vet burnout is a serious issue, and it's turning players off even those who are really dedicated to making dust better. New content and balance are both important, but I'm hoping to hear from the players themselves on why they don't enjoy playing dust matches if that is the case for them. |
calvin b
Molon Labe. League of Infamy
54
|
Posted - 2013.07.19 05:00:00 -
[13] - Quote
I think I know the answer because vitamin G is not legal yet. If green was legal this would mellow some out. Just maybe, |
Keyser Soze VerbalKint
Holdfast Syndicate Amarr Empire
503
|
Posted - 2013.07.19 05:01:00 -
[14] - Quote
The bitterness comes from the complete arrogance of CCP Shanghai and there total ignoring of all the closed beta feedback. The knowledge that it was admitted to us CCP bases their weapon balancing decisions from pub data, the game clients stability was in shambles and issues that were discovered after a few test PC mathces have been known and reported over 6 months ago.
Now add to this continued blunders in balance and gear decisions, the general lack of directed communication, pseudocommunications that borrder on directives rather than opportunitieis for proper discussion. Throw onto this combining the worst elements of MMO (grind, grind and more grind) with NONE of the good stuff (open world, market, trading, real meta) and combine it with a D level shooter experience(counter strike 1.6 runs better, hell i can find some shooters that were played on floppy disc that run better).
Now throw in that all of this was thrown out the window and we went from chromosome to uprising which is essentially an entirely different game then the one we've been playing for months and it went completely in the wrong direction (meaning it universally got worse).
Throw to this uprisings idea of new content was larger SP sinks and the realization for the playerbase that all CCP will do is bleed the players for boosters if they want to get any reasonable amount of content in.
Lastly it is the clear and obvious fundamental disconnect between CCP and the SHOOTER community. This game progressively got worse the more the eve players insisted on the worst MMO elements from EVE be interwoven into the game. The SP cap was the biggest issue not for the vets but for new players from the shooter community who wanted to get into the game and that wall became a nearly impentrable barrier. Good MMO designs are the ones that doesnt seperate late game content from newer players in shooters. The key to keeping players as they reach those end games is a persistence that simply never existed and couldnt be sustained because you just couldnt get players to that point fast enough. It is the reason you will see an ebb and flow to PC over the next 2 months. You will see players and alliances leave and the ones to replace them will be the open beta players who started around march-april and commercial release players. |
Valkyrja Randgris
Ametat Security Amarr Empire
0
|
Posted - 2013.07.19 05:05:00 -
[15] - Quote
Before I uninstalled I dedicated myself to AFKng, team killed around 12 madrugars / 8 gunlogis / 2 vayus, killed full squads of my own team by flying dropships into the redline twice, murder taxi, abused Mass Driver along flux grenades, hoped into an alt I haven't played spec'd into core flaylock in order to stomp went players in the academy (making 2 of the send hate mail and rage quit) and finally I just forged from a tower at anything that had a red tag.
The most rewarding day ever in Dust and lots of hate mail. |
First Prophet
Jaguar Empire
670
|
Posted - 2013.07.19 05:06:00 -
[16] - Quote
Zekain Kade wrote:Because we're all just a bunch of self entitled pricks with absolutely no patients.
WELCOME TO THE CONSOLE SIDE OF GAMING. Please dispose your tears in the blue pitcher
I'm not a doctor. Why would I have any patients? |
Konohamaru Sarutobi
Ahrendee Mercenaries EoN.
512
|
Posted - 2013.07.19 05:08:00 -
[17] - Quote
Iron Wolf Saber, is that you? |
Deluxe Edition
TeamPlayers EoN.
588
|
Posted - 2013.07.19 05:11:00 -
[18] - Quote
Reason for negativity... CCP has promised the most innovative game of the decade and delivered this. They constantly go back on their promise when it comes to having identical items on on AUR and ISK markets.
For most of it the negativity comes from us beta testing a game for over a year just to have CCP throw out all the testing we did and release a game that is completely different and for the most part inferior to the beta experience. CCP has continually shown that their priority in dust is to make a quick dollar over developing a game that will last over the long run, highlighted by their decision to release dust at a state that was hardly complete.
Long story short is CCP has continuously ignored the beta testers who provided feedback (prime example is the new plates that where recently released), and have filled the SP tree with filler skills that do absolutely nothing and increading the multipliers to ridiculous amounts. Beta tester have also warned CCP about the incredibly high barrier to entry faced by new players due to the slow grind and weekly caps which causes terrible new player retention.
TLD: CCP ignored beta testers and now have a game that has had a constant decline in active player base since release. Still no PVE and we can't even behave like mercenaries and take contracts. |
DRDEEZE TWO POINTO
Foxhound Corporation General Tso's Alliance
21
|
Posted - 2013.07.19 05:11:00 -
[19] - Quote
Cause i like to abuse the **** out of them. |
Drevenger
DUST University Ivy League
1
|
Posted - 2013.07.19 05:29:00 -
[20] - Quote
The Info Broker wrote:Iron Wolf Saber wrote:o-O I haven't given up chasing SP. I just leveled 2 all my suits, heavy weapons, and most of my lights, afterwards I plan on leveling up to 2 the side arms and vehicle command then going back for level 3. Mostly referencing Jenza and Nova who both were AFK'ing to the cap before taking the CPM positions. Just pointing out that vet burnout is a serious issue, and it's turning players off even those who are really dedicated to making dust better. New content and balance are both important, but I'm hoping to hear from the players themselves on why they don't enjoy playing dust matches if that is the case for them.
Because the thing went in last phase of beta for 4 months and did a few ninja nerfs here and there up untill uprising.
Then after two month being officially released the nerf hammer going left and right added to the new different broken mechanics. There is soooo much to do right now and when you look at relatively poor new contents for veteran player to play with, the maps, 16 vs 16, game modes, Eve, everything is a bit meh :\
Most believe this game should be in beta . At this point, i'm starting to think CCP will reset everything, i'm also looking at the MCC at the moment.
Did I answer your question?
|
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Rusty Shallows
Black Jackals
153
|
Posted - 2013.07.19 05:52:00 -
[21] - Quote
"What's behind the increasing community negativity?"
Its more like an ebb and flow. Since most of the changes (or lack thereof) come across as negative we get these hate spike traffic in the forums. This can be a pretty decent place when we aren't yelling at each other question people's skill'z, sexuality, or intellect. CCP just needs to get out some good content so we can have something positive to talk about.
A positive mindset is a healthy thing to have but be careful with the Eve universe. As new game material trickles in people are going to find ways to abuse it. That's true in any game but especially so for anyone who has played Eve Online. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
110
|
Posted - 2013.07.19 05:54:00 -
[22] - Quote
It's just not a very good game but we all want it to be good... but people are getting too caught up in it and when the experience is crappy they feel robbed. ...but meh. Maybe it will get better.
Part of the deal is CCP keeps promising the stars, but delivering dog dookie. I think it would be wise to look back at some older games that were good and start there. Maybe Rainbow Six? I would love a "City Street Large" map... start with the basics and build from there. ...but what do I know?
I'm an EvE player, so I've learned some video game patience. I'm an EvE player, so I'm also a bit of a d-bag. In that context constructive criticism might look like negativity. If people didn't care they wouldn't play. ...yet here we are. For now. |
The Robot Devil
BetaMax. CRONOS.
663
|
Posted - 2013.07.19 05:59:00 -
[23] - Quote
The Info Broker wrote:Zekain Kade wrote:Because we're all just a bunch of self entitled pricks with absolutely no patients.
WELCOME TO THE CONSOLE SIDE OF GAMING. Please dispose your tears in the blue pitcher
I think there is a lot more to it than just saying console communities suck. Just trying to find out exactly why everyone is as bitter as they are on the forums.
We are getting exactly what we wanted and we have to have something to cry about because CCP owes us something because we were born. |
Calroon DeVil
Internal Error. Negative-Feedback
93
|
Posted - 2013.07.19 06:01:00 -
[24] - Quote
It's just that CCP keeps on disappointing over and over and over.
Bandaid fix for AWOXing (kicking only from the warbarge (LOL?) Shield bandaid fix till propper bonuses are designed/ coded and deployed (2+months) Rebalancing/ -inventing the game every 8 weeks.
Their already tiny team of newbies in Shanghai wasting time on bandaid fixes while yea, like Cygnus put it kindly, CCP promising the starts but delivering dog sh+Ąt. At some point people just realize what a giant turd this is. Same reason CCP doesn't dare to do any marketing. They know. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1572
|
Posted - 2013.07.19 15:00:00 -
[25] - Quote
calvin b wrote:I think I know the answer because vitamin G is not legal yet. If green was legal this would mellow some out. Just maybe, We can't smoke away our problems forever; people have been trying to drink them away for more than two centuries with little success. |
steadyhand amarr
Royal Uhlans Amarr Empire
953
|
Posted - 2013.07.19 15:23:00 -
[26] - Quote
Dust514 smashes player egos because of the social dynamics of it. These leads to people doing everything in their power to be the cool kids and then throw their toys out the pram when their shortsightedness kicks them in ass.
It will pass this fourm normall ebbs and flows based on how many egos are worried by balance passes :-P |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
771
|
Posted - 2013.07.19 15:37:00 -
[27] - Quote
it's all whine posts with no numbers posted to back anything on these forums, just all circumstantial hearsay spewed all over the forums- "i was killed by X fit and I'm a Z and that's not good in gaming, i've been PC gaming since (insert lame archaic 1990 FPS here) so X needs a nerf."
if you make a thread these days on anything like "well i am enjoying this new fit/style/etc." some angry vets come in and mock you positive reoutlook of something because they failed at it in the game before you and have already thrown in the towel = is all these posts are these days so it get's demoralizing and you just end up joining the pack of bitters in the end. |
gbghg
L.O.T.I.S. RISE of LEGION
2698
|
Posted - 2013.07.19 15:40:00 -
[28] - Quote
Personally it's CCP's apparent policy of 2 step forwards 3 steps back, everytime they make a good change they always make a poor decision that makes the situation just as bad as before or in sone cases worse. Take dropships for example, they nade sone stay changes and introduced the ADS, this improved the situation for dropships, but they also implemented handling changes which really slowed dropships down, this wasn't really a huge issue till they implemented a 10% damage buff to all weapons, suddenly a minor issue which really didn't have a huge impact before beyond what you thought was nice was now a much more noticeable problem.
That damage buff and consequent HP buff is another issue, weapon damage was huffed across the board because the community felt that the TTK was too long, fair enough. The problem with it was that they applied it to the AV weapons as well, which until that point were fairly well balanced against dropships, that 10% buff took things back to chromosome levels of bad. And that HP buff, while the tank buff made perfect sense, the LAV buff was way too high, and for some reason dropships, already the most vulnerable vehicle was passed over completely, leaving dropships balanced against weapons that are 10% weaker than what we currently have.
And don't even get me started on the whole engineering skill fiasco, seriously who thought it would be a good idea to NERF all vehicles PG by 25%?
Add on the lack of communication from the vehicle team, are you surprised that vehicle users (and the rest of the community) are so unhappy?
That said the free LAV removal is a good sign, and the tidbits I've heard about 1.4 sound promising for vehicles, that said we've been here before, hoping on CCP is a very literal case of "Hope for the best, Expect the worse". |
DARK - IMPULSE
Internal Error. Negative-Feedback
34
|
Posted - 2013.07.19 18:27:00 -
[29] - Quote
It is simple:
The problem here is that CCP has a vision of what they want dust 514 to be and they don't want to listen to the community that has been shouting suggestions off for over a year now. Let's look an example of this: The LAV dilemma. CCP solution: eliminate free lavs and increased the power of the murder taxis (they were called taxis because the color yellow= logistics, I explain it because some people still don't get it). The problem was basically the HP buff LAVs got in uprising. There are other Lav BP out there (you can buy them in a merc pack, ), as long as people buy them the LAV problem won't stop.
The problem for me is the lack of attention to the little details of the game from the devs. AUR dropsuit were more powerful than the ISK variant (don't panic it was solved), OP weapons, OP dropsuits, LAVS stronger than tanks, hit detection and aiming problems, etc. Explosive weapons are ruling the battlefield a MD with a radius of 6m??? How am I suppose to avoid that I've had tried jumping to the side, backwards, forwards and I still get hit. I can avoid any other weapon by moving around, but not a MD shell. The flaylock has a higher splash damage than a MD. How can you let things like this go through? CCP. If CCP likes to slow develop a game and be so careful with the process things like that are just pure neglect. It seems to me that the devs didn't play/ test uprising enough and they appear to be just lazy. That is what it seems that CCP moves forward one step and 4 back with dust 514.
Uprising has been terrible in all senses. we have bushes now, but bullets don't register., aiming is not at its best. Invisible mercs. Spawned in the walls of the MCC or mid air and just die. Getting stuck in any possible structure in the maps. The same game modes for a year. No PvE. The dynamics of the game are just lame. It is the first time I have AFK and to my surprise I got 174k isk in one game with zero war points, WTF???? What is the incentive for me to go out and fight if I am still going to make ISK. In that game I probably make more profit that the people that fought and died. The SP cap was created so players remain competitive, but the truth is the new guys would never ever catch us in sp amount because the sp cap is the same for everybody.
If the devs are too busy dealing with the development of the game and don't have enough time to play the game you got to, got to listen to the players that have spend hours, hours playing the game. In that sense, the game is not bad is just getting worst because it is moving back instead of moving ahead. How long the game is going to take the get in a good state???? I really don't know. In my opinion, this game needs a lot of work, a lot. And a lot means a good amount of time. |
NAV HIV
The Generals EoN.
300
|
Posted - 2013.07.19 18:34:00 -
[30] - Quote
Bring the Drones or something new. Save this game from dying... |
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Ncredible Beast
NEW AGE EMPIRE
93
|
Posted - 2013.07.19 18:46:00 -
[31] - Quote
A broke game is a broke game.... |
hooc order
Deep Space Republic Top Men.
728
|
Posted - 2013.07.19 19:38:00 -
[32] - Quote
Zekain Kade wrote:Because we're all just a bunch of self entitled pricks with absolutely no patients.
WELCOME TO THE CONSOLE SIDE OF GAMING. Please dispose your tears in the blue pitcher
Actually the ability to have updates and fixes is a fairly new thing to consoles.
For literally decades games were never fixed or updated on consoles. What you got is what you got. Period.
You are beating on a strawman. |
Jungian
Ahrendee Mercenaries EoN.
92
|
Posted - 2013.07.19 19:47:00 -
[33] - Quote
The Info Broker wrote:Mostly referencing Jenza and Nova who both were AFK'ing to the cap before taking the CPM positions.
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IceShifter Childhaspawn
DUST University Ivy League
147
|
Posted - 2013.07.19 19:48:00 -
[34] - Quote
Welcome to the world of Forums. Most of what people post is trolling of one sort or another. The negativity comes from a feeling of inadequacy based on the emotional state they may happen to be in while they type. This is the reason that the intense wording comes first (in a long post) and posts lose focus toward the end (longer post) They are attempting to influence the opinion of a bunch of trolls and newberries by whining in the most effective way they can, by appealing to emotion. This game type is too much for a regular FPSer to understand. They are used to the idea that a game is released in a tier based fashion: Game and content released first, then complete add-ons being available for purchase at a later date. They have no experience with a game which constantly gets updated/ improved upon. This game is almost like an art project. CCP has a vision, from which they will not deviate. We play it as it grows.
Bottom line this is a work in progress and ALWAYS will be. Either people have patience and have fun as it grows, or they will GTFO and we will be better for it. |
Seymor Krelborn
DUST University Ivy League
308
|
Posted - 2013.07.19 20:00:00 -
[35] - Quote
heres my opinion based on my own feelings and what ive gleaned from the community:
1. CCP does not engage the community in a meaningful way (by meaningful I think of the way in which they engage the EVE community)
2. the FPS vets expect this to be a straight up, polished FPS game and they want it now and will except nothing less
3. the loyal fans who see the bigger picture and have the patients are losing it because what they were promised so far isn't here so it makes them question if whats coming will ever get here
4. this game is a grind without much else if you don't have a fun community to play it with... and even then its still a grind... and grinding angers people...
I have to say from a personal point of view with the PS4 coming and destiny and elderscrolls online being released on it I have to honestly ask myself, as dedicated to CCP's vision as I feel I am and as much as I want to be a part of it, is it worth it? can they do it?
I believe the answer is yes.... how much longer can I believe this if CCP doesn't reinvigorate my faith in them... 10 years of EVE is what has kept me believing this long... I need to see something dust side now and soon... |
Mike Poole
Kirkinen Risk Control Caldari State
350
|
Posted - 2013.07.19 20:01:00 -
[36] - Quote
Why the negativity? If people are playing a game that places a high level of importance on slowly accumulating and carefully spending experience they tend to get a little pissy when radical changes waste weeks or months of their work on the whim of the developers.
it doesn't help when the people defending these whims use flawed arguments like "live with your decisions" when the decisions you made don't even matter any more because all of the reasoning and logic behind them are negated by each drastic change.
The length of time people put into this game should be based on near static goals they want to set, not fluid goals that shift every time the devs feel like turning an aspect of the game on it's head.
If I start playing this game with the goal of playing X role and I spend months building up SP and analyzing each setup to determine which one best suits my needs and goals then I'm allowed to get a little negative when suddenly the setup I've dedicated my time and effort into has been turned into a third rate piece of junk because an existing piece that previously didn't fit any of my needs now has all the advantages of my original choice and then some. |
da GAND
187. League of Infamy
92
|
Posted - 2013.07.19 20:02:00 -
[37] - Quote
We've been patient since closed beta and open beta, CCPs takes too long to fix little things, Only now have they realized that Dust won't last long. |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
611
|
Posted - 2013.07.19 20:09:00 -
[38] - Quote
The Info Broker wrote:^Maxed out characters in a post so I'll just drop this here. I'm not suggesting these are the only issues at the moment, there are quite a few. I just think that these three are the big ones that are tripping up the progress of Dust a bit, I have a lot of hope for Dust still, and I think CCP is already addressing some of the key issues that are holding the game back, I'm wondering what you guys think. Also one last thing, editing a post shouldn't count as a forum post. It makes it annoying to fix posts....
No Dust 514 Representatives. No Dust 514 CPM.
The CPM we have now are only EVE and none from Dust 514.
https://forums.dust514.com/default.aspx?g=posts&m=1077261#post1077261 |
Django Quik
R.I.f.t
1000
|
Posted - 2013.07.19 20:20:00 -
[39] - Quote
I was thinking about the Info Broker today and that we hadn't heard from him in forever. What happened to the cool alliance reports you used to do?
In relation to the actual thread - it was only 2-3 weeks ago everyone was praising 1.2 for the snow and fps fixes and the like. It comes and goes. People get excited about new stuff for a short while but then realise that old and underlying problems still remain. |
da GAND
187. League of Infamy
92
|
Posted - 2013.07.19 20:21:00 -
[40] - Quote
Tech Ohm Eaven wrote:The Info Broker wrote:^Maxed out characters in a post so I'll just drop this here. I'm not suggesting these are the only issues at the moment, there are quite a few. I just think that these three are the big ones that are tripping up the progress of Dust a bit, I have a lot of hope for Dust still, and I think CCP is already addressing some of the key issues that are holding the game back, I'm wondering what you guys think. Also one last thing, editing a post shouldn't count as a forum post. It makes it annoying to fix posts.... No Dust 514 Representatives. No Dust 514 CPM. The CPM we have now are only EVE and none from Dust 514. https://forums.dust514.com/default.aspx?g=posts&m=1077261#post1077261
I don't see the point of the CPM , I haven't heard them do anything to help the development of Dust 514 |
|
R F Gyro
L.O.T.I.S. RISE of LEGION
448
|
Posted - 2013.07.19 21:29:00 -
[41] - Quote
I think a lot of it is the "bittervet" syndrome that we've seen in Eve.
This happens when players get hooked on a game and then run out of ways to enjoy it. They can't leave, but they don't want to stay. Poor gameplay and annoying bugs will accelerate the decline in enjoyment, of course. Good gameplay and lots of content will keep you going for longer.
In Eve there is probably enough content to keep players going for 5 years before they run out of ways to enjoy it, so bittervet syndrome kicks in then.
In Dust there is less that one year of content, so it only takes that long to become a bittervet.
|
The Robot Devil
BetaMax. CRONOS.
687
|
Posted - 2013.07.22 05:04:00 -
[42] - Quote
Calroon DeVil wrote:It's just that CCP keeps on disappointing over and over and over.
Bandaid fix for AWOXing (kicking only from the warbarge (LOL?) Shield bandaid fix till propper bonuses are designed/ coded and deployed (2+months) Rebalancing/ -inventing the game every 8 weeks.
Their already tiny team of newbies in Shanghai wasting time on bandaid fixes while yea, like Cygnus put it kindly, CCP promising the starts but delivering dog sh+Ąt. At some point people just realize what a giant turd this is. Same reason CCP doesn't dare to do any marketing. They know.
AWOX? Seriously? You're going to bring up AWOX? How many awoxers have we had after the first week that it happened. It died just like I said it would because corps put in security measures to stop it. Awoxing was not a problem. The problem was console players having their egos stomped on because they thought people were their friends but they ended up being just some jerk who likes making fpsers cry. AWOX -lol- is pointless and petty in this game and if you consider it a problem then you are looking at the wrong problem. |
Mintqueer
Mikramurka Shock Troop Minmatar Republic
13
|
Posted - 2013.07.22 05:15:00 -
[43] - Quote
CCP finally killed the community's hope |
Spectre-M
The Generals EoN.
4
|
Posted - 2013.07.22 05:22:00 -
[44] - Quote
Viktor Zokas wrote:I believe it is due to those people who are lost in their faith. It is sad, but a unavoidable situation in a universe with so much chaos. The Amarr Empire works diligently to help those poor souls. Those that can be saved, reap the rewards. Those that can not be saved or refuse enlightenment, mercifully are relieved of their torment. Hopefully the Amarr Empire will one day be able to help all souls in needs, and the chaos may one day subside.
Wow, we need more like this. I love that you are roleplaying the #@?! outta this. It's what this game should be, more people having fun and throwing themselves into a role. |
Purona
The Vanguardians
24
|
Posted - 2013.07.22 09:49:00 -
[45] - Quote
There are two problems with Dust 514 Content and Skill points they are both the same problem and can be fixed at the same time in simple terms lower skill point cost and ADD content
the current situation of small amount of content and high SP cost is down right ludicrous without the triple Xp months it would take me 15 months in order to get the amount of SP which still isnt enough to fill my current role im going to need pilot suit and then some especially with the supposed upcoming nerfs to tanks
you want things fixed you add lots of things and you make them cheap this allows people to have a sense of reward when skilling things and less regret when they spend alot of sp on a skill only to get nothing in return
|
Takahiro Kashuken
Red Star. EoN.
704
|
Posted - 2013.07.22 10:07:00 -
[46] - Quote
Vehicles getting consistantly nerfed
Its going to be worse than BF3 vehicles, at least them are free and respawn while having 2ppl inside or even 3 makes the tank better as a whole
I have to keep playing, or afking ive got too much in this game and have 4months active boosters left atm |
SGT NOVA STAR
No Corporation Specified
71
|
Posted - 2013.07.22 10:37:00 -
[47] - Quote
Well once they nerf armor reps i'll officially uninstall the game and journey off into other games. I mean come on, at this point I want this game to fail. Every update they put out makes it feel like a totally different game. Ask the vets how many times they had to "get use to the new aiming system". Some of my friends will play this into the ground, I prefer to help dig the grave. One person who I won't mention has a jailbroken ps3 and has an invisible mod that he's been using on dust recently. The rest are mcc campers or taxi drivers. This game will die. When destiny comes out, lol oh boy I can't wait to see that tranquility servers numbers drop. Maybe ccp should play destiny when it comes out, and take a whole bunch of notes on how a fps space mmo should be. |
Noc Tempre
Internal Error. Negative-Feedback
2241
|
Posted - 2013.07.22 11:47:00 -
[48] - Quote
CCP earned their hate slowly and deliberately. They mostly did this through lying.
... I got halfway through writing a point-by-point list of over a year's worth of grievances and just deleted it. The Merc Pack fiasco sums it all up for me though.
If you *really* want more info, I don't feel like using the forums. |
Ash1 Ketchum
PARAGON-SI
0
|
Posted - 2013.08.08 08:10:00 -
[49] - Quote
Purona wrote:There are two problems with Dust 514 Content and Skill points they are both the same problem and can be fixed at the same time in simple terms lower skill point cost and ADD content
the current situation of small amount of content and high SP cost is down right ludicrous without the triple Xp months it would take me 15 months in order to get the amount of SP which still isnt enough to fill my current role im going to need pilot suit and then some especially with the supposed upcoming nerfs to tanks
you want things fixed you add lots of things and you make them cheap this allows people to have a sense of reward when skilling things and less regret when they spend alot of sp on a skill only to get nothing in return
This is totally true. When I entered this game I wanted to just be a vehicle guy, but I only can use the Militia Vehicles. For better gameplay for players who don't play much they should lower costs of skills so that we can enjoy some more victory, rather than death the whole time.
I have to play 16 matches if I just want to upgrade just one skill, and within those 16 matches I average around 3-4 kills and 8-9 deaths. This gives me not much SP and I get angry and feel like I didn't accomplish anything. I bet others would agree that dying is not fun in a game so why make a game that requires so much time and depression to those losing so much.
Also the matchmaking is HORRIBLE!!! I get put into matches with super skilled players and I don't even get a chance to live. I even have to run away and hide or find a place to sit quietly until the match is over. If the matchmaking was better, and players would play with closely suited players, we would have more fun because there be gunfights that would be better matched. |
Niuvo
The Phoenix Federation
310
|
Posted - 2013.08.08 08:33:00 -
[50] - Quote
yea man, we need progress |
|
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
496
|
Posted - 2013.08.08 08:52:00 -
[51] - Quote
IceShifter Childhaspawn wrote:Welcome to the world of Forums. Most of what people post is trolling of one sort or another. The negativity comes from a feeling of inadequacy based on the emotional state they may happen to be in while they type. This is the reason that the intense wording comes first (in a long post) and posts lose focus toward the end (longer post) They are attempting to influence the opinion of a bunch of trolls and newberries by whining in the most effective way they can, by appealing to emotion. This game type is too much for a regular FPSer to understand. They are used to the idea that a game is released in a tier based fashion: Game and content released first, then complete add-ons being available for purchase at a later date. They have no experience with a game which constantly gets updated/ improved upon. This game is almost like an art project. CCP has a vision, from which they will not deviate. We play it as it grows.
Bottom line this is a work in progress and ALWAYS will be. Either people have patience and have fun as it grows, or they will GTFO and we will be better for it.
Great post.
Plus console gamers are the most immature. Let's just see when school starts if this negativity continues. Of course it will be there, you can't say it won't but it won't be as much. Kids like to talk trash hidden behind anonymity. Basically...trolling.
Console gamers also feel entitled. Look how console gamers react when developers release content that isn't part of the season pass. Or games that change direction from E3 to current state. Or just look at how folks here complained about no Academy or training games for new players but when they come they complain about how its implemented. Making silly "CCP is like a child" threads. No, you're behaving like a child.
This is the state of the new gamer. If they don't get what they want, when they want, they post threats and try to get folks on their bandwagon to cause an uproar. Instead of constructively expressing how they feel about the game which most of the times they can't do because their own reasons are silly and invalid. I mean, you use the same stupid strategy and get killed, but you figure it to be a OP weapon problem instead of a player problem? |
dustwaffle
Gravity Prone EoN.
297
|
Posted - 2013.08.08 09:06:00 -
[52] - Quote
While I agree with your posts and I haven't read all the replies yet, I want to point out something you missed behind the reasoning.
I think, the top top reason is that this game is F2P, and that you don't need to spend any money to post on the forums. If Dust had a monthly subscription, and was really as bad as the Debbie downers make it out to be, you would definitely have less self-entitled whining on the forums. In particular you would have less of these people that don't play and have the game uninstalled, yet are able to log in to the forums to ***** and moan.
Unfortunately it's a byproduct of free to play games, since the barrier to entry to such forums is lower.
Not saying your, or other poster's, reasons are wrong, just pointing this out. |
Spaceman-Rob
Mannar Focused Warfare Gallente Federation
120
|
Posted - 2013.08.08 09:24:00 -
[53] - Quote
Ccp is being given excellent advice by its dust player base on how to move forward with this game to make it successful yet ccp chooses to take a different path. At some point hopefully in the near future game developers will realise that making a successful game is giving the players what they want and not what the Devs think they want. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
497
|
Posted - 2013.08.08 09:28:00 -
[54] - Quote
If CCP gave this game every single thing that the Dust players suggested, it would turn out to be worse. Some things sound good on paper but the implementation of it doesn't work as imagined.
If gamers can tell a developer how to make a good game, then maybe they followed the wrong calling in their lives. Put some faith in your devs. Offer suggestions. And understand that not all things you want can work. |
Jade Hasegawa
Intrepidus XI EoN.
39
|
Posted - 2013.08.08 09:58:00 -
[55] - Quote
For me the murder taxi is not an issue, I AV them into the ground, if i cant do that (fully buffed LLAV) then I just get somewhere they cant go to.
My negativity comes from the sheer amount of AFKing going on, I am aggressive, I want to fight but when (as has happend two times now) 12 ppl are afking on your team and you are up against nyain sain or simialr corps, you get torn to bits, lose a shed load of ISK and you get angry.
Add the fact the guns are not correctly balanced, hits dont register, sometimes when I use a duolle i dropppl in a small burst the next guy may take an entire clip even tho he has the same suit HP for no other reason the hits not registering.
The stupity of randoms (they come out of accademy way too early dont know what to do so sit back with sniper rifles)
I really want to like DUST, I see some good ideas, but they are poorly implemented, SONY pushing CCP to release b4 they had all the racial variants in has not helped.
Example: In BF3 I am a machine gunner by nature, I wont do that in DUST becuase I have to wear a really slow clumsy suit to do so, I like to be mobile with protection - the heavy class are the typical RP games TANK class, ie slow with large health pools.
So I went into assault, the guy training me for the corp said go AR so i did, I tired all versions of them but only the full auto suited my play style, I am now speccing into Scrambler rifles becuase they are fun and feelbetter to me as a weapon.
The SPcap is an issue, becuase even at 8million SP I am way behind alot of others and i like alot of other guys hate being proto stomped into the ground especially when you face certain corps who get lucky with matchmaking and get 12 of them on one team facing you, and they ALL RUN PROTO DROPSUITS AND PROTO MASSDRIVERS AND FLUX GRENADES. You cant go anywhere without explosions everywhere.
ENd result its not much fun and I am playing less and less:( I dont want the gametofail but I play games to have fun,if the game is not fun, I stop playing |
Purona
The Vanguardians
29
|
Posted - 2013.08.08 10:49:00 -
[56] - Quote
Not much content to enjoy and the content that is here is either
- Heavy Machine Gun and heavy is a mostly horrible combo which only really works against low level players but people with proto duvolles will out damage a heavy easily
- Unbalanced AV and tanks with Av completely devouring tanks
- takes way to long to get to a competent level in skills for miniscule increases which leaves you mostly with just crappy weapons or crappy armor and core skills
Dust 514 has the ability to be a cool game if they just release the stuff that people want and stop trying to make everything last for years
this games selling point is variety but you have to specialize to actually stand a chance with any one thing and with alot of skills not implemented it forces alot of people to save skill points for skills limiting what they are actually willing to play |
Cat Merc
DUST CORE DARKSTAR ARMY
3951
|
Posted - 2013.08.08 11:15:00 -
[57] - Quote
Calroon DeVil wrote:It's just that CCP keeps on disappointing over and over and over.
Bandaid fix for AWOXing (kicking only from the warbarge (LOL?) Shield bandaid fix till propper bonuses are designed/ coded and deployed (2+months) Rebalancing/ -inventing the game every 8 weeks.
Their already tiny team of newbies in Shanghai wasting time on bandaid fixes while yea, like Cygnus put it kindly, CCP promising the starts but delivering dog sh+Ąt. At some point people just realize what a giant turd this is. Same reason CCP doesn't dare to do any marketing. They know. About the AWOX thing. If a spy managed to get ingame, they should have the right to do damage. So you won't get to kick players when they're already in game, only in the warbarge. Otherwise I agree. |
Wowski
KiLo.
24
|
Posted - 2013.08.08 11:52:00 -
[58] - Quote
CCP asks for negativity from their players. They want cutt-throats, liars, cheaters, etc., so that it was flocks to their games. The most successful players in Eve are such. I myself have never seen a game with forums like these, in a sense I like it because people are actually honest. I find these forums refreshing. |
steadyhand amarr
Foxhound Corporation General Tso's Alliance
1042
|
Posted - 2013.08.08 12:08:00 -
[59] - Quote
This is just me and how feel going from avid supporter to only logging on when pesterd too.
For me the game at its core is unfun I get better gameplay from other games. So at its core I find dust frustrating and never find a good blanced match anymore.
Next is FW that is broken no matter what bs the devs say iv not managed to get a single fight in their in over a week. And I'm not going to wait 10 minutes on the off the chance the game is not a walk over.
Lastly I have absolute no faith in the developers to deliver anymore. At closed beta the game was awsome and a lot of fun. The moment the new skrim BS came out the game has only gotten worse and I can't stand to play it anymore.
I see Dust514 and its team like the. Farrie F1 team. Lots of talented people at the top of their field. Wreaking a very competitive car. And it's only a star driver keeping them in the game |
sammus420
Goonfeet Top Men.
254
|
Posted - 2013.08.08 12:19:00 -
[60] - Quote
steadyhand amarr wrote:Next is FW that is broken no matter what bs the devs say iv not managed to get a single fight in their in over a week. And I'm not going to wait 10 minutes on the off the chance the game is not a walk over.
There is no denying that right there. Faction Warfare is limited to something stupid like 4 matches at any one time. And they fill up within a minute, but the battle finder doesn't reload at the same time for everyone, so there is a vey high likelyhood that by the time you actually see that a FW has spawned, the game is already full and another isn't going to show up for 5-10 minutes.
steadyhand amarr wrote: Lastly I have absolute no faith in the developers to deliver anymore. At closed beta the game was awsome and a lot of fun. The moment the new skrim BS came out the game has only gotten worse and I can't stand to play it anymore.
I agree 100%. Pre-Uprising the game was actually good. Aiming wasn't an issue. The game wasn't that pretty, but most everything worked. All we wanted from Uprising was new maps, new gear, and new game modes. Uprising came out and managed to break pretty much everything that worked, and CCP is rushing (hahaha that's probably the wrong word there) to fix the mechanics that worked before. How are we supposed to have faith in the developers when they can't deliver simple things like a responce to the questions they asked us to provide about the Vita app?
|
|
Aran Abbas
Goonfeet Top Men.
223
|
Posted - 2013.08.08 12:24:00 -
[61] - Quote
CCP could fix a huge chunk of the problem with Dust if they just listened. They won't though, they're CCP. |
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
483
|
Posted - 2013.08.08 12:29:00 -
[62] - Quote
Quote:What's behind the increasing community negativity? No matter how much you spin "potential" it's just a really bad game and people who have invested so much in New Eden they feel horribly betrayed.
CCP have robbed EVE to pay DUST and have failed miserably.
They should have done WoD so at least they didn't taint EVE. |
Planetside2PS4F2P
Osmon Surveillance Caldari State
8
|
Posted - 2013.08.09 23:09:00 -
[63] - Quote
The game is in the dumps.
Afk is a vital tactic in dust and everyone wants to fix it besides ccp
If afk was banned the population would NEVER hit 3k is that what you really want? 2500 dedicated kb/m evetards to play a lobby shooter with?
Kill afkers and you will kill dust. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
296
|
Posted - 2013.08.09 23:28:00 -
[64] - Quote
Planetside2PS4F2P wrote:The game is in the dumps.
Afk is a vital tactic in dust and everyone wants to fix it besides ccp
If afk was banned the population would NEVER hit 3k is that what you really want? 2500 dedicated kb/m evetards to play a lobby shooter with?
Kill afkers and you will kill dust.
AFKing =/= playing
They are not keeping the game alive, they're making it worse. |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
379
|
Posted - 2013.08.09 23:34:00 -
[65] - Quote
Zekain Kade wrote:Because we're all just a bunch of self entitled pricks with absolutely no patients.
WELCOME TO THE CONSOLE SIDE OF GAMING. Please dispose your tears in the blue pitcher
Cant spell and blames console gamers for not accepting a badly made game. Moron. |
Vrain Matari
ZionTCD
671
|
Posted - 2013.08.10 00:49:00 -
[66] - Quote
Ok this is hard to write and I want to keep it short(ha!).
We all know that the potential of DUST/EVE/NewEden is virtually limitless. We all know that this crazy experiment can work, and that if it does work we will all be part of something that has historical significance. My personal belief is that if we don't fail, New Eden will be recorded in history as the first virtual universe.
Many members of the community have become (fearful, frustrated, angry, hopeless) that the (hope, time, money, credibility, trust) they've invested in DUST will squandered by CCP, and that we're all going to end up immortalized in gaming history as a footnote that ends with the word 'failure'.
The irony is that CCP had, and still has, imo, victory in the palm of their hand. All they have to do is execute on the basics and the rest will start to fall into place.
But i think that what is really making peeps crazy is that they know the only thing that will kill this experiment are errors of judgement by CCP, and to date CCP has made several disturbingly bad calls on very basic issues. What compounds this in the minds of many is that there seems(seemed?) to be an unwillingness at CCP Shanghai and maybe Reyk to take that long, hard look in the mirror and fix what needs to be fixed.
Like Noc, i could get into a decision-by-descision dissection but it's pointless. All I will say is that new players are our lifeblood, and that decisions made by CCP have driven away hundreds of thousand of player who would be part of our community today - And will continue to drive away players.
I'm going to leave it there. In closing, I want to point out the scale of what we're attempting here.
Some peeps look at this project as nothing more that developing a basic 2003 shooter on a console platform using the UR3 engine. And that is true. And what's so hard about that? With the experience & tools available to today's developers, it's basic cookie-cutter game production.
But that is only the thin surface of what's really going on here. DUST is being engineered for the future. CCP plans ahead and lays technological foundations that are not visible to the players. Without exaggeration, CCP devs are laying the code infrastructure for running a friggn' universe, i kid you not.
I believe that our DEVs are working in a mind-bogglingly complex production environment, and i think that there's probably not another game studio on the planet wrestling with these challenges.
And what about us, the players, the beta testers, the (former)evangelists for DUST? Well, from my point of view it's the same for us as for our devs - we're part of creating the first virtual universe. Expect that to be brutally hard, and expect there to be casualties. Sh*t like this does not come easy.
That's why it's a volunteer-only mission. |
Mortedeamor
Wraith Shadow Guards
145
|
Posted - 2013.08.10 00:55:00 -
[67] - Quote
lol whats behind the negativity ccp. ccp is behind it |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
476
|
Posted - 2013.08.10 01:37:00 -
[68] - Quote
The Info Broker wrote:Zekain Kade wrote:Because we're all just a bunch of self entitled pricks with absolutely no patients.
WELCOME TO THE CONSOLE SIDE OF GAMING. Please dispose your tears in the blue pitcher
I think there is a lot more to it than just saying console communities suck. Just trying to find out exactly why everyone is as bitter as they are on the forums.
I think I can answer with two words: fun and promises. You already talked about fun in the OP. But you didn't talk about the promises. Maybe yes, we are a bit "impatient" but if we were just impatient we would have left like anybody else. It's because we are still giving chances over chances to Dust.
"Maybe they'll fix it next moth". "They'll probably add this feature in two months time". "They're going to add Planetary conquest, it's going to be awesome". "New maps, yay!". "New drop suit, omgwtf they're going to be awesome". "yay hit detection fixed".
People are angry just because, man, it's a shooter. We have tons of great feedbacks, but some of them were refused by a large amount of the community (Eve players at the beginning), other just passed unread.
Feedback: "communication system like MAG" Recurring Answer: "This is Dust, go play Mag if you don't like it" (This for example would have solved framerate drops in PC much time before the actual fix)
Feedback: "too many HP" Recurring Answer: "This is not another lobby shooter, go play cod" (without considering that all the problems with hit detection and all the perceived lag are caused by such a huge amount of HP )
and new game modes, and better maps, and, and, and. It's a game design fault sometimes, and it's a community fault most of the times. That's why people afk. That's why PC doesn't work as intended. That's why people left. |
Soldiersaint
Deepspace Digital
313
|
Posted - 2013.08.10 01:54:00 -
[69] - Quote
Zekain Kade wrote:Because we're all just a bunch of self entitled pricks with absolutely no patients.
WELCOME TO THE CONSOLE SIDE OF GAMING. Please dispose your tears in the blue pitcher
Im not selfish.Btw im a console gamer. That plays on pc from time to time |
Scheneighnay McBob
Bojo's School of the Trades
2873
|
Posted - 2013.08.10 01:58:00 -
[70] - Quote
It's not increasing. It's been a roller-coaster of toxicity for as long as I've played. |
|
J3f3r20n Gh057
Molon Labe. League of Infamy
46
|
Posted - 2013.08.10 02:38:00 -
[71] - Quote
Sgt Kirk wrote:I'm bitter because I've been here for a year and Armor tanking still is at a heavy disadvantage when compared to shields.
Yeah this is the most ridiculous thing in this game. 300 hp shields are more usefull then 600 hp armor.
|
Planetside2PS4F2P
Osmon Surveillance Caldari State
23
|
Posted - 2013.08.11 17:35:00 -
[72] - Quote
Scheneighnay McBob wrote:It's not increasing. It's been a roller-coaster of toxicity for as long as I've played.
Yes but it is really bad when ccp must create a 2x sp even so soon after the last 3x event just to save face. The population hasn't broken 6k in months. These events are the last ditch effort to save an already fragile community.
The afk is keeping the numbers barely above 5k at PEAK times. If you ban afk the numbers would plummet to around 3800 mak PEAK. That would officially be the nail in the coffin.
So afk is and will always be a valid tactic in dust. |
Heavy Breaks
No Free Pass
161
|
Posted - 2013.08.11 17:51:00 -
[73] - Quote
Vrain Matari wrote:Ok this is hard to write and I want to keep it short(ha!).
We all know that the potential of DUST/EVE/NewEden is virtually limitless. We all know that this crazy experiment can work, and that if it does work we will all be part of something that has historical significance. My personal belief is that if we don't fail, New Eden will be recorded in history as the first virtual universe.
Many members of the community have become (fearful, frustrated, angry, hopeless) that the (hope, time, money, credibility, trust) they've invested in DUST will squandered by CCP, and that we're all going to end up immortalized in gaming history as a footnote that ends with the word 'failure'.
The irony is that CCP had, and still has, imo, victory in the palm of their hand. All they have to do is execute on the basics and the rest will start to fall into place.
But i think that what is really making peeps crazy is that they know the only thing that will kill this experiment are errors of judgement by CCP, and to date CCP has made several disturbingly bad calls on very basic issues. What compounds this in the minds of many is that there seems(seemed?) to be an unwillingness at CCP Shanghai and maybe Reyk to take that long, hard look in the mirror and fix what needs to be fixed.
Like Noc, i could get into a decision-by-descision dissection but it's pointless. All I will say is that new players are our lifeblood, and that decisions made by CCP have driven away hundreds of thousand of player who would be part of our community today - And will continue to drive away players.
I'm going to leave it there. In closing, I want to point out the scale of what we're attempting here.
Some peeps look at this project as nothing more that developing a basic 2003 shooter on a console platform using the UR3 engine. And that is true. And what's so hard about that? With the experience & tools available to today's developers, it's basic cookie-cutter game production.
But that is only the thin surface of what's really going on here. DUST is being engineered for the future. CCP plans ahead and lays technological foundations that are not visible to the players. Without exaggeration, CCP devs are laying the code infrastructure for running a friggn' universe, i kid you not.
I believe that our DEVs are working in a mind-bogglingly complex production environment, and i think that there's probably not another game studio on the planet wrestling with these challenges.
And what about us, the players, the beta testers, the (former)evangelists for DUST? Well, from my point of view it's the same for us as for our devs - we're part of creating the first virtual universe. Expect that to be brutally hard, and expect there to be casualties. Sh*t like this does not come easy.
That's why it's a volunteer-only mission.
I was about to post something very similar to this, glad I read yours first.
Although I agree with this on the whole it doesn't detract from the horrible communication from CCP. If they want our help then they should seriously consider involving actual players in the process. The CPM on the most part don't even play anymore, yet these are the people that get early info and can effect decisions about the game? How the kitten would they know what's going on?
I want to make this game historical not hysterical in the eyes of our generation of gamers and generations to come.
Please let us help you CCP. Stop with all the cloak and dagger BS.
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