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Aran Abbas
Goonfeet Top Men.
223
|
Posted - 2013.08.08 12:24:00 -
[61] - Quote
CCP could fix a huge chunk of the problem with Dust if they just listened. They won't though, they're CCP. |
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
483
|
Posted - 2013.08.08 12:29:00 -
[62] - Quote
Quote:What's behind the increasing community negativity? No matter how much you spin "potential" it's just a really bad game and people who have invested so much in New Eden they feel horribly betrayed.
CCP have robbed EVE to pay DUST and have failed miserably.
They should have done WoD so at least they didn't taint EVE. |
Planetside2PS4F2P
Osmon Surveillance Caldari State
8
|
Posted - 2013.08.09 23:09:00 -
[63] - Quote
The game is in the dumps.
Afk is a vital tactic in dust and everyone wants to fix it besides ccp
If afk was banned the population would NEVER hit 3k is that what you really want? 2500 dedicated kb/m evetards to play a lobby shooter with?
Kill afkers and you will kill dust. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
296
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Posted - 2013.08.09 23:28:00 -
[64] - Quote
Planetside2PS4F2P wrote:The game is in the dumps.
Afk is a vital tactic in dust and everyone wants to fix it besides ccp
If afk was banned the population would NEVER hit 3k is that what you really want? 2500 dedicated kb/m evetards to play a lobby shooter with?
Kill afkers and you will kill dust.
AFKing =/= playing
They are not keeping the game alive, they're making it worse. |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
379
|
Posted - 2013.08.09 23:34:00 -
[65] - Quote
Zekain Kade wrote:Because we're all just a bunch of self entitled pricks with absolutely no patients.
WELCOME TO THE CONSOLE SIDE OF GAMING. Please dispose your tears in the blue pitcher
Cant spell and blames console gamers for not accepting a badly made game. Moron. |
Vrain Matari
ZionTCD
671
|
Posted - 2013.08.10 00:49:00 -
[66] - Quote
Ok this is hard to write and I want to keep it short(ha!).
We all know that the potential of DUST/EVE/NewEden is virtually limitless. We all know that this crazy experiment can work, and that if it does work we will all be part of something that has historical significance. My personal belief is that if we don't fail, New Eden will be recorded in history as the first virtual universe.
Many members of the community have become (fearful, frustrated, angry, hopeless) that the (hope, time, money, credibility, trust) they've invested in DUST will squandered by CCP, and that we're all going to end up immortalized in gaming history as a footnote that ends with the word 'failure'.
The irony is that CCP had, and still has, imo, victory in the palm of their hand. All they have to do is execute on the basics and the rest will start to fall into place.
But i think that what is really making peeps crazy is that they know the only thing that will kill this experiment are errors of judgement by CCP, and to date CCP has made several disturbingly bad calls on very basic issues. What compounds this in the minds of many is that there seems(seemed?) to be an unwillingness at CCP Shanghai and maybe Reyk to take that long, hard look in the mirror and fix what needs to be fixed.
Like Noc, i could get into a decision-by-descision dissection but it's pointless. All I will say is that new players are our lifeblood, and that decisions made by CCP have driven away hundreds of thousand of player who would be part of our community today - And will continue to drive away players.
I'm going to leave it there. In closing, I want to point out the scale of what we're attempting here.
Some peeps look at this project as nothing more that developing a basic 2003 shooter on a console platform using the UR3 engine. And that is true. And what's so hard about that? With the experience & tools available to today's developers, it's basic cookie-cutter game production.
But that is only the thin surface of what's really going on here. DUST is being engineered for the future. CCP plans ahead and lays technological foundations that are not visible to the players. Without exaggeration, CCP devs are laying the code infrastructure for running a friggn' universe, i kid you not.
I believe that our DEVs are working in a mind-bogglingly complex production environment, and i think that there's probably not another game studio on the planet wrestling with these challenges.
And what about us, the players, the beta testers, the (former)evangelists for DUST? Well, from my point of view it's the same for us as for our devs - we're part of creating the first virtual universe. Expect that to be brutally hard, and expect there to be casualties. Sh*t like this does not come easy.
That's why it's a volunteer-only mission. |
Mortedeamor
Wraith Shadow Guards
145
|
Posted - 2013.08.10 00:55:00 -
[67] - Quote
lol whats behind the negativity ccp. ccp is behind it |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
476
|
Posted - 2013.08.10 01:37:00 -
[68] - Quote
The Info Broker wrote:Zekain Kade wrote:Because we're all just a bunch of self entitled pricks with absolutely no patients.
WELCOME TO THE CONSOLE SIDE OF GAMING. Please dispose your tears in the blue pitcher
I think there is a lot more to it than just saying console communities suck. Just trying to find out exactly why everyone is as bitter as they are on the forums.
I think I can answer with two words: fun and promises. You already talked about fun in the OP. But you didn't talk about the promises. Maybe yes, we are a bit "impatient" but if we were just impatient we would have left like anybody else. It's because we are still giving chances over chances to Dust.
"Maybe they'll fix it next moth". "They'll probably add this feature in two months time". "They're going to add Planetary conquest, it's going to be awesome". "New maps, yay!". "New drop suit, omgwtf they're going to be awesome". "yay hit detection fixed".
People are angry just because, man, it's a shooter. We have tons of great feedbacks, but some of them were refused by a large amount of the community (Eve players at the beginning), other just passed unread.
Feedback: "communication system like MAG" Recurring Answer: "This is Dust, go play Mag if you don't like it" (This for example would have solved framerate drops in PC much time before the actual fix)
Feedback: "too many HP" Recurring Answer: "This is not another lobby shooter, go play cod" (without considering that all the problems with hit detection and all the perceived lag are caused by such a huge amount of HP )
and new game modes, and better maps, and, and, and. It's a game design fault sometimes, and it's a community fault most of the times. That's why people afk. That's why PC doesn't work as intended. That's why people left. |
Soldiersaint
Deepspace Digital
313
|
Posted - 2013.08.10 01:54:00 -
[69] - Quote
Zekain Kade wrote:Because we're all just a bunch of self entitled pricks with absolutely no patients.
WELCOME TO THE CONSOLE SIDE OF GAMING. Please dispose your tears in the blue pitcher
Im not selfish.Btw im a console gamer. That plays on pc from time to time |
Scheneighnay McBob
Bojo's School of the Trades
2873
|
Posted - 2013.08.10 01:58:00 -
[70] - Quote
It's not increasing. It's been a roller-coaster of toxicity for as long as I've played. |
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J3f3r20n Gh057
Molon Labe. League of Infamy
46
|
Posted - 2013.08.10 02:38:00 -
[71] - Quote
Sgt Kirk wrote:I'm bitter because I've been here for a year and Armor tanking still is at a heavy disadvantage when compared to shields.
Yeah this is the most ridiculous thing in this game. 300 hp shields are more usefull then 600 hp armor.
|
Planetside2PS4F2P
Osmon Surveillance Caldari State
23
|
Posted - 2013.08.11 17:35:00 -
[72] - Quote
Scheneighnay McBob wrote:It's not increasing. It's been a roller-coaster of toxicity for as long as I've played.
Yes but it is really bad when ccp must create a 2x sp even so soon after the last 3x event just to save face. The population hasn't broken 6k in months. These events are the last ditch effort to save an already fragile community.
The afk is keeping the numbers barely above 5k at PEAK times. If you ban afk the numbers would plummet to around 3800 mak PEAK. That would officially be the nail in the coffin.
So afk is and will always be a valid tactic in dust. |
Heavy Breaks
No Free Pass
161
|
Posted - 2013.08.11 17:51:00 -
[73] - Quote
Vrain Matari wrote:Ok this is hard to write and I want to keep it short(ha!).
We all know that the potential of DUST/EVE/NewEden is virtually limitless. We all know that this crazy experiment can work, and that if it does work we will all be part of something that has historical significance. My personal belief is that if we don't fail, New Eden will be recorded in history as the first virtual universe.
Many members of the community have become (fearful, frustrated, angry, hopeless) that the (hope, time, money, credibility, trust) they've invested in DUST will squandered by CCP, and that we're all going to end up immortalized in gaming history as a footnote that ends with the word 'failure'.
The irony is that CCP had, and still has, imo, victory in the palm of their hand. All they have to do is execute on the basics and the rest will start to fall into place.
But i think that what is really making peeps crazy is that they know the only thing that will kill this experiment are errors of judgement by CCP, and to date CCP has made several disturbingly bad calls on very basic issues. What compounds this in the minds of many is that there seems(seemed?) to be an unwillingness at CCP Shanghai and maybe Reyk to take that long, hard look in the mirror and fix what needs to be fixed.
Like Noc, i could get into a decision-by-descision dissection but it's pointless. All I will say is that new players are our lifeblood, and that decisions made by CCP have driven away hundreds of thousand of player who would be part of our community today - And will continue to drive away players.
I'm going to leave it there. In closing, I want to point out the scale of what we're attempting here.
Some peeps look at this project as nothing more that developing a basic 2003 shooter on a console platform using the UR3 engine. And that is true. And what's so hard about that? With the experience & tools available to today's developers, it's basic cookie-cutter game production.
But that is only the thin surface of what's really going on here. DUST is being engineered for the future. CCP plans ahead and lays technological foundations that are not visible to the players. Without exaggeration, CCP devs are laying the code infrastructure for running a friggn' universe, i kid you not.
I believe that our DEVs are working in a mind-bogglingly complex production environment, and i think that there's probably not another game studio on the planet wrestling with these challenges.
And what about us, the players, the beta testers, the (former)evangelists for DUST? Well, from my point of view it's the same for us as for our devs - we're part of creating the first virtual universe. Expect that to be brutally hard, and expect there to be casualties. Sh*t like this does not come easy.
That's why it's a volunteer-only mission.
I was about to post something very similar to this, glad I read yours first.
Although I agree with this on the whole it doesn't detract from the horrible communication from CCP. If they want our help then they should seriously consider involving actual players in the process. The CPM on the most part don't even play anymore, yet these are the people that get early info and can effect decisions about the game? How the kitten would they know what's going on?
I want to make this game historical not hysterical in the eyes of our generation of gamers and generations to come.
Please let us help you CCP. Stop with all the cloak and dagger BS.
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