DARK - IMPULSE
Internal Error. Negative-Feedback
34
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Posted - 2013.07.19 18:27:00 -
[1] - Quote
It is simple:
The problem here is that CCP has a vision of what they want dust 514 to be and they don't want to listen to the community that has been shouting suggestions off for over a year now. Let's look an example of this: The LAV dilemma. CCP solution: eliminate free lavs and increased the power of the murder taxis (they were called taxis because the color yellow= logistics, I explain it because some people still don't get it). The problem was basically the HP buff LAVs got in uprising. There are other Lav BP out there (you can buy them in a merc pack, ), as long as people buy them the LAV problem won't stop.
The problem for me is the lack of attention to the little details of the game from the devs. AUR dropsuit were more powerful than the ISK variant (don't panic it was solved), OP weapons, OP dropsuits, LAVS stronger than tanks, hit detection and aiming problems, etc. Explosive weapons are ruling the battlefield a MD with a radius of 6m??? How am I suppose to avoid that I've had tried jumping to the side, backwards, forwards and I still get hit. I can avoid any other weapon by moving around, but not a MD shell. The flaylock has a higher splash damage than a MD. How can you let things like this go through? CCP. If CCP likes to slow develop a game and be so careful with the process things like that are just pure neglect. It seems to me that the devs didn't play/ test uprising enough and they appear to be just lazy. That is what it seems that CCP moves forward one step and 4 back with dust 514.
Uprising has been terrible in all senses. we have bushes now, but bullets don't register., aiming is not at its best. Invisible mercs. Spawned in the walls of the MCC or mid air and just die. Getting stuck in any possible structure in the maps. The same game modes for a year. No PvE. The dynamics of the game are just lame. It is the first time I have AFK and to my surprise I got 174k isk in one game with zero war points, WTF???? What is the incentive for me to go out and fight if I am still going to make ISK. In that game I probably make more profit that the people that fought and died. The SP cap was created so players remain competitive, but the truth is the new guys would never ever catch us in sp amount because the sp cap is the same for everybody.
If the devs are too busy dealing with the development of the game and don't have enough time to play the game you got to, got to listen to the players that have spend hours, hours playing the game. In that sense, the game is not bad is just getting worst because it is moving back instead of moving ahead. How long the game is going to take the get in a good state???? I really don't know. In my opinion, this game needs a lot of work, a lot. And a lot means a good amount of time. |