Keyser Soze VerbalKint
Holdfast Syndicate Amarr Empire
503
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Posted - 2013.07.19 05:01:00 -
[1] - Quote
The bitterness comes from the complete arrogance of CCP Shanghai and there total ignoring of all the closed beta feedback. The knowledge that it was admitted to us CCP bases their weapon balancing decisions from pub data, the game clients stability was in shambles and issues that were discovered after a few test PC mathces have been known and reported over 6 months ago.
Now add to this continued blunders in balance and gear decisions, the general lack of directed communication, pseudocommunications that borrder on directives rather than opportunitieis for proper discussion. Throw onto this combining the worst elements of MMO (grind, grind and more grind) with NONE of the good stuff (open world, market, trading, real meta) and combine it with a D level shooter experience(counter strike 1.6 runs better, hell i can find some shooters that were played on floppy disc that run better).
Now throw in that all of this was thrown out the window and we went from chromosome to uprising which is essentially an entirely different game then the one we've been playing for months and it went completely in the wrong direction (meaning it universally got worse).
Throw to this uprisings idea of new content was larger SP sinks and the realization for the playerbase that all CCP will do is bleed the players for boosters if they want to get any reasonable amount of content in.
Lastly it is the clear and obvious fundamental disconnect between CCP and the SHOOTER community. This game progressively got worse the more the eve players insisted on the worst MMO elements from EVE be interwoven into the game. The SP cap was the biggest issue not for the vets but for new players from the shooter community who wanted to get into the game and that wall became a nearly impentrable barrier. Good MMO designs are the ones that doesnt seperate late game content from newer players in shooters. The key to keeping players as they reach those end games is a persistence that simply never existed and couldnt be sustained because you just couldnt get players to that point fast enough. It is the reason you will see an ebb and flow to PC over the next 2 months. You will see players and alliances leave and the ones to replace them will be the open beta players who started around march-april and commercial release players. |