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halii oloektan
Str8ngeBrew RAZOR Alliance
0
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Posted - 2013.07.17 06:28:00 -
[1] - Quote
Flaylock pistols should be removed.
Mass drivers need to be re balanced.
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Arcturis Vanguard
Militaires-Sans-Frontieres
48
|
Posted - 2013.07.17 06:36:00 -
[2] - Quote
AoE is incredibly strong. I die more to MD because of the larger splash. Armor tanking is horrendous.
Please go away if your not going to post legitimate reasons as to why a weapon needs a rebalance or removal. |
Rich o
United Pwnage Service RISE of LEGION
43
|
Posted - 2013.07.17 09:19:00 -
[3] - Quote
another one...... |
Cosgar
ParagonX
2716
|
Posted - 2013.07.17 09:39:00 -
[4] - Quote
Mass Drivers did get balanced in 1.2, that's why you see people actually using them since uprising. |
TODDSTER024
Royal Uhlans Amarr Empire
76
|
Posted - 2013.07.17 09:50:00 -
[5] - Quote
Mass driver is fine, fly lock needs a tweak. As I have stated before, a "missile"(FL) should not have a splash damage four time the strength of a "grenade"(MD). |
XV1
Ninth Legion Freelance
43
|
Posted - 2013.07.17 10:08:00 -
[6] - Quote
The flaylock could go with reduced damage or reduced splash damage at least. The current splash to direct hit ratio is insane. The MD does like half on splash damage, the flaylock does like 10% less.
MD is not too bad unless you run armor which points out the lack of anti shield weaponry vs. anti armor weaponry.
Anti-Shields are precision other than Flux which poses no lethality alone. Anti-armor are all splash damage and are all lethal even to shield guys who have to respond fast or die as well, especially to flaylocks. Even locus grenades can deal significant damage to shields, while not as much as flux grenades locus grenades will kill armor guys outright and leave shield guys much much weaker making them more frequently used than flux and making it harder on armor based characters.
Solutions:
Reduced flaylock pistol splash damage to 100 or so (50% of direct hit damage).
Add a laser grenade that does damage like a laser weapon allowing increased damage to shields but also a decent damage to armor allowing more options to fight shields other than flux grenades. |
WeapondigitX V7
Planetary Response Organization
31
|
Posted - 2013.07.17 10:22:00 -
[7] - Quote
Flaylock needs to have the radius of its splash damage reduced.
If the damage of its splash is reduced then the clip size needs to be increased to make the side arm a viable weapon in its own right instead of relying on other weapons to do some damage as well. |
GET ATMESON
NEW AGE EMPIRE The Family Syndicate
64
|
Posted - 2013.07.17 11:34:00 -
[8] - Quote
halii oloektan wrote:Flaylock pistols should be removed.
Mass drivers need to be re balanced.
Mass drivers are fine. They all ready had there nerf in uprising & needed this buff. You'r just not used to being killed by it.
Flylocks nerf. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
70
|
Posted - 2013.07.17 11:41:00 -
[9] - Quote
MD is OP (I died enough by g-launchers in COD and came to DUST to get away from such skill-less weapons)
Flaylock is also OP as the clip is the only thing keeping it from being 100% more of a noob tube then the MD.
No mention of impact grenades? (the idea itself is OP)
|
Pandora Mars
Afterlife Overseers
91
|
Posted - 2013.07.17 11:45:00 -
[10] - Quote
I love how Uprising's MD were well known to be absolute crap and now that hit detection is fairly decent people is stunned when killed by MD.
MD have been nerfed already (and they got hit pretty hard) long time ago, so they're gonna stay exactly like this, hopefully.
Flaylock's time is running out. https://forums.dust514.com/default.aspx?g=posts&m=1063540#post1063540 |
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
70
|
Posted - 2013.07.17 11:59:00 -
[11] - Quote
The only thing I hate about the MD (besides it's existence) is it's clip size. I see this "Gun" and think "A free war machine?" What would make me happy? Any of the fallowing really;
* Get rid of it. * Reduce clip size. * Nanohives don't resupply it (hell do this for all explosives if you wanna be fair)
I wasn't here in uprising but even with the nurf I probably would've still hated it.
Flaylocks take some level of skill to use but with such an AoE it's still just too much. If it were to be toned down a notch then I would probably not care if I die by it. |
Sinboto Simmons
SVER True Blood Public Disorder.
740
|
Posted - 2013.07.17 12:01:00 -
[12] - Quote
Arcturis Vanguard wrote:AoE is incredibly strong. I die more to MD because of the larger splash. Armor tanking is horrendous.
Please go away if your not going to post legitimate reasons as to why a weapon needs a rebalance or removal. The mass driver's are doing well at the moment not to strong or too weakened making it a viable option on the battlefield and fitting it's role as an ainti infantry/area denial weapon having enough downsides to make sure it's not the perfect weapon in every situation. ( slow reload speed, ability to damage yourself, and being difficult to use on elevated targets to name a few)
Personally using the mass driver I have many I fight who try to combat me as if I'm using an ar :strafe from side to side and fire until I'm dead
This is the way you fight many weapons in dust but explosives are not one of them.
Use of tactics is key to felling a mass driver user and this thought process is what many lack opting for the more direct aproch and this is what gets many (that I fight anyway) killed.
And armor tanking sucks on dropsuits period that's not the mass driver's fault.
Edit:also splash hasn't increased that much |
Pokey Dravon
OSG Planetary Operations Covert Intervention
868
|
Posted - 2013.07.17 13:41:00 -
[13] - Quote
Been playing with MD for a couple days now, just level 1, and honestly the thing is pretty well balanced. It' near impossible to kill people quickly if they have shields, and they go down quickly if they're armor tanked. You use Flux to counter the shield problem, and then you have a pretty interesting weapon.
As for the Flaylock, removing it is stupid. I feel the real issue isn't the damage or the radius, but the fire rate. Being able to burst fire 3-4 rockets doing 200+ each is a little insane. Drop the fire rate to around that of a Mass Driver (I think its about 1 shot per second?) and you'll see the Flaylock used more to finish people off and not so much used as a primary weapon. |
RINON114
B.S.A.A. General Tso's Alliance
286
|
Posted - 2013.07.17 13:55:00 -
[14] - Quote
Mass driver is getting a little ridiculous too in fairness, given that a lot of people have started just throwing explosions everywhere it's f'ing ridiculous. I think CCP are trolling armour hard, especially given the recent discount on advanced contact grenades.
MD needs a tiny damage reduction and maybe one less round in the chamber. The other thing the MD needs above anything is to be lethal to the user. I have been toe to toe with MD users, SMG'ing their face off for them to point blank shoot the floor underneath me (and themselves) for the damage to outright kill me and not even scratch them. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
70
|
Posted - 2013.07.17 13:59:00 -
[15] - Quote
RINON114 wrote:Mass driver is getting a little ridiculous too in fairness, given that a lot of people have started just throwing explosions everywhere it's f'ing ridiculous. I think CCP are trolling armour hard, especially given the recent discount on advanced contact grenades.
MD needs a tiny damage reduction and maybe one less round in the chamber. The other thing the MD needs above anything is to be lethal to the user. I have been toe to toe with MD users, SMG'ing their face off for them to point blank shoot the floor underneath me (and themselves) for the damage to outright kill me and not even scratch them.
I feel your pain |
Sinboto Simmons
SVER True Blood
741
|
Posted - 2013.07.17 14:54:00 -
[16] - Quote
RINON114 wrote:Mass driver is getting a little ridiculous too in fairness, given that a lot of people have started just throwing explosions everywhere it's f'ing ridiculous. I think CCP are trolling armour hard, especially given the recent discount on advanced contact grenades.
MD needs a tiny damage reduction and maybe one less round in the chamber. The other thing the MD needs above anything is to be lethal to the user. I have been toe to toe with MD users, SMG'ing their face off for them to point blank shoot the floor underneath me (and themselves) for the damage to outright kill me and not even scratch them. The mass driver damage is already pretty low for what it is and has very little difference between std-pro level at the moment damage wise at the moment bringing it down would make it ineffective at it's intended role(Area denial) we had a similar problem in 1.0-1.1 where because of the splash damage not working correctly it was almost useless in that role as it didn't do enough damage to have the 'fear factor' that it dose now and make the person/group you were shooting at retreat,instead they would push forward while you fired multiple rounds simply gunning you down as you futility tried to hold them back.
The suggestion you made on clipsize yields similar problems with that it would decrease it's effectiveness as an area denial weapon as the mass driver is already short on ammo and clipsize reducing one (or both) of those would impact it negatively as well making it nothing more then a troll/fun weapon like the plasma cannon:Fun to use but not effective compared to other weapons in it's class.
I understand Your frustration but it seems to come more from many using it and you being killed repeatedly by it rather then any balance issues(don't wanna put words in your mouth but that's what I'm picking up,not saying that's the case),any weapon used on the field can be overwhelming when used by multiple hostiles even if it's not the best. (example:HMG)
As for armor....yeah it sucks,not the mass drivers fault though.
P.S:mass drivers do kill the user if they are in the splash radius but because not many use the assault mass driver they can easily stay out of said range as it's smaller on the 'normal' mass driver then the assault,it's also the mass driver that dose more splash damage.
P.S.S:I think you'll be hapy to know contact nade price has been increased again (should be removed) |
RINON114
B.S.A.A. General Tso's Alliance
287
|
Posted - 2013.07.18 04:19:00 -
[17] - Quote
Sinboto Simmons wrote:RINON114 wrote:Mass driver is getting a little ridiculous too in fairness, given that a lot of people have started just throwing explosions everywhere it's f'ing ridiculous. I think CCP are trolling armour hard, especially given the recent discount on advanced contact grenades.
MD needs a tiny damage reduction and maybe one less round in the chamber. The other thing the MD needs above anything is to be lethal to the user. I have been toe to toe with MD users, SMG'ing their face off for them to point blank shoot the floor underneath me (and themselves) for the damage to outright kill me and not even scratch them. The mass driver damage is already pretty low for what it is and has very little difference between std-pro level at the moment damage wise at the moment bringing it down would make it ineffective at it's intended role(Area denial) we had a similar problem in 1.0-1.1 where because of the splash damage not working correctly it was almost useless in that role as it didn't do enough damage to have the 'fear factor' that it dose now and make the person/group you were shooting at retreat,instead they would push forward while you fired multiple rounds simply gunning you down as you futility tried to hold them back. The suggestion you made on clipsize yields similar problems with that it would decrease it's effectiveness as an area denial weapon as the mass driver is already short on ammo and clipsize reducing one (or both) of those would impact it negatively as well making it nothing more then a troll/fun weapon like the plasma cannon:Fun to use but not effective compared to other weapons in it's class. I understand Your frustration but it seems to come more from many using it and you being killed repeatedly by it rather then any balance issues(don't wanna put words in your mouth but that's what I'm picking up,not saying that's the case),any weapon used on the field can be overwhelming when used by multiple hostiles even if it's not the best. (example:HMG) As for armor....yeah it sucks,not the mass drivers fault though. P.S:mass drivers do kill the user if they are in the splash radius but because not many use the assault mass driver they can easily stay out of said range as it's smaller on the 'normal' mass driver then the assault,it's also the mass driver that dose more splash damage. P.S.S:I think you'll be happy to know contact nade price has been increased again (should be removed) PS.S.S: My grammar sucks My frustration with the MD comes exactly from what I've already stated, mainly that it seems to do no damage to the user. I find people using it in CQC far too often. Personally I would just like to see a minimum travel time on them with one or two points in damage reduction. |
Levithunder
Nova Corps Marines Ishuk-Raata Enforcement Directive
10
|
Posted - 2013.07.18 04:35:00 -
[18] - Quote
Wen I'm having fun I run standard memitar logi with the Ec-3 assualt mass driver , I'm usally run heavy with proto laser, now mass drivers aren't op and I swear DON'T get the devs confused my mass driver has 7.5 m splash radius 75rpm and and 75hp splash damage ..... At level 4 that's pretty balanced to me at least I'm not spray and praying with a gek or duvoll ...... |
Killar-12
Greatness Achieved Through Training EoN.
213
|
Posted - 2013.07.18 04:54:00 -
[19] - Quote
Remove AR's for a week and force the AR users to try other weapons so they shut up and fix armor tanking. MD problems sloved Flaylocks have too high of splash damage and ROF. |
RedRebelCork
Ahrendee Mercenaries EoN.
144
|
Posted - 2013.07.18 07:13:00 -
[20] - Quote
Anyone advocating the straight out removal of a piece of equipment that CCP spent time and money developing is demonstrating some or all of the following:
1. A lack of imagination (Removal is really the best solution you could come up with?) 2. A proclivity for pursuing lazy solutions (Other solutions require more nuanced thinking, you're happy to stick with simple?) 3. A short memory (People advocated for the removal of every OP weapon at some point, if CCP listened there'd be no game)
In the case of the Flaylock pistol for example, a more nuanced approach might involved increasing disperion (it is a handheld rocket launcher after all), decrease rate of fire, increase ammo capacity, decrease direct hit damage drastically (deliver ~120 dmg per direct hit), decrease splash damage (deliver ~80 splash damage per hit). That is just one sample of a vast amount of possibilties.
TL;DR = Use your head to think through a problem before suggesting throwing out the baby with the bath water.
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castba
Penguin's March
36
|
Posted - 2013.07.18 07:21:00 -
[21] - Quote
ALPHA DECRIPTER wrote:The only thing I hate about the MD (besides it's existence) is it's clip size. I see this "Gun" and think "A free war machine?" What would make me happy? Any of the fallowing really; * Get rid of it. * Reduce clip size. * Nanohives don't resupply it (hell do this for all explosives if you wanna be fair)
I wasn't here in uprising but even with the nurf I probably would've still hated it. Flaylocks take some level of skill to use but with such an AoE it's still just too much. If it were to be toned down a notch then I would probably not care if I die by it. Lol. Butt hurt much? MDs are excellently balanced now. They were OP in Chromosome and then very poor until recently. |
Cosgar
ParagonX
2740
|
Posted - 2013.07.18 07:26:00 -
[22] - Quote
RINON114 wrote:Mass driver is getting a little ridiculous too in fairness, given that a lot of people have started just throwing explosions everywhere it's f'ing ridiculous. I think CCP are trolling armour hard, especially given the recent discount on advanced contact grenades.
MD needs a tiny damage reduction and maybe one less round in the chamber. The other thing the MD needs above anything is to be lethal to the user. I have been toe to toe with MD users, SMG'ing their face off for them to point blank shoot the floor underneath me (and themselves) for the damage to outright kill me and not even scratch them. You do realize the MD took a damage and splash radius nerf already, right? It got overnerfed in Uprising but got buffed back up slightly in 1.2 but has worse field longevity compared to Chrome because of the nanohive nerf and EHP buff on dropsuits. It's pretty much gimped, but some people manage to make it look good. |
Medical Crash
Vacuum Cleaner. LLC RUST415
20
|
Posted - 2013.07.18 08:35:00 -
[23] - Quote
Wow....Just came out of a Skirmish match, and two full enemy squads in Proto were using the FP as their Primary! Ridiculous! They'll be back to being scrubs after this thing gets Michael Richards nerfed! You idiots have it coming. |
RINON114
B.S.A.A. General Tso's Alliance
289
|
Posted - 2013.07.18 12:04:00 -
[24] - Quote
Cosgar wrote:RINON114 wrote:Mass driver is getting a little ridiculous too in fairness, given that a lot of people have started just throwing explosions everywhere it's f'ing ridiculous. I think CCP are trolling armour hard, especially given the recent discount on advanced contact grenades.
MD needs a tiny damage reduction and maybe one less round in the chamber. The other thing the MD needs above anything is to be lethal to the user. I have been toe to toe with MD users, SMG'ing their face off for them to point blank shoot the floor underneath me (and themselves) for the damage to outright kill me and not even scratch them. You do realize the MD took a damage and splash radius nerf already, right? It got overnerfed in Uprising but got buffed back up slightly in 1.2 but has worse field longevity compared to Chrome because of the nanohive nerf and EHP buff on dropsuits. It's pretty much gimped, but some people manage to make it look good. I do know that, yes. I'm not asking to nerf it back onto the moons of Luminaire (if it even has any moons) but it does need a tiiiiny nerf now and it'll be perfect. It should be area denial because it softens targets for others, not outright kills them. |
Cosgar
ParagonX
2766
|
Posted - 2013.07.18 12:30:00 -
[25] - Quote
RINON114 wrote:Cosgar wrote:RINON114 wrote:Mass driver is getting a little ridiculous too in fairness, given that a lot of people have started just throwing explosions everywhere it's f'ing ridiculous. I think CCP are trolling armour hard, especially given the recent discount on advanced contact grenades.
MD needs a tiny damage reduction and maybe one less round in the chamber. The other thing the MD needs above anything is to be lethal to the user. I have been toe to toe with MD users, SMG'ing their face off for them to point blank shoot the floor underneath me (and themselves) for the damage to outright kill me and not even scratch them. You do realize the MD took a damage and splash radius nerf already, right? It got overnerfed in Uprising but got buffed back up slightly in 1.2 but has worse field longevity compared to Chrome because of the nanohive nerf and EHP buff on dropsuits. It's pretty much gimped, but some people manage to make it look good. I do know that, yes. I'm not asking to nerf it back onto the moons of Luminaire (if it even has any moons) but it does need a tiiiiny nerf now and it'll be perfect. It should be area denial because it softens targets for others, not outright kills them. That's what the assault variant is for. Larger radius, lower splash damage, larger clip. I use it when I'm coordinating with shotgunners and heavies. |
French Fancy
Lo-Tech Solutions Ltd
19
|
Posted - 2013.07.18 12:47:00 -
[26] - Quote
halii oloektan wrote:Flaylock pistols should be removed.
Mass drivers need to be re balanced.
Do you not read the forums at all? These threads have popped up all over, CCP has even responded to one that had a lot of replies, why you need to make another thread is beyond me, if they remove flaylock they should also remove tanks, assault dropships, forge guns, charge sniper rifles, grenades (all sorts) and remote explosives.......
They need balancing not removing. |
Soldiersaint
Deepspace Digital
196
|
Posted - 2013.07.18 13:02:00 -
[27] - Quote
halii oloektan wrote:Flaylock pistols should be removed.
Mass drivers need to be re balanced.
Explosives will always be more powerful than any weapon.....what you just requested makes no sense.... |
Cosgar
ParagonX
2779
|
Posted - 2013.07.18 13:40:00 -
[28] - Quote
Soldiersaint wrote:halii oloektan wrote:Flaylock pistols should be removed.
Mass drivers need to be re balanced.
Explosives will always be more powerful than any weapon.....what you just requested makes no sense.... Except in New Eden, they aren't. Well at least against shields. They only deal 80% to shields but 120% to armor. Flaylocks are so devastating because it's only a 3-4 round clip and applies damage in a large chunk, just like sniper rifles and forge guns. |
Soldiersaint
Deepspace Digital
197
|
Posted - 2013.07.18 14:03:00 -
[29] - Quote
Cosgar wrote:Soldiersaint wrote:halii oloektan wrote:Flaylock pistols should be removed.
Mass drivers need to be re balanced.
Explosives will always be more powerful than any weapon.....what you just requested makes no sense.... Except in New Eden, they aren't. Well at least against shields. They only deal 80% to shields but 120% to armor. Flaylocks are so devastating because it's only a 3-4 round clip and applies damage in a large chunk, just like sniper rifles and forge guns. but.....but there explosives |
Cosgar
ParagonX
2781
|
Posted - 2013.07.18 14:07:00 -
[30] - Quote
Soldiersaint wrote:Cosgar wrote:Soldiersaint wrote:halii oloektan wrote:Flaylock pistols should be removed.
Mass drivers need to be re balanced.
Explosives will always be more powerful than any weapon.....what you just requested makes no sense.... Except in New Eden, they aren't. Well at least against shields. They only deal 80% to shields but 120% to armor. Flaylocks are so devastating because it's only a 3-4 round clip and applies damage in a large chunk, just like sniper rifles and forge guns. but.....but there explosives Minmatar gear is pretty low tech compared to what the other races use. While everyone else uses lasers and hybrid weaponry, the Minmatar use solid ammunition and explosives. At least in EVE, they have access to different types of ammunition, making their weapons overall more versatile. |
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Valmar Shadereaver
Ninth Legion Freelance
24
|
Posted - 2013.07.18 14:38:00 -
[31] - Quote
flaylocks need a nerf bye making the operation skill increase blast radius bye 2% instead of 5% per lvl slower rate of fire and slower reload speed perhaps a smal amount of splash damage reduction MD are fine as they are if you get kild cqc bye it your obviusly not doing a good job i use MD and nothing but MD and i can garentie you its harder then it look's expecaily whit the asault type im using if you get close il be blowing myself up more then you . . . not as amusing as it sounds you just have to use the terain to your advantage get the higher ground and i might aswel just stand stil cause i wont be able to hit you unles your not moving bye direct hit if you picked lower ground wel thats just like steping on a live mine or droping a grenade at your own feet |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2391
|
Posted - 2013.07.18 15:49:00 -
[32] - Quote
Mass drivers are fine- try them, they take a lot of practice, and still suck against shields.
Flaylocks need a slight change |
Unmei no Hoeru
Grupo de Asalto Chacal CRONOS.
22
|
Posted - 2013.07.18 16:22:00 -
[33] - Quote
Being a mass driver user since middle instances of close beta i got to say that weapon's being through a lot, I remember in chromosome it had about X1.5 of the radius it has now and you didn't needed the sharpshooter (increased the range +¦f your shoots) it was a little crazy, but rarely used until the beginning of the open beta cause of 2 things: 1.- Price.- along with many other weapons before uprising the price on proto level MDs was ridiculous, about the double they're right now. 2.- Other OP (read faster-killing) weapons.- The MD was always for bruising the enemy, many people just went for duvolle AR or HMG (or viziam lasers, those ***** we're cheap bs). Even when the HP wasn't as buff as in uprising you'll still had to take some time to kill a guy and it was a waste of ammo if he was alone witch is a problem it will be always on the MD DNA. Besides the MD never had/doesn't have an officer tier unlike most weapons in chrome.
When the hit detection problem came in 1.0 on top of the almost half splash radius reduction the MD went to the emergency room and many stop using it, now the problem is solve and an small buff on the range made the MD into a truly balance crow control effective, and most importantly fun to play weapon.
P.S.: I really only specialize in the MD because in the chromosome they gave the EXO-5 like candy, now I'm glad I did. |
semperfi1999
Internal Error.
671
|
Posted - 2013.07.18 16:42:00 -
[34] - Quote
Levithunder wrote:Wen I'm having fun I run standard memitar logi with the Ec-3 assualt mass driver , I'm usally run heavy with proto laser, now mass drivers aren't op and I swear DON'T get the devs confused my mass driver has 7.5 m splash radius 75rpm and and 75hp splash damage ..... At level 4 that's pretty balanced to me at least I'm not spray and praying with a gek or duvoll ......
Despite what you say I laugh at the fact that you call any AR/scrambler user spray and pray when your using a weapon that can hit for alot of dmg in a 7.5 meter radius...no doubt you dont pray...you dont freakin have to when your weapon had a radius that big. You can miss them by a mile and still do decent damage to them. |
Cosgar
ParagonX
2793
|
Posted - 2013.07.18 16:45:00 -
[35] - Quote
semperfi1999 wrote:Levithunder wrote:Wen I'm having fun I run standard memitar logi with the Ec-3 assualt mass driver , I'm usally run heavy with proto laser, now mass drivers aren't op and I swear DON'T get the devs confused my mass driver has 7.5 m splash radius 75rpm and and 75hp splash damage ..... At level 4 that's pretty balanced to me at least I'm not spray and praying with a gek or duvoll ...... Despite what you say I laugh at the fact that you call any AR/scrambler user spray and pray when your using a weapon that can hit for alot of dmg in a 7.5 meter radius...no doubt you dont pray...you dont freakin have to when your weapon had a radius that big. You can miss them by a mile and still do decent damage to them. The key word here being decent damage. Anyone with common sense would run from the blast if it severely wounded them. If not, thanks for the KDR boost. |
TunRa
The Vanguardians
6
|
Posted - 2013.07.18 16:52:00 -
[36] - Quote
XV1 wrote:Anti-Shields are precision other than Flux which poses no lethality alone.
I call bull, I'v been killed by flux grenades many times. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
72
|
Posted - 2013.07.18 16:57:00 -
[37] - Quote
TunRa wrote:XV1 wrote:Anti-Shields are precision other than Flux which poses no lethality alone. I call bull, I'v been killed by flux grenades many times.
same I've even killed myself on occasion Once I took out a tank but in all fairness it was kinda wrecked. But still it wasn't on fire so a dam flux shouldn't have had an effect on it at all.... was still kinda cool to see though. |
Cosgar
ParagonX
2797
|
Posted - 2013.07.18 16:59:00 -
[38] - Quote
ALPHA DECRIPTER wrote:TunRa wrote:XV1 wrote:Anti-Shields are precision other than Flux which poses no lethality alone. I call bull, I'v been killed by flux grenades many times. same I've even killed myself on occasion Once I took out a tank but in all fairness it was kinda wrecked. But still it wasn't on fire so a dam flux shouldn't have had an effect on it at all.... was still kinda cool to see though. Flux grenades are glitched. I blew up a blaster intillation at full health just by lobbing one at the guy manning it. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
72
|
Posted - 2013.07.18 17:04:00 -
[39] - Quote
Cosgar wrote:ALPHA DECRIPTER wrote:TunRa wrote:XV1 wrote:Anti-Shields are precision other than Flux which poses no lethality alone. I call bull, I'v been killed by flux grenades many times. same I've even killed myself on occasion Once I took out a tank but in all fairness it was kinda wrecked. But still it wasn't on fire so a dam flux shouldn't have had an effect on it at all.... was still kinda cool to see though. Flux grenades are glitched. I blew up a blaster intillation at full health just by lobbing one at the guy manning it.
ROFL I would have been p*ssed if that was me XD |
Buster Friently
Rosen Association
1190
|
Posted - 2013.07.18 19:39:00 -
[40] - Quote
halii oloektan wrote:Flaylock pistols should be removed.
Mass drivers need to be re balanced.
Yes, in fact, please nerf all non AR weapons. They are all OP. They have the ability to approach effectiveness.
Hail king AR. Hail AR 514. |
|
Gideon McAllistar
HavoK Core RISE of LEGION
21
|
Posted - 2013.07.21 06:14:00 -
[41] - Quote
Mass Driver user here. Mass Drivers are OP in my opinion, but to be fair, I don't exactly have Proficiency levels in other weapons. Feels like base damage is enough to make even shield tankers cringe and don't get me started on how easy it is to make Armor tankers disappear.
All the weapons in the game have situations in which they are at great disadvantage and the Mass Driver is no exception. The Mass Driver rounds do not fly as fast as a Flaylock Pistol's, so its only a little bit harder to direct hit moving targets and further targets. Really close targets and obstructions have made me kill myself or come pretty close on many an occasion. Ultimately, the Mass Driver is deadliest when the user is on a greater elevation than his opponent and his opponent is not on a slope, but on flat ground. Walls and objects to shoot near the Mass Driver victim is also pretty sweet. Mass Drivers are best engaged at extreme close range, long range, on tricky slopes where the Mass Driver is higher on the slope you both are on, on elevations in your favor, or in shield based vehicles.
I've discovered the joy of cooked Flux Grenades and a couple shots from my EXO-5 Mass Driver (the regular variant of Advanced level) could take anybody out regardless of what they ran. Heavies go down pretty easily with that combination especially by direct hits. Light dropsuits barely exist before the might of explosive weaponry in general. Needless to say, most enemies hate me.
My suggestion is to lower the base direct damage by 5%, the splash damage by 15%, and give it much less damage to anything below the blast but greater damage to anything above the blast. If you get to cover at a lower elevation, crouch, or prone (please let us go prone), then explosive weaponry in general should be less of a threat. If you jump away from an explosive round, you should be ragdolled. I've jumped away and eluded a bit of damage from grenades and other Mass Driver users much to their dismay, and the opposite has been true.
TL;DR version: slight nerf, new splash damage mechanics |
Cosgar
ParagonX
2896
|
Posted - 2013.07.21 06:28:00 -
[42] - Quote
Gideon McAllistar wrote:Mass Driver user here. Mass Drivers are OP in my opinion, but to be fair, I don't exactly have Proficiency levels in other weapons. Feels like base damage is enough to make even shield tankers cringe and don't get me started on how easy it is to make Armor tankers disappear.
All the weapons in the game have situations in which they are at great disadvantage and the Mass Driver is no exception. The Mass Driver rounds do not fly as fast as a Flaylock Pistol's, so its only a little bit harder to direct hit moving targets and further targets. Really close targets and obstructions have made me kill myself or come pretty close on many an occasion. Ultimately, the Mass Driver is deadliest when the user is on a greater elevation than his opponent and his opponent is not on a slope, but on flat ground. Walls and objects to shoot near the Mass Driver victim is also pretty sweet. Mass Drivers are best engaged at extreme close range, long range, on tricky slopes where the Mass Driver is higher on the slope you both are on, on elevations in your favor, or in shield based vehicles.
I've discovered the joy of cooked Flux Grenades and a couple shots from my EXO-5 Mass Driver (the regular variant of Advanced level) could take anybody out regardless of what they ran. Heavies go down pretty easily with that combination especially by direct hits. Light dropsuits barely exist before the might of explosive weaponry in general. Needless to say, most enemies hate me.
My suggestion is to lower the base direct damage by 5%, the splash damage by 15%, and give it much less damage to anything below the blast but greater damage to anything above the blast. If you get to cover at a lower elevation, crouch, or prone (please let us go prone), then explosive weaponry in general should be less of a threat. If you jump away from an explosive round, you should be ragdolled. I've jumped away and eluded a bit of damage from grenades and other Mass Driver users much to their dismay, and the opposite has been true.
TL;DR version: slight nerf, new splash damage mechanics So let me get this straight, you want to nerf an already nerfed highly situational weapon with limited ammo, and a 1 v 1 disadvantage to the most used weapon in the game because you think it's OP from using it properly? That's like someone saying nerf the laser again because they can still get kills with it. Anything is OP in skilled hands if you use it properly. |
Booby Tuesdays
Ahrendee Mercenaries EoN.
189
|
Posted - 2013.07.21 06:36:00 -
[43] - Quote
I honestly feel that everyone asking for a MD nerf are the same d-bags that run head on at a heavy hip firing their duvolle AR. No one ever thinks, "me Grimlock need new strategy..." |
Gideon McAllistar
HavoK Core RISE of LEGION
21
|
Posted - 2013.07.21 06:37:00 -
[44] - Quote
[quote=Cosgar So let me get this straight, you want to nerf an already nerfed highly situational weapon with limited ammo, and a 1 v 1 disadvantage to the most used weapon in the game because you think it's OP from using it properly? That's like someone saying nerf the laser again because they can still get kills with it. Anything is OP in skilled hands if you use it properly. [/quote]
Like I said before, I don't have proficiency in any other weapons. It is just my opinion. |
Cosgar
ParagonX
2897
|
Posted - 2013.07.21 06:41:00 -
[45] - Quote
Gideon McAllistar wrote:Like I said before, I don't have proficiency in any other weapons. It is just my opinion. Proficiently or not, you're citing that you use the weapon in its proper situation, with flux grenades, and claim that it's OP. Try going to-to-toe against an AR or ScR without flux grenades while on level ground in an open area and see how OP the MD really is. |
Gideon McAllistar
HavoK Core RISE of LEGION
21
|
Posted - 2013.07.21 06:46:00 -
[46] - Quote
Cosgar wrote:Gideon McAllistar wrote:Like I said before, I don't have proficiency in any other weapons. It is just my opinion. Proficiently or not, you're citing that you use the weapon in its proper situation, with flux grenades, and claim that it's OP. Try going to-to-toe against an AR or ScR without flux grenades while on level ground in an open area and see how OP the MD really is.
You're right. Its scary being as slow as I am in an Amarr Logi in open areas. I'm not invincible with the Mass Driver, but I still hold the opinion that they're a little too strong. |
Booby Tuesdays
Ahrendee Mercenaries EoN.
189
|
Posted - 2013.07.21 06:55:00 -
[47] - Quote
Gideon McAllistar wrote:Cosgar wrote:Gideon McAllistar wrote:Like I said before, I don't have proficiency in any other weapons. It is just my opinion. Proficiently or not, you're citing that you use the weapon in its proper situation, with flux grenades, and claim that it's OP. Try going to-to-toe against an AR or ScR without flux grenades while on level ground in an open area and see how OP the MD really is. You're right. Its scary being as slow as I am in an Amarr Logi in open areas. I'm not invincible with the Mass Driver, but I still hold the opinion that they're a little too strong. Show me a MD user going 50+ kills and I will agree with you. Until then it's a friggin support weapon that people are trying to exploit, but the RPS and DPS will never get you to this GodMode everyone is talking about. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
140
|
Posted - 2013.07.21 06:57:00 -
[48] - Quote
The only problem any explosive weapon does is that it hits shield for only 70% damage but blaps armor for 130% damage. Weaponry such as scrambler rifles do 120% to shield and 80% to armor having the damage feel more consistent. Most mass driver kills on the feed are Either kill steals or a flux/mass double wammy which by the way is not necessary to use with any other weapon making the mass driver the only weapon that needs the synergy to be really effective. I would like to add that Mass drivers are already starved for ammo having 19 shots (exo-5 variant) and deplete nanohives in the same way grenades deplete them, very very quickly not even having one full clip on the militia, regular nanohive and the compact variant. Adding these two details, the 30% reduction to shield damage the ammo starvation and the need to use 2 weapons to be able to have the effectivenes of 1 makes the mass driver balanced.
Another thing I see people is saying mass drivers are op but I've said it a thousand times and I will say it again. The main problem I see people having with the mass driver is that point and shoot weapon users love to stay around corners or inside little cargo crates thinking they are safe. All of the sudden a mass driver round pops in there and bashes them and they stay in there not wanting to come out; so naturally they die. I see half dead people crouching and getting killed with splash, of course. What did you expect. I mean I see people run more when a sniper hits them and deny the kill but all of the sudden they get mad because they get killed in a corner they chose to stay around even when receiving damage. So please. Step your game up. I don't see people complaining about being one shot by a shotgun, which if you play enough you know to fear them. I dont see poeple complaining about scrambler rifles charge shot, which again can one shot people. I don't see people complaining that the duvlle assault rifle can now kill you at 90+ meters. I just see a bunch of people complaining about them dying to a weapon that needs to splash you 4 to 6 times minimum just to dent your shields if your shield tanked or have a kill if you are armor tanked.
Please don't get me started on it being a noob tube and not needing any skill. This is shameful coming from assault rifle users, SMG users, HMG users and any other weapon with enough Shots per second to be able to spray and pray, which are most weapons being actively used in the game by percentage. Which if we go by percentage the assault rile still is king and the mass driver is not even second on the list.
So please stop making posts like these. They are shameful and make a big scene about something that is not broken. I am speaking for the mass driver and want nothing to do with the flaylock part of the discussion. May the flaylock user come in and defend their weapon. Me I speak for me And Mine. The mass driver. The weapon that was nerfed to near extinction without so much of a heads up. The weapon that had a thread with thousands of posts without getting a dev response. Stop the nonsense and act like your worth your isk. Change your strategy and HTFU. |
Gideon McAllistar
HavoK Core RISE of LEGION
21
|
Posted - 2013.07.21 07:16:00 -
[49] - Quote
XxGhazbaranxX wrote:Most mass driver kills on the feed are Either kill steals or a flux/mass double wammy which by the way is not necessary to use with any other weapon making the mass driver the only weapon that needs the synergy to be really effective.
Regardless of what CCP does or does not do, folks should start using more than one weapon to take out an enemy. Gallente Assault Rifle users should use it to take down shields and use a Minmatar Sub Machinegun to finish the enemy's armor more often. Blasters are better for shields and projectile and explosive weapons love to have armor for breakfast, lunch, and dinner. All weapons have their strengths and weaknesses. |
NaglfarBP
Subdreddit Test Alliance Please Ignore
42
|
Posted - 2013.07.21 08:17:00 -
[50] - Quote
CCP please don't change mass drivers, they are good as is. Flaylocks do need some kind of change though.
Edit: Have a like Ghaz, u post good posts. |
|
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
100
|
Posted - 2013.07.21 09:21:00 -
[51] - Quote
XxGhazbaranxX wrote:
I don't see people complaining about being one shot by a shotgun, which if you play enough you know to fear them. I dont see poeple complaining about scrambler rifles charge shot, which again can one shot people. I don't see people complaining that the duvlle assault rifle can now kill you at 90+ meters. I just see a bunch of people complaining about them dying to a weapon that needs to splash you 4 to 6 times minimum just to dent your shields if your shield tanked or have a kill if you are armor tanked.
Shotguns - It's all about stratigy as if you mess up then you're dead... period. Scrambler/Sniper rifle - This can only be done by actually lining up your shots and hitting the target. Do you know what happens if you mess up? You get hunted down like a dog and put down. What happens when you miss with a MD? You damage the guy anyway AND you still get a few more rapid shots to kill not only your target but a few of his buddies as well.
XxGhazbaranxX wrote:
Please don't get me started on it being a noob tube and not needing any skill. This is shameful coming from assault rifle users, SMG users, HMG users and any other weapon with enough Shots per second to be able to spray and pray, which are most weapons being actively used in the game by percentage. Which if we go by percentage the assault rile still is king and the mass driver is not even second on the list.
It's true that these are "Spray and pray" weapons but think of what would happen if even a skilled player tried to line up there shots on you. You would blow them to hell as you DON'T have to line up your shots and there for they have no chance. The "pray" is not that they hit you but that you DON'T hit them!
XxGhazbaranxX wrote: So please stop making posts like these. They are shameful and make a big scene about something that is not broken. I am speaking for the mass driver and want nothing to do with the flaylock part of the discussion. May the flaylock user come in and defend their weapon. Me I speak for me And Mine. The mass driver. The weapon that was nerfed to near extinction without so much of a heads up. The weapon that had a thread with thousands of posts without getting a dev response. Stop the nonsense and act like your worth your isk. Change your strategy and HTFU.
Don't like the poste? DON'T F*****G READ IT! You know what it's going to be about b4 you even click on it so if you know it's going to annoy you then just pass it up instead of commenting on it which will, in turn, bump it back to page 1 causing more people to comment and eventually "make a big scene".
`sigh. That felt good |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.07.21 19:49:00 -
[52] - Quote
reserved |
Mintqueer
Mikramurka Shock Troop Minmatar Republic
10
|
Posted - 2013.07.21 20:08:00 -
[53] - Quote
The Flaylock Pistol and the Mass Driver need - Reduction of the splash radius to match that of standard level - Reduction of the splash damage to do 10% and 15% of direct hit respectively
Mass Driver was made with the purpose of being area of denial not an easy mode weapon that you can just flux your enemy and spam 1 ~ 2 rounds to kill it
Explosives 514 can't continue |
Galvan Nized
Deep Space Republic Top Men.
167
|
Posted - 2013.07.21 20:12:00 -
[54] - Quote
XxGhazbaranxX wrote:The only problem any explosive weapon does is that it hits shield for only 70% damage but blaps armor for 130% damage. Weaponry such as scrambler rifles do 120% to shield and 80% to armor having the damage feel more consistent. Most mass driver kills on the feed are Either kill steals or a flux/mass double wammy which by the way is not necessary to use with any other weapon making the mass driver the only weapon that needs the synergy to be really effective. I would like to add that Mass drivers are already starved for ammo having 19 shots (exo-5 variant) and deplete nanohives in the same way grenades deplete them, very very quickly not even having one full clip on the militia, regular nanohive and the compact variant. Adding these two details, the 30% reduction to shield damage the ammo starvation and the need to use 2 weapons to be able to have the effectivenes of 1 makes the mass driver balanced.
Another thing I see people is saying mass drivers are op but I've said it a thousand times and I will say it again. The main problem I see people having with the mass driver is that point and shoot weapon users love to stay around corners or inside little cargo crates thinking they are safe. All of the sudden a mass driver round pops in there and bashes them and they stay in there not wanting to come out; so naturally they die. I see half dead people crouching and getting killed with splash, of course. What did you expect. I mean I see people run more when a sniper hits them and deny the kill but all of the sudden they get mad because they get killed in a corner they chose to stay around even when receiving damage. So please. Step your game up. I don't see people complaining about being one shot by a shotgun, which if you play enough you know to fear them. I dont see poeple complaining about scrambler rifles charge shot, which again can one shot people. I don't see people complaining that the duvlle assault rifle can now kill you at 90+ meters. I just see a bunch of people complaining about them dying to a weapon that needs to splash you 4 to 6 times minimum just to dent your shields if your shield tanked or have a kill if you are armor tanked.
Please don't get me started on it being a noob tube and not needing any skill. This is shameful coming from assault rifle users, SMG users, HMG users and any other weapon with enough Shots per second to be able to spray and pray, which are most weapons being actively used in the game by percentage. Which if we go by percentage the assault rile still is king and the mass driver is not even second on the list.
So please stop making posts like these. They are shameful and make a big scene about something that is not broken. I am speaking for the mass driver and want nothing to do with the flaylock part of the discussion. May the flaylock user come in and defend their weapon. Me I speak for me And Mine. The mass driver. The weapon that was nerfed to near extinction without so much of a heads up. The weapon that had a thread with thousands of posts without getting a dev response. Stop the nonsense and act like your worth your isk. Change your strategy and HTFU.
Okay ALL explosive weapons are 120 to armor and 80 to shields we need to stop spreading lies that it is greater as this just gets armor tankers up in arms. Check out this Dev Blog: [url=http:// http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/]
Back to the OP. The MD is really fine but I understand that people don't like the AOE. It's a mid to close range weapon at best without elevation. Seriously fight these as longer range and they will struggle to hit you even with splash. Now the Flaylock is way OP as splash is 90% of direct dmg with a high ROF, it's the ultimate feet killer. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.07.21 20:41:00 -
[55] - Quote
ALPHA DECRIPTER wrote:
Shotguns - It's all about stratigy as if you mess up then you're dead... period.
Shotguns are a weapon that shoot at 85.7 shots per minute, fastest mass driver is 75. No mass driver has the ability to kill an opponent with splash damage in one shot. If you aren't using the shotgun to get behind your opponent and blap him for full damage which is fairly easy with scout suits, then the weapon is being used incorrectly. Strafing speed of these suits even at militia level is beyond the need to make your opponent miss repeatedly while you use your spread to kill or injure him and GTFO. So no, you don't only have one shot to kill a guy and the strategy is not fubared by one single mistake.
ALPHA DECRIPTER wrote:
Scrambler/Sniper rifle - This can only be done by actually lining up your shots and hitting the target. Do you know what happens if you mess up? You get hunted down like a dog and put down. What happens when you miss with a MD? You damage the guy anyway AND you still get a few more rapid shots to kill not only your target but a few of his buddies as well.
Sniper rifles are in a little cozy nest and need not worry about most half the things a mass driver user has to worry about. As for the scrambler rifle, he has options. Either use his charge shot or is assault capabilities of rapid fire. The user is the one that chooses in which way to manage his weapon and his overheat prevention strategy.
The second point about the statement above is: Rapid shots on a mass driver? I don't know what mass driver you have been against but mass driver are less than rapid. For those less than willing to actually look up the stats of weapons before raging against any post made to defend the mass driver, I have some numbers for you.
Example
militia assault 750 shots per minute = 10 shots for every 1 shot of the ec-3 assault mass driver (75 shots per minute fastest mass driver and is advanced compared to militia) mass driver damage done = 73 max 93 with damage mods / militia assault rifle damage done without damage mods = 350.
Militia assault rifle vs exo-5 (60 rounds per minute advanced) mass driver = 1 mass driver round per every 12 militia assault rifle rounds. Total damage of the mass driver is 121 max 150 with 1 damage mod and spec / militia assault rifle damage no mods or
As you can see even if half the shots of a militia assaut rifle hits the target they are still hitting for either more or the same damage as advanced tier mass drivers with a damage mod and proficiency.
As for killing him and his buddies, I already posted something about that on my last post.
ALPHA DECRIPTER wrote:
It's true that these are "Spray and pray" weapons but think of what would happen if even a skilled player tried to line up there shots on you. You would blow them to hell as you DON'T have to line up your shots and there for they have no chance. The "pray" is not that they hit you but that you DON'T hit them!
In relation to lining up shots; don't talk to me about lining up shots when your spraying. As stated in the above defense, even if only half the bullets on the militia assault rifle ( no mods or spec) hit the target they are still outdoing or matching the damage of an advanced tier mass driver with damage mods and proficiency into it.
And a simple FYI. Mass driver users have to line up shots. Some of them are very tricky in fact if you ever try killing someone thats above you. If someone is far away you have to compensate the arc and lead the target (shoot in front to be able to cause damage) If he is on level ground and going 1 vs 1 we have to take care in cooking our grenades ( no other weapon NEEDS this).
I'll add more. We have to be even more careful with our shots because more times than not we find ourselves without any ammo. Assault rifle users on the other hand have 300 rounds minimum for a total of 10,200 damage in the the gun unspecced and unmodded. The potential damage of a mass driver, focusing on splash, is 2,700 damage (taking into account it being an advanced weapon 1 complex damage mod and level 3 proficiency rounded). Even if we where to only count direct hits, which are rare indeed, would only be 5,303. So I still don't know what all the fuss is about.
ALPHA DECRIPTER wrote:Don't like the poste? DON'T F*****G READ IT! You know what it's going to be about b4 you even click on it so if you know it's going to annoy you then just pass it up instead of commenting on it which will, in turn, bump it back to page 1 causing more people to comment and eventually "make a big scene". `sigh. That felt good
If saying all that made you feel good. I urge you to read the last two sentences of my last post so you understand that you dont have to play this game if you don't like the mechanics and are a worthless shot.
|
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.07.21 20:44:00 -
[56] - Quote
Galvan Nized wrote:] Okay ALL explosive weapons are 120 to armor and 80 to shields we need to stop spreading lies that it is greater as this just gets armor tankers up in arms. Check out this Dev Blog: [url=http:// http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/] Back to the OP. The MD is really fine but I understand that people don't like the AOE. It's a mid to close range weapon at best without elevation. Seriously fight these as longer range and they will struggle to hit you even with splash. Now the Flaylock is way OP as splash is 90% of direct dmg with a high ROF, it's the ultimate feet killer.
I apologize about that 70% to 130 ratio, That's how it was in chromosome and uprising 1.0 and I did not know they changed it in uprising 1.2. My mistake. Thanks for the clarification. |
LADY MYATO
QcGOLD Astroya Conglomerate
40
|
Posted - 2013.07.21 20:47:00 -
[57] - Quote
At the rate those whinner make everything get nerf ...........
I'm starting to wonder if someday instead of bullet we are gonna get flower and rainbow getting out of our Weapon so we can all dance together in this Carebear Paradise.
|
Booby Tuesdays
Ahrendee Mercenaries EoN.
194
|
Posted - 2013.07.21 20:49:00 -
[58] - Quote
Mintqueer wrote:The Flaylock Pistol and the Mass Driver need - Reduction of the splash radius to match that of standard level - Reduction of the splash damage to do 10% and 15% of direct hit respectively
Mass Driver was made with the purpose of being area of denial not an easy mode weapon that you can just flux your enemy and spam 1 ~ 2 rounds to kill it
Explosives 514 can't continue Pretty sure you're just trolling at this point. Name one other weapon that MUST be used in conjunction with grenades to be effective. Tell me how "one or two" well placed rounds is spamming? Go ahead and use the MD without flux grenades. Take on all the shield tanks running around out there, then come back and tell me how "eZ MoDe" it is. Also, your suggestion to have the splash damage of the MD be the equivalent of ONE Assault Rifle bullet is hysterical. |
Cosgar
ParagonX
2925
|
Posted - 2013.07.22 01:10:00 -
[59] - Quote
LADY MYATO wrote:At the rate those whinner make everything get nerf ........... I'm starting to wonder if someday instead of bullet we are gonna get flower and rainbow getting out of our Weapon so we can all dance together in this Carebear Paradise. And people will complain that rainbows are OP while flowers need a buff. |
Meeko Fent
Seituoda Taskforce Command Caldari State
328
|
Posted - 2013.07.22 02:39:00 -
[60] - Quote
Killar-12 wrote:Remove AR's for a week and force the AR users to try other weapons so they shut up and fix armor tanking. MD problems sloved Flaylocks have too high of splash damage and ROF. Then the AR Rambos will just quit the game for a week, cause they dumped every bit of sp into ARs, and said screw any other guns. |
|
Spirit Charm
Seykal Expeditionary Group Minmatar Republic
24
|
Posted - 2013.07.22 03:26:00 -
[61] - Quote
shudda up. MD and FL are not op. I barely hit anyone with it and when I do it chips them. SO shuda up with dat sht. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
103
|
Posted - 2013.07.22 04:39:00 -
[62] - Quote
XxGhazbaranxX wrote:ALPHA DECRIPTER wrote:
Shotguns - It's all about stratigy as if you mess up then you're dead... period.
Shotguns are a weapon that shoot at 85.7 shots per minute, fastest mass driver is 75. No mass driver has the ability to kill an opponent with splash damage in one shot. If you aren't using the shotgun to get behind your opponent and blap him for full damage which is fairly easy with scout suits, then the weapon is being used incorrectly. Strafing speed of these suits even at militia level is beyond the need to make your opponent miss repeatedly while you use your spread to kill or injure him and GTFO. So no, you don't only have one shot to kill a guy and the strategy is not fubared by one single mistake.
ALPHA DECRIPTER wrote:
Scrambler/Sniper rifle - This can only be done by actually lining up your shots and hitting the target. Do you know what happens if you mess up? You get hunted down like a dog and put down. What happens when you miss with a MD? You damage the guy anyway AND you still get a few more rapid shots to kill not only your target but a few of his buddies as well.
Sniper rifles are in a little cozy nest and need not worry about most half the things a mass driver user has to worry about. As for the scrambler rifle, he has options. Either use his charge shot or is assault capabilities of rapid fire. The user is the one that chooses in which way to manage his weapon and his overheat prevention strategy. The second point about the statement above is: Rapid shots on a mass driver? I don't know what mass driver you have been against but mass driver are less than rapid. For those less than willing to actually look up the stats of weapons before raging against any post made to defend the mass driver, I have some numbers for you. Example militia assault 750 shots per minute = 10 shots for every 1 shot of the ec-3 assault mass driver (75 shots per minute fastest mass driver and is advanced compared to militia) mass driver damage done = 73 max 93 with damage mods / militia assault rifle damage done without damage mods = 350.
Militia assault rifle vs exo-5 (60 rounds per minute advanced) mass driver = 1 mass driver round per every 12 militia assault rifle rounds. Total damage of the mass driver is 121 max 150 with 1 damage mod and spec / militia assault rifle damage no mods or
As you can see even if half the shots of a militia assaut rifle hits the target they are still hitting for either more or the same damage as advanced tier mass drivers with a damage mod and proficiency. As for killing him and his buddies, I already posted something about that on my last post.
ALPHA DECRIPTER wrote:
It's true that these are "Spray and pray" weapons but think of what would happen if even a skilled player tried to line up there shots on you. You would blow them to hell as you DON'T have to line up your shots and there for they have no chance. The "pray" is not that they hit you but that you DON'T hit them!
In relation to lining up shots; don't talk to me about lining up shots when your spraying. As stated in the above defense, even if only half the bullets on the militia assault rifle ( no mods or spec) hit the target they are still outdoing or matching the damage of an advanced tier mass driver with damage mods and proficiency into it. And a simple FYI. Mass driver users have to line up shots. Some of them are very tricky in fact if you ever try killing someone thats above you. If someone is far away you have to compensate the arc and lead the target (shoot in front to be able to cause damage) If he is on level ground and going 1 vs 1 we have to take care in cooking our grenades ( no other weapon NEEDS this). I'll add more. We have to be even more careful with our shots because more times than not we find ourselves without any ammo. Assault rifle users on the other hand have 300 rounds minimum for a total of 10,200 damage in the the gun unspecced and unmodded. The potential damage of a mass driver, focusing on splash, is 2,700 damage (taking into account it being an advanced weapon 1 complex damage mod and level 3 proficiency rounded). Even if we where to only count direct hits, which are rare indeed, would only be 5,303. So I still don't know what all the fuss is about.
ALPHA DECRIPTER wrote:Don't like the poste? DON'T F*****G READ IT! You know what it's going to be about b4 you even click on it so if you know it's going to annoy you then just pass it up instead of commenting on it which will, in turn, bump it back to page 1 causing more people to comment and eventually "make a big scene". `sigh. That felt good If saying all that made you feel good. I urge you to read the last two sentences of my last post so you understand that you dont have to play this game if you don't like the mechanics and are a worthless shot.
Stop playing? Lol I played CoD so a little noob tube is not gonna make me put down the game that easy My feelings aren't going to change, EVER! so there's no point in trying to convince me otherwise. I'm not delusional in the fact that you are the same so continuing this argument would be a serous waste of time for the both of us, right? With that being said I'm gonna walk away with the fact that MD has an advantage over anyone! That's how I feel, that's my opinion. I'm sick of wasting the other player's time with walls of text. Good day and good luck in you future endeavors. (Still feels good ) |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
155
|
Posted - 2013.07.22 06:44:00 -
[63] - Quote
ALPHA DECRIPTER wrote:Stop playing? Lol I played CoD so a little noob tube is not gonna make me put down the game that easy My feelings aren't going to change, EVER! so there's no point in trying to convince me otherwise. I'm not delusional in the fact that you are the same so continuing this argument would be a serous waste of time for the both of us, right? With that being said I'm gonna walk away with the fact that MD has an advantage over anyone! That's how I feel, that's my opinion. I'm sick of wasting the other player's time with walls of text. Good day and good luck in you future endeavors. (Still feels good )
You know what they say ignorance is bliss. |
Cosgar
ParagonX
2930
|
Posted - 2013.07.22 08:02:00 -
[64] - Quote
Link
Cosgar wrote:So after spending the entire weekend on one of my alts (Minmatar Assault) with dual flaylocks, Flaylock/AR, Flaylock/SMG, I have some thoughts to share. The idea of an alpha strike sidearm is interesting and creative, making the flaylock a fun to use weapon. If balanced properly, the flaylock should be at least powerful enough to be considered as a main weapon but with enough drawbacks to add some risk to the rewards of getting a kill with it. As of right now, we have a highly damaging weapon that's easy to fit, has plenty of ammo, and can be spammed for ungodly amounts of DPS. Personally, the damage and blast radius are fine, but it's the lenient fitting, high ammo capacity, and how easy you can spam shots that make the flaylock a problem: Acessability Overall, the CPU/PG requirements have to be raised so everyone and the mother can't equip it and go buck wild. I'm thinking we make the costs significantly higher while taking a page from the specialist shotgun sub variant with more lenient requirements for the specialist pistols at the cost of ammunition capacity. (9~12 rounds) This way, you get a variant that's easier to equip, but doesn't have enough ammo to go around spamming while the standard ones have a decent ammo supply but require more CPU/PG so they have to give something up to fit it. This would be a good way to diminish a dual flaylock user's ammo capacity since they wouldn't be able to fit dual prototypes as well. The breach could probably benifit from a revamp as well, with a CPU/PG requirement similar to the specialists, but a splash or damage buff to make it more viable at the cost of the smaller clip. Splash radius scaling is another issue that might need to be addressed since explosive weapons are more consistent in the the latest patch and the desynch issues are completely gone. But keep in mind that if the splash damage is reduced, damage might need to be increased across the board to compensate to keep the reward side of risk vs reward consistent while keeping the flaylock viable. Preventing Spam As I've already mentioned, it's not the damage that makes the flaylock imbalanced- it's the spam. So one good option would be to simply reduce the weapons RoF. (somewhere in the neighborhood of 60~70 rpm) This would cut down the rocket spam significantly, allowing someone on the opposing end to have a chance to fight back while forcing the user to aim. The flaylock already has a slower moving projectile compared to DoT based weapons, so this would force the user to make those shots matter more in an encounter instead of lobbing missiles in someone's general direction, hoping for a kill. Reload speed and ammunition capacity can remain untouched, but the damage might need a slight increase to keep with the weapons spike damage theme, keeping it more viable in CQC/Close engagements while requiring skill at mid range and beyond. Making this change would also significantly affect people using dual flaylocks as well since the advantage of having two of them is significantly reduced. Another option to prevent spamming would be to reduce the ammunition capacity. One of things that keeps the MD balanced is that it has terrible field longevity. With 18 rounds (24 for the assault) you have to really choose your engagements with the MD while either staying in proximity of a supply depot or keeping a steady supply of nanohives. With 21 shots in reserve, the flaylock doesn't have this problem and has field longevity comparable to a riskier spike damage weapons like the shotgun. Reducing the reserve ammo down to maybe 12~9 rounds (9~6 for the specialist) would force a flaylock user to carefully choose when to engage and make nanohives a requirement when using it as a main weapon. Damage and splash could stay relatively same with this option because the weapon would be significantly starved, cutting down its field longevity. This wouldn't affect dual users as much at a glance, but with my idea of increasing the CPU/PG requirements as mentioned above, they would most likely be restricted to dual specialists anyway. Reducing the reload speed could be another route. As of right now, the flaylock has a 0.5 sec faster reload speed than an AR. For as much damage as it does, there's no real risk in spamming rockets since you can simply pop in another clip in 2.5 seconds. By increasing how fast you need to reload would be a good way to give someone on the opposing end a chance to fight back and force the weapons' user have to make sure those 3-4 rockets connect. Now with this idea, we have to consider how it would affect players using dual flaylocks. So making significant changes to rate of fire or ammo capacity would still need to be considered as well. This is still a viable option, but would require the most work in the long run compared to the others. These are only a few options I have in regards to spamming. I have some more in regards to splash damage and falloff. I'll probably get around to it after some more testing. But whatever changes CCP makes, I hope they keep it as a highly damaging weapon, but make it riskier to use outside of its niche situation because it really is a fun to use weapon. Subjected to periodical edits for grammar.
|
Iyllaria Dai
prophecy of the fallen
22
|
Posted - 2013.07.22 08:40:00 -
[65] - Quote
Quote:Stop playing? Lol I played CoD
That says it all.. Everything you have said is now invalid...
THIS IS NOT CoD.. it requires skill here.. Unlike Crap on Disc.
|
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
156
|
Posted - 2013.07.22 09:16:00 -
[66] - Quote
Cosgar wrote:LinkCosgar wrote:So after spending the entire weekend on one of my alts (Minmatar Assault) with dual flaylocks, Flaylock/AR, Flaylock/SMG, I have some thoughts to share. The idea of an alpha strike sidearm is interesting and creative, making the flaylock a fun to use weapon. If balanced properly, the flaylock should be at least powerful enough to be considered as a main weapon but with enough drawbacks to add some risk to the rewards of getting a kill with it. As of right now, we have a highly damaging weapon that's easy to fit, has plenty of ammo, and can be spammed for ungodly amounts of DPS. Personally, the damage and blast radius are fine, but it's the lenient fitting, high ammo capacity, and how easy you can spam shots that make the flaylock a problem: Acessability Overall, the CPU/PG requirements have to be raised so everyone and the mother can't equip it and go buck wild. I'm thinking we make the costs significantly higher while taking a page from the specialist shotgun sub variant with more lenient requirements for the specialist pistols at the cost of ammunition capacity. (9~12 rounds) This way, you get a variant that's easier to equip, but doesn't have enough ammo to go around spamming while the standard ones have a decent ammo supply but require more CPU/PG so they have to give something up to fit it. This would be a good way to diminish a dual flaylock user's ammo capacity since they wouldn't be able to fit dual prototypes as well. The breach could probably benifit from a revamp as well, with a CPU/PG requirement similar to the specialists, but a splash or damage buff to make it more viable at the cost of the smaller clip. Splash radius scaling is another issue that might need to be addressed since explosive weapons are more consistent in the the latest patch and the desynch issues are completely gone. But keep in mind that if the splash damage is reduced, damage might need to be increased across the board to compensate to keep the reward side of risk vs reward consistent while keeping the flaylock viable. Preventing Spam As I've already mentioned, it's not the damage that makes the flaylock imbalanced- it's the spam. So one good option would be to simply reduce the weapons RoF. (somewhere in the neighborhood of 60~70 rpm) This would cut down the rocket spam significantly, allowing someone on the opposing end to have a chance to fight back while forcing the user to aim. The flaylock already has a slower moving projectile compared to DoT based weapons, so this would force the user to make those shots matter more in an encounter instead of lobbing missiles in someone's general direction, hoping for a kill. Reload speed and ammunition capacity can remain untouched, but the damage might need a slight increase to keep with the weapons spike damage theme, keeping it more viable in CQC/Close engagements while requiring skill at mid range and beyond. Making this change would also significantly affect people using dual flaylocks as well since the advantage of having two of them is significantly reduced. Another option to prevent spamming would be to reduce the ammunition capacity. One of things that keeps the MD balanced is that it has terrible field longevity. With 18 rounds (24 for the assault) you have to really choose your engagements with the MD while either staying in proximity of a supply depot or keeping a steady supply of nanohives. With 21 shots in reserve, the flaylock doesn't have this problem and has field longevity comparable to a riskier spike damage weapons like the shotgun. Reducing the reserve ammo down to maybe 12~9 rounds (9~6 for the specialist) would force a flaylock user to carefully choose when to engage and make nanohives a requirement when using it as a main weapon. Damage and splash could stay relatively same with this option because the weapon would be significantly starved, cutting down its field longevity. This wouldn't affect dual users as much at a glance, but with my idea of increasing the CPU/PG requirements as mentioned above, they would most likely be restricted to dual specialists anyway. Reducing the reload speed could be another route. As of right now, the flaylock has a 0.5 sec faster reload speed than an AR. For as much damage as it does, there's no real risk in spamming rockets since you can simply pop in another clip in 2.5 seconds. By increasing how fast you need to reload would be a good way to give someone on the opposing end a chance to fight back and force the weapons' user have to make sure those 3-4 rockets connect. Now with this idea, we have to consider how it would affect players using dual flaylocks. So making significant changes to rate of fire or ammo capacity would still need to be considered as well. This is still a viable option, but would require the most work in the long run compared to the others. These are only a few options I have in regards to spamming. I have some more in regards to splash damage and falloff. I'll probably get around to it after some more testing. But whatever changes CCP makes, I hope they keep it as a highly damaging weapon, but make it riskier to use outside of its niche situation because it really is a fun to use weapon. Subjected to periodical edits for grammar.
Very well thought out. While reading this I realized your are right. The rocket spam and ammo capacity is what's making the weapon so devastating. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
756
|
Posted - 2013.07.22 09:17:00 -
[67] - Quote
halii oloektan wrote:Flaylock pistols should be removed.
Mass drivers need to be re balanced.
Meh If I can get over it then so can you.... half a week ago I was at that point too.... these guns need no nerf Armour needs its goddamned buff! |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
104
|
Posted - 2013.07.22 09:46:00 -
[68] - Quote
True Adamance wrote:halii oloektan wrote:Flaylock pistols should be removed.
Mass drivers need to be re balanced.
Meh If I can get over it then so can you.... half a week ago I was at that point too.... these guns need no nerf Armour needs its goddamned buff!
Buff Armor? eh.. I suppose that could work.
|
Cosgar
ParagonX
2939
|
Posted - 2013.07.22 09:56:00 -
[69] - Quote
ALPHA DECRIPTER wrote:True Adamance wrote:halii oloektan wrote:Flaylock pistols should be removed.
Mass drivers need to be re balanced.
Meh If I can get over it then so can you.... half a week ago I was at that point too.... these guns need no nerf Armour needs its goddamned buff! Buff Armor? eh.. I suppose that could work. Not necessarily a buff, but more tanking options. Shields can passive, regen, and buffer tank all at the same time. Armor has to choose between buffer or getting blown up. Shields still outdo armor in EVE, but armor has the option of being able to use resistance modules which theoretically increase HP by taking less damage, and not taking a speed penalty in the process. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
104
|
Posted - 2013.07.22 10:03:00 -
[70] - Quote
Iyllaria Dai wrote:Quote:Stop playing? Lol I played CoD That says it all.. Everything you have said is now invalid... THIS IS NOT CoD.. it requires skill here.. Unlike Crap on Disc.
- I never said this is CoD. I merely referenced the fact that grenade launchers are OP and overused in some CoD games. They are deemed an even bigger nuisance then the MD in DUST.
- In CoD the person with the most skill will win in a 1v1 encounter. In DUST it's the person with the best gear.
- I take it your the type of player that would go 0-30 right? lol yea don't deny it.
The only REAL problem with CoD is the people that attempt to exploit every part of the game to get an edge. The game it self is actually really good. I came to DUST to get away from those types of players... Sucks that it seems they are everywhere. |
|
Iyllaria Dai
prophecy of the fallen
22
|
Posted - 2013.07.22 13:22:00 -
[71] - Quote
ALPHA DECRIPTER wrote:Iyllaria Dai wrote:Quote:Stop playing? Lol I played CoD That says it all.. Everything you have said is now invalid... THIS IS NOT CoD.. it requires skill here.. Unlike Crap on Disc.
- I never said this is CoD. I merely referenced the fact that grenade launchers are OP and overused in some CoD games. They are deemed an even bigger nuisance then the MD in DUST.
- In CoD the person with the most skill will win in a 1v1 encounter. In DUST it's the person with the best gear.
- I take it your the type of player that would go 0-30 right? lol yea don't deny it.
The only REAL problem with CoD is the people that attempt to exploit every part of the game to get an edge. The game it self is actually really good. I came to DUST to get away from those types of players... Sucks that it seems they are everywhere.
If you think CoD takes ANY skill you are sadly confused. CoD takes NO skill, quick scoping, unrealistic hit zones, almost every weapon is just a spam of bullets. I mean seriously, the Tomahawk does insta-kill? Watch most kill-cams and you will see there was NO skill just a stream of bullets.
Sorry to disappoint, but I stopped playing CoD because it was a spam-fest. No skill needed. BF3 has slightly more skill needed.
If you think in Dust it's best gear.. then you obviously lack both skill and common sense. Gear does play a role, but if you are stupid enough to run a militia gear against a proto, then you deserve to die. Not to say that Militia won't kill Proto. Seen it happen, done it myself. Hence where skill and knowing what to do comes in to play.
Those who compare Dust to CoD almost always fail at Dust. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
107
|
Posted - 2013.07.22 13:32:00 -
[72] - Quote
disappointed? Me? lol nah I just call it like I sees it. If you don't like something then don't like it, I realy don't care.
Real curious why you getting so heated about such a trivial subject. Relax, go play BF3 or w/e you're into and come back when you're ready to get back on topic, ok?
Btw I actually do quite well in DUST, if I didn't then I probably would've quit after day one.
Have a nice life. |
Killar-12
Intrepidus XI EoN.
232
|
Posted - 2013.07.22 15:12:00 -
[73] - Quote
Spirit Charm wrote:shudda up. MD and FL are not op. I barely hit anyone with it and when I do it chips them. SO shuda up with dat sht. and the award for worst gamer ever goes to.... |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
123
|
Posted - 2013.07.22 15:21:00 -
[74] - Quote
Killar-12 wrote:Spirit Charm wrote:shudda up. MD and FL are not op. I barely hit anyone with it and when I do it chips them. SO shuda up with dat sht. and the award for worst gamer ever goes to....
The first person in the history of shooters to have trouble hitting something with a grenade launcher |
fansythat
Psygod9 RISE of LEGION
0
|
Posted - 2013.07.22 15:28:00 -
[75] - Quote
Flaylocks are fine the way they are there made to compete with heavys and caldari logis CCP should sto nerfing and start implementing and buffing wepons cause there making it super hard to use half the gun anyone seee a plasma cannon in use with a team of laser rifles with him? |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
123
|
Posted - 2013.07.22 15:33:00 -
[76] - Quote
fansythat wrote:Flaylocks are fine the way they are there made to compete with heavys and caldari logis CCP should sto nerfing and start implementing and buffing wepons cause there making it super hard to use half the gun anyone seee a plasma cannon in use with a team of laser rifles with him?
um... yea you have a point actually. Plasmas are so rare to see. I think I seen like 3 maybe 4 players using them this month. About 6 since I've been playing. Those things must be seriously UP. |
Killar-12
Intrepidus XI EoN.
232
|
Posted - 2013.07.22 15:35:00 -
[77] - Quote
fansythat wrote:Flaylocks are fine the way they are there made to compete with heavys and caldari logis CCP should sto nerfing and start implementing and buffing wepons cause there making it super hard to use half the gun anyone seee a plasma cannon in use with a team of laser rifles with him? ............................................________ ....................................,.-'"...................``~., .............................,.-"..................................."-., .........................,/...............................................":, .....................,?......................................................, .................../...........................................................,} ................./......................................................,:`^`..} .............../...................................................,:"........./ ..............?.....__.........................................:`.........../ ............./__.(....."~-,_..............................,:`........../ .........../(_...."~,_........"~,_....................,:`........_/ ..........{.._$;_......"=,_......."-,_.......,.-~-,},.~";/....} ...........((.....*~_......."=-._......";,,./`..../"............../ ...,,,___.`~,......"~.,....................`.....}............../ ............(....`=-,,.......`........................(......;_,,-" ............/.`~,......`-...................................../ .............`~.*-,.....................................|,./.....,__ ,,_..........}.>-._...................................|..............`=~-, .....`=~-,__......`,................................. ...................`=~-,,.,............................... ................................`:,,...........................`..............__ .....................................`=-,...................,%`>--==`` ........................................_..........._,-%.......` ..................................., Try an AR they kill anything that moves |
Cosgar
ParagonX
2979
|
Posted - 2013.07.22 15:37:00 -
[78] - Quote
ALPHA DECRIPTER wrote:fansythat wrote:Flaylocks are fine the way they are there made to compete with heavys and caldari logis CCP should sto nerfing and start implementing and buffing wepons cause there making it super hard to use half the gun anyone seee a plasma cannon in use with a team of laser rifles with him? um... yea you have a point actually. Plasmas are so rare to see. I think I seen like 3 maybe 4 players using them this month. About 6 since I've been playing. Those things must be seriously UP. I've seen quite a few. Actually a guy in my corp was trolling all day with one and went 14-3. (2 deaths killing himself) I said before that it should be the default weapon for AV starter fits so new players could use it like the n00b tube in CoD. That'd be a great way to narrow the huge gap we have between new players and veterans. |
Iyllaria Dai
prophecy of the fallen
23
|
Posted - 2013.07.22 15:39:00 -
[79] - Quote
fansythat wrote:Flaylocks are fine the way they are there made to compete with heavys and caldari logis CCP should sto nerfing and start implementing and buffing wepons cause there making it super hard to use half the gun anyone seee a plasma cannon in use with a team of laser rifles with him?
Actually Flaylocks are off balance.
The splash of a FP is about 90% of it's direct damage. In a splash radius of 2M, the exo-5 MD has a splash damage of about 40% of it's direct and a splash radius of 2.5M.
Not to mention the speed between rounds, and the reload speed of a pistol.
No pistol should be on par with a heavies. Nor should a sidearm be even with a primary weapon. They are used to complement or fill an absence with the primary, not serve as one.
|
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
123
|
Posted - 2013.07.22 15:41:00 -
[80] - Quote
I suppose if you compare the two (plasma and swarm) the plasma would be something players would be more familiar with. And this would also mean that you would have to spec into av(for the swarm) in order to really be effective. |
|
Beeeees
KILL-EM-QUICK RISE of LEGION
48
|
Posted - 2013.07.22 16:47:00 -
[81] - Quote
Some people in here have serious trouble discerning between "is OP" and "has the potential to be OP".
Case 1: Gang-bang Some whine about how they get obliterated by packs of massholes, and want them nerfed. I dont see anyone complaining about being obliterated by ARblobs, honestly. Why that? Duvolle totally being UP and an underdog in any given situation? Must be that.
Check this out: once there is stacking in place, the game stops being AR 514. The game stops being AR 514, and you dont like it one bit.
Case closed.
Case 2: Death from Above Some whine how they get obliterated by single massholes from higher grounds. I dont see anyone complaining about being shot in the cranium from higher grounds for extensive amounts of time over and over again.
Check this out: ground advantage is a real thing. Like, a real real thing. If you get your ass blasted by an MD from above, you got your ass blasted by ground advantage. Your refusal to acknowledge its existence does not magically make it go away.
Case closed.
Case 3: The Balanced Meal Some whine about being being blasted by flux grenades and then hammered with MDs into oblivion. I dont see anyone complaining about being blasted by grenades of any kind, and the unlikely cases of survival then being hammered by ARs and SMGs.
Guess what: A weapon that requires the use of another weapon to be effective in any way is very unlikely to be overpowered.
Case closed.
Case 4: The Assembly Line Some whine about being softened up by massholes and finished off by their ARseholes buddies, or being softened up by ARseholes and then swiftly blown to the next CRU by their masshole buddies. I dont see anyone ever complaining about being softened up by SRs and finished of by ARs. I wonder why?
Guess what: Combined armes tactics are a real thing too. You dont like people to push your brown matter deep down the abyss using strategy and tactics like they are some kind of no-skill scrubs. Pardon me, not using your strategy and tactics. Strategy and tactics are fine.
Case closed.
Verdict: They are making me leave my comfort zone, CCP please nerf!
HTFU |
Cosgar
ParagonX
2991
|
Posted - 2013.07.22 16:56:00 -
[82] - Quote
ALPHA DECRIPTER wrote:I suppose if you compare the two (plasma and swarm) the plasma would be something players would be more familiar with. And this would also mean that you would have to spec into av(for the swarm) in order to really be effective. Exactly!
I''m pretty sure people neglected swarm launchers because they weren't dumb fire and never specced into them. So you wind up with players using 3 fittings, all ARs and almost 0 incentive to use something different. Even inexperienced FPS players who like New Eden deserve a krutch. Essentially, the plasma cannon is a rocket launcher, a poorly designed, difficult to use rocket launcher. I'd say make the shots fire straight, slightly faster, get rid of the charging mechanic, and make the operation skill pertain to damage or radius, while creating a militia variant for starter fits. Instant n00b tube. |
Killar-12
Intrepidus XI EoN.
235
|
Posted - 2013.07.22 17:21:00 -
[83] - Quote
Cosgar wrote:ALPHA DECRIPTER wrote:I suppose if you compare the two (plasma and swarm) the plasma would be something players would be more familiar with. And this would also mean that you would have to spec into av(for the swarm) in order to really be effective. Exactly! I''m pretty sure people neglected swarm launchers because they weren't dumb fire and never specced into them. So you wind up with players using 3 fittings, all ARs and almost 0 incentive to use something different. Even inexperienced FPS players who like New Eden deserve a krutch. Essentially, the plasma cannon is a rocket launcher, a poorly designed, difficult to use rocket launcher. I'd say make the shots fire straight, slightly faster, get rid of the charging mechanic, and make the operation skill pertain to damage or radius, while creating a militia variant for starter fits. Instant n00b tube. Idea for starter Fits
Caldari Starters Frontline Rail Rifle+Bolt Pistol+Nanohive Medic same as Frontline but with injector and Magsec SMG AV Swarms+Bolt Pistol Specialty Fit Sniper Rifle+Magsec SMG
Gallente Starters Frontline Blaster Rifle + Ion Pistol + Active Scanner Medic Same as Frontline with injector AV Plasma Cannon + Ion Pistol Specialty Fit Shotgun + Ion Pistol
Amarr Starters Frontline Scrambler Rifle+Bolt Pistol+Drop Pads Medic same as Frontline but with injector and Scrambler Pistol AV Amarr light AV weapon +Scrambler Pistol Specialty Fit Laser Rifle + Scrambler Pistol
Minnie Starters Frontline Combat Rifle+ Flaylock + RE Medic same as Frontline but with injector and SMG AV Minnie AV weapon +SMG Specialty Fit Mass Driver+SMG
All Militia Variants
Mlt Plasma Cannon will have current Plasma Cannon all other PLC's will have greater Direct damage Mlt Active Scanner will have have longer cooldown time Mlt Sc Rifle will have higher heat cost per shot Mlt Laser Rifle will have longer cooldown speed Mlt RE's can have 1 RE at a time Mlt Flaylock will have 2 shots per mag and 10 total shots Mlt MD will have 4 shots per mag and the 3 meter AoE |
Meeko Fent
Seituoda Taskforce Command Caldari State
338
|
Posted - 2013.07.22 19:00:00 -
[84] - Quote
Killar-12 wrote:Cosgar wrote:ALPHA DECRIPTER wrote:I suppose if you compare the two (plasma and swarm) the plasma would be something players would be more familiar with. And this would also mean that you would have to spec into av(for the swarm) in order to really be effective. Exactly! I''m pretty sure people neglected swarm launchers because they weren't dumb fire and never specced into them. So you wind up with players using 3 fittings, all ARs and almost 0 incentive to use something different. Even inexperienced FPS players who like New Eden deserve a krutch. Essentially, the plasma cannon is a rocket launcher, a poorly designed, difficult to use rocket launcher. I'd say make the shots fire straight, slightly faster, get rid of the charging mechanic, and make the operation skill pertain to damage or radius, while creating a militia variant for starter fits. Instant n00b tube. Idea for starter Fits Caldari Starters Frontline Rail Rifle+Bolt Pistol+Nanohive Medic same as Frontline but with injector and Magsec SMG AV Swarms+Bolt Pistol Specialty Fit Sniper Rifle+Magsec SMG Gallente Starters Frontline Blaster Rifle + Ion Pistol + Active Scanner Medic Same as Frontline with injector AV Plasma Cannon + Ion Pistol Specialty Fit Shotgun + Ion Pistol Amarr Starters Frontline Scrambler Rifle+Bolt Pistol+Drop Pads Medic same as Frontline but with injector and Scrambler Pistol AV Amarr light AV weapon +Scrambler Pistol Specialty Fit Laser Rifle + Scrambler Pistol Minnie Starters Frontline Combat Rifle+ Flaylock + RE Medic same as Frontline but with injector and SMG AV Minnie AV weapon +SMG Specialty Fit Mass Driver+SMG All Militia Variants Mlt Plasma Cannon will have current Plasma Cannon all other PLC's will have greater Direct damage Mlt Active Scanner will have have longer cooldown time Mlt Sc Rifle will have higher heat cost per shot Mlt Laser Rifle will have longer cooldown speed Mlt RE's can have 1 RE at a time Mlt Flaylock will have 2 shots per mag and 10 total shots Mlt MD will have 4 shots per mag and the 3 meter AoE Make a new thread about this.
Do it.
Please? |
Killar-12
Intrepidus XI EoN.
235
|
Posted - 2013.07.22 19:53:00 -
[85] - Quote
Meeko Fent wrote:Killar-12 wrote:Cosgar wrote:ALPHA DECRIPTER wrote:I suppose if you compare the two (plasma and swarm) the plasma would be something players would be more familiar with. And this would also mean that you would have to spec into av(for the swarm) in order to really be effective. Exactly! I''m pretty sure people neglected swarm launchers because they weren't dumb fire and never specced into them. So you wind up with players using 3 fittings, all ARs and almost 0 incentive to use something different. Even inexperienced FPS players who like New Eden deserve a krutch. Essentially, the plasma cannon is a rocket launcher, a poorly designed, difficult to use rocket launcher. I'd say make the shots fire straight, slightly faster, get rid of the charging mechanic, and make the operation skill pertain to damage or radius, while creating a militia variant for starter fits. Instant n00b tube. Idea for starter Fits Caldari Starters Frontline Rail Rifle+Bolt Pistol+Nanohive Medic same as Frontline but with injector and Magsec SMG AV Swarms+Bolt Pistol Specialty Fit Sniper Rifle+Magsec SMG Gallente Starters Frontline Blaster Rifle + Ion Pistol + Active Scanner Medic Same as Frontline with injector AV Plasma Cannon + Ion Pistol Specialty Fit Shotgun + Ion Pistol Amarr Starters Frontline Scrambler Rifle+Bolt Pistol+Drop Pads Medic same as Frontline but with injector and Scrambler Pistol AV Amarr light AV weapon +Scrambler Pistol Specialty Fit Laser Rifle + Scrambler Pistol Minnie Starters Frontline Combat Rifle+ Flaylock + RE Medic same as Frontline but with injector and SMG AV Minnie AV weapon +SMG Specialty Fit Mass Driver+SMG All Militia Variants Mlt Plasma Cannon will have current Plasma Cannon all other PLC's will have greater Direct damage Mlt Active Scanner will have have longer cooldown time Mlt Sc Rifle will have higher heat cost per shot Mlt Laser Rifle will have longer cooldown speed Mlt RE's can have 1 RE at a time Mlt Flaylock will have 2 shots per mag and 10 total shots Mlt MD will have 4 shots per mag and the 3 meter AoE Make a new thread about this. Do it. Please? Yeah 1 second |
IYLLARIA Nyte
prophecy of the fallen
1
|
Posted - 2013.07.22 20:04:00 -
[86] - Quote
Killar-12 wrote:Meeko Fent wrote:Killar-12 wrote:Cosgar wrote:ALPHA DECRIPTER wrote:I suppose if you compare the two (plasma and swarm) the plasma would be something players would be more familiar with. And this would also mean that you would have to spec into av(for the swarm) in order to really be effective. Exactly! I''m pretty sure people neglected swarm launchers because they weren't dumb fire and never specced into them. So you wind up with players using 3 fittings, all ARs and almost 0 incentive to use something different. Even inexperienced FPS players who like New Eden deserve a krutch. Essentially, the plasma cannon is a rocket launcher, a poorly designed, difficult to use rocket launcher. I'd say make the shots fire straight, slightly faster, get rid of the charging mechanic, and make the operation skill pertain to damage or radius, while creating a militia variant for starter fits. Instant n00b tube. Idea for starter Fits Caldari Starters Frontline Rail Rifle+Bolt Pistol+Nanohive Medic same as Frontline but with injector and Magsec SMG AV Swarms+Bolt Pistol Specialty Fit Sniper Rifle+Magsec SMG Gallente Starters Frontline Blaster Rifle + Ion Pistol + Active Scanner Medic Same as Frontline with injector AV Plasma Cannon + Ion Pistol Specialty Fit Shotgun + Ion Pistol Amarr Starters Frontline Scrambler Rifle+Bolt Pistol+Drop Pads Medic same as Frontline but with injector and Scrambler Pistol AV Amarr light AV weapon +Scrambler Pistol Specialty Fit Laser Rifle + Scrambler Pistol Minnie Starters Frontline Combat Rifle+ Flaylock + RE Medic same as Frontline but with injector and SMG AV Minnie AV weapon +SMG Specialty Fit Mass Driver+SMG All Militia Variants Mlt Plasma Cannon will have current Plasma Cannon all other PLC's will have greater Direct damage Mlt Active Scanner will have have longer cooldown time Mlt Sc Rifle will have higher heat cost per shot Mlt Laser Rifle will have longer cooldown speed Mlt RE's can have 1 RE at a time Mlt Flaylock will have 2 shots per mag and 10 total shots Mlt MD will have 4 shots per mag and the 3 meter AoE Make a new thread about this. Do it. Please? Yeah 1 second
The issue here is that they don't like to fix things to be right, they prefer to break them so the QQ'ers are happy. These make sense, so not going to happen.
|
Spirit Charm
Seykal Expeditionary Group Minmatar Republic
26
|
Posted - 2013.07.23 05:22:00 -
[87] - Quote
ALPHA DECRIPTER wrote:Killar-12 wrote:Spirit Charm wrote:shudda up. MD and FL are not op. I barely hit anyone with it and when I do it chips them. SO shuda up with dat sht. and the award for worst gamer ever goes to.... The first person in the history of shooters to have trouble hitting something with a grenade launcher Okay so its me then? I have two flaylock pistols and I switch to them after 3 shots for a total of 6. AND I STILL MISS! Not miss like oh its over his head. I mean miss like I shot the ground next to him and his life is untouched. ALSO. I am NOT the worse gamer ever. That is just bullsht to assume because I have an issue with a game that many ppl have an issue with that I am simply bad. IF anything. I am simply a victim of bad game design. |
Killar-12
Intrepidus XI EoN.
281
|
Posted - 2013.07.23 05:27:00 -
[88] - Quote
Spirit Charm wrote:ALPHA DECRIPTER wrote:Killar-12 wrote:Spirit Charm wrote:shudda up. MD and FL are not op. I barely hit anyone with it and when I do it chips them. SO shuda up with dat sht. and the award for worst gamer ever goes to.... The first person in the history of shooters to have trouble hitting something with a grenade launcher Okay so its me then? I have two flaylock pistols and I switch to them after 3 shots for a total of 6. AND I STILL MISS! Not miss like oh its over his head. I mean miss like I shot the ground next to him and his life is untouched. ALSO. I am NOT the worse gamer ever. That is just bullsht to assume because I have an issue with a game that many ppl have an issue with that I am simply bad. IF anything. I am simply a victim of bad game design. Give me 1 million ISK or this will get much worse |
calvin b
Molon Labe. League of Infamy
98
|
Posted - 2013.07.23 06:47:00 -
[89] - Quote
They are op the proof is when one side is a squad running Massdriver's and flaylock's and they destroy the other team. In ambush how many have lost and seen the other side have 40+ clones left due to this. Or you were in a skirmish and you could not take the objective because there was a squad sitting there spamming madddrivers and flaylocks while tossing contact nades. If you say very little its because you either do not play enough or your the side doing it. How can you take any objective if they are spamming every inch of the ground with explosives its impossible. The only thing that stops this is an orbital strike. This is madness, the only solution is to sit up on the hill and play sniper all day. No thank you. |
Killar-12
Intrepidus XI EoN.
286
|
Posted - 2013.07.23 06:49:00 -
[90] - Quote
calvin b wrote:They are op the proof is when one side is a squad running Massdriver's and flaylock's and they destroy the other team. In ambush how many have lost and seen the other side have 40+ clones left due to this. Or you were in a skirmish and you could not take the objective because there was a squad sitting there spamming madddrivers and flaylocks while tossing contact nades. If you say very little its because you either do not play enough or your the side doing it. How can you take any objective if they are spamming every inch of the ground with explosives its impossible. The only thing that stops this is an orbital strike. This is madness, the only solution is to sit up on the hill and play sniper all day. No thank you. How about only a Direct MD hit can Perma-kill
Use range or shield tank if you do either of those then you suck. |
|
Beeeees
KILL-EM-QUICK RISE of LEGION
51
|
Posted - 2013.07.23 07:25:00 -
[91] - Quote
calvin b wrote:They are op the proof is when one side is a squad running Massdriver's and flaylock's and they destroy the other team. In ambush how many have lost and seen the other side have 40+ clones left due to this. Or you were in a skirmish and you could not take the objective because there was a squad sitting there spamming madddrivers and flaylocks while tossing contact nades. If you say very little its because you either do not play enough or your the side doing it. How can you take any objective if they are spamming every inch of the ground with explosives its impossible. The only thing that stops this is an orbital strike. This is madness, the only solution is to sit up on the hill and play sniper all day. No thank you.
You seem to toss several issues into one big pile of clusterfuck. Stacking I already adressed. You get your ass handed to you by well coordinated teams. Teamwork kills you, not MDs. Guess what, if your playstyle is unsuitable for a given situation, change your playstyle. Coordinate your movement. Develop counter tactics. Engage from distance, scatter for attack, flank, ground and air support. If they have to develop tactics to be successful in what they do, why do you feel that you dont have to develop tactics to beat them? You are actively encouraging them to flay your ass over and over and over again by running the same pattern of everything like a whelp all the time ever.
When I can rely on my squad- or teammates knowing which end of a gun means business, I reload the MD and do my job supporting, healing and CC. This is called teamwork. If my team is a bunch of blueberries dicking around, its time to whip out the ASCR and pillage the peasants on my own, up close and personal. This is called flexibility.
Also, dont try throwing MDs in the coreflock and contact nades pot if you know fuckall about the meta game.
The fact that you even consider sniping in the back for the rest of the round indicates your unwillingness to change and adapt and your ignorance to the groundworkings of this game. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
142
|
Posted - 2013.07.23 12:03:00 -
[92] - Quote
Spirit Charm wrote:ALPHA DECRIPTER wrote:Killar-12 wrote:Spirit Charm wrote:shudda up. MD and FL are not op. I barely hit anyone with it and when I do it chips them. SO shuda up with dat sht. and the award for worst gamer ever goes to.... The first person in the history of shooters to have trouble hitting something with a grenade launcher Okay so its me then? I have two flaylock pistols and I switch to them after 3 shots for a total of 6. AND I STILL MISS! Not miss like oh its over his head. I mean miss like I shot the ground next to him and his life is untouched. ALSO. I am NOT the worse gamer ever. That is just bullsht to assume because I have an issue with a game that many ppl have an issue with that I am simply bad. IF anything. I am simply a victim of bad game design.
Dude, chill. Getting mad over this is just going to ruin your day.
My comment, although a response, was not meant to confirm that you are the worst gamer ever but to point out that you suck with grenade launchers.
The flaylock is not a grenade launcher and can be a bit trickier(I don't use 'em so idk), my observation of you had nothing to do with the flaylock.
I recommend you use something else. If you're not good with something then find something you ARE good at and stop trying to perfect your skill with everything. I tried that in other games and trust me, it gets annoying fast.
|
Ruthless Lee
The Eliminators
18
|
Posted - 2013.07.23 12:48:00 -
[93] - Quote
Booby Tuesdays wrote:I honestly feel that everyone asking for a MD nerf are the same d-bags that run head on at a heavy hip firing their duvolle AR. No one ever thinks, "me Grimlock need new strategy..."
This. People don't want to have to actually think about how to fight different weapon styles on this game. Just want to charge in like a superstar, and if that gets them killed ... well then, it's the game's fault, not theirs. You don't work out in the open if you know there's a sniper above you, right? And you don't approach a heavy with an HMG face to face if you can help it, do you? But for some reason ... people want to jump into the MD user's ballpark and win there, instead of using the many advantages they have against somebody carrying an MD.
The end result of all this (if CCP listens to the forums, anyway) is going to be a game where nothing but the AR and maybe the ScR are viable. |
Jade Hasegawa
Intrepidus XI EoN.
11
|
Posted - 2013.07.23 14:48:00 -
[94] - Quote
Spirit Charm wrote:ALPHA DECRIPTER wrote:Killar-12 wrote:Spirit Charm wrote:shudda up. MD and FL are not op. I barely hit anyone with it and when I do it chips them. SO shuda up with dat sht. and the award for worst gamer ever goes to.... The first person in the history of shooters to have trouble hitting something with a grenade launcher Okay so its me then? I have two flaylock pistols and I switch to them after 3 shots for a total of 6. AND I STILL MISS! Not miss like oh its over his head. I mean miss like I shot the ground next to him and his life is untouched. ALSO. I am NOT the worse gamer ever. That is just bullsht to assume because I have an issue with a game that many ppl have an issue with that I am simply bad. IF anything. I am simply a victim of bad game design.
So you just admitted you dont even aim at the enemy and go for the gaylock splash attack and are running two of them? You sir are bad and should feel bad.
Ok troll over:)
CCP should have given a miltia fit of most if not all of the fits for eve1 to try out, that would have resulted in moreppltrying new guns rather then just the AR. I have tried MD, dont like them much tbh, not my kind of weapon. My thoughts on the guns that eve1 is whining about to some degree:-
MD - the issue is not for me the splash damage or the direct hit damage, but when you see entire squads/teams running them just spamming the f*ck out of the enemy team (Maphia clan for example seem to run ALOT of MD in game but they are not the only ones). It is hard to use tactics to counter 6 ppl camping by a supply depot spraying grenades in a circle constantly.
FLaylocks, my issue is the guys that run 2 of them and spam the ground relying on the splash damage while thinking they are gods and eve1 should kiss their proverbial digital pucker-ports.
Potential fixes?
MD: LIMIT the NUMBER of MD used by a team, its an area dispersal/crowd control weapon, its not crowd control if there are 6 or more of them in the same space! Has no one playing this game heard of the combined arms strategy? Use them to wear ppl down while a fire team of Scrambler/AR/SMG/ whatever attacks from another direction. Leave the damage as is, they have to be usefull or they are a waste of time coding them and SP into them.
FL: It is a SIDEARM, LOCK THE DAMN THING TO SIDEARM ONLY SLOT! It is not a Light weapon and should be going into the light weapons lot, just the sidearm one. It needs a slight nerf to fire rate, one more in the clip, and half the splash damage. UP the CPU or PG rateing for them and considering how effective they are increase the cost of the damn things for ISK variants.
For what its worth I run AR or Scrambler rifles (both kinds) and the occasional sniper setup trying a few dif guns out is fun:) Once I have these SP maxed out and am happy with my dropsuit builds, I will spec into other weapons to see what they are like.
Try to adapt to these guns too, not easy sometimes (I stopped playing in beta for a while Kind of wish I had the patience to carry on now, as I am still learning the maps myself.
Also bear in mind this game is still not finished, I am mad a bout a few things (the bugs the asshats that use the invisiblity glitch the game costing me 35k ISK for a dropsuit cos I spawn under the flking map in a endless freefall.) But I believe if ppl stick with the game and give them time to get there they will get there, I hope so at least cos after the bugged up mess of BF3 I am doubtful about buying BF4 for PS3 or PS4. I cam back to DUST because I wanted something different to COD or BF. |
Cosgar
ParagonX
3089
|
Posted - 2013.07.23 14:51:00 -
[95] - Quote
Jade Hasegawa wrote:Spirit Charm wrote:ALPHA DECRIPTER wrote:Killar-12 wrote:Spirit Charm wrote:shudda up. MD and FL are not op. I barely hit anyone with it and when I do it chips them. SO shuda up with dat sht. and the award for worst gamer ever goes to.... The first person in the history of shooters to have trouble hitting something with a grenade launcher Okay so its me then? I have two flaylock pistols and I switch to them after 3 shots for a total of 6. AND I STILL MISS! Not miss like oh its over his head. I mean miss like I shot the ground next to him and his life is untouched. ALSO. I am NOT the worse gamer ever. That is just bullsht to assume because I have an issue with a game that many ppl have an issue with that I am simply bad. IF anything. I am simply a victim of bad game design. So you just admitted you dont even aim at the enemy and go for the gaylock splash attack and are running two of them? You sir are bad and should feel bad. Ok troll over:) CCP should have given a miltia fit of most if not all of the fits for eve1 to try out, that would have resulted in moreppltrying new guns rather then just the AR. I have tried MD, dont like them much tbh, not my kind of weapon. My thoughts on the guns that eve1 is whining about to some degree:- MD - the issue is not for me the splash damage or the direct hit damage, but when you see entire squads/teams running them just spamming the f*ck out of the enemy team (Maphia clan for example seem to run ALOT of MD in game but they are not the only ones). It is hard to use tactics to counter 6 ppl camping by a supply depot spraying grenades in a circle constantly. FLaylocks, my issue is the guys that run 2 of them and spam the ground relying on the splash damage while thinking they are gods and eve1 should kiss their proverbial digital pucker-ports. Potential fixes? MD: LIMIT the NUMBER of MD used by a team, its an area dispersal/crowd control weapon, its not crowd control if there are 6 or more of them in the same space! Has no one playing this game heard of the combined arms strategy? Use them to wear ppl down while a fire team of Scrambler/AR/SMG/ whatever attacks from another direction. Leave the damage as is, they have to be usefull or they are a waste of time coding them and SP into them. FL: It is a SIDEARM, LOCK THE DAMN THING TO SIDEARM ONLY SLOT! It is not a Light weapon and should be going into the light weapons lot, just the sidearm one. It needs a slight nerf to fire rate, one more in the clip, and half the splash damage. UP the CPU or PG rateing for them and considering how effective they are increase the cost of the damn things for ISK variants. For what its worth I run AR or Scrambler rifles (both kinds) and the occasional sniper setup trying a few dif guns out is fun:) Once I have these SP maxed out and am happy with my dropsuit builds, I will spec into other weapons to see what they are like. Try to adapt to these guns too, not easy sometimes (I stopped playing in beta for a while Kind of wish I had the patience to carry on now, as I am still learning the maps myself. Also bear in mind this game is still not finished, I am mad a bout a few things (the bugs the asshats that use the invisiblity glitch the game costing me 35k ISK for a dropsuit cos I spawn under the flking map in a endless freefall.) But I believe if ppl stick with the game and give them time to get there they will get there, I hope so at least cos after the bugged up mess of BF3 I am doubtful about buying BF4 for PS3 or PS4. I cam back to DUST because I wanted something different to COD or BF. Why should some weapons have restrictions that others don't?
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Jade Hasegawa
Intrepidus XI EoN.
11
|
Posted - 2013.07.23 15:10:00 -
[96] - Quote
[/quote] Why should some weapons have restrictions that others don't? [/quote] I should have been clearer there: the Light/heavy weapon slots on suits should be locked to those weapons while the sidearms should be locked to sidearm slots. The only exception shouldbe those classes/suits that dont run 2 weapon slots for example.
I am not trying to be a douche to other players,I just am trying to suggest away to fix the current "I cannot aim so I am going to splash ppl to death" crap that the game has become, its not AR514 tome its become SPLASH DAMAGE514 |
Cosgar
ParagonX
3093
|
Posted - 2013.07.23 15:15:00 -
[97] - Quote
Jade Hasegawa wrote: I should have been clearer there: the Light/heavy weapon slots on suits should be locked to those weapons while the sidearms should be locked to sidearm slots. The only exception shouldbe those classes/suits that dont run 2 weapon slots for example.
I am not trying to be a douche to other players,I just am trying to suggest away to fix the current "I cannot aim so I am going to splash ppl to death" crap that the game has become, its not AR514 tome its become SPLASH DAMAGE514
Punishing everything for one imbalanced weapon may be taking to the extreme. I personally think the Flaylock damage/splash is fine, it's just the spam and lenient fitting requirements. Raise the fitting costs, keep the specialist cheaper to fit but with less ammo, and lower the RoF so it can't be spammed. It still has to hurt like hell, but people should at least have to aim and give something up to fit it. |
Jade Hasegawa
Intrepidus XI EoN.
11
|
Posted - 2013.07.23 15:46:00 -
[98] - Quote
Cosgar wrote:Jade Hasegawa wrote: I should have been clearer there: the Light/heavy weapon slots on suits should be locked to those weapons while the sidearms should be locked to sidearm slots. The only exception shouldbe those classes/suits that dont run 2 weapon slots for example.
I am not trying to be a douche to other players,I just am trying to suggest away to fix the current "I cannot aim so I am going to splash ppl to death" crap that the game has become, its not AR514 tome its become SPLASH DAMAGE514
Punishing everything for one imbalanced weapon may be taking to the extreme. I personally think the Flaylock damage/splash is fine, it's just the spam and lenient fitting requirements. Raise the fitting costs, keep the specialist cheaper to fit but with less ammo, and lower the RoF so it can't be spammed. It still has to hurt like hell, but people should at least have to aim and give something up to fit it. Ty for the feedback there, that does make sense, I know this is a touchy issue, the ppl that abuse the splash damage are going to defend it to the death while others will say its massivley OP. I just want to play the game, being killed by a well aimed shot is one thing, but being concussed to death by a scrub firing at the ground is more annoying then the scrubs in the murder jeep that dont seem to know they have a gun |
Cosgar
ParagonX
3096
|
Posted - 2013.07.23 15:56:00 -
[99] - Quote
Jade Hasegawa wrote:Ty for the feedback there, that does make sense, I know this is a touchy issue, the ppl that abuse the splash damage are going to defend it to the death while others will say its massivley OP. I just want to play the game, being killed by a well aimed shot is one thing, but being concussed to death by a scrub firing at the ground is more annoying then the scrubs in the murder jeep that dont seem to know they have a gun I agree, nobody likes a cheap death. (this is why tankers hate AV grenades so much) But at the same time you have to experience a weapon on both sides to get an idea of it. I used an alt of mine all last weekend to play around with all the flaylocks and all the variants to come up with the conclusion above. If you haven't tried the flaylock, give it a shot. It's a fun weapon to use, but ti's just too damn common. |
TunRa
The Vanguardians
11
|
Posted - 2013.07.23 15:56:00 -
[100] - Quote
hi I'm the community, And I'm going to cry about...EVERYTHINGGGG.....You can never please me and I will never be happy no matter what you do. Now listen to me QQ about everything in Dust that is not my prefered weapon! |
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Jade Hasegawa
Intrepidus XI EoN.
15
|
Posted - 2013.07.23 16:03:00 -
[101] - Quote
Cosgar wrote:Jade Hasegawa wrote:Ty for the feedback there, that does make sense, I know this is a touchy issue, the ppl that abuse the splash damage are going to defend it to the death while others will say its massivley OP. I just want to play the game, being killed by a well aimed shot is one thing, but being concussed to death by a scrub firing at the ground is more annoying then the scrubs in the murder jeep that dont seem to know they have a gun I agree, nobody likes a cheap death. (this is why tankers hate AV grenades so much) But at the same time you have to experience a weapon on both sides to get an idea of it. I used an alt of mine all last weekend to play around with all the flaylocks and all the variants to come up with the conclusion above. If you haven't tried the flaylock, give it a shot. It's a fun weapon to use, but ti's just too damn common.
I may later, I am more focused on getting my dropsuit up to standard, once I have my passivesup a it more I will look at the other guns some more, I have tired the MD but its just does not suit my playstyle, sniping Ilike the challennge of but my tendancy to want to MDK everything in sight means I rush shots sometimes, but its a fun learning curve now I am getting more settled into the game |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
434
|
Posted - 2013.07.24 04:15:00 -
[102] - Quote
Jade Hasegawa wrote:Maphia clan for example seem to run ALOT of MD in game but they are not the only ones lolwut? we only have 3 Mass Drivers in our entire corporation...Please don't sully our good name! Like the other guy who said that we only sit on a mountain and rail snipe You guys looks so confused.... |
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