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Beeeees
KILL-EM-QUICK RISE of LEGION
51
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Posted - 2013.07.23 07:25:00 -
[91] - Quote
calvin b wrote:They are op the proof is when one side is a squad running Massdriver's and flaylock's and they destroy the other team. In ambush how many have lost and seen the other side have 40+ clones left due to this. Or you were in a skirmish and you could not take the objective because there was a squad sitting there spamming madddrivers and flaylocks while tossing contact nades. If you say very little its because you either do not play enough or your the side doing it. How can you take any objective if they are spamming every inch of the ground with explosives its impossible. The only thing that stops this is an orbital strike. This is madness, the only solution is to sit up on the hill and play sniper all day. No thank you.
You seem to toss several issues into one big pile of clusterfuck. Stacking I already adressed. You get your ass handed to you by well coordinated teams. Teamwork kills you, not MDs. Guess what, if your playstyle is unsuitable for a given situation, change your playstyle. Coordinate your movement. Develop counter tactics. Engage from distance, scatter for attack, flank, ground and air support. If they have to develop tactics to be successful in what they do, why do you feel that you dont have to develop tactics to beat them? You are actively encouraging them to flay your ass over and over and over again by running the same pattern of everything like a whelp all the time ever.
When I can rely on my squad- or teammates knowing which end of a gun means business, I reload the MD and do my job supporting, healing and CC. This is called teamwork. If my team is a bunch of blueberries dicking around, its time to whip out the ASCR and pillage the peasants on my own, up close and personal. This is called flexibility.
Also, dont try throwing MDs in the coreflock and contact nades pot if you know fuckall about the meta game.
The fact that you even consider sniping in the back for the rest of the round indicates your unwillingness to change and adapt and your ignorance to the groundworkings of this game. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
142
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Posted - 2013.07.23 12:03:00 -
[92] - Quote
Spirit Charm wrote:ALPHA DECRIPTER wrote:Killar-12 wrote:Spirit Charm wrote:shudda up. MD and FL are not op. I barely hit anyone with it and when I do it chips them. SO shuda up with dat sht. and the award for worst gamer ever goes to.... The first person in the history of shooters to have trouble hitting something with a grenade launcher Okay so its me then? I have two flaylock pistols and I switch to them after 3 shots for a total of 6. AND I STILL MISS! Not miss like oh its over his head. I mean miss like I shot the ground next to him and his life is untouched. ALSO. I am NOT the worse gamer ever. That is just bullsht to assume because I have an issue with a game that many ppl have an issue with that I am simply bad. IF anything. I am simply a victim of bad game design.
Dude, chill. Getting mad over this is just going to ruin your day.
My comment, although a response, was not meant to confirm that you are the worst gamer ever but to point out that you suck with grenade launchers.
The flaylock is not a grenade launcher and can be a bit trickier(I don't use 'em so idk), my observation of you had nothing to do with the flaylock.
I recommend you use something else. If you're not good with something then find something you ARE good at and stop trying to perfect your skill with everything. I tried that in other games and trust me, it gets annoying fast.
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Ruthless Lee
The Eliminators
18
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Posted - 2013.07.23 12:48:00 -
[93] - Quote
Booby Tuesdays wrote:I honestly feel that everyone asking for a MD nerf are the same d-bags that run head on at a heavy hip firing their duvolle AR. No one ever thinks, "me Grimlock need new strategy..."
This. People don't want to have to actually think about how to fight different weapon styles on this game. Just want to charge in like a superstar, and if that gets them killed ... well then, it's the game's fault, not theirs. You don't work out in the open if you know there's a sniper above you, right? And you don't approach a heavy with an HMG face to face if you can help it, do you? But for some reason ... people want to jump into the MD user's ballpark and win there, instead of using the many advantages they have against somebody carrying an MD.
The end result of all this (if CCP listens to the forums, anyway) is going to be a game where nothing but the AR and maybe the ScR are viable. |
Jade Hasegawa
Intrepidus XI EoN.
11
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Posted - 2013.07.23 14:48:00 -
[94] - Quote
Spirit Charm wrote:ALPHA DECRIPTER wrote:Killar-12 wrote:Spirit Charm wrote:shudda up. MD and FL are not op. I barely hit anyone with it and when I do it chips them. SO shuda up with dat sht. and the award for worst gamer ever goes to.... The first person in the history of shooters to have trouble hitting something with a grenade launcher Okay so its me then? I have two flaylock pistols and I switch to them after 3 shots for a total of 6. AND I STILL MISS! Not miss like oh its over his head. I mean miss like I shot the ground next to him and his life is untouched. ALSO. I am NOT the worse gamer ever. That is just bullsht to assume because I have an issue with a game that many ppl have an issue with that I am simply bad. IF anything. I am simply a victim of bad game design.
So you just admitted you dont even aim at the enemy and go for the gaylock splash attack and are running two of them? You sir are bad and should feel bad.
Ok troll over:)
CCP should have given a miltia fit of most if not all of the fits for eve1 to try out, that would have resulted in moreppltrying new guns rather then just the AR. I have tried MD, dont like them much tbh, not my kind of weapon. My thoughts on the guns that eve1 is whining about to some degree:-
MD - the issue is not for me the splash damage or the direct hit damage, but when you see entire squads/teams running them just spamming the f*ck out of the enemy team (Maphia clan for example seem to run ALOT of MD in game but they are not the only ones). It is hard to use tactics to counter 6 ppl camping by a supply depot spraying grenades in a circle constantly.
FLaylocks, my issue is the guys that run 2 of them and spam the ground relying on the splash damage while thinking they are gods and eve1 should kiss their proverbial digital pucker-ports.
Potential fixes?
MD: LIMIT the NUMBER of MD used by a team, its an area dispersal/crowd control weapon, its not crowd control if there are 6 or more of them in the same space! Has no one playing this game heard of the combined arms strategy? Use them to wear ppl down while a fire team of Scrambler/AR/SMG/ whatever attacks from another direction. Leave the damage as is, they have to be usefull or they are a waste of time coding them and SP into them.
FL: It is a SIDEARM, LOCK THE DAMN THING TO SIDEARM ONLY SLOT! It is not a Light weapon and should be going into the light weapons lot, just the sidearm one. It needs a slight nerf to fire rate, one more in the clip, and half the splash damage. UP the CPU or PG rateing for them and considering how effective they are increase the cost of the damn things for ISK variants.
For what its worth I run AR or Scrambler rifles (both kinds) and the occasional sniper setup trying a few dif guns out is fun:) Once I have these SP maxed out and am happy with my dropsuit builds, I will spec into other weapons to see what they are like.
Try to adapt to these guns too, not easy sometimes (I stopped playing in beta for a while Kind of wish I had the patience to carry on now, as I am still learning the maps myself.
Also bear in mind this game is still not finished, I am mad a bout a few things (the bugs the asshats that use the invisiblity glitch the game costing me 35k ISK for a dropsuit cos I spawn under the flking map in a endless freefall.) But I believe if ppl stick with the game and give them time to get there they will get there, I hope so at least cos after the bugged up mess of BF3 I am doubtful about buying BF4 for PS3 or PS4. I cam back to DUST because I wanted something different to COD or BF. |
Cosgar
ParagonX
3089
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Posted - 2013.07.23 14:51:00 -
[95] - Quote
Jade Hasegawa wrote:Spirit Charm wrote:ALPHA DECRIPTER wrote:Killar-12 wrote:Spirit Charm wrote:shudda up. MD and FL are not op. I barely hit anyone with it and when I do it chips them. SO shuda up with dat sht. and the award for worst gamer ever goes to.... The first person in the history of shooters to have trouble hitting something with a grenade launcher Okay so its me then? I have two flaylock pistols and I switch to them after 3 shots for a total of 6. AND I STILL MISS! Not miss like oh its over his head. I mean miss like I shot the ground next to him and his life is untouched. ALSO. I am NOT the worse gamer ever. That is just bullsht to assume because I have an issue with a game that many ppl have an issue with that I am simply bad. IF anything. I am simply a victim of bad game design. So you just admitted you dont even aim at the enemy and go for the gaylock splash attack and are running two of them? You sir are bad and should feel bad. Ok troll over:) CCP should have given a miltia fit of most if not all of the fits for eve1 to try out, that would have resulted in moreppltrying new guns rather then just the AR. I have tried MD, dont like them much tbh, not my kind of weapon. My thoughts on the guns that eve1 is whining about to some degree:- MD - the issue is not for me the splash damage or the direct hit damage, but when you see entire squads/teams running them just spamming the f*ck out of the enemy team (Maphia clan for example seem to run ALOT of MD in game but they are not the only ones). It is hard to use tactics to counter 6 ppl camping by a supply depot spraying grenades in a circle constantly. FLaylocks, my issue is the guys that run 2 of them and spam the ground relying on the splash damage while thinking they are gods and eve1 should kiss their proverbial digital pucker-ports. Potential fixes? MD: LIMIT the NUMBER of MD used by a team, its an area dispersal/crowd control weapon, its not crowd control if there are 6 or more of them in the same space! Has no one playing this game heard of the combined arms strategy? Use them to wear ppl down while a fire team of Scrambler/AR/SMG/ whatever attacks from another direction. Leave the damage as is, they have to be usefull or they are a waste of time coding them and SP into them. FL: It is a SIDEARM, LOCK THE DAMN THING TO SIDEARM ONLY SLOT! It is not a Light weapon and should be going into the light weapons lot, just the sidearm one. It needs a slight nerf to fire rate, one more in the clip, and half the splash damage. UP the CPU or PG rateing for them and considering how effective they are increase the cost of the damn things for ISK variants. For what its worth I run AR or Scrambler rifles (both kinds) and the occasional sniper setup trying a few dif guns out is fun:) Once I have these SP maxed out and am happy with my dropsuit builds, I will spec into other weapons to see what they are like. Try to adapt to these guns too, not easy sometimes (I stopped playing in beta for a while Kind of wish I had the patience to carry on now, as I am still learning the maps myself. Also bear in mind this game is still not finished, I am mad a bout a few things (the bugs the asshats that use the invisiblity glitch the game costing me 35k ISK for a dropsuit cos I spawn under the flking map in a endless freefall.) But I believe if ppl stick with the game and give them time to get there they will get there, I hope so at least cos after the bugged up mess of BF3 I am doubtful about buying BF4 for PS3 or PS4. I cam back to DUST because I wanted something different to COD or BF. Why should some weapons have restrictions that others don't?
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Jade Hasegawa
Intrepidus XI EoN.
11
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Posted - 2013.07.23 15:10:00 -
[96] - Quote
[/quote] Why should some weapons have restrictions that others don't? [/quote] I should have been clearer there: the Light/heavy weapon slots on suits should be locked to those weapons while the sidearms should be locked to sidearm slots. The only exception shouldbe those classes/suits that dont run 2 weapon slots for example.
I am not trying to be a douche to other players,I just am trying to suggest away to fix the current "I cannot aim so I am going to splash ppl to death" crap that the game has become, its not AR514 tome its become SPLASH DAMAGE514 |
Cosgar
ParagonX
3093
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Posted - 2013.07.23 15:15:00 -
[97] - Quote
Jade Hasegawa wrote: I should have been clearer there: the Light/heavy weapon slots on suits should be locked to those weapons while the sidearms should be locked to sidearm slots. The only exception shouldbe those classes/suits that dont run 2 weapon slots for example.
I am not trying to be a douche to other players,I just am trying to suggest away to fix the current "I cannot aim so I am going to splash ppl to death" crap that the game has become, its not AR514 tome its become SPLASH DAMAGE514
Punishing everything for one imbalanced weapon may be taking to the extreme. I personally think the Flaylock damage/splash is fine, it's just the spam and lenient fitting requirements. Raise the fitting costs, keep the specialist cheaper to fit but with less ammo, and lower the RoF so it can't be spammed. It still has to hurt like hell, but people should at least have to aim and give something up to fit it. |
Jade Hasegawa
Intrepidus XI EoN.
11
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Posted - 2013.07.23 15:46:00 -
[98] - Quote
Cosgar wrote:Jade Hasegawa wrote: I should have been clearer there: the Light/heavy weapon slots on suits should be locked to those weapons while the sidearms should be locked to sidearm slots. The only exception shouldbe those classes/suits that dont run 2 weapon slots for example.
I am not trying to be a douche to other players,I just am trying to suggest away to fix the current "I cannot aim so I am going to splash ppl to death" crap that the game has become, its not AR514 tome its become SPLASH DAMAGE514
Punishing everything for one imbalanced weapon may be taking to the extreme. I personally think the Flaylock damage/splash is fine, it's just the spam and lenient fitting requirements. Raise the fitting costs, keep the specialist cheaper to fit but with less ammo, and lower the RoF so it can't be spammed. It still has to hurt like hell, but people should at least have to aim and give something up to fit it. Ty for the feedback there, that does make sense, I know this is a touchy issue, the ppl that abuse the splash damage are going to defend it to the death while others will say its massivley OP. I just want to play the game, being killed by a well aimed shot is one thing, but being concussed to death by a scrub firing at the ground is more annoying then the scrubs in the murder jeep that dont seem to know they have a gun |
Cosgar
ParagonX
3096
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Posted - 2013.07.23 15:56:00 -
[99] - Quote
Jade Hasegawa wrote:Ty for the feedback there, that does make sense, I know this is a touchy issue, the ppl that abuse the splash damage are going to defend it to the death while others will say its massivley OP. I just want to play the game, being killed by a well aimed shot is one thing, but being concussed to death by a scrub firing at the ground is more annoying then the scrubs in the murder jeep that dont seem to know they have a gun I agree, nobody likes a cheap death. (this is why tankers hate AV grenades so much) But at the same time you have to experience a weapon on both sides to get an idea of it. I used an alt of mine all last weekend to play around with all the flaylocks and all the variants to come up with the conclusion above. If you haven't tried the flaylock, give it a shot. It's a fun weapon to use, but ti's just too damn common. |
TunRa
The Vanguardians
11
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Posted - 2013.07.23 15:56:00 -
[100] - Quote
hi I'm the community, And I'm going to cry about...EVERYTHINGGGG.....You can never please me and I will never be happy no matter what you do. Now listen to me QQ about everything in Dust that is not my prefered weapon! |
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Jade Hasegawa
Intrepidus XI EoN.
15
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Posted - 2013.07.23 16:03:00 -
[101] - Quote
Cosgar wrote:Jade Hasegawa wrote:Ty for the feedback there, that does make sense, I know this is a touchy issue, the ppl that abuse the splash damage are going to defend it to the death while others will say its massivley OP. I just want to play the game, being killed by a well aimed shot is one thing, but being concussed to death by a scrub firing at the ground is more annoying then the scrubs in the murder jeep that dont seem to know they have a gun I agree, nobody likes a cheap death. (this is why tankers hate AV grenades so much) But at the same time you have to experience a weapon on both sides to get an idea of it. I used an alt of mine all last weekend to play around with all the flaylocks and all the variants to come up with the conclusion above. If you haven't tried the flaylock, give it a shot. It's a fun weapon to use, but ti's just too damn common.
I may later, I am more focused on getting my dropsuit up to standard, once I have my passivesup a it more I will look at the other guns some more, I have tired the MD but its just does not suit my playstyle, sniping Ilike the challennge of but my tendancy to want to MDK everything in sight means I rush shots sometimes, but its a fun learning curve now I am getting more settled into the game |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
434
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Posted - 2013.07.24 04:15:00 -
[102] - Quote
Jade Hasegawa wrote:Maphia clan for example seem to run ALOT of MD in game but they are not the only ones lolwut? we only have 3 Mass Drivers in our entire corporation...Please don't sully our good name! Like the other guy who said that we only sit on a mountain and rail snipe You guys looks so confused.... |
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