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halii oloektan
Str8ngeBrew RAZOR Alliance
0
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Posted - 2013.07.17 06:28:00 -
[1] - Quote
Flaylock pistols should be removed.
Mass drivers need to be re balanced.
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Arcturis Vanguard
Militaires-Sans-Frontieres
48
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Posted - 2013.07.17 06:36:00 -
[2] - Quote
AoE is incredibly strong. I die more to MD because of the larger splash. Armor tanking is horrendous.
Please go away if your not going to post legitimate reasons as to why a weapon needs a rebalance or removal. |
Rich o
United Pwnage Service RISE of LEGION
43
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Posted - 2013.07.17 09:19:00 -
[3] - Quote
another one...... |
Cosgar
ParagonX
2716
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Posted - 2013.07.17 09:39:00 -
[4] - Quote
Mass Drivers did get balanced in 1.2, that's why you see people actually using them since uprising. |
TODDSTER024
Royal Uhlans Amarr Empire
76
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Posted - 2013.07.17 09:50:00 -
[5] - Quote
Mass driver is fine, fly lock needs a tweak. As I have stated before, a "missile"(FL) should not have a splash damage four time the strength of a "grenade"(MD). |
XV1
Ninth Legion Freelance
43
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Posted - 2013.07.17 10:08:00 -
[6] - Quote
The flaylock could go with reduced damage or reduced splash damage at least. The current splash to direct hit ratio is insane. The MD does like half on splash damage, the flaylock does like 10% less.
MD is not too bad unless you run armor which points out the lack of anti shield weaponry vs. anti armor weaponry.
Anti-Shields are precision other than Flux which poses no lethality alone. Anti-armor are all splash damage and are all lethal even to shield guys who have to respond fast or die as well, especially to flaylocks. Even locus grenades can deal significant damage to shields, while not as much as flux grenades locus grenades will kill armor guys outright and leave shield guys much much weaker making them more frequently used than flux and making it harder on armor based characters.
Solutions:
Reduced flaylock pistol splash damage to 100 or so (50% of direct hit damage).
Add a laser grenade that does damage like a laser weapon allowing increased damage to shields but also a decent damage to armor allowing more options to fight shields other than flux grenades. |
WeapondigitX V7
Planetary Response Organization
31
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Posted - 2013.07.17 10:22:00 -
[7] - Quote
Flaylock needs to have the radius of its splash damage reduced.
If the damage of its splash is reduced then the clip size needs to be increased to make the side arm a viable weapon in its own right instead of relying on other weapons to do some damage as well. |
GET ATMESON
NEW AGE EMPIRE The Family Syndicate
64
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Posted - 2013.07.17 11:34:00 -
[8] - Quote
halii oloektan wrote:Flaylock pistols should be removed.
Mass drivers need to be re balanced.
Mass drivers are fine. They all ready had there nerf in uprising & needed this buff. You'r just not used to being killed by it.
Flylocks nerf. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
70
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Posted - 2013.07.17 11:41:00 -
[9] - Quote
MD is OP (I died enough by g-launchers in COD and came to DUST to get away from such skill-less weapons)
Flaylock is also OP as the clip is the only thing keeping it from being 100% more of a noob tube then the MD.
No mention of impact grenades? (the idea itself is OP)
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Pandora Mars
Afterlife Overseers
91
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Posted - 2013.07.17 11:45:00 -
[10] - Quote
I love how Uprising's MD were well known to be absolute crap and now that hit detection is fairly decent people is stunned when killed by MD.
MD have been nerfed already (and they got hit pretty hard) long time ago, so they're gonna stay exactly like this, hopefully.
Flaylock's time is running out. https://forums.dust514.com/default.aspx?g=posts&m=1063540#post1063540 |
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
70
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Posted - 2013.07.17 11:59:00 -
[11] - Quote
The only thing I hate about the MD (besides it's existence) is it's clip size. I see this "Gun" and think "A free war machine?" What would make me happy? Any of the fallowing really;
* Get rid of it. * Reduce clip size. * Nanohives don't resupply it (hell do this for all explosives if you wanna be fair)
I wasn't here in uprising but even with the nurf I probably would've still hated it.
Flaylocks take some level of skill to use but with such an AoE it's still just too much. If it were to be toned down a notch then I would probably not care if I die by it. |
Sinboto Simmons
SVER True Blood Public Disorder.
740
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Posted - 2013.07.17 12:01:00 -
[12] - Quote
Arcturis Vanguard wrote:AoE is incredibly strong. I die more to MD because of the larger splash. Armor tanking is horrendous.
Please go away if your not going to post legitimate reasons as to why a weapon needs a rebalance or removal. The mass driver's are doing well at the moment not to strong or too weakened making it a viable option on the battlefield and fitting it's role as an ainti infantry/area denial weapon having enough downsides to make sure it's not the perfect weapon in every situation. ( slow reload speed, ability to damage yourself, and being difficult to use on elevated targets to name a few)
Personally using the mass driver I have many I fight who try to combat me as if I'm using an ar :strafe from side to side and fire until I'm dead
This is the way you fight many weapons in dust but explosives are not one of them.
Use of tactics is key to felling a mass driver user and this thought process is what many lack opting for the more direct aproch and this is what gets many (that I fight anyway) killed.
And armor tanking sucks on dropsuits period that's not the mass driver's fault.
Edit:also splash hasn't increased that much |
Pokey Dravon
OSG Planetary Operations Covert Intervention
868
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Posted - 2013.07.17 13:41:00 -
[13] - Quote
Been playing with MD for a couple days now, just level 1, and honestly the thing is pretty well balanced. It' near impossible to kill people quickly if they have shields, and they go down quickly if they're armor tanked. You use Flux to counter the shield problem, and then you have a pretty interesting weapon.
As for the Flaylock, removing it is stupid. I feel the real issue isn't the damage or the radius, but the fire rate. Being able to burst fire 3-4 rockets doing 200+ each is a little insane. Drop the fire rate to around that of a Mass Driver (I think its about 1 shot per second?) and you'll see the Flaylock used more to finish people off and not so much used as a primary weapon. |
RINON114
B.S.A.A. General Tso's Alliance
286
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Posted - 2013.07.17 13:55:00 -
[14] - Quote
Mass driver is getting a little ridiculous too in fairness, given that a lot of people have started just throwing explosions everywhere it's f'ing ridiculous. I think CCP are trolling armour hard, especially given the recent discount on advanced contact grenades.
MD needs a tiny damage reduction and maybe one less round in the chamber. The other thing the MD needs above anything is to be lethal to the user. I have been toe to toe with MD users, SMG'ing their face off for them to point blank shoot the floor underneath me (and themselves) for the damage to outright kill me and not even scratch them. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
70
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Posted - 2013.07.17 13:59:00 -
[15] - Quote
RINON114 wrote:Mass driver is getting a little ridiculous too in fairness, given that a lot of people have started just throwing explosions everywhere it's f'ing ridiculous. I think CCP are trolling armour hard, especially given the recent discount on advanced contact grenades.
MD needs a tiny damage reduction and maybe one less round in the chamber. The other thing the MD needs above anything is to be lethal to the user. I have been toe to toe with MD users, SMG'ing their face off for them to point blank shoot the floor underneath me (and themselves) for the damage to outright kill me and not even scratch them.
I feel your pain |
Sinboto Simmons
SVER True Blood
741
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Posted - 2013.07.17 14:54:00 -
[16] - Quote
RINON114 wrote:Mass driver is getting a little ridiculous too in fairness, given that a lot of people have started just throwing explosions everywhere it's f'ing ridiculous. I think CCP are trolling armour hard, especially given the recent discount on advanced contact grenades.
MD needs a tiny damage reduction and maybe one less round in the chamber. The other thing the MD needs above anything is to be lethal to the user. I have been toe to toe with MD users, SMG'ing their face off for them to point blank shoot the floor underneath me (and themselves) for the damage to outright kill me and not even scratch them. The mass driver damage is already pretty low for what it is and has very little difference between std-pro level at the moment damage wise at the moment bringing it down would make it ineffective at it's intended role(Area denial) we had a similar problem in 1.0-1.1 where because of the splash damage not working correctly it was almost useless in that role as it didn't do enough damage to have the 'fear factor' that it dose now and make the person/group you were shooting at retreat,instead they would push forward while you fired multiple rounds simply gunning you down as you futility tried to hold them back.
The suggestion you made on clipsize yields similar problems with that it would decrease it's effectiveness as an area denial weapon as the mass driver is already short on ammo and clipsize reducing one (or both) of those would impact it negatively as well making it nothing more then a troll/fun weapon like the plasma cannon:Fun to use but not effective compared to other weapons in it's class.
I understand Your frustration but it seems to come more from many using it and you being killed repeatedly by it rather then any balance issues(don't wanna put words in your mouth but that's what I'm picking up,not saying that's the case),any weapon used on the field can be overwhelming when used by multiple hostiles even if it's not the best. (example:HMG)
As for armor....yeah it sucks,not the mass drivers fault though.
P.S:mass drivers do kill the user if they are in the splash radius but because not many use the assault mass driver they can easily stay out of said range as it's smaller on the 'normal' mass driver then the assault,it's also the mass driver that dose more splash damage.
P.S.S:I think you'll be hapy to know contact nade price has been increased again (should be removed) |
RINON114
B.S.A.A. General Tso's Alliance
287
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Posted - 2013.07.18 04:19:00 -
[17] - Quote
Sinboto Simmons wrote:RINON114 wrote:Mass driver is getting a little ridiculous too in fairness, given that a lot of people have started just throwing explosions everywhere it's f'ing ridiculous. I think CCP are trolling armour hard, especially given the recent discount on advanced contact grenades.
MD needs a tiny damage reduction and maybe one less round in the chamber. The other thing the MD needs above anything is to be lethal to the user. I have been toe to toe with MD users, SMG'ing their face off for them to point blank shoot the floor underneath me (and themselves) for the damage to outright kill me and not even scratch them. The mass driver damage is already pretty low for what it is and has very little difference between std-pro level at the moment damage wise at the moment bringing it down would make it ineffective at it's intended role(Area denial) we had a similar problem in 1.0-1.1 where because of the splash damage not working correctly it was almost useless in that role as it didn't do enough damage to have the 'fear factor' that it dose now and make the person/group you were shooting at retreat,instead they would push forward while you fired multiple rounds simply gunning you down as you futility tried to hold them back. The suggestion you made on clipsize yields similar problems with that it would decrease it's effectiveness as an area denial weapon as the mass driver is already short on ammo and clipsize reducing one (or both) of those would impact it negatively as well making it nothing more then a troll/fun weapon like the plasma cannon:Fun to use but not effective compared to other weapons in it's class. I understand Your frustration but it seems to come more from many using it and you being killed repeatedly by it rather then any balance issues(don't wanna put words in your mouth but that's what I'm picking up,not saying that's the case),any weapon used on the field can be overwhelming when used by multiple hostiles even if it's not the best. (example:HMG) As for armor....yeah it sucks,not the mass drivers fault though. P.S:mass drivers do kill the user if they are in the splash radius but because not many use the assault mass driver they can easily stay out of said range as it's smaller on the 'normal' mass driver then the assault,it's also the mass driver that dose more splash damage. P.S.S:I think you'll be happy to know contact nade price has been increased again (should be removed) PS.S.S: My grammar sucks My frustration with the MD comes exactly from what I've already stated, mainly that it seems to do no damage to the user. I find people using it in CQC far too often. Personally I would just like to see a minimum travel time on them with one or two points in damage reduction. |
Levithunder
Nova Corps Marines Ishuk-Raata Enforcement Directive
10
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Posted - 2013.07.18 04:35:00 -
[18] - Quote
Wen I'm having fun I run standard memitar logi with the Ec-3 assualt mass driver , I'm usally run heavy with proto laser, now mass drivers aren't op and I swear DON'T get the devs confused my mass driver has 7.5 m splash radius 75rpm and and 75hp splash damage ..... At level 4 that's pretty balanced to me at least I'm not spray and praying with a gek or duvoll ...... |
Killar-12
Greatness Achieved Through Training EoN.
213
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Posted - 2013.07.18 04:54:00 -
[19] - Quote
Remove AR's for a week and force the AR users to try other weapons so they shut up and fix armor tanking. MD problems sloved Flaylocks have too high of splash damage and ROF. |
RedRebelCork
Ahrendee Mercenaries EoN.
144
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Posted - 2013.07.18 07:13:00 -
[20] - Quote
Anyone advocating the straight out removal of a piece of equipment that CCP spent time and money developing is demonstrating some or all of the following:
1. A lack of imagination (Removal is really the best solution you could come up with?) 2. A proclivity for pursuing lazy solutions (Other solutions require more nuanced thinking, you're happy to stick with simple?) 3. A short memory (People advocated for the removal of every OP weapon at some point, if CCP listened there'd be no game)
In the case of the Flaylock pistol for example, a more nuanced approach might involved increasing disperion (it is a handheld rocket launcher after all), decrease rate of fire, increase ammo capacity, decrease direct hit damage drastically (deliver ~120 dmg per direct hit), decrease splash damage (deliver ~80 splash damage per hit). That is just one sample of a vast amount of possibilties.
TL;DR = Use your head to think through a problem before suggesting throwing out the baby with the bath water.
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castba
Penguin's March
36
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Posted - 2013.07.18 07:21:00 -
[21] - Quote
ALPHA DECRIPTER wrote:The only thing I hate about the MD (besides it's existence) is it's clip size. I see this "Gun" and think "A free war machine?" What would make me happy? Any of the fallowing really; * Get rid of it. * Reduce clip size. * Nanohives don't resupply it (hell do this for all explosives if you wanna be fair)
I wasn't here in uprising but even with the nurf I probably would've still hated it. Flaylocks take some level of skill to use but with such an AoE it's still just too much. If it were to be toned down a notch then I would probably not care if I die by it. Lol. Butt hurt much? MDs are excellently balanced now. They were OP in Chromosome and then very poor until recently. |
Cosgar
ParagonX
2740
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Posted - 2013.07.18 07:26:00 -
[22] - Quote
RINON114 wrote:Mass driver is getting a little ridiculous too in fairness, given that a lot of people have started just throwing explosions everywhere it's f'ing ridiculous. I think CCP are trolling armour hard, especially given the recent discount on advanced contact grenades.
MD needs a tiny damage reduction and maybe one less round in the chamber. The other thing the MD needs above anything is to be lethal to the user. I have been toe to toe with MD users, SMG'ing their face off for them to point blank shoot the floor underneath me (and themselves) for the damage to outright kill me and not even scratch them. You do realize the MD took a damage and splash radius nerf already, right? It got overnerfed in Uprising but got buffed back up slightly in 1.2 but has worse field longevity compared to Chrome because of the nanohive nerf and EHP buff on dropsuits. It's pretty much gimped, but some people manage to make it look good. |
Medical Crash
Vacuum Cleaner. LLC RUST415
20
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Posted - 2013.07.18 08:35:00 -
[23] - Quote
Wow....Just came out of a Skirmish match, and two full enemy squads in Proto were using the FP as their Primary! Ridiculous! They'll be back to being scrubs after this thing gets Michael Richards nerfed! You idiots have it coming. |
RINON114
B.S.A.A. General Tso's Alliance
289
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Posted - 2013.07.18 12:04:00 -
[24] - Quote
Cosgar wrote:RINON114 wrote:Mass driver is getting a little ridiculous too in fairness, given that a lot of people have started just throwing explosions everywhere it's f'ing ridiculous. I think CCP are trolling armour hard, especially given the recent discount on advanced contact grenades.
MD needs a tiny damage reduction and maybe one less round in the chamber. The other thing the MD needs above anything is to be lethal to the user. I have been toe to toe with MD users, SMG'ing their face off for them to point blank shoot the floor underneath me (and themselves) for the damage to outright kill me and not even scratch them. You do realize the MD took a damage and splash radius nerf already, right? It got overnerfed in Uprising but got buffed back up slightly in 1.2 but has worse field longevity compared to Chrome because of the nanohive nerf and EHP buff on dropsuits. It's pretty much gimped, but some people manage to make it look good. I do know that, yes. I'm not asking to nerf it back onto the moons of Luminaire (if it even has any moons) but it does need a tiiiiny nerf now and it'll be perfect. It should be area denial because it softens targets for others, not outright kills them. |
Cosgar
ParagonX
2766
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Posted - 2013.07.18 12:30:00 -
[25] - Quote
RINON114 wrote:Cosgar wrote:RINON114 wrote:Mass driver is getting a little ridiculous too in fairness, given that a lot of people have started just throwing explosions everywhere it's f'ing ridiculous. I think CCP are trolling armour hard, especially given the recent discount on advanced contact grenades.
MD needs a tiny damage reduction and maybe one less round in the chamber. The other thing the MD needs above anything is to be lethal to the user. I have been toe to toe with MD users, SMG'ing their face off for them to point blank shoot the floor underneath me (and themselves) for the damage to outright kill me and not even scratch them. You do realize the MD took a damage and splash radius nerf already, right? It got overnerfed in Uprising but got buffed back up slightly in 1.2 but has worse field longevity compared to Chrome because of the nanohive nerf and EHP buff on dropsuits. It's pretty much gimped, but some people manage to make it look good. I do know that, yes. I'm not asking to nerf it back onto the moons of Luminaire (if it even has any moons) but it does need a tiiiiny nerf now and it'll be perfect. It should be area denial because it softens targets for others, not outright kills them. That's what the assault variant is for. Larger radius, lower splash damage, larger clip. I use it when I'm coordinating with shotgunners and heavies. |
French Fancy
Lo-Tech Solutions Ltd
19
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Posted - 2013.07.18 12:47:00 -
[26] - Quote
halii oloektan wrote:Flaylock pistols should be removed.
Mass drivers need to be re balanced.
Do you not read the forums at all? These threads have popped up all over, CCP has even responded to one that had a lot of replies, why you need to make another thread is beyond me, if they remove flaylock they should also remove tanks, assault dropships, forge guns, charge sniper rifles, grenades (all sorts) and remote explosives.......
They need balancing not removing. |
Soldiersaint
Deepspace Digital
196
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Posted - 2013.07.18 13:02:00 -
[27] - Quote
halii oloektan wrote:Flaylock pistols should be removed.
Mass drivers need to be re balanced.
Explosives will always be more powerful than any weapon.....what you just requested makes no sense.... |
Cosgar
ParagonX
2779
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Posted - 2013.07.18 13:40:00 -
[28] - Quote
Soldiersaint wrote:halii oloektan wrote:Flaylock pistols should be removed.
Mass drivers need to be re balanced.
Explosives will always be more powerful than any weapon.....what you just requested makes no sense.... Except in New Eden, they aren't. Well at least against shields. They only deal 80% to shields but 120% to armor. Flaylocks are so devastating because it's only a 3-4 round clip and applies damage in a large chunk, just like sniper rifles and forge guns. |
Soldiersaint
Deepspace Digital
197
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Posted - 2013.07.18 14:03:00 -
[29] - Quote
Cosgar wrote:Soldiersaint wrote:halii oloektan wrote:Flaylock pistols should be removed.
Mass drivers need to be re balanced.
Explosives will always be more powerful than any weapon.....what you just requested makes no sense.... Except in New Eden, they aren't. Well at least against shields. They only deal 80% to shields but 120% to armor. Flaylocks are so devastating because it's only a 3-4 round clip and applies damage in a large chunk, just like sniper rifles and forge guns. but.....but there explosives |
Cosgar
ParagonX
2781
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Posted - 2013.07.18 14:07:00 -
[30] - Quote
Soldiersaint wrote:Cosgar wrote:Soldiersaint wrote:halii oloektan wrote:Flaylock pistols should be removed.
Mass drivers need to be re balanced.
Explosives will always be more powerful than any weapon.....what you just requested makes no sense.... Except in New Eden, they aren't. Well at least against shields. They only deal 80% to shields but 120% to armor. Flaylocks are so devastating because it's only a 3-4 round clip and applies damage in a large chunk, just like sniper rifles and forge guns. but.....but there explosives Minmatar gear is pretty low tech compared to what the other races use. While everyone else uses lasers and hybrid weaponry, the Minmatar use solid ammunition and explosives. At least in EVE, they have access to different types of ammunition, making their weapons overall more versatile. |
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