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Jade Hasegawa
Intrepidus XI EoN.
11
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Posted - 2013.07.23 14:48:00 -
[1] - Quote
Spirit Charm wrote:ALPHA DECRIPTER wrote:Killar-12 wrote:Spirit Charm wrote:shudda up. MD and FL are not op. I barely hit anyone with it and when I do it chips them. SO shuda up with dat sht. and the award for worst gamer ever goes to.... The first person in the history of shooters to have trouble hitting something with a grenade launcher Okay so its me then? I have two flaylock pistols and I switch to them after 3 shots for a total of 6. AND I STILL MISS! Not miss like oh its over his head. I mean miss like I shot the ground next to him and his life is untouched. ALSO. I am NOT the worse gamer ever. That is just bullsht to assume because I have an issue with a game that many ppl have an issue with that I am simply bad. IF anything. I am simply a victim of bad game design.
So you just admitted you dont even aim at the enemy and go for the gaylock splash attack and are running two of them? You sir are bad and should feel bad.
Ok troll over:)
CCP should have given a miltia fit of most if not all of the fits for eve1 to try out, that would have resulted in moreppltrying new guns rather then just the AR. I have tried MD, dont like them much tbh, not my kind of weapon. My thoughts on the guns that eve1 is whining about to some degree:-
MD - the issue is not for me the splash damage or the direct hit damage, but when you see entire squads/teams running them just spamming the f*ck out of the enemy team (Maphia clan for example seem to run ALOT of MD in game but they are not the only ones). It is hard to use tactics to counter 6 ppl camping by a supply depot spraying grenades in a circle constantly.
FLaylocks, my issue is the guys that run 2 of them and spam the ground relying on the splash damage while thinking they are gods and eve1 should kiss their proverbial digital pucker-ports.
Potential fixes?
MD: LIMIT the NUMBER of MD used by a team, its an area dispersal/crowd control weapon, its not crowd control if there are 6 or more of them in the same space! Has no one playing this game heard of the combined arms strategy? Use them to wear ppl down while a fire team of Scrambler/AR/SMG/ whatever attacks from another direction. Leave the damage as is, they have to be usefull or they are a waste of time coding them and SP into them.
FL: It is a SIDEARM, LOCK THE DAMN THING TO SIDEARM ONLY SLOT! It is not a Light weapon and should be going into the light weapons lot, just the sidearm one. It needs a slight nerf to fire rate, one more in the clip, and half the splash damage. UP the CPU or PG rateing for them and considering how effective they are increase the cost of the damn things for ISK variants.
For what its worth I run AR or Scrambler rifles (both kinds) and the occasional sniper setup trying a few dif guns out is fun:) Once I have these SP maxed out and am happy with my dropsuit builds, I will spec into other weapons to see what they are like.
Try to adapt to these guns too, not easy sometimes (I stopped playing in beta for a while Kind of wish I had the patience to carry on now, as I am still learning the maps myself.
Also bear in mind this game is still not finished, I am mad a bout a few things (the bugs the asshats that use the invisiblity glitch the game costing me 35k ISK for a dropsuit cos I spawn under the flking map in a endless freefall.) But I believe if ppl stick with the game and give them time to get there they will get there, I hope so at least cos after the bugged up mess of BF3 I am doubtful about buying BF4 for PS3 or PS4. I cam back to DUST because I wanted something different to COD or BF. |
Jade Hasegawa
Intrepidus XI EoN.
11
|
Posted - 2013.07.23 15:10:00 -
[2] - Quote
[/quote] Why should some weapons have restrictions that others don't? [/quote] I should have been clearer there: the Light/heavy weapon slots on suits should be locked to those weapons while the sidearms should be locked to sidearm slots. The only exception shouldbe those classes/suits that dont run 2 weapon slots for example.
I am not trying to be a douche to other players,I just am trying to suggest away to fix the current "I cannot aim so I am going to splash ppl to death" crap that the game has become, its not AR514 tome its become SPLASH DAMAGE514 |
Jade Hasegawa
Intrepidus XI EoN.
11
|
Posted - 2013.07.23 15:46:00 -
[3] - Quote
Cosgar wrote:Jade Hasegawa wrote: I should have been clearer there: the Light/heavy weapon slots on suits should be locked to those weapons while the sidearms should be locked to sidearm slots. The only exception shouldbe those classes/suits that dont run 2 weapon slots for example.
I am not trying to be a douche to other players,I just am trying to suggest away to fix the current "I cannot aim so I am going to splash ppl to death" crap that the game has become, its not AR514 tome its become SPLASH DAMAGE514
Punishing everything for one imbalanced weapon may be taking to the extreme. I personally think the Flaylock damage/splash is fine, it's just the spam and lenient fitting requirements. Raise the fitting costs, keep the specialist cheaper to fit but with less ammo, and lower the RoF so it can't be spammed. It still has to hurt like hell, but people should at least have to aim and give something up to fit it. Ty for the feedback there, that does make sense, I know this is a touchy issue, the ppl that abuse the splash damage are going to defend it to the death while others will say its massivley OP. I just want to play the game, being killed by a well aimed shot is one thing, but being concussed to death by a scrub firing at the ground is more annoying then the scrubs in the murder jeep that dont seem to know they have a gun |
Jade Hasegawa
Intrepidus XI EoN.
15
|
Posted - 2013.07.23 16:03:00 -
[4] - Quote
Cosgar wrote:Jade Hasegawa wrote:Ty for the feedback there, that does make sense, I know this is a touchy issue, the ppl that abuse the splash damage are going to defend it to the death while others will say its massivley OP. I just want to play the game, being killed by a well aimed shot is one thing, but being concussed to death by a scrub firing at the ground is more annoying then the scrubs in the murder jeep that dont seem to know they have a gun I agree, nobody likes a cheap death. (this is why tankers hate AV grenades so much) But at the same time you have to experience a weapon on both sides to get an idea of it. I used an alt of mine all last weekend to play around with all the flaylocks and all the variants to come up with the conclusion above. If you haven't tried the flaylock, give it a shot. It's a fun weapon to use, but ti's just too damn common.
I may later, I am more focused on getting my dropsuit up to standard, once I have my passivesup a it more I will look at the other guns some more, I have tired the MD but its just does not suit my playstyle, sniping Ilike the challennge of but my tendancy to want to MDK everything in sight means I rush shots sometimes, but its a fun learning curve now I am getting more settled into the game |
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