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Killar-12
Greatness Achieved Through Training EoN.
213
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Posted - 2013.07.18 04:54:00 -
[1] - Quote
Remove AR's for a week and force the AR users to try other weapons so they shut up and fix armor tanking. MD problems sloved Flaylocks have too high of splash damage and ROF. |
Killar-12
Intrepidus XI EoN.
232
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Posted - 2013.07.22 15:12:00 -
[2] - Quote
Spirit Charm wrote:shudda up. MD and FL are not op. I barely hit anyone with it and when I do it chips them. SO shuda up with dat sht. and the award for worst gamer ever goes to.... |
Killar-12
Intrepidus XI EoN.
232
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Posted - 2013.07.22 15:35:00 -
[3] - Quote
fansythat wrote:Flaylocks are fine the way they are there made to compete with heavys and caldari logis CCP should sto nerfing and start implementing and buffing wepons cause there making it super hard to use half the gun anyone seee a plasma cannon in use with a team of laser rifles with him? ............................................________ ....................................,.-'"...................``~., .............................,.-"..................................."-., .........................,/...............................................":, .....................,?......................................................, .................../...........................................................,} ................./......................................................,:`^`..} .............../...................................................,:"........./ ..............?.....__.........................................:`.........../ ............./__.(....."~-,_..............................,:`........../ .........../(_...."~,_........"~,_....................,:`........_/ ..........{.._$;_......"=,_......."-,_.......,.-~-,},.~";/....} ...........((.....*~_......."=-._......";,,./`..../"............../ ...,,,___.`~,......"~.,....................`.....}............../ ............(....`=-,,.......`........................(......;_,,-" ............/.`~,......`-...................................../ .............`~.*-,.....................................|,./.....,__ ,,_..........}.>-._...................................|..............`=~-, .....`=~-,__......`,................................. ...................`=~-,,.,............................... ................................`:,,...........................`..............__ .....................................`=-,...................,%`>--==`` ........................................_..........._,-%.......` ..................................., Try an AR they kill anything that moves |
Killar-12
Intrepidus XI EoN.
235
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Posted - 2013.07.22 17:21:00 -
[4] - Quote
Cosgar wrote:ALPHA DECRIPTER wrote:I suppose if you compare the two (plasma and swarm) the plasma would be something players would be more familiar with. And this would also mean that you would have to spec into av(for the swarm) in order to really be effective. Exactly! I''m pretty sure people neglected swarm launchers because they weren't dumb fire and never specced into them. So you wind up with players using 3 fittings, all ARs and almost 0 incentive to use something different. Even inexperienced FPS players who like New Eden deserve a krutch. Essentially, the plasma cannon is a rocket launcher, a poorly designed, difficult to use rocket launcher. I'd say make the shots fire straight, slightly faster, get rid of the charging mechanic, and make the operation skill pertain to damage or radius, while creating a militia variant for starter fits. Instant n00b tube. Idea for starter Fits
Caldari Starters Frontline Rail Rifle+Bolt Pistol+Nanohive Medic same as Frontline but with injector and Magsec SMG AV Swarms+Bolt Pistol Specialty Fit Sniper Rifle+Magsec SMG
Gallente Starters Frontline Blaster Rifle + Ion Pistol + Active Scanner Medic Same as Frontline with injector AV Plasma Cannon + Ion Pistol Specialty Fit Shotgun + Ion Pistol
Amarr Starters Frontline Scrambler Rifle+Bolt Pistol+Drop Pads Medic same as Frontline but with injector and Scrambler Pistol AV Amarr light AV weapon +Scrambler Pistol Specialty Fit Laser Rifle + Scrambler Pistol
Minnie Starters Frontline Combat Rifle+ Flaylock + RE Medic same as Frontline but with injector and SMG AV Minnie AV weapon +SMG Specialty Fit Mass Driver+SMG
All Militia Variants
Mlt Plasma Cannon will have current Plasma Cannon all other PLC's will have greater Direct damage Mlt Active Scanner will have have longer cooldown time Mlt Sc Rifle will have higher heat cost per shot Mlt Laser Rifle will have longer cooldown speed Mlt RE's can have 1 RE at a time Mlt Flaylock will have 2 shots per mag and 10 total shots Mlt MD will have 4 shots per mag and the 3 meter AoE |
Killar-12
Intrepidus XI EoN.
235
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Posted - 2013.07.22 19:53:00 -
[5] - Quote
Meeko Fent wrote:Killar-12 wrote:Cosgar wrote:ALPHA DECRIPTER wrote:I suppose if you compare the two (plasma and swarm) the plasma would be something players would be more familiar with. And this would also mean that you would have to spec into av(for the swarm) in order to really be effective. Exactly! I''m pretty sure people neglected swarm launchers because they weren't dumb fire and never specced into them. So you wind up with players using 3 fittings, all ARs and almost 0 incentive to use something different. Even inexperienced FPS players who like New Eden deserve a krutch. Essentially, the plasma cannon is a rocket launcher, a poorly designed, difficult to use rocket launcher. I'd say make the shots fire straight, slightly faster, get rid of the charging mechanic, and make the operation skill pertain to damage or radius, while creating a militia variant for starter fits. Instant n00b tube. Idea for starter Fits Caldari Starters Frontline Rail Rifle+Bolt Pistol+Nanohive Medic same as Frontline but with injector and Magsec SMG AV Swarms+Bolt Pistol Specialty Fit Sniper Rifle+Magsec SMG Gallente Starters Frontline Blaster Rifle + Ion Pistol + Active Scanner Medic Same as Frontline with injector AV Plasma Cannon + Ion Pistol Specialty Fit Shotgun + Ion Pistol Amarr Starters Frontline Scrambler Rifle+Bolt Pistol+Drop Pads Medic same as Frontline but with injector and Scrambler Pistol AV Amarr light AV weapon +Scrambler Pistol Specialty Fit Laser Rifle + Scrambler Pistol Minnie Starters Frontline Combat Rifle+ Flaylock + RE Medic same as Frontline but with injector and SMG AV Minnie AV weapon +SMG Specialty Fit Mass Driver+SMG All Militia Variants Mlt Plasma Cannon will have current Plasma Cannon all other PLC's will have greater Direct damage Mlt Active Scanner will have have longer cooldown time Mlt Sc Rifle will have higher heat cost per shot Mlt Laser Rifle will have longer cooldown speed Mlt RE's can have 1 RE at a time Mlt Flaylock will have 2 shots per mag and 10 total shots Mlt MD will have 4 shots per mag and the 3 meter AoE Make a new thread about this. Do it. Please? Yeah 1 second |
Killar-12
Intrepidus XI EoN.
281
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Posted - 2013.07.23 05:27:00 -
[6] - Quote
Spirit Charm wrote:ALPHA DECRIPTER wrote:Killar-12 wrote:Spirit Charm wrote:shudda up. MD and FL are not op. I barely hit anyone with it and when I do it chips them. SO shuda up with dat sht. and the award for worst gamer ever goes to.... The first person in the history of shooters to have trouble hitting something with a grenade launcher Okay so its me then? I have two flaylock pistols and I switch to them after 3 shots for a total of 6. AND I STILL MISS! Not miss like oh its over his head. I mean miss like I shot the ground next to him and his life is untouched. ALSO. I am NOT the worse gamer ever. That is just bullsht to assume because I have an issue with a game that many ppl have an issue with that I am simply bad. IF anything. I am simply a victim of bad game design. Give me 1 million ISK or this will get much worse |
Killar-12
Intrepidus XI EoN.
286
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Posted - 2013.07.23 06:49:00 -
[7] - Quote
calvin b wrote:They are op the proof is when one side is a squad running Massdriver's and flaylock's and they destroy the other team. In ambush how many have lost and seen the other side have 40+ clones left due to this. Or you were in a skirmish and you could not take the objective because there was a squad sitting there spamming madddrivers and flaylocks while tossing contact nades. If you say very little its because you either do not play enough or your the side doing it. How can you take any objective if they are spamming every inch of the ground with explosives its impossible. The only thing that stops this is an orbital strike. This is madness, the only solution is to sit up on the hill and play sniper all day. No thank you. How about only a Direct MD hit can Perma-kill
Use range or shield tank if you do either of those then you suck. |
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